Commit graph

397 commits

Author SHA1 Message Date
Christoph Oelckers
b8604e4bcd - added some accented characters to the small Doom font. (thanks to hfc2x)
SVN r3583 (trunk)
2012-04-22 07:35:53 +00:00
Randy Heit
a157e587b5 - 私は英語が悪い。
SVN r3575 (trunk)
2012-04-22 02:00:34 +00:00
Randy Heit
b94607dc7e - Being killed by a voodoo doll now has its own obituary, rather than trying to come up with one
by treating it as a real player.

SVN r3574 (trunk)
2012-04-19 04:03:42 +00:00
Christoph Oelckers
52bb3a4dbe - fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
SVN r3555 (trunk)
2012-04-12 12:42:00 +00:00
Christoph Oelckers
26dbec2aae - added FDARI*s damagetype fix
SVN r3533 (trunk)
2012-04-07 15:29:47 +00:00
Christoph Oelckers
4637ed53fa - added Thomas's patch to add a Pufftype parameter to A_Explode.
SVN r3532 (trunk)
2012-04-07 13:17:38 +00:00
Christoph Oelckers
235a09d92a - Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
SVN r3530 (trunk)
2012-04-07 13:07:25 +00:00
Christoph Oelckers
34820aacd2 - added Xaser's modified version of kgsws's railgun enhancements patch.
SVN r3529 (trunk)
2012-04-07 12:57:44 +00:00
Christoph Oelckers
3aa759714a - added DavidPH's A_FaceTarget with pitch submission.
SVN r3528 (trunk)
2012-04-07 12:48:56 +00:00
Christoph Oelckers
c3638eb338 - added FDARI's submission for A_CustomMissile options.
SVN r3526 (trunk)
2012-04-07 12:36:39 +00:00
Christoph Oelckers
64f14f8d18 - changed Hacx and Harmony configs to use the arrow cursor as default instead of Doom's bunny.
SVN r3505 (trunk)
2012-04-01 10:49:40 +00:00
Randy Heit
89790ac313 - Add DMXGUS parsing, thanks to Gez.
SVN r3494 (trunk)
2012-03-30 05:23:18 +00:00
Randy Heit
cfb9329c7f - Add Gez's A_RadiusGive.
SVN r3493 (trunk)
2012-03-30 04:28:10 +00:00
Randy Heit
60e0eca047 - Add compatibility settings for Reverie map18 and Artica 3.
SVN r3489 (trunk)
2012-03-29 04:40:41 +00:00
Randy Heit
23e88c88c9 - Add 17:10 aspect ratio, for 1024x600 screens.
SVN r3482 (trunk)
2012-03-25 02:57:28 +00:00
Randy Heit
49aaf9b451 - Added A_ClearLastHeard action function.
SVN r3464 (trunk)
2012-03-22 21:40:26 +00:00
Randy Heit
849d6724d8 - Moved "Go away!" text into language.enu.
SVN r3449 (trunk)
2012-03-17 01:27:12 +00:00
Randy Heit
07118147d8 - Revised the fix from r3442: Make the line a nonrepeatable Door_Open instead of completely
clearing the line's special.

SVN r3447 (trunk)
2012-03-16 23:42:11 +00:00
Randy Heit
73a78caa5c - Added support for a few extra color ranges to Player.Colorset so that the Strife player's
predefined colors can properly define the standard Strife translation ranges.

SVN r3446 (trunk)
2012-03-16 02:23:31 +00:00
Randy Heit
9f168e29e2 - Added clearlinespecial, for doom.wad e3m4 line 1069.
- Allow using the parameterized compatibility options with IWAD maps.

SVN r3442 (trunk)
2012-03-15 23:41:44 +00:00
Randy Heit
6290ea4fcb - Added setactivation command for compatibility.cpp to fix the gear boxes on hexdd.wad, map54,
which should be set for player uses activation but are not.
- Added some developer mode messages for setlinespecial and clearlinespecial.

SVN r3437 (trunk)
2012-03-15 20:33:33 +00:00
Christoph Oelckers
e4880d162f - added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
- added DECORATE properties for accuracy and stamina.
- Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped.


SVN r3427 (trunk)
2012-03-11 09:08:35 +00:00
Randy Heit
859512bf77 - Added gather2.wad's map05 and darkside.wad's map01 (which are actually the same map) to
compatibility.txt for Arch-Vile ghost resurrection.

SVN r3421 (trunk)
2012-03-10 02:09:04 +00:00
Randy Heit
e9f832460b - Added "misc/startupdone" sound to be played when the startup screen is closed and the game
is about to begin.

SVN r3420 (trunk)
2012-03-10 01:54:00 +00:00
Randy Heit
514f29a34a - Added Gez's custom flechettes patch, with ArtiPoisonBag4 renamed to ArtiPoisonBagGiver and
ArtiPoisonBag5 renamed to ArtiPoisonBagShooter.

SVN r3379 (trunk)
2012-02-21 20:58:33 +00:00
Randy Heit
91ba2ec404 - Fix strife linetype 11 again, courtesy of Gez.
SVN r3376 (trunk)
2012-02-21 19:56:25 +00:00
Randy Heit
7561beb212 - Added action functions that work with script names instead of script numbers. They are
named the same as their ACS function equivalents. e.g. From DECORATE, you can now use
  ACS_NamedExecuteAlways to run a script with a name.

