mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-03-17 08:21:28 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
48415266e5
4 changed files with 29 additions and 3 deletions
22
README.md
Normal file
22
README.md
Normal file
|
@ -0,0 +1,22 @@
|
|||
# Welcome to GZDoom!
|
||||
|
||||
[](https://ci.appveyor.com/project/coelckers/gzdoom) [](https://travis-ci.org/coelckers/gzdoom)
|
||||
|
||||
## GZDoom is a modder-friendly OpenGL source port based on the DOOM engine
|
||||
|
||||
Copyright (c) 1998-2018 ZDoom + GZDoom teams, and contributors
|
||||
|
||||
Doom Source (c) 1997 id Software, Raven Software, and contributors
|
||||
|
||||
Please see license files for individual contributor licenses
|
||||
|
||||
Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.
|
||||
|
||||
### Licensed under the GPL v3 (or greater)
|
||||
##### https://www.gnu.org/licenses/quick-guide-gplv3.en.html
|
||||
---
|
||||
|
||||
## How to build GZDoom
|
||||
|
||||
To build GZDoom, please see the [wiki](https://zdoom.org/wiki/) and see the "Programmer's Corner" on the bottom-right corner of the page to build for your plaform.
|
||||
|
|
@ -32,6 +32,7 @@
|
|||
#include "gl/stereo3d/gl_sidebyside3d.h"
|
||||
#include "gl/stereo3d/gl_interleaved3d.h"
|
||||
#include "gl/system/gl_cvars.h"
|
||||
#include "version.h"
|
||||
|
||||
// Set up 3D-specific console variables:
|
||||
CVAR(Int, vr_mode, 0, CVAR_GLOBALCONFIG)
|
||||
|
@ -42,7 +43,10 @@ CVAR(Bool, vr_swap_eyes, false, CVAR_GLOBALCONFIG)
|
|||
// For broadest GL compatibility, require user to explicitly enable quad-buffered stereo mode.
|
||||
// Setting vr_enable_quadbuffered_stereo does not automatically invoke quad-buffered stereo,
|
||||
// but makes it possible for subsequent "vr_mode 7" to invoke quad-buffered stereo
|
||||
CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
CUSTOM_CVAR(Bool, vr_enable_quadbuffered, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
|
||||
{
|
||||
Printf("You must restart " GAMENAME " to switch quad stereo mode\n");
|
||||
}
|
||||
|
||||
// intraocular distance in meters
|
||||
CVAR(Float, vr_ipd, 0.062f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) // METERS
|
||||
|
|
|
@ -1659,7 +1659,7 @@ DEFINE_ACTION_FUNCTION(_Sector, NextLowestFloorAt)
|
|||
PARAM_SELF_STRUCT_PROLOGUE(sector_t);
|
||||
PARAM_INT(pos);
|
||||
PARAM_FLOAT(o);
|
||||
self->SetXScale(pos, o);
|
||||
self->SetYScale(pos, o);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -2729,7 +2729,7 @@ GLPREFMNU_AMBLIGHT = "Ambient light level";
|
|||
GLPREFMNU_RENDERQUALITY = "Rendering quality";
|
||||
GLPREFMNU_MENUBLUR = "Menu Blur";
|
||||
GLPREFMNU_VRMODE = "Stereo 3D VR";
|
||||
GLPREFMNU_VRQUADSTEREO = "Enable Quad Stereo (Requires Restart)";
|
||||
GLPREFMNU_VRQUADSTEREO = "Enable Quad Stereo";
|
||||
GLPREFMNU_MULTISAMPLE = "Multisample";
|
||||
GLPREFMNU_TONEMAP = "Tonemap Mode";
|
||||
GLPREFMNU_BLOOM = "Bloom effect";
|
||||
|
|
Loading…
Reference in a new issue