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Native mipmap support to FTexture
This commit is contained in:
parent
d15af1524c
commit
c235de5c22
9 changed files with 171 additions and 196 deletions
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@ -1064,7 +1064,7 @@ extern "C" BYTE *ds_curcolormap, *ds_cursource, *ds_curtiltedsource;
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void R_SetSpanSource(FTexture *tex)
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{
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R_SetMipmappedSpanSource(tex);
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ds_source = r_swtruecolor ? (const BYTE*)tex->GetPixelsBgra() : tex->GetPixels();
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#ifdef X86_ASM
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if (!r_swtruecolor && ds_cursource != ds_source)
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{
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@ -3672,106 +3672,6 @@ void ApplySpecialColormapRGBACommand::Execute(DrawerThread *thread)
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/////////////////////////////////////////////////////////////////////////////
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#include <map>
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class MipmappedTexture
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{
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public:
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MipmappedTexture(FTexture *texture)
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{
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const uint32_t *base_texture = texture->GetPixelsBgra();
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Width = texture->GetWidth();
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Height = texture->GetHeight();
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Levels = MAX(texture->WidthBits, texture->HeightBits);
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// I bet there is a better way to calculate this..
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int buffersize = 0;
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for (int i = 0; i < Levels; i++)
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{
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int w = MAX(Width >> i, 2); // 2 instead of 1 because we texelGather in 2x2 blocks
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int h = MAX(Height >> i, 2);
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buffersize += w * h;
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}
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Pixels.resize(buffersize);
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// Base level:
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memcpy(Pixels.data(), base_texture, Width * Height * 4);
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// Mipmap levels:
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uint32_t *src = Pixels.data();
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uint32_t *dest = src + Width * Height;
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for (int i = 1; i < Levels; i++)
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{
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int srch = MAX(Height >> (i - 1), 2);
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int w = MAX(Width >> i, 2);
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int h = MAX(Height >> i, 2);
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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uint32_t src00 = src[y * 2 + x * 2 * srch];
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uint32_t src01 = src[y * 2 + 1 + x * 2 * srch];
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uint32_t src10 = src[y * 2 + (x * 2 + 1) * srch];
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uint32_t src11 = src[y * 2 + 1 + (x * 2 + 1) * srch];
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uint32_t alpha = (APART(src00) + APART(src01) + APART(src10) + APART(src11) + 2) / 4;
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uint32_t red = (RPART(src00) + RPART(src01) + RPART(src10) + RPART(src11) + 2) / 4;
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uint32_t green = (GPART(src00) + GPART(src01) + GPART(src10) + GPART(src11) + 2) / 4;
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uint32_t blue = (BPART(src00) + BPART(src01) + BPART(src10) + BPART(src11) + 2) / 4;
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dest[y + x * h] = (alpha << 24) | (red << 16) | (green << 8) | blue;
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}
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}
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src = dest;