SVN r3364 (trunk)
2012-02-16 21:49:09 +00:00
Braden Obrzut
da974c3444 - Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
SVN r3361 (trunk)
2012-02-16 05:01:17 +00:00
Randy Heit
5a95c997d1 - Added keys on the automap for Heretic in easy mode, courtesy of Gez.
SVN r3356 (trunk)
2012-02-12 02:45:48 +00:00
Randy Heit
68fbd75897 - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
major change, so I'm making no provisions for using older FMOD DLLs when compiled with the
  4.38 API. However, sound positioning is still broken like in 4.28, so you are recommended
  to continue building with 4.26. Also, the Freeverb-based DSP unit is no longer present in
  FMOD, so the underwater effect is currently unavailable when using 4.38 until I can figure
  out how to make it work with the SFX Reverb unit instead. (And on that topic, the Freeverb
  DSP was officially only for stereo outputs, so I really shouldn't have been using it in the
  first place.)
- Since I would like to eventually figure out the sound positioning issues with the newer
  FMODs, the following have been added:
  * snd_drawoutput now labels its outputs with the speakers they represent.
  * DCanvas::DrawTextA was added as an alias for DrawText, since the Windows headers #define
    DrawText to a Unicode/non-Unicode variant.
  * The loopsound console command was added to spawn an actor at the player's location and
    have it loop a sound infinitely.
  Hopefully I can figure it out. FMOD's 3D example works, so I assume the problem lies with
  my code, though I don't really know where to begin looking for the problem.

SVN r3350 (trunk)
2012-02-10 00:53:50 +00:00
Christoph Oelckers
5d7ee4dbfd - fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
SVN r3348 (trunk)
2012-02-09 19:59:32 +00:00
Christoph Oelckers
893455ef61 - sync source with latest GZDoom:
Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.


SVN r3329 (trunk)
2011-12-06 08:36:28 +00:00
Randy Heit
b41dbf8a52 - A_SetPitch now clamps the player's pitch within the valid range. It can
be made to clamp other actors' pitches to within the range (-90,+90)
  degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.



SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Randy Heit
7d502e7789 - Added SMF_CURSPEED flag for A_SeekerMissile to cause it to use the missile's current speed rather than its Speed property.
SVN r3318 (trunk)
2011-11-24 04:27:47 +00:00
Randy Heit
4d46655de6 - Fix: Use correct pickup flash color.
SVN r3316 (trunk)
2011-11-17 02:33:26 +00:00
Randy Heit
4816b3182b - Add compat_badangles to the menu.
SVN r3309 (trunk)
2011-11-02 02:44:01 +00:00
Randy Heit
de956a9ab6 - Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply
the offset to the target height. (This is Heretic's behavior.)

SVN r3304 (trunk)
2011-10-27 01:35:30 +00:00
Randy Heit
3d214602c4 - Fixed: Strife line type 11 has the same Teleport_NewMap/Exit_Normal semantics
as line type 52.

SVN r3303 (trunk)
2011-10-27 01:05:59 +00:00
Christoph Oelckers
46cedffafb Fixed floor crushers in Strife.
SVN r3302 (trunk)
2011-10-23 10:01:59 +00:00
Randy Heit
f51f4866e4 - Fix mapcolor for Strife's passcard.
SVN r3299 (trunk)
2011-10-03 00:38:20 +00:00
Christoph Oelckers
3c47a30249 - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
SVN r3296 (trunk)
2011-09-23 08:23:51 +00:00
Braden Obrzut
eafb9da2c1 - Backported GZDoom r1246:
* Fixed possible crash when texture for menu item patch cannot be loaded. (From Alexey's Mac OS X port.)
* Fixed iwadinfo.txt definitions of Hexen and Freedoom demos (also from Alexey's port.)
* Added missing LOF_NOJUMP definition.


SVN r3284 (trunk)
2011-08-23 02:39:20 +00:00
Braden Obrzut
c12b04c130 - Fixed: autosave count has a maximum of 20 not 32.
SVN r3282 (trunk)
2011-08-18 21:40:03 +00:00
Braden Obrzut
f6ddad95b7 - Set the CMAKE_MODULE_DIR so that we can use find_package instead of include for FluidSynth.
- Fixed: FadeTo() accepted parameters out of range.
- Fixed: "Enable autosaves" menu option didn't handle all possible values of disableautosave.

SVN r3280 (trunk)
2011-08-16 21:59:35 +00:00
Braden Obrzut
f42358ad08 - Backported FMOD Ex 4.34 fixes from gzdoom-macosx. (With changes to continue to allow compilation with 4.22-4.28.)
SVN r3278 (trunk)
2011-08-13 21:11:09 +00:00
Christoph Oelckers
ba661308d4 - added GZDoom's option not to count monsters in E1M8-style end of level sectors, but controlled by a dmflag.
SVN r3267 (trunk)
2011-07-07 21:55:55 +00:00
Christoph Oelckers
24593fe008 - added FDARI's A_Warp submission.
SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers
4d7fcbf1b8 - added Major Cooke's Death/Paintype submission.
SVN r3237 (trunk)
2011-06-13 17:15:09 +00:00
Christoph Oelckers
6ba0689b8d - added DavidPH's A_AlertMonsters range submission.
SVN r3233 (trunk)
2011-06-13 10:30:30 +00:00
Christoph Oelckers
f69181f851 - added FDARI's latest actor pointer submission.
SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00