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- fix specular defaults to be a little more sane
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1 changed files with 2 additions and 2 deletions
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@ -191,8 +191,8 @@ FTexture::MiscGLInfo::MiscGLInfo() throw()
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mIsTransparent = -1;
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shaderspeed = 1.f;
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shaderindex = 0;
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Glossiness = 0.0f;
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SpecularLevel = 0.0f;
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Glossiness = 10.0f;
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SpecularLevel = 0.1f;
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Material[1] = Material[0] = NULL;
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SystemTexture[1] = SystemTexture[0] = NULL;
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