Commit graph

12081 commits

Author SHA1 Message Date
David Carlier
9f742f8aaa fixing wrong free calls 2017-09-17 11:34:46 +03:00
alexey.lysiuk
e081a0d810 Fixed crash on attempt to get actor state named 'None'
https://forum.zdoom.org/viewtopic.php?t=57885
2017-09-17 11:25:55 +03:00
Rachael Alexanderson
e6b6cb354b - fixed: playersprite in the classic software renderer was acting oddly with a forced aspect ratio, similar to the bug fixed in ac566f4 2017-09-16 16:09:00 -04:00
alexey.lysiuk
1eda8aba6b Fixed name comparison in checking of IWADINFO lump
https://forum.zdoom.org/viewtopic.php?t=57835
2017-09-16 17:02:08 +03:00
Magnus Norddahl
afab50b489 - Added subdivision coverage testing and an alternative triangle renderer for speed comparison 2017-09-16 15:48:39 +02:00
alexey.lysiuk
52634dbec1 Fixed compilation warning reported by GGC/Clang
src/w_wad.cpp:284:20: warning: comparison of integers of different signs: 'unsigned int' and 'int' [-Wsign-compare]
2017-09-16 12:54:09 +03:00
Rachael Alexanderson
72054fb5e2 - implemented pixelratio for the classic software renderer 2017-09-16 05:26:18 -04:00
Rachael Alexanderson
3531f3e285 - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
Rachael Alexanderson
ae4dad64f7 - fixed: Do not attempt to look up negative IWAD indices. 2017-09-13 18:23:53 -04:00
Rachael Alexanderson
765646ee1c - fixed: Changed IWAD_FILENUM to a dynamic lookup. 2017-09-13 04:19:03 -04:00
Rachael Alexanderson
ffa11dec54 - added bounds checker for all calls to vid_scalemode code - apparently it was possible to start gzdoom with vid_scalemode==8 from previous valid values and cause it to crash. 2017-09-13 02:45:37 -04:00
Rachael Alexanderson
f1676c3d75 Merge branch 'archive_split' 2017-09-12 19:27:22 -04:00
Rachael Alexanderson
ac566f4a84 - fixed: PlayerSprite in softpoly was not calculated correctly. Sprite will now not go all sorts of crazy places when you enable alternative scaling or forced aspect modes. 2017-09-12 15:56:35 -04:00
Rachael Alexanderson
8454e09694 - fixed: I was using the wrong check to determine which renderer was in use. Ooops. It now checks for the actual (active) renderer rather than the state of vid_glswfb 2017-09-12 14:32:29 -04:00
Rachael Alexanderson
1e4d7534c4 - remove gl_legacy_mode check in the glswfb 2017-09-12 08:57:27 -04:00
Rachael Alexanderson
79fc219afd - allow OpenGL 3.0 MESA drivers to use vid_glswfb 2017-09-12 08:18:22 -04:00
Magnus Norddahl
d0fbdd1314 Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-09-12 02:40:29 +02:00
Magnus Norddahl
70220fb4cc - Slightly improve softpoly opaque pass performance 2017-09-12 02:40:09 +02:00
alexey.lysiuk
f5f7cd9fed Fixed broken FOV in SetCameraToTexture() ACS function 2017-09-11 12:22:22 +03:00
nashmuhandes
d80f9634e3 Change default shadowmap quality to 512 at dpJudas's advice (https://forum.zdoom.org/viewtopic.php?p=1016143#p1016143) 2017-09-10 12:46:55 -04:00
nashmuhandes
3ff1597640 Change minimum shadowmap quality to 128. 2017-09-10 12:46:55 -04:00
Rachael Alexanderson
4b82bb50df - removed scale resolutions and added vid_scalefactor to replace them. 2017-09-10 12:29:07 -04:00
Magnus Norddahl
0924cc3f0f - Fix crash when switching levels 2017-09-10 17:11:17 +02:00
Magnus Norddahl
4d671fb618 - Improve softpoly culling performance 2017-09-10 16:29:57 +02:00
Rachael Alexanderson
432afd9edf - privatized the namespace in r_videoscale.cpp completely 2017-09-10 09:50:49 -04:00
Rachael Alexanderson
86a66cd554 - refactored r_videoscale.cpp to use a table.
- reordered vid_scalemode modes to be a little neater, having static modes and scalar modes separate, with a buffer in between so new modes can be added in the future without disrupting the current order.
