This commit is contained in:
Rachael Alexanderson 2018-01-26 04:51:17 -05:00
commit 48415266e5
4 changed files with 29 additions and 3 deletions

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README.md Normal file
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# Welcome to GZDoom!
[![Build Status](https://ci.appveyor.com/api/projects/status/github/coelckers/gzdoom?branch=master&svg=true)](https://ci.appveyor.com/project/coelckers/gzdoom) [![Build Status](https://travis-ci.org/coelckers/gzdoom.svg?branch=master)](https://travis-ci.org/coelckers/gzdoom)
## GZDoom is a modder-friendly OpenGL source port based on the DOOM engine
Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors
Doom Source (c) 1997 id Software, Raven Software, and contributors
Please see license files for individual contributor licenses
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
### Licensed under the GPL v3 (or greater)
##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html
---
## How to build GZDoom
To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your plaform.

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@ -32,6 +32,7 @@
#include "gl/stereo3d/gl_sidebyside3d.h"
#include "gl/stereo3d/gl_interleaved3d.h"
#include "gl/system/gl_cvars.h"
#include "version.h"
// Set up 3D-specific console variables:
CVAR(Int, vr_mode, 0, CVAR_GLOBALCONFIG)
@ -42,7 +43,10 @@ CVAR(Bool, vr_swap_eyes, false, CVAR_GLOBALCONFIG)
// For broadest GL compatibility, require user to explicitly enable quad-buffered stereo mode.
// Setting vr_enable_quadbuffered_stereo does not automatically invoke quad-buffered stereo,
// but makes it possible for subsequent "vr_mode 7" to invoke quad-buffered stereo
CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
{
Printf("You must restart " GAMENAME " to switch quad stereo mode\n");
}
// intraocular distance in meters
CVAR(Float, vr_ipd, 0.062f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // METERS

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@ -1659,7 +1659,7 @@ DEFINE_ACTION_FUNCTION(_Sector, NextLowestFloorAt)
PARAM_SELF_STRUCT_PROLOGUE(sector_t);
PARAM_INT(pos);
PARAM_FLOAT(o);
self->SetXScale(pos, o);
self->SetYScale(pos, o);
return 0;
}

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@ -2729,7 +2729,7 @@ GLPREFMNU_AMBLIGHT = "Ambient light level";
GLPREFMNU_RENDERQUALITY = "Rendering quality";
GLPREFMNU_MENUBLUR = "Menu Blur";
GLPREFMNU_VRMODE = "Stereo 3D VR";
GLPREFMNU_VRQUADSTEREO = "Enable Quad Stereo (Requires Restart)";
GLPREFMNU_VRQUADSTEREO = "Enable Quad Stereo";
GLPREFMNU_MULTISAMPLE = "Multisample";
GLPREFMNU_TONEMAP = "Tonemap Mode";
GLPREFMNU_BLOOM = "Bloom effect";