Christoph Oelckers
714c656753
- set a Unicode capable font for the Windows console.
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The default raster font only contains the OEM 437 code page which is quite useless.
2019-03-16 10:50:53 +01:00
Magnus Norddahl
990d61f41a
- fix compile error
2019-03-16 04:18:35 +01:00
Christoph Oelckers
dbd6c2eabf
- removed the automatic system language detection for Windows.
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Default language is now always American English, just like on Linux and macOS.
2019-03-16 00:07:18 +01:00
Magnus Norddahl
05f0730c9d
- convert PPStep to PPRenderState
2019-03-15 23:24:31 +01:00
Christoph Oelckers
04281d4a0b
- fixed positoning issues in the load/save menu.
2019-03-15 20:22:40 +01:00
Christoph Oelckers
2573ca8ac4
- disabled the error message spam from the demo loop
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These messages are useful for the playdemo CCMD, but since the demo loop is mostly non-functional anyway they better be disabled there.
2019-03-15 12:18:12 +01:00
alexey.lysiuk
c0d843b596
- fixed crash on startup inside userinfo_t::GetGender()
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This function is required for localization handling but when it's called userinfo_t may not be fully initialized yet
https://forum.zdoom.org/viewtopic.php?t=63959
2019-03-15 13:12:53 +02:00
Magnus Norddahl
cce96ca87a
- implement shadow maps
2019-03-15 07:54:34 +01:00
Magnus Norddahl
836938440c
- move swapchain and the presentation related synchronization objects out of VulkanDevice
2019-03-14 23:33:19 +01:00
Magnus Norddahl
9b207b8fe6
- implement save pic
2019-03-14 23:07:52 +01:00
Christoph Oelckers
50ebca20bb
- do not use iswspace to check raw UTF-8.
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At least under MSVC this function reports 0x85 as whitespace, but it is a continuation byte for UTF-8 sequences and may not be treated as whitespace.
2019-03-14 21:42:02 +01:00
alexey.lysiuk
087353f00b
- fixed dynamic lights flickering with GL3 render path
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https://forum.zdoom.org/viewtopic.php?t=63755
2019-03-14 14:53:24 +02:00
Rachael Alexanderson
5fef5d13ce
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
2019-03-13 22:08:11 -04:00
Magnus Norddahl
2d885d4e4c
- add some support for using the HDR10 ST2084 color space on monitors that support it (unfortunately it doesn't work, and with virtually no documentation either from nvidia or khronos it is hard to say why)
2019-03-14 00:21:53 +01:00
Christoph Oelckers
613cf15b31
- fixed: player_t::GetGender needs to check if the CVAR exists.
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This function can get called before the player's userinfo is available
2019-03-13 18:06:59 +01:00
Magnus Norddahl
625cc11ea2
- capture screenshot support
2019-03-13 14:10:13 +01:00
Chronos Ouroboros
8dea4f9523
Fixed arrays of dynamic arrays causing a compilation error.
2019-03-13 12:42:45 +01:00
Magnus Norddahl
5d2917bb4f
- implement RenderTextureView
2019-03-13 11:14:42 +01:00
Christoph Oelckers
04bf975796
Merge branch 'master' of https://github.com/coelckers/gzdoom
2019-03-13 10:39:22 +01:00
Christoph Oelckers
561444f921
added printlocalized CCMD to check strings in-game.
2019-03-13 10:38:51 +01:00
Chronos Ouroboros
7165b40657
Fixed nested dynamic array indexing causing a compilation error.
2019-03-13 10:23:06 +01:00
Christoph Oelckers
43ca814da8
- fixed: The FFont* serializer was unable to handle null pointers.
