- fixed: I was using the wrong check to determine which renderer was in use. Ooops. It now checks for the actual (active) renderer rather than the state of vid_glswfb

This commit is contained in:
Rachael Alexanderson 2017-09-12 14:32:29 -04:00
parent 1e4d7534c4
commit 8454e09694

View file

@ -43,7 +43,7 @@ static TArray<FString> m_Extensions;
RenderContext gl;
EXTERN_CVAR(Bool, gl_legacy_mode)
EXTERN_CVAR(Bool, vid_glswfb)
extern int currentrenderer;
//==========================================================================
//
@ -209,7 +209,7 @@ void gl_LoadExtensions()
// The minimum requirement for the modern render path is GL 3.3.
// Although some GL 3.1 or 3.2 solutions may theoretically work they are usually too broken or too slow.
// unless, of course, we're simply using this as a software backend...
if (gl_version < 3.3f && (!vid_glswfb || gl_version < 3.0f))
if ((gl_version < 3.3f && (currentrenderer==1)) || gl_version < 3.0f)
{
gl.legacyMode = true;
gl.lightmethod = LM_LEGACY;