Christoph Oelckers
2d320a2e86
- added an option to disable the pickup screen flash.
2016-10-05 09:59:19 +02:00
raa-eruanna
780d672b25
Adds user-definable weapon bob speed
2016-09-22 08:42:59 +02:00
Magnus Norddahl
e794e59cd2
Add con_scale for scaling just the console
2016-09-08 00:39:52 +02:00
Magnus Norddahl
6414e01354
Add uiscale slider controlling what scale the On setting uses for hud_scale, hud_althudscale and con_scaletext
2016-09-08 00:39:51 +02:00
Christoph Oelckers
e04055dbb2
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
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- made 'developer' CVAR persist across launches and added some menu entries for it.
- added checks for 'developer' to ACS's CheckInventory function.
2016-08-28 09:55:04 +02:00
Christoph Oelckers
ca8ef7f3f3
- moved bobbing menu strings into the correct file.
2016-08-16 11:20:22 +02:00
Christoph Oelckers
b4e712ab01
- made disabling the push window check a real compatibility option.
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No idea why this was a hidden one, this one definitely needs to be in the menu.
- set some required compatibility options for Super Sonic Doom.
2016-08-09 20:15:13 +02:00
Magnus Norddahl
a893013dbb
Adds HUD quadruple scale and a scale slider for the crosshair
2016-08-05 12:20:34 +02:00
alexey.lysiuk
da9f4cc1dd
Added 'ammo display order' item to options menu
2016-07-16 16:15:59 +02:00
Roadcrosser
334962da2c
Corrected death message not being gender neutral.
2016-05-29 12:38:36 +02:00
Christoph Oelckers
e48c4d3e44
- added tag strings for Heretic's powered weapon versions.
2016-04-19 01:00:09 +02:00
Christoph Oelckers
51ab60178a
- added portal overlays to automap.
2016-03-13 12:33:58 +01:00
MaxED
81a5273b58
Added "Miscellaneous Options" -> "Save/Load confirmation" option (defaults to true). When disabled, confirmation dialog won't be shown when performing quicksave/quickload.
2016-03-03 09:59:26 +01:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Christoph Oelckers
0f871a1d21
- fixed some language issues with the menu.
2016-02-25 09:27:30 +01:00
Christoph Oelckers
8e2a629e5a
- missed a semicolon,
2016-02-24 11:19:58 +01:00
Christoph Oelckers
51da78ba29
- added a compatibility option to allow multiple exits to be triggered.
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This is required by Daedalus's travel tubes which contain a faulty script with some leftover debug code.
2016-02-24 10:35:29 +01:00
John Palomo Jr
92697659be
Expose SafeCommand confirmation string to language.
2016-02-20 20:04:30 +01:00
John Palomo Jr
c557c463e4
Converted all of the strings in menudef into language strings.
2016-02-20 20:04:29 +01:00
Christoph Oelckers
fca469b053
- moved the notification messages for SendToCommunicator into LANGUAGE.
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As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
2015-11-26 10:25:05 +01:00
Christoph Oelckers
2ed3cec4db
- externalized strings from Raven intermission screen.
2015-08-11 22:30:29 +02:00
MajorCooke
b980069367
- Added GOD2 and BUDDHA2 cheats.
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- Ensures that not even telefrag damage can kill the player.
- Fixed: Players with NODAMAGE could still hurt and kill themselves via
voodoo dolls.
2014-10-25 09:38:40 +02:00
Christoph Oelckers
6824605154
- added pickup sprite and editor number for Heretic's gold wand.
2014-10-24 00:06:18 +02:00
Edward Richardson
97586c317e
Further refinements to network balancing
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- Added delay times of all players to the scoreboard
- Removed balancing from packet-server (tried it, didn't work)
- Calculations remove an extra tic to account for possible bias
2014-09-26 15:48:42 +12:00
Edward Richardson
a3a7ee569f
Multi-intermission waits for all players + changes
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- Added a segment of code that now makes the intermission wait for all
players before advancing, instead of continuing on any player. A "ready
icon" shows to reflect this.
- The Deathmatch intermisson couldn't show the ready icon (because it
just used the ingame scoreboard), so a proper intermission was added,
which reflects the same design as the coop scoreboard.
- The colour column wasted more space then it should have needed, so it
was replaced with player colour backgrounds.
- Slight y offset adjustments to make everything fit in 320x200
properly.
2014-06-17 19:46:10 +12:00
Christoph Oelckers
8f5683e23d
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
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- added 'showsecretsector' CVAR to show the sector number with the secret found message.