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dest += w * h;
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}
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}
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int Width = 0;
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int Height = 0;
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int Levels = 0;
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std::vector<uint32_t> Pixels;
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};
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class TextureMipmapper
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{
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public:
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static std::map<FTexture*, std::shared_ptr<MipmappedTexture>> &Textures()
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{
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static std::map<FTexture*, std::shared_ptr<MipmappedTexture>> textures;
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return textures;
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}
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};
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void R_SetMipmappedSpanSource(FTexture *tex)
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{
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if (r_swtruecolor)
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{
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if (r_mipmap)
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{
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auto &mipmap = TextureMipmapper::Textures()[tex];
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if (!mipmap)
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mipmap = std::make_shared<MipmappedTexture>(tex);
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ds_source = (const BYTE*)mipmap->Pixels.data();
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}
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else
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{
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ds_source = (const BYTE*)tex->GetPixelsBgra();
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}
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}
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else
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{
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ds_source = tex->GetPixels();
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}
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}
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void R_ClearMipmapCache()
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{
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TextureMipmapper::Textures().clear();
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}
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void R_BeginDrawerCommands()
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{
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DrawerCommandQueue::Begin();
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@ -108,9 +108,6 @@ void tmvline4_revsubclamp_rgba();
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void R_FillColumnHoriz_rgba();
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void R_FillSpan_rgba();
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void R_SetMipmappedSpanSource(FTexture *tex);
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void R_ClearMipmapCache();
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/////////////////////////////////////////////////////////////////////////////
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// Multithreaded rendering infrastructure:
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@ -494,9 +491,9 @@ FORCEINLINE uint32_t sample_bilinear(const uint32_t *texture, dsfixed_t xfrac, d
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uint32_t y = (yfrac - yhalf) >> ybits;
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uint32_t p00 = texture[(y & ymask) + ((x & xmask) << yshift)];
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uint32_t p01 = texture[(y + 1 & ymask) + ((x & xmask) << yshift)];
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uint32_t p01 = texture[((y + 1) & ymask) + ((x & xmask) << yshift)];
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uint32_t p10 = texture[(y & ymask) + (((x + 1) & xmask) << yshift)];
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uint32_t p11 = texture[(y + 1 & ymask) + (((x + 1) & xmask) << yshift)];
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uint32_t p11 = texture[((y + 1) & ymask) + (((x + 1) & xmask) << yshift)];
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uint32_t inv_b = ((xfrac + xhalf) >> (xbits - 4)) & 15;
