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https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- move the active render target from VkRenderPass to VkRenderState
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parent
dca0b75038
commit
903f8b6696
6 changed files with 66 additions and 71 deletions
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@ -35,7 +35,7 @@ void VkPostprocess::SetActiveRenderTarget()
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imageTransition.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), &buffers->PipelineLayout[mCurrentPipelineImage], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false);
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imageTransition.execute(fb->GetDrawCommands());
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fb->GetRenderPassManager()->SetRenderTarget(buffers->PipelineView[mCurrentPipelineImage].get(), buffers->GetWidth(), buffers->GetHeight(), VK_SAMPLE_COUNT_1_BIT);
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fb->GetRenderState()->SetRenderTarget(buffers->PipelineView[mCurrentPipelineImage].get(), buffers->GetWidth(), buffers->GetHeight(), VK_SAMPLE_COUNT_1_BIT);
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}
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void VkPostprocess::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)
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@ -28,46 +28,6 @@ void VkRenderPassManager::RenderBuffersReset()
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RenderPassSetup.clear();
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}
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void VkRenderPassManager::SetRenderTarget(VulkanImageView *view, int width, int height, VkSampleCountFlagBits samples)
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{
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GetVulkanFrameBuffer()->GetRenderState()->EndRenderPass();
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mRenderTargetView = view;
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mRenderTargetWidth = width;
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mRenderTargetHeight = height;
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mSamples = samples;
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}
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void VkRenderPassManager::BeginRenderPass(const VkRenderPassKey &key, VulkanCommandBuffer *cmdbuffer)
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{
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auto fb = GetVulkanFrameBuffer();
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auto buffers = fb->GetBuffers();
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VkRenderPassSetup *passSetup = GetRenderPass(key);
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auto &framebuffer = passSetup->Framebuffer[mRenderTargetView->view];
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if (!framebuffer)
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{
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auto buffers = fb->GetBuffers();
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FramebufferBuilder builder;
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builder.setRenderPass(passSetup->RenderPass.get());
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builder.setSize(mRenderTargetWidth, mRenderTargetHeight);
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builder.addAttachment(mRenderTargetView->view);
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if (key.UsesDepthStencil())
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builder.addAttachment(buffers->SceneDepthStencilView.get());
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framebuffer = builder.create(GetVulkanFrameBuffer()->device);
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framebuffer->SetDebugName("VkRenderPassSetup.Framebuffer");
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}
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RenderPassBegin beginInfo;
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beginInfo.setRenderPass(passSetup->RenderPass.get());
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beginInfo.setRenderArea(0, 0, buffers->GetWidth(), buffers->GetHeight());
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beginInfo.setFramebuffer(framebuffer.get());
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beginInfo.addClearColor(screen->mSceneClearColor[0], screen->mSceneClearColor[1], screen->mSceneClearColor[2], screen->mSceneClearColor[3]);
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beginInfo.addClearDepthStencil(1.0f, 0);
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cmdbuffer->beginRenderPass(beginInfo);
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
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}
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VkRenderPassSetup *VkRenderPassManager::GetRenderPass(const VkRenderPassKey &key)
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{
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auto &item = RenderPassSetup[key];
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@ -274,8 +234,9 @@ void VkRenderPassSetup::CreatePipeline(const VkRenderPassKey &key)
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// builder.addDynamicState(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
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builder.addDynamicState(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
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builder.setViewport(0.0f, 0.0f, (float)SCREENWIDTH, (float)SCREENHEIGHT);
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builder.setScissor(0, 0, SCREENWIDTH, SCREENHEIGHT);
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// Note: the actual values are ignored since we use dynamic viewport+scissor states
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builder.setViewport(0.0f, 0.0f, 320.0f, 200.0f);
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builder.setScissor(0, 0, 320.0f, 200.0f);
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static const VkPrimitiveTopology vktopology[] = {
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VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
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@ -69,13 +69,9 @@ public:
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void Init();
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void RenderBuffersReset();
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void SetRenderTarget(VulkanImageView *view, int width, int height, VkSampleCountFlagBits samples);
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void BeginRenderPass(const VkRenderPassKey &key, VulkanCommandBuffer *cmdbuffer);
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VkRenderPassSetup *GetRenderPass(const VkRenderPassKey &key);
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int GetVertexFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs);
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VkSampleCountFlagBits GetSamples() const { return mSamples; }
