Christoph Oelckers
88f9f0982c
- fixed Timidity++ playback.
2018-02-23 18:33:54 +01:00
alexey.lysiuk
12eb760ff4
Do not abort if Korax target destroyed before attack begins
...
https://forum.zdoom.org/viewtopic.php?t=59551
2018-02-22 16:52:45 +02:00
Rachael Alexanderson
6946f16419
Merge branch 'materials' of https://github.com/coelckers/gzdoom
2018-02-20 05:12:31 -05:00
Rachael Alexanderson
329ccd3b59
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-02-20 05:11:08 -05:00
alexey.lysiuk
1bcbdf9fd1
Added CHAN_LOOP to ZScript ESoundFlags enum
...
https://forum.zdoom.org/viewtopic.php?t=59417
2018-02-20 10:51:12 +02:00
Magnus Norddahl
07fa310f23
- move material light modes to their own subshader lumps
2018-02-20 00:13:05 +01:00
Magnus Norddahl
eb39e88682
- clean up the main.fp light handling code so that a single ApplyDynLights function applies all dynamic light
2018-02-19 02:01:33 +01:00
Rachael Alexanderson
e5e9b49d82
Merge branch 'materials' of https://github.com/coelckers/gzdoom
2018-02-10 07:09:08 -05:00
Rachael Alexanderson
f2673747c2
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-02-10 07:08:57 -05:00
Magnus Norddahl
94fbcacf22
Merge branch 'gzdoom' into materials
2018-02-10 00:08:17 +01:00
Magnus Norddahl
3207d8aef7
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
alexey.lysiuk
18ad975c7a
Added compatibility entry for Ultimate Simplicity MAP11
...
This eliminates potential blocker in level progression
2018-02-04 17:42:39 +02:00
Rachael Alexanderson
32287511e2
- change type 9854 to SpotLightFlickerRandomAttitive since its old definition was just a duplicate of another one.
2018-02-04 04:11:02 -05:00
Magnus Norddahl
769867475c
- Replaced max(dot(a,b), 0.0) with clamp as some rounding errors caused pow to receive negative values when then value was subtracted from 1.0 (undefined glsl behavior)
...
- Fixed that surface angle attenuation was getting applied twice
2018-02-03 23:56:55 +01:00
alexey.lysiuk
af7648a151
Made PlayerRespawn skill definition consistent
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Now it works the same as AllowRespawn map definition in MAPINFO
2018-02-03 16:26:49 +02:00
Magnus Norddahl
7b9a334f77
- Change PBR materials to use quadratic light falloff
2018-02-03 13:17:09 +01:00
alexey.lysiuk
0f62cd67a5
Added compatibility entry for Ultimate Simplicity MAP04
...
Now it's possible to get 100% kills on lower skill levels
2018-02-03 13:24:54 +02:00
Rachael Alexanderson
86be8b18f8
Merge branch 'materials' of https://github.com/coelckers/gzdoom
2018-01-31 00:13:19 -05:00
Rachael Alexanderson
80a23f3bb3
Merge commit 'refs/pull/417/head' of https://github.com/coelckers/gzdoom
2018-01-30 23:51:02 -05:00
Rachael Alexanderson
4381ce64d4
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-30 23:50:36 -05:00
Christoph Oelckers
8e90386567
- made Weapon.CheckAmmo and Weapon.DepleteAmmo virtual on the script side.
2018-01-30 22:04:31 +01:00
alexey.lysiuk
d9323b9740
Marked internal menu commands as safe
...
This fixes soundfont/patchset/config selection menus in advanced sound options
2018-01-30 16:02:30 +02:00
Magnus Norddahl
747ef8324e
- Improve sector light slightly for PBR
2018-01-29 19:09:24 +01:00
Marisa Kirisame
f59d3eecde
Export GetSector() again, removed lightingdata assignment.