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uint32_t inv_a = ((yfrac + yhalf) >> (ybits - 4)) & 15;
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@ -511,87 +508,81 @@ FORCEINLINE uint32_t sample_bilinear(const uint32_t *texture, dsfixed_t xfrac, d
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return (alpha << 24) | (red << 16) | (green << 8) | blue;
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}
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#ifndef NO_SSE
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FORCEINLINE __m128i sample_bilinear4_sse(const uint32_t **col0, const uint32_t **col1, uint32_t texturefracx[4], uint32_t texturefracy[4], int ybits)
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{
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uint32_t half = 1 << (ybits - 1);
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__m128i m127 = _mm_set1_epi16(127);
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__m128i fg = _mm_setzero_si128();
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for (int i = 0; i < 4; i++)
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{
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uint32_t y = (texturefracy[i] - half) >> ybits;
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uint32_t inv_b = texturefracx[i];
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uint32_t inv_a = ((texturefracy[i] + half) >> (ybits - 4)) & 15;
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uint32_t a = 16 - inv_a;
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uint32_t b = 16 - inv_b;
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uint32_t ab = a * b;
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uint32_t invab = inv_a * b;
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uint32_t ainvb = a * inv_b;
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uint32_t invainvb = inv_a * inv_b;
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__m128i ab_invab = _mm_set_epi16(invab, invab, invab, invab, ab, ab, ab, ab);
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__m128i ainvb_invainvb = _mm_set_epi16(invainvb, invainvb, invainvb, invainvb, ainvb, ainvb, ainvb, ainvb);
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__m128i p0 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i*)(col0[i] + y)), _mm_setzero_si128());
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__m128i p1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i*)(col1[i] + y)), _mm_setzero_si128());
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__m128i tmp = _mm_adds_epu16(_mm_mullo_epi16(p0, ab_invab), _mm_mullo_epi16(p1, ainvb_invainvb));
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__m128i color = _mm_srli_epi16(_mm_adds_epu16(_mm_adds_epu16(_mm_srli_si128(tmp, 8), tmp), m127), 8);
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fg = _mm_or_si128(_mm_srli_si128(fg, 4), _mm_slli_si128(_mm_packus_epi16(color, _mm_setzero_si128()), 12));
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}
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return fg;
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#define VEC_SAMPLE_BILINEAR4_COLUMN(fg, col0, col1, texturefracx, texturefracy, ybits) { \
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uint32_t half = 1 << (ybits - 1); \
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\
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__m128i m127 = _mm_set1_epi16(127); \
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fg = _mm_setzero_si128(); \
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for (int i = 0; i < 4; i++) \
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{ \
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uint32_t y = (texturefracy[i] - half) >> ybits; \
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\
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uint32_t inv_b = texturefracx[i]; \
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uint32_t inv_a = ((texturefracy[i] + half) >> (ybits - 4)) & 15; \
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uint32_t a = 16 - inv_a; \
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uint32_t b = 16 - inv_b; \
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\
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uint32_t ab = a * b; \
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uint32_t invab = inv_a * b; \
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uint32_t ainvb = a * inv_b; \
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uint32_t invainvb = inv_a * inv_b; \
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__m128i ab_invab = _mm_set_epi16(invab, invab, invab, invab, ab, ab, ab, ab); \
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__m128i ainvb_invainvb = _mm_set_epi16(invainvb, invainvb, invainvb, invainvb, ainvb, ainvb, ainvb, ainvb); \