2017-09-10 09:41:03 -04:00
Chris Robinson
666198dec8 Don't allow Timidity++ pipes less than 20ms
This prevents Timidity++ from playing externally, so it now always goes through
the sound system. Aside from the issues relating to controlling playback, that
functionality has been busted for who knows how long anyway since Open() always
tries to create a pipe and sound stream regardless of the calculated size.
2017-09-10 07:25:29 -04:00
Chris Robinson
1b1f8d605f Add menu entries for selecting the timidity config 2017-09-10 07:25:29 -04:00
Chris Robinson
49df5a7f16 Add a cvar for the timidity++ config file 2017-09-10 07:25:29 -04:00
Chris Robinson
8f8c2ef2ef Build Timidity++ args separately on non-Windows
Rather than building a command line that's going to be manually split into
individual arguments passed to execvp, build the individual arguments directly.
2017-09-10 07:25:29 -04:00
Chris Robinson
5b3fbfde6d Read all data from the Timidity++ pipe
For non-Windows systems, read() may be non-blocking and can return less than
the requested amount if the timidity process hasn't written enough audio yet.
2017-09-10 07:25:29 -04:00
Rachael Alexanderson
67936a2630 - added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse 2017-09-10 07:04:00 -04:00
Rachael Alexanderson
69b85753f2 Merge remote-tracking branch 'origin/master' into archive_split 2017-09-10 05:57:56 -04:00
Magnus Norddahl
5ab0f34aca - Don't draw 3d floor walls that have zero height or less 2017-09-10 02:18:07 +02:00
Magnus Norddahl
4706c56690 - Fix portals crashing softpoly 2017-09-10 02:17:18 +02:00
Rachael Alexanderson
76f805062a - updated icon for linux/unix 2017-09-09 13:18:47 -04:00
Rachael Alexanderson
bcc5830467 - don't call BaseFileSearch inside of d_iwad.cpp since it is supposed to be treated as a private function. 2017-09-09 06:37:08 -04:00
Rachael Alexanderson
9a7f727aa4 - fixed: zd_extra.pk3 now loads before the iwad. 2017-09-09 06:21:40 -04:00
Rachael Alexanderson
9d2b114657 - rename gzdoom_optional_assets.pk3 to zd_extra.pk3 2017-09-09 05:54:06 -04:00
alexey.lysiuk
8a37356c33 New .icns macOS icon from the same images as Window .ico 2017-09-09 11:28:33 +03:00
Rachael Alexanderson
7cc073b7d2 - Added an .ico file compiled by Kinsie from an image set on the forum. 2017-09-07 17:18:26 -04:00
Rachael Alexanderson
f71a6e249d - remove unsafe math operations for armv8 2017-09-07 15:56:00 -04:00
Rachael Alexanderson
cfdfd7acef - remove unsafe math operations for armv8 2017-09-07 15:55:39 -04:00
Rachael Alexanderson
6f98c5e8fb - replace potentially infringing static EXE assets (including icons) with ones from GZDoom-GPL 2017-09-07 04:13:30 -04:00
Rachael Alexanderson
b7f6126bcd - First commit of archive split - preserve original assets
- Added: d_main.cpp now searches for "gzdoom_optional_assets.pk3" - this can be changed in version.h for fork authors.
- Updated forum links to point to ZDoom.org.
