mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- implement RenderTextureView
This commit is contained in:
parent
d78cb959a7
commit
5d2917bb4f
4 changed files with 102 additions and 32 deletions
|
@ -269,13 +269,14 @@ sector_t *VulkanFrameBuffer::RenderView(player_t *player)
|
|||
screen->mLights->Clear();
|
||||
screen->mViewpoints->Clear();
|
||||
|
||||
#if 0
|
||||
// NoInterpolateView should have no bearing on camera textures, but needs to be preserved for the main view below.
|
||||
bool saved_niv = NoInterpolateView;
|
||||
NoInterpolateView = false;
|
||||
|
||||
// Shader start time does not need to be handled per level. Just use the one from the camera to render from.
|
||||
#if 0
|
||||
GetRenderState()->CheckTimer(player->camera->Level->ShaderStartTime);
|
||||
#endif
|
||||
// prepare all camera textures that have been used in the last frame.
|
||||
// This must be done for all levels, not just the primary one!
|
||||
for (auto Level : AllLevels())
|
||||
|
@ -286,7 +287,6 @@ sector_t *VulkanFrameBuffer::RenderView(player_t *player)
|
|||
});
|
||||
}
|
||||
NoInterpolateView = saved_niv;
|
||||
#endif
|
||||
|
||||
// now render the main view
|
||||
float fovratio;
|
||||
|
@ -389,6 +389,45 @@ sector_t *VulkanFrameBuffer::RenderViewpoint(FRenderViewpoint &mainvp, AActor *
|
|||
return mainvp.sector;
|
||||
}
|
||||
|
||||
void VulkanFrameBuffer::RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV)
|
||||
{
|
||||
// This doesn't need to clear the fake flat cache. It can be shared between camera textures and the main view of a scene.
|
||||
FMaterial *mat = FMaterial::ValidateTexture(tex, false);
|
||||
auto BaseLayer = static_cast<VkHardwareTexture*>(mat->GetLayer(0, 0));
|
||||
|
||||
int width = mat->TextureWidth();
|
||||
int height = mat->TextureHeight();
|
||||
VulkanImage *image = BaseLayer->GetImage(tex, 0, 0);
|
||||
VulkanImageView *view = BaseLayer->GetImageView(tex, 0, 0);
|
||||
|
||||
mRenderState->EndRenderPass();
|
||||
auto cmdbuffer = GetDrawCommands();
|
||||
|
||||
PipelineBarrier barrier0;
|
||||
barrier0.addImage(image, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
|
||||
barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
|
||||
|
||||
mRenderState->SetRenderTarget(view, image->width, image->height, VK_SAMPLE_COUNT_1_BIT);
|
||||
|
||||
IntRect bounds;
|
||||
bounds.left = bounds.top = 0;
|
||||
bounds.width = MIN(mat->GetWidth(), image->width);
|
||||
bounds.height = MIN(mat->GetHeight(), image->height);
|
||||
|
||||
FRenderViewpoint texvp;
|
||||
RenderViewpoint(texvp, Viewpoint, &bounds, FOV, (float)width / height, (float)width / height, false, false);
|
||||
|
||||
mRenderState->EndRenderPass();
|
||||
|
||||
PipelineBarrier barrier1;
|
||||
barrier1.addImage(image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
|
||||
barrier1.execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
|
||||
mRenderState->SetRenderTarget(GetBuffers()->SceneColorView.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), GetBuffers()->GetSceneSamples());
|
||||
|
||||
tex->SetUpdated(true);
|
||||
}
|
||||
|
||||
void VulkanFrameBuffer::DrawScene(HWDrawInfo *di, int drawmode)
|
||||
{
|
||||
// To do: this is virtually identical to FGLRenderer::DrawScene and should be merged.
|
||||
|
|
|
@ -80,6 +80,7 @@ public:
|
|||
|
||||
private:
|
||||
sector_t *RenderViewpoint(FRenderViewpoint &mainvp, AActor * camera, IntRect * bounds, float fov, float ratio, float fovratio, bool mainview, bool toscreen);
|
||||
void RenderTextureView(FCanvasTexture *tex, AActor *Viewpoint, double FOV);
|
||||
void DrawScene(HWDrawInfo *di, int drawmode);
|
||||
void PrintStartupLog();
|
||||
void CreateFanToTrisIndexBuffer();
|
||||
|
@ -98,8 +99,6 @@ private:
|
|||
|
||||
VkRenderBuffers *mActiveRenderBuffers = nullptr;
|
||||
|
||||
int camtexcount = 0;
|
||||
|
||||
int lastSwapWidth = 0;
|
||||
int lastSwapHeight = 0;
|
||||
};
|
||||
|
|
|
@ -76,6 +76,8 @@ VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &s
|
|||
// Textures that are already scaled in the texture lump will not get replaced by hires textures.
