- capture screenshot support

This commit is contained in:
Magnus Norddahl 2019-03-13 14:10:13 +01:00
parent 5d2917bb4f
commit 625cc11ea2
4 changed files with 91 additions and 22 deletions

View file

@ -119,7 +119,7 @@ void VkPostprocess::BlitSceneToTexture()
imageTransition1.execute(fb->GetDrawCommands());
}
void VkPostprocess::BlitCurrentToImage(VulkanImage *dstimage, VkImageLayout *dstlayout)
void VkPostprocess::BlitCurrentToImage(VulkanImage *dstimage, VkImageLayout *dstlayout, VkImageLayout finallayout)
{
auto fb = GetVulkanFrameBuffer();
@ -134,7 +134,7 @@ void VkPostprocess::BlitCurrentToImage(VulkanImage *dstimage, VkImageLayout *dst
VkPPImageTransition imageTransition0;
imageTransition0.addImage(srcimage, srclayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false);
imageTransition0.addImage(dstimage, dstlayout, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
imageTransition0.execute(fb->GetDrawCommands());
imageTransition0.execute(cmdbuffer);
VkImageBlit blit = {};
blit.srcOffsets[0] = { 0, 0, 0 };
@ -155,8 +155,8 @@ void VkPostprocess::BlitCurrentToImage(VulkanImage *dstimage, VkImageLayout *dst
1, &blit, VK_FILTER_NEAREST);
VkPPImageTransition imageTransition1;
imageTransition1.addImage(dstimage, dstlayout, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
imageTransition1.execute(fb->GetDrawCommands());
imageTransition1.addImage(dstimage, dstlayout, finallayout, false);
imageTransition1.execute(cmdbuffer);
}
void VkPostprocess::DrawPresentTexture(const IntRect &box, bool applyGamma, bool clearBorders)

View file

@ -61,7 +61,7 @@ public:
void ClearTonemapPalette();
void BlitSceneToTexture();
void BlitCurrentToImage(VulkanImage *image, VkImageLayout *layout);
void BlitCurrentToImage(VulkanImage *image, VkImageLayout *layout, VkImageLayout finallayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
void DrawPresentTexture(const IntRect &box, bool applyGamma, bool clearBorders);
private:

View file

@ -166,6 +166,26 @@ void VulkanFrameBuffer::Update()
mPostprocess->DrawPresentTexture(mOutputLetterbox, true, true);
SubmitCommands(true);
Flush3D.Unclock();
Finish.Reset();
Finish.Clock();
device->PresentFrame();
device->WaitPresent();
mDrawCommands.reset();
mUploadCommands.reset();
mFrameDeleteList.clear();
Finish.Unclock();
Super::Update();
}
void VulkanFrameBuffer::SubmitCommands(bool finish)
{
mDrawCommands->end();
if (mUploadCommands)
@ -186,7 +206,7 @@ void VulkanFrameBuffer::Update()
// Wait for upload commands to finish, then submit render commands
VkSemaphore waitSemaphores[] = { mUploadSemaphore->semaphore, device->imageAvailableSemaphore->semaphore };
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
submitInfo.waitSemaphoreCount = 2;
submitInfo.waitSemaphoreCount = finish ? 2 : 1;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = 1;
@ -204,7 +224,7 @@ void VulkanFrameBuffer::Update()
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.waitSemaphoreCount = 1;
submitInfo.waitSemaphoreCount = finish ? 1 : 0;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = 1;
@ -215,21 +235,6 @@ void VulkanFrameBuffer::Update()
if (result < VK_SUCCESS)
I_FatalError("Failed to submit command buffer! Error %d\n", result);
}
Flush3D.Unclock();
Finish.Reset();
Finish.Clock();
device->PresentFrame();
device->WaitPresent();
mDrawCommands.reset();
mUploadCommands.reset();
mFrameDeleteList.clear();
Finish.Unclock();
Super::Update();
}
void VulkanFrameBuffer::WriteSavePic(player_t *player, FileWriter *file, int width, int height)
@ -611,6 +616,67 @@ FTexture *VulkanFrameBuffer::WipeEndScreen()
return tex;
}
TArray<uint8_t> VulkanFrameBuffer::GetScreenshotBuffer(int &pitch, ESSType &color_type, float &gamma)
{
int w = SCREENWIDTH;
int h = SCREENHEIGHT;
// Convert from rgba16f to rgba8 using the GPU:
ImageBuilder imgbuilder;
imgbuilder.setFormat(VK_FORMAT_R8G8B8A8_UNORM);
imgbuilder.setUsage(VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT);
imgbuilder.setSize(w, h);
auto image = imgbuilder.create(device);
VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
GetPostprocess()->BlitCurrentToImage(image.get(), &layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
// Staging buffer for download
BufferBuilder bufbuilder;
bufbuilder.setSize(w * h * 4);
bufbuilder.setUsage(VK_BUFFER_USAGE_TRANSFER_DST_BIT, VMA_MEMORY_USAGE_GPU_TO_CPU);
auto staging = bufbuilder.create(device);
// Copy from image to buffer
VkBufferImageCopy region = {};
region.imageExtent.width = w;
region.imageExtent.height = h;
region.imageExtent.depth = 1;
region.imageSubresource.layerCount = 1;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
GetDrawCommands()->copyImageToBuffer(image->image, layout, staging->buffer, 1, &region);
// Submit command buffers and wait for device to finish the work
SubmitCommands(false);
vkWaitForFences(device->device, 1, &device->renderFinishedFence->fence, VK_TRUE, std::numeric_limits<uint64_t>::max());
vkResetFences(device->device, 1, &device->renderFinishedFence->fence);
mDrawCommands.reset();
mUploadCommands.reset();
mFrameDeleteList.clear();
// Map and convert from rgba8 to rgb8
TArray<uint8_t> ScreenshotBuffer(w * h * 3, true);
uint8_t *pixels = (uint8_t*)staging->Map(0, w * h * 4);
int dindex = 0;
for (int y = 0; y < h; y++)
{
int sindex = (h - y - 1) * w * 4;
for (int x = 0; x < w; x++)
{
ScreenshotBuffer[dindex] = pixels[sindex];
ScreenshotBuffer[dindex + 1] = pixels[sindex + 1];
ScreenshotBuffer[dindex + 2] = pixels[sindex + 2];
dindex += 3;
sindex += 4;
}
}
staging->Unmap();
pitch = w * 3;
color_type = SS_RGB;
gamma = 2.2f;
return ScreenshotBuffer;
}
void VulkanFrameBuffer::BeginFrame()
{
SetViewportRects(nullptr);

View file

@ -74,6 +74,8 @@ public:
FTexture *WipeStartScreen() override;
FTexture *WipeEndScreen() override;
TArray<uint8_t> GetScreenshotBuffer(int &pitch, ESSType &color_type, float &gamma) override;
void SetVSync(bool vsync);
void Draw2D() override;
@ -84,6 +86,7 @@ private:
void DrawScene(HWDrawInfo *di, int drawmode);
void PrintStartupLog();
void CreateFanToTrisIndexBuffer();
void SubmitCommands(bool finish);
std::unique_ptr<VkShaderManager> mShaderManager;
std::unique_ptr<VkSamplerManager> mSamplerManager;