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std::unique_ptr<VulkanDescriptorSetLayout> DynamicSetLayout;
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std::unique_ptr<VulkanDescriptorSetLayout> TextureSetLayout;
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std::unique_ptr<VulkanPipelineLayout> PipelineLayout;
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@ -93,10 +89,4 @@ private:
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void CreateDescriptorPool();
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void CreateDynamicSet();
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VkRenderPassSetup *GetRenderPass(const VkRenderPassKey &key);
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VulkanImageView *mRenderTargetView = nullptr;
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int mRenderTargetWidth = 0;
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int mRenderTargetHeight = 0;
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VkSampleCountFlagBits mSamples = VK_SAMPLE_COUNT_1_BIT;
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};
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@ -189,8 +189,6 @@ void VkRenderState::ApplyDepthBias()
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void VkRenderState::ApplyRenderPass(int dt)
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{
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auto passManager = GetVulkanFrameBuffer()->GetRenderPassManager();
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// Find a render pass that matches our state
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VkRenderPassKey passKey;
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passKey.ClearTargets = mRenderPassKey.ClearTargets | mClearTargets;
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@ -206,7 +204,7 @@ void VkRenderState::ApplyRenderPass(int dt)
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passKey.StencilPassOp = mStencilOp;
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passKey.ColorMask = mColorMask;
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passKey.CullMode = mCullMode;
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passKey.Samples = passManager->GetSamples();
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passKey.Samples = mRenderTarget.Samples;
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if (mSpecialEffect > EFF_NONE)
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{
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passKey.SpecialEffect = mSpecialEffect;
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@ -241,7 +239,7 @@ void VkRenderState::ApplyRenderPass(int dt)
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if (changingRenderPass)
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{
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passKey.ClearTargets = mClearTargets;
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passManager->BeginRenderPass(passKey, mCommandBuffer);
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BeginRenderPass(passKey, mCommandBuffer);
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mRenderPassKey = passKey;
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mClearTargets = 0;
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}
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@ -261,15 +259,12 @@ void VkRenderState::ApplyScissor()
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if (mScissorChanged)
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{
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VkRect2D scissor;
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auto buffers = GetVulkanFrameBuffer()->GetBuffers();
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int targetWidth = buffers->GetWidth();
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int targetHeight = buffers->GetHeight();
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if (mScissorWidth >= 0)
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{
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int x0 = clamp(mScissorX, 0, targetWidth);
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int y0 = clamp(mScissorY, 0, targetHeight);
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int x1 = clamp(mScissorX + mScissorWidth, 0, targetWidth);
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int y1 = clamp(mScissorY + mScissorHeight, 0, targetHeight);
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int x0 = clamp(mScissorX, 0, mRenderTarget.Width);
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int y0 = clamp(mScissorY, 0, mRenderTarget.Height);
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int x1 = clamp(mScissorX + mScissorWidth, 0, mRenderTarget.Width);
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int y1 = clamp(mScissorY + mScissorHeight, 0, mRenderTarget.Height);
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scissor.offset.x = x0;
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scissor.offset.y = y0;
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@ -280,8 +275,8 @@ void VkRenderState::ApplyScissor()
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{
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scissor.offset.x = 0;
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scissor.offset.y = 0;
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scissor.extent.width = targetWidth;
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scissor.extent.height = targetHeight;
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scissor.extent.width = mRenderTarget.Width;
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scissor.extent.height = mRenderTarget.Height;
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}
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mCommandBuffer->setScissor(0, 1, &scissor);
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mScissorChanged = false;
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@ -293,7 +288,6 @@ void VkRenderState::ApplyViewport()
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if (mViewportChanged)
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{
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VkViewport viewport;
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auto buffers = GetVulkanFrameBuffer()->GetBuffers();
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if (mViewportWidth >= 0)
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{
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viewport.x = (float)mViewportX;
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@ -305,8 +299,8 @@ void VkRenderState::ApplyViewport()
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{
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = (float)buffers->GetWidth();
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viewport.height = (float)buffers->GetHeight();
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viewport.width = (float)mRenderTarget.Width;
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viewport.height = (float)mRenderTarget.Height;
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}
