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https://github.com/ZDoom/qzdoom.git
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- implement RenderTextureView
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parent
d78cb959a7
commit
5d2917bb4f
4 changed files with 102 additions and 32 deletions
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@ -269,13 +269,14 @@ sector_t *VulkanFrameBuffer::RenderView(player_t *player)
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screen->mLights->Clear();
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screen->mViewpoints->Clear();
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#if 0
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// NoInterpolateView should have no bearing on camera textures, but needs to be preserved for the main view below.
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bool saved_niv = NoInterpolateView;
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NoInterpolateView = false;
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// Shader start time does not need to be handled per level. Just use the one from the camera to render from.
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#if 0
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GetRenderState()->CheckTimer(player->camera->Level->ShaderStartTime);
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#endif
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// prepare all camera textures that have been used in the last frame.
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// This must be done for all levels, not just the primary one!
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for (auto Level : AllLevels())
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@ -286,7 +287,6 @@ sector_t *VulkanFrameBuffer::RenderView(player_t *player)
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});
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}
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NoInterpolateView = saved_niv;
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#endif
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// now render the main view
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float fovratio;
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@ -389,6 +389,45 @@ sector_t *VulkanFrameBuffer::RenderViewpoint(FRenderViewpoint &mainvp, AActor *
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return mainvp.sector;
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}
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void VulkanFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV)
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{
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// This doesn't need to clear the fake flat cache. It can be shared between camera textures and the main view of a scene.
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FMaterial *mat = FMaterial::ValidateTexture(tex, false);
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auto BaseLayer = static_cast<VkHardwareTexture*>(mat->GetLayer(0, 0));
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int width = mat->TextureWidth();
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int height = mat->TextureHeight();
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VulkanImage *image = BaseLayer->GetImage(tex, 0, 0);
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VulkanImageView *view = BaseLayer->GetImageView(tex, 0, 0);
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mRenderState->EndRenderPass();
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auto cmdbuffer = GetDrawCommands();
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PipelineBarrier barrier0;
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barrier0.addImage(image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
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mRenderState->SetRenderTarget(view, image->width, image->height, VK_SAMPLE_COUNT_1_BIT);
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IntRect bounds;
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bounds.left = bounds.top = 0;
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bounds.width = MIN(mat->GetWidth(), image->width);
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bounds.height = MIN(mat->GetHeight(), image->height);
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FRenderViewpoint texvp;
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RenderViewpoint(texvp, Viewpoint, &bounds, FOV, (float)width / height, (float)width / height, false, false);
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mRenderState->EndRenderPass();
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PipelineBarrier barrier1;
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barrier1.addImage(image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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barrier1.execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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mRenderState->SetRenderTarget(GetBuffers()->SceneColorView.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), GetBuffers()->GetSceneSamples());
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tex->SetUpdated(true);
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}
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void VulkanFrameBuffer::DrawScene(HWDrawInfo *di, int drawmode)
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{
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// To do: this is virtually identical to FGLRenderer::DrawScene and should be merged.
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@ -80,6 +80,7 @@ public:
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private:
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sector_t *RenderViewpoint(FRenderViewpoint &mainvp, AActor * camera, IntRect * bounds, float fov, float ratio, float fovratio, bool mainview, bool toscreen);
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void RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV);
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void DrawScene(HWDrawInfo *di, int drawmode);
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void PrintStartupLog();
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void CreateFanToTrisIndexBuffer();
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@ -98,8 +99,6 @@ private:
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VkRenderBuffers *mActiveRenderBuffers = nullptr;
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int camtexcount = 0;
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int lastSwapWidth = 0;
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int lastSwapHeight = 0;
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};
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@ -76,6 +76,8 @@ VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &s
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// Textures that are already scaled in the texture lump will not get replaced by hires textures.
