Christoph Oelckers
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593e2f7641
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- fixed spelling.
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2016-06-29 13:03:39 +02:00 |
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jayman2000
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43e62c4236
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Added sliders in the display options menu to control movebob and stillbob.
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2016-06-29 13:02:55 +02:00 |
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MajorCooke
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41d20fa6cf
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Fixed freeze with A_ClearOverlays.
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2016-06-29 12:46:50 +02:00 |
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Christoph Oelckers
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6cf96372ba
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- fixed: incorrect flag masking for polyobjects disabled all line portals.
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2016-06-29 12:46:20 +02:00 |
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Christoph Oelckers
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f8ae166281
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- fixed return value inversion of FS's ceilingheight and floorheight functions.
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2016-06-29 12:46:20 +02:00 |
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Christoph Oelckers
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a3450ab824
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- removed unused cruft in FS code.
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2016-06-29 12:46:19 +02:00 |
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Christoph Oelckers
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c6d8125b45
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- fixed FraggleScript's resurrect function to call AActor::Revive to ensure that everything gets reset.
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2016-06-29 12:46:19 +02:00 |
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alexey.lysiuk
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924b8105c5
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Fixed splitting of complex walls in compatibility renderer
Example: +warp 2720 -200 -32 on Extreme Terror
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/exterror
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2016-06-29 12:34:35 +02:00 |
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alexey.lysiuk
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e6a7db99e4
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Fixed missing polyobjects in compatibility renderer
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2016-06-29 12:23:16 +02:00 |
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alexey.lysiuk
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fc8eaab57b
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Fixed crash in dynamic lights compatibility renderer
Reproduces using -iwad plutonia -file brutalv20b.pk3 +map map07
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2016-06-29 12:21:39 +02:00 |
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Christoph Oelckers
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17c212d5bc
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- disable transparent door render hacks if any of the involved sectors contains floor slopes.
These lead to false positives but rarely represent actual hacks.
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2016-06-29 12:19:00 +02:00 |
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Magnus Norddahl
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335ca12909
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Merge remote-tracking branch 'upstream/master' into truecolor
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2016-06-27 12:29:23 +02:00 |
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Magnus Norddahl
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572d81fcd8
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Merge branch 'master' into truecolor
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2016-06-27 12:27:08 +02:00 |
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Christoph Oelckers
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a99ff71d18
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Merge branch 'master' of c:\programming\doom-dev\zdoom
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2016-06-27 12:01:48 +02:00 |
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Christoph Oelckers
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8e3263a433
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- fixed return value inversion of FS's ceilingheight and floorheight functions.
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2016-06-27 12:01:11 +02:00 |
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Magnus Norddahl
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7a65a0f595
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Made mipmapping a little less aggressive
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2016-06-27 11:57:27 +02:00 |
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Magnus Norddahl
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200d357b0d
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Linear filtering bug fix
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2016-06-27 11:43:24 +02:00 |
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Magnus Norddahl
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8f38d3af99
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Replaced the bicubic interpolation filter with a simple sharpening filter
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2016-06-27 10:49:15 +02:00 |
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Magnus Norddahl
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6c037fa249
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Throwing templates at the code redundancy problem in drawers
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2016-06-26 21:23:32 +02:00 |
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Magnus Norddahl
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928e8e0d43
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Improved linear filtering performance by adding a lookup table
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2016-06-26 12:53:10 +02:00 |
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Magnus Norddahl
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4fd127651d
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Fixed fuzz drawer crash
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2016-06-26 06:54:32 +02:00 |
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Magnus Norddahl
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3b6d177787
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Added bicubic interpolation when generating mipmaps
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2016-06-25 12:14:15 +02:00 |
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Magnus Norddahl
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7705463966
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Improved linear filtering of walls
Fixed some crash bugs
Added mipmap and filtering options to the display menu
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2016-06-25 10:33:35 +02:00 |
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Magnus Norddahl
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8ec420a597
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Added support for more texture filtering control
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2016-06-24 19:05:04 +02:00 |
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Magnus Norddahl
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b7f32d1bfc
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Added LoopIterator to the drawt family of drawers
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2016-06-24 18:05:32 +02:00 |
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Magnus Norddahl
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698b5f3db1
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Simplify drawer code by creating loop iterators
Fixed blending bug
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2016-06-24 11:37:51 +02:00 |
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Christoph Oelckers
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96272fc8b8
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- removed unused cruft in FS code.
