- fixed: precise rendering did not work anymore due to a missing reference operator in the setup function for the needed data.

This commit is contained in:
Christoph Oelckers 2018-01-21 16:17:49 +01:00
parent ce88830a59
commit e1d6f6f3b3

View file

@ -420,7 +420,7 @@ static void InitVertexData()
for(unsigned i = 0; i < level.vertexes.Size(); ++i)
{
auto vert = level.vertexes[i];
auto &vert = level.vertexes[i];
int cnt = vt_sectorlists[i].Size();
vert.dirty = true;