|
||||
int flags = state.mMaterial->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
|
||||
|
||||
if (tex->isHardwareCanvas()) static_cast<FCanvasTexture*>(tex)->NeedUpdate();
|
||||
|
||||
DescriptorKey key;
|
||||
key.clampmode = clampmode;
|
||||
key.translation = translation;
|
||||
|
@ -92,12 +94,12 @@ VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &s
|
|||
int numLayers = mat->GetLayers();
|
||||
|
||||
WriteDescriptors update;
|
||||
update.addCombinedImageSampler(descriptorSet.get(), 0, GetImageView(tex, clampmode, translation, flags), sampler, mImageLayout);
|
||||
update.addCombinedImageSampler(descriptorSet.get(), 0, GetImageView(tex, translation, flags), sampler, mImageLayout);
|
||||
for (int i = 1; i < numLayers; i++)
|
||||
{
|
||||
FTexture *layer;
|
||||
auto systex = static_cast<VkHardwareTexture*>(mat->GetLayer(i, 0, &layer));
|
||||
update.addCombinedImageSampler(descriptorSet.get(), i, systex->GetImageView(layer, clampmode, 0, mat->isExpanded() ? CTF_Expand : 0), sampler, systex->mImageLayout);
|
||||
update.addCombinedImageSampler(descriptorSet.get(), i, systex->GetImageView(layer, 0, mat->isExpanded() ? CTF_Expand : 0), sampler, systex->mImageLayout);
|
||||
}
|
||||
update.updateSets(fb->device);
|
||||
}
|
||||
|
@ -105,40 +107,67 @@ VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &s
|
|||
return descriptorSet.get();
|
||||
}
|
||||
|
||||
VulkanImageView *VkHardwareTexture::GetImageView(FTexture *tex, int clampmode, int translation, int flags)
|
||||
VulkanImage *VkHardwareTexture::GetImage(FTexture *tex, int translation, int flags)
|
||||
{
|
||||
if (!mImage)
|
||||
{
|
||||
if (!tex->isHardwareCanvas())
|
||||
CreateImage(tex, translation, flags);
|
||||
}
|
||||
return mImage.get();
|
||||
}
|
||||
|
||||
VulkanImageView *VkHardwareTexture::GetImageView(FTexture *tex, int translation, int flags)
|
||||
{
|
||||
if (!mImageView)
|
||||
{
|
||||
CreateImage(tex, translation, flags);
|
||||
}
|
||||
return mImageView.get();
|
||||
}
|
||||
|
||||
void VkHardwareTexture::CreateImage(FTexture *tex, int translation, int flags)
|
||||
{
|
||||
if (!tex->isHardwareCanvas())
|
||||
{
|
||||
if (translation <= 0)
|
||||
{
|
||||
if (translation <= 0)
|
||||
{
|
||||
translation = -translation;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto remap = TranslationToTable(translation);
|
||||
translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
|
||||
}
|
||||
|
||||
bool needmipmap = (clampmode <= CLAMP_XY);
|
||||
|
||||
FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
|
||||
CreateTexture(texbuffer.mWidth, texbuffer.mHeight, 4, VK_FORMAT_B8G8R8A8_UNORM, texbuffer.mBuffer);
|
||||
translation = -translation;
|
||||
}
|
||||
else
|
||||
{
|
||||
static const uint32_t testpixels[4 * 4] =
|
||||
{
|
||||
0xff0000ff, 0xff0000ff, 0xffff00ff, 0xffff00ff,
|
||||
0xff0000ff, 0xff0000ff, 0xffff00ff, 0xffff00ff,
|
||||
0xff00ff00, 0xff00ff00, 0x0000ffff, 0xff00ffff,
|
||||
0xff00ff00, 0xff00ff00, 0x0000ffff, 0xff00ffff,
|
||||
};
|
||||
CreateTexture(4, 4, 4, VK_FORMAT_R8G8B8A8_UNORM, testpixels);
|
||||
auto remap = TranslationToTable(translation);
|
||||
translation = remap == nullptr ? 0 : remap->GetUniqueIndex();
|
||||
}
|
||||
|
||||
FTextureBuffer texbuffer = tex->CreateTexBuffer(translation, flags | CTF_ProcessData);
|
||||
CreateTexture(texbuffer.mWidth, texbuffer.mHeight, 4, VK_FORMAT_B8G8R8A8_UNORM, texbuffer.mBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
int w = tex->GetWidth();
|
||||
int h = tex->GetHeight();
|
||||
|
||||
ImageBuilder imgbuilder;
|
||||
imgbuilder.setFormat(format);
|
||||
imgbuilder.setSize(w, h);
|
||||
imgbuilder.setUsage(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
|
||||
mImage = imgbuilder.create(fb->device);
|
||||
mImage->SetDebugName("VkHardwareTexture.mImage");
|
||||
|
||||
ImageViewBuilder viewbuilder;
|
||||
viewbuilder.setImage(mImage.get(), format);
|
||||
mImageView = viewbuilder.create(fb->device);
|
||||
mImageView->SetDebugName("VkHardwareTexture.mImageView");
|
||||
|
||||
auto cmdbuffer = fb->GetUploadCommands();
|
||||
|
||||
PipelineBarrier imageTransition;
|
||||
imageTransition.addImage(mImage.get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, VK_ACCESS_SHADER_READ_BIT);
|
||||
imageTransition.execute(cmdbuffer, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
}
|
||||
return mImageView.get();
|
||||
}
|
||||
|
||||
void VkHardwareTexture::CreateTexture(int w, int h, int pixelsize, VkFormat format, const void *pixels)
|
||||
|
|
|
@ -39,8 +39,11 @@ public:
|
|||
VkHardwareTexture *Prev = nullptr;
|
||||
VkHardwareTexture *Next = nullptr;
|
||||
|
||||
VulkanImage *GetImage(FTexture *tex, int translation, int flags);
|
||||
VulkanImageView *GetImageView(FTexture *tex, int translation, int flags);
|
||||
|
||||
private:
|
||||
VulkanImageView *GetImageView(FTexture *tex, int clampmode, int translation, int flags);
|
||||
void CreateImage(FTexture *tex, int translation, int flags);
|
||||
|
||||
void CreateTexture(int w, int h, int pixelsize, VkFormat format, const void *pixels);
|
||||
void GenerateMipmaps(VulkanImage *image, VulkanCommandBuffer *cmdbuffer);
|
||||
|
|
Loading…
Reference in a new issue