2014-05-29 17:50:14 +02:00
Christoph Oelckers
d438c6c456
- fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre.
2013-08-10 20:42:34 +02:00
Christoph Oelckers
c253d40fbb
- externalize labels for automap statistics display to the string table.
2013-07-28 16:18:57 +02:00
Christoph Oelckers
10dd75f902
- externalized "New save game" line for save screen.
2013-07-14 09:31:49 +02:00
Braden Obrzut
1d4fbc05a5
- Fixed: glbsp nodes in a wad file inside a pk3 would not be loaded.
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- Fixed: Typo from r4270.
SVN r4273 (trunk)
2013-05-20 20:39:34 +00:00
Randy Heit
71f42122bc
- Added a definition for OB_MPMAULER1 and removed the needless reference to OB_MPMAULER2.
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SVN r4270 (trunk)
2013-05-17 01:22:19 +00:00
Randy Heit
cb7bc7e66c
- Fixed: TAG_MINEKEY still contained the underscore character.
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SVN r4259 (trunk)
2013-05-12 18:41:44 +00:00
Randy Heit
bfae51ed2e
- Added Gez's BFG edition patch.
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SVN r3926 (trunk)
2012-11-01 02:42:14 +00:00
Randy Heit
bc30b1a806
- Exported the scoreboard text to LANGUAGE.
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SVN r3834 (trunk)
2012-08-22 21:53:44 +00:00
Randy Heit
a505352da3
- Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
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SVN r3832 (trunk)
2012-08-22 21:31:48 +00:00
Randy Heit
44932a6c56
- Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
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overridden in custom player classes by changing their Obituary property to something else.
- ClientObituary() now only looks up the obituary message from the killing player's weapon if the
damage type was 'Melee' or 'Hitscan'.
- Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'.
- Switched A_Saw and A_CustomPunch to the 'Melee' damage type.
SVN r3646 (trunk)
2012-05-13 01:06:28 +00:00
Randy Heit
a157e587b5
- 私は英語が悪い。
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SVN r3575 (trunk)
2012-04-22 02:00:34 +00:00
Randy Heit
b94607dc7e
- Being killed by a voodoo doll now has its own obituary, rather than trying to come up with one
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by treating it as a real player.
SVN r3574 (trunk)
2012-04-19 04:03:42 +00:00
Randy Heit
849d6724d8
- Moved "Go away!" text into language.enu.
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SVN r3449 (trunk)
2012-03-17 01:27:12 +00:00
Christoph Oelckers
aa2e14b27f
- fixed typo in Firemace obituary.
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SVN r3001 (trunk)
2010-11-08 06:57:28 +00:00
Christoph Oelckers
72192397ad
- added some initial configurability to statistics intermission screen:
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* Font and color for map name can be set if it's not a titlepatch
* 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
* Font and color for 'finished' and 'entering' text can be set.
* moved 'finished' and 'Now entering:' texts into string table.
SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00
Christoph Oelckers
dd17c35d89
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
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SVN r2931 (trunk)
2010-10-11 22:10:15 +00:00
Christoph Oelckers
2eac96143e
- added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
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SVN r2930 (trunk)
2010-10-11 19:16:09 +00:00
Christoph Oelckers
ebcf08686a
- Fixed typo in plasma gun's nametag.
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SVN r2835 (trunk)
2010-09-19 16:49:43 +00:00
Christoph Oelckers
74525ab1d6
- moved some info into the GAMEINFO section:
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* the sprite used for 'pause'.
* the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed,
* the decision to make monsters run faster in nightmare mode.
- moved the hard coded lock messages for lock types 102 and 103 into the language lump.
- fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states.
SVN r2834 (trunk)
2010-09-19 10:39:34 +00:00
Christoph Oelckers
579502ab74
- merged menu branch back into trunk.
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SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers
eb3340e872
- fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
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SVN r2625 (trunk)
2010-08-28 19:20:14 +00:00
Christoph Oelckers
9a4abe0915
- merged automap branch into trunk.
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SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
Christoph Oelckers
f08c66d664
- externalized the "You seem to have enough" string to language lump.
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- allow all texts in conversations to reference the string table.
- fixed: If no dialogue is found for the current map, SCRIPT00 should still be loaded.
SVN r2577 (trunk)
2010-08-24 09:53:10 +00:00
Christoph Oelckers
f9523a01e3
- Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
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SVN r2552 (trunk)
2010-08-18 20:26:25 +00:00