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\
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__m128i p0 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i*)(col0[i] + y)), _mm_setzero_si128()); \
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__m128i p1 = _mm_unpacklo_epi8(_mm_loadl_epi64((const __m128i*)(col1[i] + y)), _mm_setzero_si128()); \
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\
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__m128i tmp = _mm_adds_epu16(_mm_mullo_epi16(p0, ab_invab), _mm_mullo_epi16(p1, ainvb_invainvb)); \
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__m128i color = _mm_srli_epi16(_mm_adds_epu16(_mm_adds_epu16(_mm_srli_si128(tmp, 8), tmp), m127), 8); \
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\
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fg = _mm_or_si128(_mm_srli_si128(fg, 4), _mm_slli_si128(_mm_packus_epi16(color, _mm_setzero_si128()), 12)); \
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} \
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}
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FORCEINLINE __m128i sample_bilinear4_sse(const uint32_t *texture, dsfixed_t &xfrac, dsfixed_t &yfrac, dsfixed_t xstep, dsfixed_t ystep, int xbits, int ybits)
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{
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int xshift = (32 - xbits);
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int yshift = (32 - ybits);
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int xmask = (1 << xshift) - 1;
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int ymask = (1 << yshift) - 1;
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uint32_t xhalf = 1 << (xbits - 1);
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uint32_t yhalf = 1 << (ybits - 1);
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__m128i m127 = _mm_set1_epi16(127);
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__m128i fg = _mm_setzero_si128();
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for (int i = 0; i < 4; i++)
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{
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uint32_t x = (xfrac - xhalf) >> xbits;
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uint32_t y = (yfrac - yhalf) >> ybits;
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uint32_t p00 = texture[(y & ymask) + ((x & xmask) << yshift)];
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uint32_t p01 = texture[(y + 1 & ymask) + ((x & xmask) << yshift)];
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uint32_t p10 = texture[(y & ymask) + (((x + 1) & xmask) << yshift)];
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uint32_t p11 = texture[(y + 1 & ymask) + (((x + 1) & xmask) << yshift)];
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uint32_t inv_b = ((xfrac + xhalf) >> (xbits - 4)) & 15;
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uint32_t inv_a = ((yfrac + yhalf) >> (ybits - 4)) & 15;
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uint32_t a = 16 - inv_a;
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uint32_t b = 16 - inv_b;
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uint32_t ab = a * b;
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uint32_t invab = inv_a * b;
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uint32_t ainvb = a * inv_b;
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uint32_t invainvb = inv_a * inv_b;
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__m128i ab_invab = _mm_set_epi16(invab, invab, invab, invab, ab, ab, ab, ab);
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__m128i ainvb_invainvb = _mm_set_epi16(invainvb, invainvb, invainvb, invainvb, ainvb, ainvb, ainvb, ainvb);
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__m128i p0 = _mm_unpacklo_epi8(_mm_set_epi32(0, 0, p01, p00), _mm_setzero_si128());
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__m128i p1 = _mm_unpacklo_epi8(_mm_set_epi32(0, 0, p11, p10), _mm_setzero_si128());
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__m128i tmp = _mm_adds_epu16(_mm_mullo_epi16(p0, ab_invab), _mm_mullo_epi16(p1, ainvb_invainvb));
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__m128i color = _mm_srli_epi16(_mm_adds_epu16(_mm_adds_epu16(_mm_srli_si128(tmp, 8), tmp), m127), 8);
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fg = _mm_or_si128(_mm_srli_si128(fg, 4), _mm_slli_si128(_mm_packus_epi16(color, _mm_setzero_si128()), 12));
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xfrac += xstep;
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yfrac += ystep;
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}
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return fg;