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2016-06-22 13:37:35 +02:00 |
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Christoph Oelckers
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4e1c53af91
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- fixed FraggleScript's resurrect function to call AActor::Revive to ensure that everything gets reset.
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2016-06-22 13:35:03 +02:00 |
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Magnus Norddahl
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7a0c801a18
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Added mipmapping to wallscan
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2016-06-22 08:23:16 +02:00 |
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Magnus Norddahl
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ca9d8e580e
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Increase command queue memory pool to 16 MB and make it flush if its exhausted
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2016-06-22 00:51:16 +02:00 |
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Magnus Norddahl
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db4cba239a
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Renamed member variable to make it compile with gcc
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2016-06-22 00:27:12 +02:00 |
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Magnus Norddahl
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e294906d69
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Voxel support in true color mode
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2016-06-22 00:22:06 +02:00 |
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Magnus Norddahl
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f81042b3e2
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Fix warning generated by gcc
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2016-06-21 22:10:04 +02:00 |
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Magnus Norddahl
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4142b6ed1b
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GCC compile fix
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2016-06-21 22:03:34 +02:00 |
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Magnus Norddahl
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c235de5c22
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Native mipmap support to FTexture
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2016-06-21 21:55:08 +02:00 |
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Christoph Oelckers
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af20f31b94
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Merge branch 'master' of https://github.com/rheit/zdoom
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2016-06-21 10:46:12 +02:00 |
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Christoph Oelckers
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4899c405c3
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- fixed: all non-ZDoom compatibility profiles need compat_maskedmidtex set.
This was neither fixed in Boom nor MBF.
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2016-06-21 10:45:17 +02:00 |
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Christoph Oelckers
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ce0c2863b0
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- set 'maskedmidtex' compatibility option for Caverns of Darkness MAP07.
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2016-06-21 10:31:25 +02:00 |
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MajorCooke
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613fa4c9e4
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Fixed: GetDistance was missing the original Z check disabling introduced in commit bd16ccb .
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2016-06-21 10:14:25 +02:00 |
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Magnus Norddahl
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d15af1524c
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Added mipmap support for floor and ceiling
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2016-06-21 09:38:47 +02:00 |
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Magnus Norddahl
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c1b5ba5b90
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Added SSE versions of bilinear filtering
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2016-06-21 06:22:43 +02:00 |
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MajorCooke
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9df65f73fc
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Localized the input checker into P_Thing_CheckInputNum now called by both ACS and DECORATE..
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2016-06-20 09:41:46 -05:00 |
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MajorCooke
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26408a5043
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Switched the pointer to AAPTR_DEFAULT.
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2016-06-20 09:11:38 -05:00 |
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MajorCooke
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85a34bbb88
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Added GetPlayerInput(int numinput, int ptr = AAPTR_PLAYER1).
- Works exactly like the ACS version, but with pointers instead. The pointer can be anything, so long as it can be identified as a player.
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2016-06-20 08:49:57 -05:00 |
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Edoardo Prezioso
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6384e81d0f
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- Add support for Skulltag ACS IsNetworkGame.
Once known as PlayerOnTeam, then it became IsMultiplayer, but Skulltag code ignored emulated multiplayer, hence the new and clearer name.
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2016-06-20 09:34:41 +02:00 |
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Magnus Norddahl
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c70aa1fe99
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Added bilinear filtering
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2016-06-20 08:24:02 +02:00 |
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MajorCooke
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630dc8c8cd
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Fixed execution prevention.
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2016-06-19 22:18:43 -05:00 |
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Magnus Norddahl
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6daeb5a158
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Blend mode fixes
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2016-06-20 02:36:54 +02:00 |
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MajorCooke
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e02ed3a6f7
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Take in the targeter layers if someone disables the safety and uses 0 for start and stop.
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2016-06-20 01:15:51 +02:00 |
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MajorCooke
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ecfa7415b3
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This small change was left out by mistake.
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2016-06-20 01:15:51 +02:00 |
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