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- fixed: precise rendering did not work anymore due to a missing reference operator in the setup function for the needed data.
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1 changed files with 1 additions and 1 deletions
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@ -420,7 +420,7 @@ static void InitVertexData()
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for(unsigned i = 0; i < level.vertexes.Size(); ++i)
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{
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auto vert = level.vertexes[i];
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auto &vert = level.vertexes[i];
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int cnt = vt_sectorlists[i].Size();
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vert.dirty = true;
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