- move the active render target from VkRenderPass to VkRenderState

This commit is contained in:
Magnus Norddahl 2019-03-13 00:18:27 +01:00
parent dca0b75038
commit 903f8b6696
6 changed files with 66 additions and 71 deletions

View file

@ -35,7 +35,7 @@ void VkPostprocess::SetActiveRenderTarget()
imageTransition.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), &buffers->PipelineLayout[mCurrentPipelineImage], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false);
imageTransition.execute(fb->GetDrawCommands());
fb->GetRenderPassManager()->SetRenderTarget(buffers->PipelineView[mCurrentPipelineImage].get(), buffers->GetWidth(), buffers->GetHeight(), VK_SAMPLE_COUNT_1_BIT);
fb->GetRenderState()->SetRenderTarget(buffers->PipelineView[mCurrentPipelineImage].get(), buffers->GetWidth(), buffers->GetHeight(), VK_SAMPLE_COUNT_1_BIT);
}
void VkPostprocess::PostProcessScene(int fixedcm, const std::function<void()> &afterBloomDrawEndScene2D)

View file

@ -28,46 +28,6 @@ void VkRenderPassManager::RenderBuffersReset()
RenderPassSetup.clear();
}
void VkRenderPassManager::SetRenderTarget(VulkanImageView *view, int width, int height, VkSampleCountFlagBits samples)
{
GetVulkanFrameBuffer()->GetRenderState()->EndRenderPass();
mRenderTargetView = view;
mRenderTargetWidth = width;
mRenderTargetHeight = height;
mSamples = samples;
}
void VkRenderPassManager::BeginRenderPass(const VkRenderPassKey &key, VulkanCommandBuffer *cmdbuffer)
{
auto fb = GetVulkanFrameBuffer();
auto buffers = fb->GetBuffers();
VkRenderPassSetup *passSetup = GetRenderPass(key);
auto &framebuffer = passSetup->Framebuffer[mRenderTargetView->view];
if (!framebuffer)
{
auto buffers = fb->GetBuffers();
FramebufferBuilder builder;
builder.setRenderPass(passSetup->RenderPass.get());
builder.setSize(mRenderTargetWidth, mRenderTargetHeight);
builder.addAttachment(mRenderTargetView->view);
if (key.UsesDepthStencil())
builder.addAttachment(buffers->SceneDepthStencilView.get());
framebuffer = builder.create(GetVulkanFrameBuffer()->device);
framebuffer->SetDebugName("VkRenderPassSetup.Framebuffer");
}
RenderPassBegin beginInfo;
beginInfo.setRenderPass(passSetup->RenderPass.get());
beginInfo.setRenderArea(0, 0, buffers->GetWidth(), buffers->GetHeight());
beginInfo.setFramebuffer(framebuffer.get());
beginInfo.addClearColor(screen->mSceneClearColor[0], screen->mSceneClearColor[1], screen->mSceneClearColor[2], screen->mSceneClearColor[3]);
beginInfo.addClearDepthStencil(1.0f, 0);
cmdbuffer->beginRenderPass(beginInfo);
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
}
VkRenderPassSetup *VkRenderPassManager::GetRenderPass(const VkRenderPassKey &key)
{
auto &item = RenderPassSetup[key];
@ -274,8 +234,9 @@ void VkRenderPassSetup::CreatePipeline(const VkRenderPassKey &key)
// builder.addDynamicState(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
builder.addDynamicState(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
builder.setViewport(0.0f, 0.0f, (float)SCREENWIDTH, (float)SCREENHEIGHT);
builder.setScissor(0, 0, SCREENWIDTH, SCREENHEIGHT);
// Note: the actual values are ignored since we use dynamic viewport+scissor states
builder.setViewport(0.0f, 0.0f, 320.0f, 200.0f);
builder.setScissor(0, 0, 320.0f, 200.0f);
static const VkPrimitiveTopology vktopology[] = {
VK_PRIMITIVE_TOPOLOGY_POINT_LIST,

