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- disable the tonemapping to let it bloom instead
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@ -530,7 +530,7 @@ vec3 applyLight(vec3 albedo, vec3 ambientLight)
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vec3 color = ambient + Lo;
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// Tonemap (reinhard) and apply sRGB gamma
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color = color / (color + vec3(1.0));
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//color = color / (color + vec3(1.0));
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return pow(color, vec3(1.0 / 2.2));
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}
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