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#define VEC_SAMPLE_BILINEAR4_SPAN(fg, texture, xfrac, yfrac, xstep, ystep, xbits, ybits) { \
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int xshift = (32 - xbits); \
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int yshift = (32 - ybits); \
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int xmask = (1 << xshift) - 1; \
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int ymask = (1 << yshift) - 1; \
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uint32_t xhalf = 1 << (xbits - 1); \
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uint32_t yhalf = 1 << (ybits - 1); \
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\
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__m128i m127 = _mm_set1_epi16(127); \
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fg = _mm_setzero_si128(); \
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for (int i = 0; i < 4; i++) \
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{ \
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uint32_t x = (xfrac - xhalf) >> xbits; \
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uint32_t y = (yfrac - yhalf) >> ybits; \
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\
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uint32_t p00 = texture[(y & ymask) + ((x & xmask) << yshift)]; \
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uint32_t p01 = texture[((y + 1) & ymask) + ((x & xmask) << yshift)]; \
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uint32_t p10 = texture[(y & ymask) + (((x + 1) & xmask) << yshift)]; \
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uint32_t p11 = texture[((y + 1) & ymask) + (((x + 1) & xmask) << yshift)]; \
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\
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uint32_t inv_b = ((xfrac + xhalf) >> (xbits - 4)) & 15; \
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uint32_t inv_a = ((yfrac + yhalf) >> (ybits - 4)) & 15; \
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uint32_t a = 16 - inv_a; \
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uint32_t b = 16 - inv_b; \
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\
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uint32_t ab = a * b; \
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uint32_t invab = inv_a * b; \
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uint32_t ainvb = a * inv_b; \
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uint32_t invainvb = inv_a * inv_b; \
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__m128i ab_invab = _mm_set_epi16(invab, invab, invab, invab, ab, ab, ab, ab); \
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__m128i ainvb_invainvb = _mm_set_epi16(invainvb, invainvb, invainvb, invainvb, ainvb, ainvb, ainvb, ainvb); \
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\
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__m128i p0 = _mm_unpacklo_epi8(_mm_set_epi32(0, 0, p01, p00), _mm_setzero_si128()); \
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__m128i p1 = _mm_unpacklo_epi8(_mm_set_epi32(0, 0, p11, p10), _mm_setzero_si128()); \
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\
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__m128i tmp = _mm_adds_epu16(_mm_mullo_epi16(p0, ab_invab), _mm_mullo_epi16(p1, ainvb_invainvb)); \
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__m128i color = _mm_srli_epi16(_mm_adds_epu16(_mm_adds_epu16(_mm_srli_si128(tmp, 8), tmp), m127), 8); \
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\
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fg = _mm_or_si128(_mm_srli_si128(fg, 4), _mm_slli_si128(_mm_packus_epi16(color, _mm_setzero_si128()), 12)); \
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\
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xfrac += xstep; \
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yfrac += ystep; \
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} \
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}
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#endif
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// Calculate constants for a simple shade with gamma correction
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#define AVX_LINEAR_SHADE_SIMPLE_INIT(light) \
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@ -280,7 +280,8 @@ public:
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VEC_SHADE_SIMPLE_INIT(light);
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while (sse_count--)
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{
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__m128i fg = sample_bilinear4_sse(source, xfrac, yfrac, xstep, ystep, 26, 26);
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__m128i fg;