2017-09-07 04:08:09 -04:00
Magnus Norddahl
7a1274ab76 - Collect all PVS information first so that processing the individual sectors can be done on multiple threads 2017-09-07 00:34:09 +02:00
alexey.lysiuk
85ffeebb96 Fixed IWAD detection for case-sensitive file systems
https://forum.zdoom.org/viewtopic.php?t=57770
2017-09-05 10:33:07 +03:00
Magnus Norddahl
dd0bc02eec - Convert PolyTranslucentObject to be a base class for all the different forms of translucent objects to be drawn 2017-09-02 18:17:55 +02:00
Magnus Norddahl
23aebaecc6 - Cleaned up some copyright statements
- Removed unused cull argument from some functions
2017-09-02 17:14:02 +02:00
Magnus Norddahl
0f0cf7261e - Remove unused code 2017-09-02 15:02:06 +02:00
nashmuhandes
7195af40f8 Bump DEMOGAMEVERSION due to changes to DEM_FOV and DEM_MYFOV commands. 2017-09-02 09:57:48 +02:00
nashmuhandes
3c39d51c83 Fixed a wrong variable type declaration. 2017-09-02 09:57:48 +02:00
nashmuhandes
c885b6aa35 Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
Christoph Oelckers
2a291165ee - fixed: For original Hexen, executing a death special should not clear it. This addresses the bell in HexDD's Badlands being rung before it is ready to use. This also removes the redundant special handling in the ZBell actor. 2017-09-02 09:16:26 +02:00
Christoph Oelckers
eade38fb09 - fixed crash when defining a global constant which references a class member constant in its value. 2017-09-02 08:14:50 +02:00
Christoph Oelckers
12ad7ee933 Do not call DoEffect when predicting player movement. 2017-09-02 07:57:03 +02:00
nashmuhandes
f96f71044f Change camera texture FOV to doubles. 2017-09-02 07:44:38 +02:00
Magnus Norddahl
b80bf6930a - Translucent 3d floor plane support 2017-09-02 02:51:09 +02:00
Magnus Norddahl
393373a661 - Clean up plane rendering code slightly 2017-09-02 02:12:29 +02:00
Magnus Norddahl
fbaa3e7cb0 - Removed unused cull function argument 2017-09-02 01:34:36 +02:00
Magnus Norddahl
e851734b33 - Added translucent 3d floor walls support 2017-09-02 01:24:57 +02:00
Magnus Norddahl
b3916c1d01 - Add FF_UPPERTEXTURE and FF_LOWERTEXTURE support to softpoly 2017-09-02 00:35:48 +02:00
alexey.lysiuk
122f5d9515 Fixed crash caused by script number collision of ACS typed scripts
Wrong typed script can be picked when the same ACS script number is used for different script types from multiple behavior lumps
Although script in particular state is discarded and null pointer could be dereferenced
https://forum.zdoom.org/viewtopic.php?t=57718
2017-08-31 11:40:16 +03:00
alexey.lysiuk
ca55d8993f Added Actor.A_SoundVolume(int slot, double volume) function to ZScript
https://forum.zdoom.org/viewtopic.php?t=57594
2017-08-31 09:45:09 +03:00
Magnus Norddahl
77faab5a75 - Fixed overflow for precise blend mode 2017-08-29 19:25:05 +02:00
alexey.lysiuk
20d7c01fc8 Fixed Infinity and NaN floating point values formatting as string
https://forum.zdoom.org/viewtopic.php?t=57706
2017-08-29 11:39:50 +03:00
nashmuhandes
541fac8c6b Cleaned up and shorted the code for R_SetFOV. 2017-08-28 21:14:11 -04:00
nashmuhandes
30966ef951 Use a fallback FOV for the R_SetFOV call. 2017-08-28 21:14:11 -04:00
nashmuhandes
42db31b816 Added per-actor camera FOV. 2017-08-28 21:14:11 -04:00
Magnus Norddahl
27dfebdb7d - Fix plane light levels used when a sector has a lightlist 2017-08-29 01:22:10 +02:00
Magnus Norddahl
293f62fcd2 - Striped wall (lightlist) support
- Add two extra clipping planes to poly backend
- Make ShadedTriVertex internal to drawer backend
2017-08-27 23:26:54 +02:00
Magnus Norddahl
8c146e4e71 - Transfer light support 2017-08-27 17:27:49 +02:00
Magnus Norddahl
45388d8a31 - Clip decals to the wall part 2017-08-27 17:18:39 +02:00
Christoph Oelckers
948e50e458 - fixed: The struct field compiler did not check for forward declared type references that hadn't been resolved yet. 2017-08-27 12:31:47 +02:00
Christoph Oelckers
485c4c71b5 - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
Christoph Oelckers
e424ef63f2 - fixed: Sprites drawn in the opaque pass still need to set their texture mode so that they can be drawn with STYLE_Stencil. 2017-08-27 09:58:25 +02:00
Christoph Oelckers
ca47b138be - fixed missing check for bad IWADs. 2017-08-27 09:57:37 +02:00
Christoph Oelckers
2e670ae71d - fixed: When offsetting the projectile for testing, P_CheckMissileSpawn must also reset the projectile's sector to its new location.
If this isn't done the portal checks may fail and create incorrect positioning info.
