- make A_IsPlayingSound ui only

This commit is contained in:
Rachael Alexanderson 2018-01-06 20:22:10 -05:00
parent d0c72392f4
commit 0676616b50

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@ -1007,7 +1007,7 @@ class Actor : Thinker native
native void A_StopSound(int slot = CHAN_VOICE); // Bad default but that's what is originally was...
deprecated("2.3") native void A_PlaySoundEx(sound whattoplay, name slot, bool looping = false, int attenuation = 0);
deprecated("2.3") native void A_StopSoundEx(name slot);
native bool A_IsPlayingSound(int channel = 0, sound sound_id = "");
native ui bool A_IsPlayingSound(int channel = 0, sound sound_id = "");
native void A_SeekerMissile(int threshold, int turnmax, int flags = 0, int chance = 50, int distance = 10);
native action state A_Jump(int chance, statelabel label, ...);
native Actor A_SpawnProjectile(class<Actor> missiletype, double spawnheight = 32, double spawnofs_xy = 0, double angle = 0, int flags = 0, double pitch = 0, int ptr = AAPTR_TARGET);