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viewport.minDepth = mViewportDepthMin;
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viewport.maxDepth = mViewportDepthMax;
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@ -573,6 +567,45 @@ void VkRenderState::EndFrame()
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mDataIndex = -1;
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}
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void VkRenderState::SetRenderTarget(VulkanImageView *view, int width, int height, VkSampleCountFlagBits samples)
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{
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EndRenderPass();
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mRenderTarget.View = view;
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mRenderTarget.Width = width;
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mRenderTarget.Height = height;
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mRenderTarget.Samples = samples;
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}
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void VkRenderState::BeginRenderPass(const VkRenderPassKey &key, VulkanCommandBuffer *cmdbuffer)
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{
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auto fb = GetVulkanFrameBuffer();
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VkRenderPassSetup *passSetup = fb->GetRenderPassManager()->GetRenderPass(key);
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auto &framebuffer = passSetup->Framebuffer[mRenderTarget.View->view];
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if (!framebuffer)
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{
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FramebufferBuilder builder;
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builder.setRenderPass(passSetup->RenderPass.get());
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builder.setSize(mRenderTarget.Width, mRenderTarget.Height);
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builder.addAttachment(mRenderTarget.View->view);
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if (key.UsesDepthStencil())
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builder.addAttachment(fb->GetBuffers()->SceneDepthStencilView.get());
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framebuffer = builder.create(GetVulkanFrameBuffer()->device);
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framebuffer->SetDebugName("VkRenderPassSetup.Framebuffer");
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}
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RenderPassBegin beginInfo;
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beginInfo.setRenderPass(passSetup->RenderPass.get());
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beginInfo.setRenderArea(0, 0, mRenderTarget.Width, mRenderTarget.Height);
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beginInfo.setFramebuffer(framebuffer.get());
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beginInfo.addClearColor(screen->mSceneClearColor[0], screen->mSceneClearColor[1], screen->mSceneClearColor[2], screen->mSceneClearColor[3]);
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beginInfo.addClearDepthStencil(1.0f, 0);
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cmdbuffer->beginRenderPass(beginInfo);
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cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
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}
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/////////////////////////////////////////////////////////////////////////////
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void VkRenderStateMolten::Draw(int dt, int index, int count, bool apply)
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@ -42,6 +42,7 @@ public:
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void EnableMultisampling(bool on) override;
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void EnableLineSmooth(bool on) override;
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void SetRenderTarget(VulkanImageView *view, int width, int height, VkSampleCountFlagBits samples);
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void Bind(int bindingpoint, uint32_t offset);
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void EndRenderPass();
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void EndFrame();
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@ -60,6 +61,8 @@ protected:
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void ApplyVertexBuffers();
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void ApplyMaterial();
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void BeginRenderPass(const VkRenderPassKey &key, VulkanCommandBuffer *cmdbuffer);
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bool mDepthClamp = true;
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VulkanCommandBuffer *mCommandBuffer = nullptr;
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VkRenderPassKey mRenderPassKey = {};
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@ -107,6 +110,14 @@ protected:
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bool mLastSplitEnabled = true;
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bool mLastModelMatrixEnabled = true;
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bool mLastTextureMatrixEnabled = true;
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struct RenderTarget
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{
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VulkanImageView *View = nullptr;
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int Width = 0;
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int Height = 0;
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VkSampleCountFlagBits Samples = VK_SAMPLE_COUNT_1_BIT;
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} mRenderTarget;
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};
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class VkRenderStateMolten : public VkRenderState
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@ -331,7 +331,7 @@ sector_t *VulkanFrameBuffer::RenderViewpoint(FRenderViewpoint &mainvp, AActor *
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if (mainview) // Bind the scene frame buffer and turn on draw buffers used by ssao
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{
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mRenderPassManager->SetRenderTarget(GetBuffers()->SceneColorView.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), GetBuffers()->GetSceneSamples());
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mRenderState->SetRenderTarget(GetBuffers()->SceneColorView.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), GetBuffers()->GetSceneSamples());
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#if 0
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bool useSSAO = (gl_ssao != 0);
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GetRenderState()->SetPassType(useSSAO ? GBUFFER_PASS : NORMAL_PASS);
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