2019-03-13 07:11:46 +01:00
Christoph Oelckers
7f8b048347
- added a fallback mapping for the typographic upper quotation mark to the generic form
2019-03-13 07:07:56 +01:00
Magnus Norddahl
d78cb959a7
- implement wipe screen copy
2019-03-13 02:23:33 +01:00
Magnus Norddahl
a585a90d81
- VkHardwareTexture needs to BFF with FTexture
2019-03-13 01:15:50 +01:00
Magnus Norddahl
83ee884ffc
- remove dead code
2019-03-13 00:59:39 +01:00
Magnus Norddahl
e5e9924c5e
- remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2
2019-03-13 00:52:25 +01:00
Magnus Norddahl
903f8b6696
- move the active render target from VkRenderPass to VkRenderState
2019-03-13 00:18:27 +01:00
Magnus Norddahl
dca0b75038
- change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL
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- clamp scissors fully to avoid NVidia's awful drivers locking up the entire system if they end up out of bounds
- perform buffer clears as part of the render pass. this puts some restrictions on how FRenderState.Clear can be used
- add an offset uniform to the present shaders so the vulkan target can flip the image during presentation
2019-03-12 23:53:20 +01:00
Magnus Norddahl
0620041228
- remove screenquadscale.vp
2019-03-12 16:24:55 +01:00
Magnus Norddahl
a26e2cd8e0
Merge branch 'vulkan2' of https://github.com/coelckers/gzdoom into vulkan2
2019-03-12 16:17:39 +01:00
Magnus Norddahl
db6a4781c8
- clip scissors (tired of my computer blue screening - thanks NVidia!)
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- wrap viewport
2019-03-12 16:17:26 +01:00
alexey.lysiuk
3dd25bd4c0
- implemented OpenGL / Vulkan switch in Cocoa backend
2019-03-12 16:12:23 +02:00
alexey.lysiuk
7b5eedea32
- implemented OpenGL / Vulkan switch in SDL backend
2019-03-12 16:12:14 +02:00
Magnus Norddahl
aa84f7b3e6
- fix shaders only being loaded from the engine pk3
2019-03-12 15:02:21 +01:00
Rachael Alexanderson
6be5769746
- implement backend switcher for Windows. NYD: Still needs to be done for Mac and Linux
2019-03-11 23:36:44 -04:00
Rachael Alexanderson
879aae1bd3
Merge branch 'master' of https://github.com/coelckers/gzdoom into vulkan2
2019-03-11 22:07:46 -04:00
Rachael Alexanderson
916f21942c
- Reverse the status bar offset when shearing the viewport in Vulkan - fixes the issue with a black bar at the top of the screen
2019-03-11 22:06:51 -04:00
Rachael Alexanderson
fd4295b38c
- add some /0 guards in the load/save menu to prevent VM aborts
2019-03-11 20:19:40 -04:00
Christoph Oelckers
2d5210ccf2
- added lowercase->uppercase mapping for ß and moved all glyphs to the uppercase code point for consistency.
2019-03-12 00:00:54 +01:00
Christoph Oelckers
5c4871dc7b
- recolorized Doom's SmallFont extended characters to green for use in Chex Quest.
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These fonts are similar enough that this works.
2019-03-11 23:44:48 +01:00
Christoph Oelckers
c0d333ee56
- adjusted the script-side MidPrint calls to honor the con_midconsolefont CVAR.
2019-03-11 22:44:28 +01:00
Nemrtvi
f500414a61
Language-specific quotation marks
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Supports German. (French, Russian, and Spanish quotation marks are already in the engine.)
2019-03-11 21:59:24 +01:00
Christoph Oelckers
8b4690bc44
- use international date format for all places that print a date.
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The most important one is the autosave tagging. This was done because the old printout was missing the year and printed the month as a 3 character English string, sabotaging any attempt to sort the autosaves by anything meaningful.
2019-03-11 21:21:37 +01:00
Christoph Oelckers
22cf35c1c7
- reworked the load/save menu to use the new console font.
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Parts of this menu suffered badly from lack of screen space to convey the intended information due to the oversized fonts. With the new font this is a lot less problematic (unless using 320x200, of course)
2019-03-11 20:59:43 +01:00
Christoph Oelckers
60c5350e8b
- added an option to use the new console font for centered messages.
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Like the notification messages, this is optional to not affect existing settings.
2019-03-11 19:54:03 +01:00
Christoph Oelckers
ed1615babb
- allow using the console font for notification messages (e.g. item pickup)
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This is optional because it impacts display of game content, but for readability the new font definitely has advantages.
2019-03-11 19:09:37 +01:00
Christoph Oelckers
e2d3c6feea
- use the new console font for the chat input.
2019-03-11 18:42:28 +01:00
Christoph Oelckers
414a38c19d
- use the new console font to display stat output.
2019-03-11 18:27:46 +01:00
Christoph Oelckers
109413b3a1
- fixed cursor positioning in console with double-wide characters present.
2019-03-11 18:24:42 +01:00