View file

@ -69,13 +69,9 @@ public:
void Init();
void RenderBuffersReset();
void SetRenderTarget(VulkanImageView *view, int width, int height, VkSampleCountFlagBits samples);
void BeginRenderPass(const VkRenderPassKey &key, VulkanCommandBuffer *cmdbuffer);
VkRenderPassSetup *GetRenderPass(const VkRenderPassKey &key);
int GetVertexFormat(int numBindingPoints, int numAttributes, size_t stride, const FVertexBufferAttribute *attrs);
VkSampleCountFlagBits GetSamples() const { return mSamples; }
std::unique_ptr<VulkanDescriptorSetLayout> DynamicSetLayout;
std::unique_ptr<VulkanDescriptorSetLayout> TextureSetLayout;
std::unique_ptr<VulkanPipelineLayout> PipelineLayout;
@ -93,10 +89,4 @@ private:
void CreateDescriptorPool();
void CreateDynamicSet();
VkRenderPassSetup *GetRenderPass(const VkRenderPassKey &key);
VulkanImageView *mRenderTargetView = nullptr;
int mRenderTargetWidth = 0;
int mRenderTargetHeight = 0;
VkSampleCountFlagBits mSamples = VK_SAMPLE_COUNT_1_BIT;
};

View file

@ -189,8 +189,6 @@ void VkRenderState::ApplyDepthBias()
void VkRenderState::ApplyRenderPass(int dt)
{
auto passManager = GetVulkanFrameBuffer()->GetRenderPassManager();
// Find a render pass that matches our state
VkRenderPassKey passKey;
passKey.ClearTargets = mRenderPassKey.ClearTargets | mClearTargets;
@ -206,7 +204,7 @@ void VkRenderState::ApplyRenderPass(int dt)
passKey.StencilPassOp = mStencilOp;
passKey.ColorMask = mColorMask;
passKey.CullMode = mCullMode;
passKey.Samples = passManager->GetSamples();
passKey.Samples = mRenderTarget.Samples;
if (mSpecialEffect > EFF_NONE)
{
passKey.SpecialEffect = mSpecialEffect;
@ -241,7 +239,7 @@ void VkRenderState::ApplyRenderPass(int dt)
if (changingRenderPass)
{
passKey.ClearTargets = mClearTargets;
passManager->BeginRenderPass(passKey, mCommandBuffer);
BeginRenderPass(passKey, mCommandBuffer);
mRenderPassKey = passKey;
mClearTargets = 0;
}
@ -261,15 +259,12 @@ void VkRenderState::ApplyScissor()
if (mScissorChanged)
{
VkRect2D scissor;
auto buffers = GetVulkanFrameBuffer()->GetBuffers();
int targetWidth = buffers->GetWidth();
int targetHeight = buffers->GetHeight();
if (mScissorWidth >= 0)
{
int x0 = clamp(mScissorX, 0, targetWidth);
int y0 = clamp(mScissorY, 0, targetHeight);
int x1 = clamp(mScissorX + mScissorWidth, 0, targetWidth);
int y1 = clamp(mScissorY + mScissorHeight, 0, targetHeight);
int x0 = clamp(mScissorX, 0, mRenderTarget.Width);
int y0 = clamp(mScissorY, 0, mRenderTarget.Height);
int x1 = clamp(mScissorX + mScissorWidth, 0, mRenderTarget.Width);
int y1 = clamp(mScissorY + mScissorHeight, 0, mRenderTarget.Height);
scissor.offset.x = x0;
scissor.offset.y = y0;
@ -280,8 +275,8 @@ void VkRenderState::ApplyScissor()
{
scissor.offset.x = 0;
scissor.offset.y = 0;
scissor.extent.width = targetWidth;
scissor.extent.height = targetHeight;
scissor.extent.width = mRenderTarget.Width;
scissor.extent.height = mRenderTarget.Height;
}
mCommandBuffer->setScissor(0, 1, &scissor);
mScissorChanged = false;
@ -293,7 +288,6 @@ void VkRenderState::ApplyViewport()
if (mViewportChanged)
{
VkViewport viewport;
auto buffers = GetVulkanFrameBuffer()->GetBuffers();
if (mViewportWidth >= 0)
{
viewport.x = (float)mViewportX;
@ -305,8 +299,8 @@ void VkRenderState::ApplyViewport()
{
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)buffers->GetWidth();
viewport.height = (float)buffers->GetHeight();
viewport.width = (float)mRenderTarget.Width;
viewport.height = (float)mRenderTarget.Height;
}
viewport.minDepth = mViewportDepthMin;
viewport.maxDepth = mViewportDepthMax;
@ -573,6 +567,45 @@ void VkRenderState::EndFrame()
mDataIndex = -1;
}
void VkRenderState::SetRenderTarget(VulkanImageView *view, int width, int height, VkSampleCountFlagBits samples)
{
EndRenderPass();
mRenderTarget.View = view;
mRenderTarget.Width = width;
mRenderTarget.Height = height;
mRenderTarget.Samples = samples;
}
void VkRenderState::BeginRenderPass(const VkRenderPassKey &key, VulkanCommandBuffer *cmdbuffer)
{
auto fb = GetVulkanFrameBuffer();
VkRenderPassSetup *passSetup = fb->GetRenderPassManager()->GetRenderPass(key);
auto &framebuffer = passSetup->Framebuffer[mRenderTarget.View->view];
if (!framebuffer)
{
FramebufferBuilder builder;
builder.setRenderPass(passSetup->RenderPass.get());
builder.setSize(mRenderTarget.Width, mRenderTarget.Height);
builder.addAttachment(mRenderTarget.View->view);
if (key.UsesDepthStencil())
builder.addAttachment(fb->GetBuffers()->SceneDepthStencilView.get());
framebuffer = builder.create(GetVulkanFrameBuffer()->device);
framebuffer->SetDebugName("VkRenderPassSetup.Framebuffer");
}
RenderPassBegin beginInfo;
beginInfo.setRenderPass(passSetup->RenderPass.get());
beginInfo.setRenderArea(0, 0, mRenderTarget.Width, mRenderTarget.Height);
beginInfo.setFramebuffer(framebuffer.get());
beginInfo.addClearColor(screen->mSceneClearColor[0], screen->mSceneClearColor[1], screen->mSceneClearColor[2], screen->mSceneClearColor[3]);
beginInfo.addClearDepthStencil(1.0f, 0);
cmdbuffer->beginRenderPass(beginInfo);
cmdbuffer->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, passSetup->Pipeline.get());
}
/////////////////////////////////////////////////////////////////////////////
void VkRenderStateMolten::Draw(int dt, int index, int count, bool apply)