2017-08-27 09:16:04 +02:00
Mike Swanson
1bc8fe7312 Add GOG path for Doom 3: BFG Edition 2017-08-26 09:01:02 +02:00
alexey.lysiuk
fae52d398b Properly handle VM abort exception when occurred in menu
https://forum.zdoom.org/viewtopic.php?t=57677
2017-08-25 15:36:06 +03:00
alexey.lysiuk
7b98fdb910 Added ToInt() and ToDouble() functions to ZScript string
https://forum.zdoom.org/viewtopic.php?t=57678
2017-08-25 15:09:18 +03:00
Magnus Norddahl
b9dc06a4c8 - Fix crash in legacy and deferred light paths 2017-08-21 18:42:07 +02:00
alexey.lysiuk
2375823055 Adapted Cocoa IWAD picker to recent changes in IWAD loading 2017-08-20 12:35:40 +03:00
Christoph Oelckers
cc3e36cfdc - reinstate '.wad' default extension for -iwad parameter. 2017-08-20 10:50:19 +02:00
Christoph Oelckers
2e845584c3 - removed the Linux specific handling for adding upper- and lowercase variants of the IWAD names to the list. Since the new code is doing case insensitive comparisons with a directory scan this is no longer needed to find the files. 2017-08-20 09:37:13 +02:00
Christoph Oelckers
62cbddb7d2 - fixed comparison with previously loaded IWAD. There still was an unnecessary call to ExtractFileBase in there which mangled the name. 2017-08-20 09:28:36 +02:00
alexey.lysiuk
cafd1ca26e Fixed compilation of non-Windows targets 2017-08-20 09:50:51 +03:00
Christoph Oelckers
a6d09596cf - this shouldn't have gotten reverted. 2017-08-20 08:03:48 +02:00
Christoph Oelckers
9878477612 Revert "- fix linux compile"
This reverts commit b8c0e78c91 et al.

Instead, use the already provided access function I_FindName to get the file name from findstate_t.
Also made the contents of findstate_t private so that use of the access functions is required to retrieve the information and direct access triggers a compile error.
2017-08-20 08:01:41 +02:00
Rachael Alexanderson
1ee3239f9e - fixed compile on Clang 2017-08-19 22:57:48 -04:00
Rachael Alexanderson
b7d26b3fa1 - fixed Linux IWAD search thanks to a suggestion by Chris on the forum. Moved the search macros to i_system.h for both platforms. Neither are compatible with the other. This can be improved upon later, but for now, at least the major compile issue is fixed. 2017-08-19 22:10:45 -04:00
raa-eruanna
b8c0e78c91 - fix linux compile 2017-08-19 17:32:10 -04:00
Christoph Oelckers
f3d31e055f - print the version at the start of the log. 2017-08-19 20:13:12 +02:00
Christoph Oelckers
cdff5bdc08 - rewrite of the IWAD loading mechanism.
The old code went through a list of predefined file names and looked each of them up in a list of predefined directories until it found a match. This made it nearly impossible to add custom IWAD support because the list of valid file names could not be extended.
This has now been switched around to run a scan for matching files on each given directory. With this approach it can look for *.iwad and *.ipk3 as IWAD extensions as well and read an IWADINFO out of these files that can be added to the internal list of IWADs, making it finally possible to define custom IWADs without having to add them to the internal list.

(This isn't fully tested yet so some errors may still occur.)
2017-08-19 19:30:48 +02:00
Magnus Norddahl
2f5535dbca - Fix HOM for Line_Horizon specials when used with a skybox 2017-08-19 14:32:34 +02:00
Rachael Alexanderson
45d5eac6ad - fix last commit - somehow it pushed an old version of the fix (yet again?...) - this is the proper fix. 2017-08-19 06:03:26 -04:00
Rachael Alexanderson
dae83f989b - fixed: changing 'uiscale' did not always update the screen size properly. 2017-08-19 05:58:04 -04:00
alexey.lysiuk
69e7bb57d4 Fixed VM abort with null activator for SecretTrigger object
https://forum.zdoom.org/viewtopic.php?t=57612
2017-08-19 11:19:29 +03:00
alexey.lysiuk
ec42e30614 Fixed compilation warning reported by Clang
src/polyrenderer/scene/poly_wall.cpp:166:15: warning: '&&' within '||' [-Wlogical-op-parentheses]
2017-08-19 11:18:52 +03:00
Rachael Alexanderson
1cddd1efaf - RFF_UNCLIPPEDTEX is no longer supported in SoftPoly. 2017-08-18 23:04:11 -04:00