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- disable transparent door render hacks if any of the involved sectors contains floor slopes.
These lead to false positives but rarely represent actual hacks.
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@ -348,7 +348,7 @@ static void PrepareTransparentDoors(sector_t * sector)
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int side = sector->lines[i]->sidedef[0]->sector == sec;
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if (sector->GetPlaneTexZ(sector_t::floor)!=sec->GetPlaneTexZ(sector_t::floor)+1.)
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if (sector->GetPlaneTexZ(sector_t::floor)!=sec->GetPlaneTexZ(sector_t::floor)+1. || sec->floorplane.isSlope())
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{
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sector->transdoor=false;
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return;
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