- disabled the error message spam from the demo loop

These messages are useful for the playdemo CCMD, but since the demo loop is mostly non-functional anyway they better be disabled there.
This commit is contained in:
Christoph Oelckers 2019-03-15 00:16:08 +01:00
parent c0d843b596
commit 2573ca8ac4
3 changed files with 4 additions and 3 deletions

View file

@ -1292,6 +1292,7 @@ void D_DoAdvanceDemo (void)
}
else
{
singledemo = false;
G_DeferedPlayDemo (demoname);
demosequence = 2;
break;

View file

@ -573,7 +573,7 @@ void FParser::SF_Include(void)
void FParser::SF_Input(void)
{
Printf(PRINT_BOLD,"input() function not available in doom\n");
Printf(PRINT_BOLD,"input() function not available in Doom\n");
}
//==========================================================================

View file

@ -2727,7 +2727,7 @@ void G_DoPlayDemo (void)
}
demo_p = demobuffer;
Printf ("Playing demo %s\n", defdemoname.GetChars());
if (singledemo) Printf ("Playing demo %s\n", defdemoname.GetChars());
C_BackupCVars (); // [RH] Save cvars that might be affected by demo
@ -2744,7 +2744,7 @@ void G_DoPlayDemo (void)
}
else
{
Printf (PRINT_BOLD, "%s", eek);
//Printf (PRINT_BOLD, "%s", eek);
gameaction = ga_nothing;
}
}