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int flags = state.mMaterial->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
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if (tex->isHardwareCanvas()) static_cast<FCanvasTexture*>(tex)->NeedUpdate();
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DescriptorKey key;
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key.clampmode = clampmode;
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key.translation = translation;
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@ -92,12 +94,12 @@ VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &s
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int numLayers = mat->GetLayers();
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WriteDescriptors update;
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update.addCombinedImageSampler(descriptorSet.get(), 0, GetImageView(tex, clampmode, translation, flags), sampler, mImageLayout);
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update.addCombinedImageSampler(descriptorSet.get(), 0, GetImageView(tex, translation, flags), sampler, mImageLayout);
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for (int i = 1; i < numLayers; i++)
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{
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FTexture *layer;
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auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(i, 0, &layer));
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update.addCombinedImageSampler(descriptorSet.get(), i, systex->GetImageView(layer, clampmode, 0, mat->isExpanded() ? CTF_Expand : 0), sampler, systex->mImageLayout);
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update.addCombinedImageSampler(descriptorSet.get(), i, systex->GetImageView(layer, 0, mat->isExpanded() ? CTF_Expand : 0), sampler, systex->mImageLayout);
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}
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update.updateSets(fb->device);
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}
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@ -105,40 +107,67 @@ VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &s
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return descriptorSet.get();
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}
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VulkanImageView *VkHardwareTexture::GetImageView(FTexture *tex, int clampmode, int translation, int flags)
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VulkanImage *VkHardwareTexture::GetImage(FTexture *tex, int translation, int flags)
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{
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if (!mImage)
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{
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if (!tex->isHardwareCanvas())
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CreateImage(tex, translation, flags);
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}
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return mImage.get();
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}
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VulkanImageView *VkHardwareTexture::GetImageView(FTexture *tex, int translation, int flags)
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{
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if (!mImageView)
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{
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CreateImage(tex, translation, flags);
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}
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return mImageView.get();
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}
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void VkHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
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{
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if (!tex->isHardwareCanvas())
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{
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if (translation <= 0)
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{
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if (translation <= 0)
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{
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translation = -translation;
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}
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else
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{
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auto remap = TranslationToTable(translation);
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translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
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}
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bool needmipmap = (clampmode <= CLAMP_XY);
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FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
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CreateTexture(texbuffer.mWidth, texbuffer.mHeight, 4, VK_FORMAT_B8G8R8A8_UNORM, texbuffer.mBuffer);
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translation = -translation;
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}
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else
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{
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static const uint32_t testpixels[4 * 4] =
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{
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0xff0000ff, 0xff0000ff, 0xffff00ff, 0xffff00ff,
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0xff0000ff, 0xff0000ff, 0xffff00ff, 0xffff00ff,
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0xff00ff00, 0xff00ff00, 0x0000ffff, 0xff00ffff,
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0xff00ff00, 0xff00ff00, 0x0000ffff, 0xff00ffff,
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};
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CreateTexture(4, 4, 4, VK_FORMAT_R8G8B8A8_UNORM, testpixels);
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auto remap = TranslationToTable(translation);
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translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
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}
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FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
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CreateTexture(texbuffer.mWidth, texbuffer.mHeight, 4, VK_FORMAT_B8G8R8A8_UNORM, texbuffer.mBuffer);
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}
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else
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{
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auto fb = GetVulkanFrameBuffer();
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VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
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int w = tex->GetWidth();
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int h = tex->GetHeight();
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ImageBuilder imgbuilder;
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imgbuilder.setFormat(format);
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imgbuilder.setSize(w, h);
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imgbuilder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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mImage = imgbuilder.create(fb->device);
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mImage->SetDebugName("VkHardwareTexture.mImage");
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ImageViewBuilder viewbuilder;
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viewbuilder.setImage(mImage.get(), format);
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mImageView = viewbuilder.create(fb->device);
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mImageView->SetDebugName("VkHardwareTexture.mImageView");
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auto cmdbuffer = fb->GetUploadCommands();
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PipelineBarrier imageTransition;
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imageTransition.addImage(mImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, VK_ACCESS_SHADER_READ_BIT);
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imageTransition.execute(cmdbuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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}
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return mImageView.get();
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}
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void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat format, const void *pixels)
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@ -39,8 +39,11 @@ public:
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VkHardwareTexture *Prev = nullptr;
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VkHardwareTexture *Next = nullptr;
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VulkanImage *GetImage(FTexture *tex, int translation, int flags);
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VulkanImageView *GetImageView(FTexture *tex, int translation, int flags);
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private:
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VulkanImageView *GetImageView(FTexture *tex, int clampmode, int translation, int flags);
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void CreateImage(FTexture *tex, int translation, int flags);
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void CreateTexture(int w, int h, int pixelsize, VkFormat format, const void *pixels);
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void GenerateMipmaps(VulkanImage *image, VulkanCommandBuffer *cmdbuffer);
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