2018-01-28 21:25:19 +01:00
Rachael Alexanderson
d17cc884f0
Merge commit 'refs/pull/417/head' of https://github.com/coelckers/gzdoom
2018-01-28 14:43:38 -05:00
Rachael Alexanderson
e094a04073
Merge commit 'refs/pull/416/head' of https://github.com/coelckers/gzdoom
2018-01-28 14:43:35 -05:00
Rachael Alexanderson
4126342bd3
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-28 14:11:37 -05:00
Rachael Alexanderson
89f373b606
Revert "Merge commit 'refs/pull/411/head' of https://github.com/coelckers/gzdoom "
...
This reverts commit 799a308ef7
, reversing
changes made to 038654eb81
.
2018-01-28 13:48:26 -05:00
Marisa Kirisame
5c740551f3
Export sector effect pointers, fix missing pointer assignment on Lighting effect creation.
2018-01-28 19:41:26 +01:00
Marisa Kirisame
f88dced8f8
Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
2018-01-28 17:45:36 +01:00
alexey.lysiuk
11ec3b1de0
Added compatibility option for Demonfear MAP22
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Bridge beyond red skull door was raising too high
2018-01-28 14:34:31 +02:00
Christoph Oelckers
410749cf67
- compatibility node rebuild for Doom2's MAP25
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https://forum.zdoom.org/viewtopic.php?f=15&t=59256
2018-01-28 08:44:40 +01:00
Christoph Oelckers
f346709937
- new rocket smoke sprites by Talon1024.
...
The old ones which are from Heretic have been removed as a consequence.
2018-01-28 08:37:56 +01:00
Rachael Alexanderson
73a3f36112
Merge commit 'refs/pull/410/head' of https://github.com/coelckers/gzdoom
2018-01-27 14:27:29 -05:00
Marisa Kirisame
8c41c387d7
Typo fix
2018-01-27 19:36:01 +01:00
Rachael Alexanderson
799a308ef7
Merge commit 'refs/pull/411/head' of https://github.com/coelckers/gzdoom
2018-01-27 13:01:28 -05:00
Rachael Alexanderson
038654eb81
Merge commit 'refs/pull/410/head' of https://github.com/coelckers/gzdoom
2018-01-27 13:01:22 -05:00
Rachael Alexanderson
2233d5e787
Merge branch 'materials' of https://github.com/coelckers/gzdoom
2018-01-27 12:56:31 -05:00
Rachael Alexanderson
60dc223b19
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-27 12:56:26 -05:00
Marisa Kirisame
68df140c62
Merge branch 'master' into clearscope_mapdata
2018-01-27 16:31:06 +01:00
Christoph Oelckers
7ceb70bcc1
- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
2018-01-27 09:32:26 +01:00
Rachael Alexanderson
7cd66f5132
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-26 23:20:32 -05:00
Magnus Norddahl
6deb51f23c
- disable the tonemapping to let it bloom instead
2018-01-27 00:42:17 +01:00
Magnus Norddahl
a6da1d356a
- add PBR materials to main.fp
2018-01-27 00:22:15 +01:00
Marisa Kirisame
92547028f3
Exports sky textures to ZScript (readonly, needs setter function due to the setup required) and speeds, along with a ChangeSky function for setting the textures.
2018-01-26 21:00:44 +01:00
Marisa Kirisame
d7521c1540
Add GetSector() to the SectorEffect class, allowing read-only access to its m_Sector variable to outside objects.
2018-01-26 18:51:06 +01:00
Rachael Alexanderson
48415266e5
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-26 04:51:17 -05:00
alexey.lysiuk
577c6b033e
Changed quad stereo mode restart notification
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Restart requirement for quad stereo mode should be output to console because CVAR can be toggled directly from it
Long option names break menu layout on some aspect ratios like 16:10
2018-01-26 10:10:51 +02:00
alexey.lysiuk
7206bfcfbc
Made software fuzz shader compatible with supported OpenGL versions
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Use array constructors because initializer list is a core feature since OpenGL 4.2
2018-01-26 09:53:31 +02:00
Rachael Alexanderson
42dce912b4
Merge branch 'materials' of https://github.com/coelckers/gzdoom
2018-01-25 14:25:24 -05:00
Magnus Norddahl
7a59bcde4c
- move glossiness and specular level to GLDEFS
2018-01-25 19:53:55 +01:00
Magnus Norddahl
0855418475
Merge branch 'gzdoom' into materials
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# Conflicts:
# src/gl/shaders/gl_shader.cpp
# src/gl/shaders/gl_shader.h
2018-01-25 19:21:19 +01:00
Marisa Kirisame
23393c4f9f
Mark various "getter" functions across level data structs clearscope, for access from ui.
