Commit Graph

14145 Commits

Author SHA1 Message Date
alexey.lysiuk 6003625721 Silenced quad stereo message during startup 2018-01-28 11:41:00 +02:00
Christoph Oelckers 410749cf67 - compatibility node rebuild for Doom2's MAP25
https://forum.zdoom.org/viewtopic.php?f=15&t=59256
2018-01-28 08:44:40 +01:00
Christoph Oelckers f346709937 - new rocket smoke sprites by Talon1024.
The old ones which are from Heretic have been removed as a consequence.
2018-01-28 08:37:56 +01:00
Christoph Oelckers d207f426c1 Typo. 2018-01-27 12:49:52 +01:00
Christoph Oelckers 1794774f22 - ScriptedMarine already exists as a name so most literal occurences in the source could be replaced with more efficient direct use of the name. 2018-01-27 09:54:33 +01:00
Christoph Oelckers 7ceb70bcc1 - renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods. 2018-01-27 09:32:26 +01:00
Rachael Alexanderson 2d8731508b - minor typo fix 2018-01-26 23:18:13 -05:00
Magnus Norddahl 6deb51f23c - disable the tonemapping to let it bloom instead 2018-01-27 00:42:17 +01:00
Magnus Norddahl a6da1d356a - add PBR materials to main.fp 2018-01-27 00:22:15 +01:00
Marisa Kirisame 92547028f3 Exports sky textures to ZScript (readonly, needs setter function due to the setup required) and speeds, along with a ChangeSky function for setting the textures. 2018-01-26 21:00:44 +01:00
Rachael Alexanderson 8cfb1cba7c - add AppVeyor badge 2018-01-26 04:50:07 -05:00
Rachael Alexanderson 866d42d26e - add README.md file for Github friendliness 2018-01-26 03:40:44 -05:00
alexey.lysiuk a77b253cba Fixed Sector.SetYScale() function in ZScript
https://forum.zdoom.org/viewtopic.php?t=59224
2018-01-26 10:29:37 +02:00
alexey.lysiuk 577c6b033e Changed quad stereo mode restart notification
Restart requirement for quad stereo mode should be output to console because CVAR can be toggled directly from it
Long option names break menu layout on some aspect ratios like 16:10
2018-01-26 10:10:51 +02:00
alexey.lysiuk 7206bfcfbc Made software fuzz shader compatible with supported OpenGL versions
Use array constructors because initializer list is a core feature since OpenGL 4.2
2018-01-26 09:53:31 +02:00
Magnus Norddahl 30af6d38b3 - fix automap render bug 2018-01-25 20:22:51 +01:00
Magnus Norddahl 2c9a2e7170 - fix specular defaults to be a little more sane 2018-01-25 19:59:57 +01:00
Magnus Norddahl 7a59bcde4c - move glossiness and specular level to GLDEFS 2018-01-25 19:53:55 +01:00
Magnus Norddahl 0855418475 Merge branch 'gzdoom' into materials
# Conflicts:
#	src/gl/shaders/gl_shader.cpp
#	src/gl/shaders/gl_shader.h
2018-01-25 19:21:19 +01:00
Magnus Norddahl a46bbc81a0 Merge branch 'bloom_psprite_fix' into gzdoom 2018-01-25 19:01:46 +01:00
Magnus Norddahl 4c0dce875f Merge branch 'fuzz_software' into gzdoom 2018-01-25 19:00:14 +01:00
alexey.lysiuk 1b4e3d3f94 Added overloaded Little...() functions for big endian targets
https://forum.zdoom.org/viewtopic.php?t=59197
2018-01-25 13:35:34 +02:00
alexey.lysiuk e728634497 Use dummy Get...() functions for all Intel targets
64-bit Intel targets built with GCC/Clang were using strict memory alignment versions of GetShort(), GetInt(), GetBigInt() functions
2018-01-25 13:23:12 +02:00
Magnus Norddahl 1875902414 - Do not flip the normal based on face direction 2018-01-23 23:59:58 +01:00
Magnus Norddahl 81c6808d2a - Add specular and normal map handling to main.fp 2018-01-23 23:10:28 +01:00
Magnus Norddahl e045fb57c9 - Declare new textures for specular and pbr modes 2018-01-23 20:51:48 +01:00
Magnus Norddahl c7ec489846 Merge remote-tracking branch 'origin/master' into materials 2018-01-23 20:16:32 +01:00
alexey.lysiuk 47b276024e Fixed compilation warnings reported by MSVC
src\p_map.cpp(4857): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\p_map.cpp(4858): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
2018-01-22 12:29:16 +02:00
Christoph Oelckers 76d594f952 - reverted the hard offset for transferred skies.
This is not the correct way to apply it.
2018-01-21 19:25:21 +01:00
Christoph Oelckers 09f1859c83 - allow retrieving the length of a string constant. 2018-01-21 18:49:46 +01:00
Christoph Oelckers 6438416adb - fixed: The culling mode for translucent models must be inverted when rendering a mirror. 2018-01-21 16:29:40 +01:00
Christoph Oelckers e1d6f6f3b3 - fixed: precise rendering did not work anymore due to a missing reference operator in the setup function for the needed data. 2018-01-21 16:17:49 +01:00
Christoph Oelckers ce88830a59 - fixed a warning caused by the LZMA-SDK update. 2018-01-21 10:58:12 +01:00
Christoph Oelckers 884db96cbb Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-21 10:54:34 +01:00
ZZYZX ee1a8f71bb Disable TRACE_PCross and TRACE_Impact on ZScript side 2018-01-21 10:54:23 +01:00
ZZYZX 74b937620e Added texture detection for walls and 3D floors; renamed some fields to more intuitive names 2018-01-21 10:54:23 +01:00
ZZYZX a7ff62316d Exported Trace() interface to ZScript 2018-01-21 10:54:23 +01:00
Marisa Kirisame 15e7d9daba Gave the user data struct for CheckLineTrace a more unique name to avoid confusion with FLineTraceData 2018-01-21 10:54:02 +01:00
Marisa Kirisame 69e8c9ec6e A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though. 2018-01-21 10:54:02 +01:00
Jan Engelhardt 3f45f938d6 Update LZMA SDK to version 17.01 2018-01-21 10:53:40 +01:00
Neil McPhail ded0c7805d Fix failure to write under ~/ in confinement
When running in a confined environment (such as a snap) it may not be
possible to write to directories such as ~/.config. By using the $HOME
variable instead of the '~' shortcut, the confined environment can pass
an alternative 'home' directory with write privelges.