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VEC_SAMPLE_BILINEAR4_SPAN(fg, source, xfrac, yfrac, xstep, ystep, 26, 26);
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VEC_SHADE_SIMPLE(fg);
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_mm_storeu_si128((__m128i*)dest, fg);
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dest += 4;
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@ -291,7 +292,8 @@ public:
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VEC_SHADE_INIT(light, shade_constants);
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while (sse_count--)
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{
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__m128i fg = sample_bilinear4_sse(source, xfrac, yfrac, xstep, ystep, 26, 26);
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__m128i fg;
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VEC_SAMPLE_BILINEAR4_SPAN(fg, source, xfrac, yfrac, xstep, ystep, 26, 26);
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VEC_SHADE(fg, shade_constants);
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_mm_storeu_si128((__m128i*)dest, fg);
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dest += 4;
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@ -318,7 +320,10 @@ public:
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VEC_SHADE_SIMPLE_INIT(light);
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while (sse_count--)
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{
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__m128i fg = sample_bilinear4_sse(source, xfrac, yfrac, xstep, ystep, 32 -_xbits, 32 - _ybits);
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__m128i fg;
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int tmpx = 32 - _xbits;
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int tmpy = 32 - _ybits;
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VEC_SAMPLE_BILINEAR4_SPAN(fg, source, xfrac, yfrac, xstep, ystep, tmpx, tmpy);
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VEC_SHADE_SIMPLE(fg);
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_mm_storeu_si128((__m128i*)dest, fg);
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dest += 4;
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@ -329,7 +334,10 @@ public:
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VEC_SHADE_INIT(light, shade_constants);
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while (sse_count--)
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{
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__m128i fg = sample_bilinear4_sse(source, xfrac, yfrac, xstep, ystep, 32 - _xbits, 32 - _ybits);
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__m128i fg;
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int tmpx = 32 - _xbits;
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int tmpy = 32 - _ybits;
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VEC_SAMPLE_BILINEAR4_SPAN(fg, source, xfrac, yfrac, xstep, ystep, tmpx, tmpy);
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VEC_SHADE(fg, shade_constants);
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_mm_storeu_si128((__m128i*)dest, fg);
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dest += 4;
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@ -471,7 +479,8 @@ public:
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VEC_SHADE_SIMPLE_INIT4(light3, light2, light1, light0);
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do
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{
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__m128i fg = sample_bilinear4_sse(bufplce, bufplce2, buftexturefracx, local_vplce, bits);
|
||||
__m128i fg;
|
||||
VEC_SAMPLE_BILINEAR4_COLUMN(fg, bufplce, bufplce2, buftexturefracx, local_vplce, bits);
|
||||
|
||||
local_vplce[0] = local_vplce[0] + local_vince[0];
|
||||
local_vplce[1] = local_vplce[1] + local_vince[1];
|
||||
|
@ -488,7 +497,8 @@ public:
|
|||
VEC_SHADE_INIT4(light3, light2, light1, light0, shade_constants);
|
||||
do
|
||||
{
|
||||
__m128i fg = sample_bilinear4_sse(bufplce, bufplce2, buftexturefracx, local_vplce, bits);
|
||||
__m128i fg;
|
||||
VEC_SAMPLE_BILINEAR4_COLUMN(fg, bufplce, bufplce2, buftexturefracx, local_vplce, bits);
|
||||
|
||||
local_vplce[0] = local_vplce[0] + local_vince[0];
|
||||
local_vplce[1] = local_vplce[1] + local_vince[1];
|
||||
|
@ -629,7 +639,8 @@ public:
|
|||
VEC_SHADE_SIMPLE_INIT4(light3, light2, light1, light0);
|
||||
do
|
||||
{
|
||||
__m128i fg = sample_bilinear4_sse(bufplce, bufplce2, buftexturefracx, local_vplce, bits);
|
||||
__m128i fg;
|
||||
VEC_SAMPLE_BILINEAR4_COLUMN(fg, bufplce, bufplce2, buftexturefracx, local_vplce, bits);
|
||||
|
||||
local_vplce[0] = local_vplce[0] + local_vince[0];
|
||||
local_vplce[1] = local_vplce[1] + local_vince[1];
|
||||
|
@ -648,7 +659,8 @@ public:
|
|||
VEC_SHADE_INIT4(light3, light2, light1, light0, shade_constants);