2018-01-25 19:18:26 +01:00
Magnus Norddahl
4c0dce875f
Merge branch 'fuzz_software' into gzdoom
2018-01-25 19:00:14 +01:00
Rachael Alexanderson
5f970bccb8
- remove A_IsPlayingSound
2018-01-24 15:30:55 -05:00
Christoph Oelckers
103aa648cd
Re-merge branch 'reverbedit'
2018-01-24 15:30:26 -05:00
Magnus Norddahl
1875902414
- Do not flip the normal based on face direction
2018-01-23 23:59:58 +01:00
Magnus Norddahl
81c6808d2a
- Add specular and normal map handling to main.fp
2018-01-23 23:10:28 +01:00
Magnus Norddahl
e045fb57c9
- Declare new textures for specular and pbr modes
2018-01-23 20:51:48 +01:00
Rachael Alexanderson
00e51dc16f
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/doomdata.h
# src/namedef.h
# src/p_udmf.cpp
2018-01-21 16:49:07 -05:00
Christoph Oelckers
884db96cbb
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-21 10:54:34 +01:00
ZZYZX
ee1a8f71bb
Disable TRACE_PCross and TRACE_Impact on ZScript side
2018-01-21 10:54:23 +01:00
ZZYZX
74b937620e
Added texture detection for walls and 3D floors; renamed some fields to more intuitive names
2018-01-21 10:54:23 +01:00
ZZYZX
a7ff62316d
Exported Trace() interface to ZScript
2018-01-21 10:54:23 +01:00
Marisa Kirisame
69e8c9ec6e
A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
2018-01-21 10:54:02 +01:00
Rachael Alexanderson
aaccae2cf6
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# src/p_actionfunctions.cpp
2018-01-20 22:13:28 -05:00
Christoph Oelckers
9b40097e48
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-20 22:41:41 +01:00
Jonathan Russell
708d24aba7
- added Screen.getViewWindow function
2018-01-20 21:56:34 +01:00
Rachael Alexanderson
96ad0e757c
- restore reverbedit menu
2018-01-20 13:37:59 -05:00
Christoph Oelckers
dbf0a68b02
Merge commit '67e3106254e987f5acb9534e725d4f5c3eaa82b2'
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# Conflicts:
# src/doomdata.h
# src/namedef.h
# src/p_udmf.cpp
2018-01-20 19:07:54 +01:00
Rachael Alexanderson
6df936e0a0
- remove A_IsPlayingSound
2018-01-20 19:01:47 +01:00
Marisa Kirisame
a01ca4c3a1
Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
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Added missing vm.h include, moved A_IsPlayingSound to p_actionfunctions.cpp.
- make A_IsPlayingSound ui only
2018-01-20 19:01:47 +01:00
Rachael Alexanderson
88a5c997de
Merge branch 'master' of https://github.com/coelckers/gzdoom
...
# Conflicts:
# wadsrc/static/zscript/menu/optionmenuitems.txt
2018-01-20 11:52:31 -05:00
Major Cooke
d5d393aaf2
- Added GetRadiusDamage. Returns the raw calculated explosion damage falloff by distance only.
...
- Split off both explosion damage calculations into P_Get(Old)RadiusDamage functions for ease of maintenance.
2018-01-20 18:45:01 +02:00
Christoph Oelckers
2d8e394529
Merge branch 'master' into reverbedit
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# Conflicts:
# wadsrc/static/zscript/menu/optionmenuitems.txt
2018-01-20 11:44:42 +01:00
Christoph Oelckers
94720f8a96
- replaced DBIGFONT and SBIGFONT in gzdoom.pk3 with the one from Ultimate Simplicity, which comes with permission to reuse.