I have only changed this for posix/unix and haven't touched code for
MacOS, as I don't know if that behaves differently
2018-01-21 10:52:42 +01:00
Christoph Oelckers 56e2db38fd - Use FName instead of FString to store arg0str in FMapThing.
This is because FMapThing gets memset to 0 and changing that would cause more work than it is worth to keep the string. The only thing it is used for is the color for dynamic lights and those do not need case sensitivity so a name will just do as well, but require less adjustments elsewhere.
2018-01-21 09:10:04 +01:00
Christoph Oelckers c93d025088 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-21 08:57:29 +01:00
Rachael Alexanderson 8b3cc6a617 - remove redundant vm.h include in events.cpp 2018-01-21 01:02:00 -05:00
Magnus Norddahl 0f69778e23 - Add new material shader entries for specular and PBR light modes 2018-01-21 01:53:44 +01:00
Magnus Norddahl 4dd2d789f4 - Rename mTextureEffects to mMaterialShaders to help distinguish between those and effect shaders (mEffectShaders)
- Add MaterialShaderIndex enum
2018-01-21 01:19:16 +01:00
Christoph Oelckers 9b40097e48 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-01-20 22:41:41 +01:00
Christoph Oelckers 6aaf5df617 - reworked spot lights to receive all relevant information through the args.
As a bonus, arg0str can now be used for all dynamic lights to pass a color in textual form, including X11R6RGB-names.
2018-01-20 22:41:28 +01:00
Jonathan Russell 708d24aba7 - added Screen.getViewWindow function 2018-01-20 21:56:34 +01:00
Christoph Oelckers dbf0a68b02 Merge commit '67e3106254e987f5acb9534e725d4f5c3eaa82b2'
# Conflicts:
#	src/doomdata.h
#	src/namedef.h
#	src/p_udmf.cpp
2018-01-20 19:07:54 +01:00