|
||||
do
|
||||
{
|
||||
__m128i fg = sample_bilinear4_sse(bufplce, bufplce2, buftexturefracx, local_vplce, bits);
|
||||
__m128i fg;
|
||||
VEC_SAMPLE_BILINEAR4_COLUMN(fg, bufplce, bufplce2, buftexturefracx, local_vplce, bits);
|
||||
|
||||
local_vplce[0] = local_vplce[0] + local_vince[0];
|
||||
local_vplce[1] = local_vplce[1] + local_vince[1];
|
||||
|
|
|
@ -170,7 +170,6 @@ void FSoftwareRenderer::RenderView(player_t *player)
|
|||
R_InitColumnDrawers();
|
||||
}
|
||||
|
||||
R_ClearMipmapCache();
|
||||
R_BeginDrawerCommands();
|
||||
R_RenderActorView (player->mo);
|
||||
// [RH] Let cameras draw onto textures that were visible this frame.
|
||||
|
|
|
@ -474,7 +474,7 @@ void FJPEGTexture::MakeTextureBgra()
|
|||
jpeg_decompress_struct cinfo;
|
||||
jpeg_error_mgr jerr;
|
||||
|
||||
PixelsBgra.resize(Width * Height, 0xffba0000);
|
||||
CreatePixelsBgraWithMipmaps();
|
||||
|
||||
cinfo.err = jpeg_std_error(&jerr);
|
||||
cinfo.err->output_message = JPEG_OutputMessage;
|
||||
|
@ -560,6 +560,8 @@ void FJPEGTexture::MakeTextureBgra()
|
|||
{
|
||||
delete[] buff;
|
||||
}
|
||||
|
||||
GenerateBgraMipmaps();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -633,7 +633,7 @@ void FPNGTexture::MakeTextureBgra ()
|
|||
lump = new FileReader(SourceFile.GetChars());
|
||||
}
|
||||
|
||||
PixelsBgra.resize(Width * Height, 0xffff0000);
|
||||
CreatePixelsBgraWithMipmaps();
|
||||
if (StartOfIDAT != 0)
|
||||
{
|
||||
DWORD len, id;
|
||||
|
@ -757,6 +757,7 @@ void FPNGTexture::MakeTextureBgra ()
|
|||
}
|
||||
}
|
||||
delete lump;
|
||||
GenerateBgraMipmaps();
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -200,7 +200,7 @@ const uint32_t *FTexture::GetPixelsBgra()
|
|||
const BYTE *indices = GetPixels();
|
||||
if (indices == nullptr)
|
||||
return nullptr;
|
||||
PixelsBgra.resize(Width * Height);
|
||||
CreatePixelsBgraWithMipmaps();
|
||||
for (int i = 0; i < Width * Height; i++)
|
||||
{
|
||||
if (indices[i] != 0)
|
||||
|
@ -208,6 +208,7 @@ const uint32_t *FTexture::GetPixelsBgra()
|
|||
else
|
||||
PixelsBgra[i] = 0;
|
||||
}
|
||||
GenerateBgraMipmaps();
|
||||
}
|
||||
return PixelsBgra.data();
|
||||
}
|
||||
|
@ -355,6 +356,71 @@ void FTexture::FreeSpans (Span **spans) const
|
|||
M_Free (spans);
|
||||
}
|
||||
|
||||
void FTexture::CreatePixelsBgraWithMipmaps()
|
||||
{
|
||||
int levels = MipmapLevels();
|
||||
int buffersize = 0;
|
||||
for (int i = 0; i < levels; i++)
|
||||
{
|
||||
int w = MAX(Width >> i, 1);
|
||||
int h = MAX(Height >> i, 1);
|
||||
buffersize += w * h;
|
||||
}
|
||||
PixelsBgra.resize(buffersize, 0xffff0000);
|
||||
}
|
||||
|
||||
int FTexture::MipmapLevels() const
|
||||
{
|
||||
int widthbits = 0;
|
||||
while ((Width >> widthbits) != 0) widthbits++;
|
||||
|
||||
int heightbits = 0;
|
||||
while ((Height >> heightbits) != 0) heightbits++;
|
||||
|
||||
return MAX(widthbits, heightbits);
|
||||
}
|
||||
|
||||
void FTexture::GenerateBgraMipmaps()
|
||||
{
|
||||
uint32_t *src = PixelsBgra.data();
|
||||
uint32_t *dest = src + Width * Height;
|
||||
int levels = MipmapLevels();
|
||||
for (int i = 1; i < levels; i++)
|
||||
{
|
||||
int srcw = MAX(Width >> (i - 1), 1);
|
||||
int srch = MAX(Height >> (i - 1), 1);
|
||||
int w = MAX(Width >> i, 1);
|
||||
int h = MAX(Height >> i, 1);
|
||||
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
int sx0 = x * 2;
|
||||
int sx1 = MIN((x + 1) * 2, srcw - 1);
|
||||
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
int sy0 = y * 2;
|
||||
int sy1 = MIN((y + 1) * 2, srch - 1);
|
||||
|
||||
uint32_t src00 = src[sy0 + sx0 * srch];
|
||||
uint32_t src01 = src[sy1 + sx0 * srch];
|
||||
uint32_t src10 = src[sy0 + sx1 * srch];
|
||||
uint32_t src11 = src[sy1 + sx1 * srch];
|
||||
|
||||
uint32_t alpha = (APART(src00) + APART(src01) + APART(src10) + APART(src11) + 2) / 4;
|
||||
uint32_t red = (RPART(src00) + RPART(src01) + RPART(src10) + RPART(src11) + 2) / 4;
|
||||
uint32_t green = (GPART(src00) + GPART(src01) + GPART(src10) + GPART(src11) + 2) / 4;
|
||||
uint32_t blue = (BPART(src00) + BPART(src01) + BPART(src10) + BPART(src11) + 2) / 4;
|
||||
|
||||
dest[y + x * h] = (alpha << 24) | (red << 16) | (green << 8) | blue;
|
||||
}
|
||||
}
|
||||
|
||||
src = dest;
|
||||
dest += w * h;
|
||||
}
|
||||
}
|
||||
|
||||
void FTexture::CopyToBlock (BYTE *dest, int dwidth, int dheight, int xpos, int ypos, int rotate, const BYTE *translation)
|
||||
{
|
||||
const BYTE *pixels = GetPixels();
|
||||
|
|
|
@ -271,6 +271,10 @@ protected:
|
|||
|
||||
std::vector<uint32_t> PixelsBgra;
|
||||
|
||||
void CreatePixelsBgraWithMipmaps();
|
||||
void GenerateBgraMipmaps();
|
||||
int MipmapLevels() const;
|
||||
|
||||
public:
|
||||
static void FlipSquareBlock (BYTE *block, int x, int y);
|
||||
static void FlipSquareBlockBgra (uint32_t *block, int x, int y);
|
||||
|
|
Loading…
Reference in a new issue