...
The original copyrighted fonts have been moved to the 'extra' PK3.
2018-01-20 11:33:06 +01:00
Rachael Alexanderson
1763fb7597
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-20 04:16:35 -05:00
Marisa Kirisame
fa8ebf9ca4
A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
2018-01-20 04:15:42 -05:00
Christoph Oelckers
19cf887ad1
- fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called.
2018-01-19 19:49:42 +01:00
Rachael Alexanderson
88fbf92018
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-01-18 10:27:42 -05:00
alexey.lysiuk
f629678320
Fixed const correctness for secplane structure
...
https://forum.zdoom.org/viewtopic.php?t=59151
2018-01-18 15:34:56 +02:00
alexey.lysiuk
23c50540f6
Added missing fields to StrifeDialogueNode ZScript definition
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https://forum.zdoom.org/viewtopic.php?t=59091
2018-01-13 13:13:38 +02:00
alexey.lysiuk
d9ddd50c98
Disabled interpolation point "thinking"
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https://forum.zdoom.org/viewtopic.php?t=59087
2018-01-12 18:27:19 +02:00
Rachael Alexanderson
39cee3a081
- revert 24d468e..e1a0b5e
2018-01-09 19:25:07 -05:00
Christoph Oelckers
be82f3ef56
- TapwaveZodiac's submission for:
...
* Improved French translation, also covers previously missing strings.
* Adds a string for Borderless Windowed.
* Adds option to enable or disable borderless windowed for Windows only.
These commits had to be manually recreated because somehow the files appaarently ended up with CRLF in the repo which can cause problems with Windows Git and line ending normalization on.
2018-01-09 20:30:33 +01:00
Rachael Alexanderson
36b6253c3d
Merge branch 'FriendlySeeBlocks' into zmd5
2018-01-09 13:55:09 -05:00
Rachael Alexanderson
5c1824d596
Merge remote-tracking branch 'gzdoom/master'
2018-01-09 13:07:03 -05:00
Rachael Alexanderson
232c8e0f4b
Merge remote-tracking branch 'gzdoom/FriendlySeeBlocks'
2018-01-09 13:06:57 -05:00
Rachael Alexanderson
7416f42b47
- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
2018-01-09 12:34:12 -05:00
TapwaveZodiac
e1a0b5e1d3
Adds option to enable or disable borderless windowed for Windows only.
2018-01-09 17:55:30 +01:00
TapwaveZodiac
bf64cbc3ad
Adds a string for Borderless Windowed.
2018-01-09 17:55:30 +01:00
TapwaveZodiac
24d468e8fd
Add files via upload
...
Improved French translation, also covers previously missing strings.
2018-01-09 17:55:30 +01:00
Blue Shadow
f68d90accb
Fixed a case of infinite loop in A_BrainDie
2018-01-08 11:50:01 -05:00
Jameson Ernst
e8a7f00b9b
Adjust FNF enum to fix FILLZEROS
2018-01-07 23:44:03 +01:00
alexey.lysiuk
80ef547d3c
Fixed potential compilation issue with software fuzz shader
...
Use array constructors because initializer list is a core feature since OpenGL 4.2
2018-01-07 10:55:53 +02:00
Rachael Alexanderson
db5d29ac92
Merge branch 'fuzz_software' of https://github.com/dpjudas/dpdoom
2018-01-06 20:55:30 -05:00
Magnus Norddahl
a23e5f49f6
- Add "fuzz software" to GL that renders fuzz like the scaled fuzz mode in the software renderer
2018-01-07 02:29:55 +01:00
Rachael Alexanderson
0676616b50
- make A_IsPlayingSound ui only
2018-01-06 20:22:10 -05:00
Rachael Alexanderson
d0c72392f4
Merge commit 'refs/pull/12/head' of https://github.com/raa-eruanna/qzdoom
2018-01-06 20:07:25 -05:00
Rachael Alexanderson
87069ac8f6
Merge branch 'zmd5' of ../gzdoom
2018-01-06 20:01:39 -05:00