View file

@ -42,6 +42,7 @@ public:
void EnableMultisampling(bool on) override;
void EnableLineSmooth(bool on) override;
void SetRenderTarget(VulkanImageView *view, int width, int height, VkSampleCountFlagBits samples);
void Bind(int bindingpoint, uint32_t offset);
void EndRenderPass();
void EndFrame();
@ -60,6 +61,8 @@ protected:
void ApplyVertexBuffers();
void ApplyMaterial();
void BeginRenderPass(const VkRenderPassKey &key, VulkanCommandBuffer *cmdbuffer);
bool mDepthClamp = true;
VulkanCommandBuffer *mCommandBuffer = nullptr;
VkRenderPassKey mRenderPassKey = {};
@ -107,6 +110,14 @@ protected:
bool mLastSplitEnabled = true;
bool mLastModelMatrixEnabled = true;
bool mLastTextureMatrixEnabled = true;
struct RenderTarget
{
VulkanImageView *View = nullptr;
int Width = 0;
int Height = 0;
VkSampleCountFlagBits Samples = VK_SAMPLE_COUNT_1_BIT;
} mRenderTarget;
};
class VkRenderStateMolten : public VkRenderState

View file

@ -331,7 +331,7 @@ sector_t *VulkanFrameBuffer::RenderViewpoint(FRenderViewpoint &mainvp, AActor *
if (mainview) // Bind the scene frame buffer and turn on draw buffers used by ssao
{
mRenderPassManager->SetRenderTarget(GetBuffers()->SceneColorView.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), GetBuffers()->GetSceneSamples());
mRenderState->SetRenderTarget(GetBuffers()->SceneColorView.get(), GetBuffers()->GetWidth(), GetBuffers()->GetHeight(), GetBuffers()->GetSceneSamples());
#if 0
bool useSSAO = (gl_ssao != 0);
GetRenderState()->SetPassType(useSSAO ? GBUFFER_PASS : NORMAL_PASS);