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- don't call BaseFileSearch inside of d_iwad.cpp since it is supposed to be treated as a private function.
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9a7f727aa4
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3 changed files with 10 additions and 12 deletions
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@ -51,9 +51,6 @@
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#include "doomerrors.h"
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#include "v_text.h"
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// external function declarations
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const char *BaseFileSearch (const char *file, const char *ext, bool lookfirstinprogdir=false);
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CVAR (Bool, queryiwad, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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CVAR (String, defaultiwad, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG);
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@ -491,7 +488,7 @@ void FIWadManager::ValidateIWADs()
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static bool havepicked = false;
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int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad)
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int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad, const char *optional_wad)
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{
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const char *iwadparm = Args->CheckValue ("-iwad");
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FString custwad;
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@ -691,9 +688,8 @@ int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad,
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D_AddFile (wadfiles, zdoom_wad);
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// [SP] Load non-free assets if available. This must be done before the IWAD.
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const char *optionalassets = BaseFileSearch(OPTIONALWAD, NULL, true);
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if (optionalassets)
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D_AddFile(wadfiles, optionalassets);
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if (optional_wad)
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D_AddFile(wadfiles, optional_wad);
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if (picks[pick].mRequiredPath.IsNotEmpty())
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{
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@ -730,9 +726,9 @@ int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad,
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//
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//==========================================================================
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const FIWADInfo *FIWadManager::FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad)
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const FIWADInfo *FIWadManager::FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad, const char *optionalwad)
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{
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int iwadType = IdentifyVersion(wadfiles, iwad, basewad);
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int iwadType = IdentifyVersion(wadfiles, iwad, basewad, optionalwad);
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//gameiwad = iwadType;
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const FIWADInfo *iwad_info = &mIWadInfos[iwadType];
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if (DoomStartupInfo.Name.IsEmpty()) DoomStartupInfo.Name = iwad_info->Name;
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@ -2352,6 +2352,8 @@ void D_DoomMain (void)
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}
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FString basewad = wad;
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FString optionalwad = BaseFileSearch(OPTIONALWAD, NULL, true);
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iwad_man = new FIWadManager(basewad);
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// Now that we have the IWADINFO, initialize the autoload ini sections.
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@ -2384,7 +2386,7 @@ void D_DoomMain (void)
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{
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iwad_man = new FIWadManager(basewad);
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}
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const FIWADInfo *iwad_info = iwad_man->FindIWAD(allwads, iwad, basewad);
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const FIWADInfo *iwad_info = iwad_man->FindIWAD(allwads, iwad, basewad, optionalwad);
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gameinfo.gametype = iwad_info->gametype;
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gameinfo.flags = iwad_info->flags;
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gameinfo.ConfigName = iwad_info->Configname;
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@ -142,13 +142,13 @@ class FIWadManager
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void ParseIWadInfo(const char *fn, const char *data, int datasize, FIWADInfo *result = nullptr);
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int ScanIWAD (const char *iwad);
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int CheckIWADInfo(const char *iwad);
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int IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad);
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int IdentifyVersion (TArray<FString> &wadfiles, const char *iwad, const char *zdoom_wad, const char *optional_wad);
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void CollectSearchPaths();
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void AddIWADCandidates(const char *dir);
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void ValidateIWADs();
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public:
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FIWadManager(const char *fn);
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const FIWADInfo *FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad);
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const FIWADInfo *FindIWAD(TArray<FString> &wadfiles, const char *iwad, const char *basewad, const char *optionalwad);
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const FString *GetAutoname(unsigned int num) const
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{
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if (num < mIWadInfos.Size()) return &mIWadInfos[num].Autoname;
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