Zipdir is not doing byte swapping like it should. zdoom.ini is stored
in ~/Preferences, but all other file accesses are probably going to be
like Windows and look in the same directory as the executable.
SVN r1786 (trunk)
and a list of all attached controllers, and a second level for configuring
an individual controller.
- Fixed: Pressing Up at the top of a menu with more lines than fit on screen
would find an incorrect bottom position if the menu had a custom top height.
- Added the cvars joy_dinput, joy_ps2raw, and joy_xinput to enable/disable
specific game controller input systems independant of each other.
- Device change broadcasts are now sent to the Doom event queue, so
device scanning can be handled in one common place.
- Added a fast version of IsXInputDevice that uses the Raw Input device
list, because querying WMI for this information is painfully slow.
- Added support for compiling with FMOD Ex 4.26+ and running the game
with an older DLL. This combination will now produce sound.
SVN r1717 (trunk)
- Added oleaut32.lib as an explicit library in the VC Proj, since the 2005 Express Edition
doesn't include it implicitly the way the other versions do.
SVN r1673 (trunk)
took far too long to reach this point.) Manual axis configuration is
currently disabled, since I need to rewrite that, too. The eventual point of
this is that the code will be modular enough that I can just plop in
routines for XInput controllers and driver-less PlayStation 2 adapters
without much fuss, since the old joystick code was very much DirectInput-
centric.
SVN r1672 (trunk)
mouse should be grabbed. This fixes the case where you start the game in
the background and it grabs the mouse anyway.
- Changed raw mouse grabbing to call ShowCursor() directly instead of through
SetCursorState(), since changing the pointer isn't working with it
(probably due to the lack of legacy mouse messages), and the others work
fine by setting an invisible cursor.
- Fixed: Raw mouse input passes wheel movements in an unsigned field, but the
value is signed, so it requires a cast to use it.
- Reverted accidental changes to src/sdl/i_input.cpp.
SVN r1605 (trunk)
with RIDEV_NOLEGACY apparently prevents SetCursor() from doing anything.
- Split mouse code off from i_input.cpp into i_mouse.cpp and added raw mouse
handling. (WM_INPUT obsoleted most of DirectInput for XP.)
- Fixed: Similar to the Win32 mouse, using the DirectInput mouse in windowed
mode, if you alt-tabbed away and then clicked on the window's title bar,
mouse input would be frozen until the mouse was ungrabbed again.
SVN r1601 (trunk)
- Changed the definition of several typedef'd structs so that they are
properly named.
- Limited DEHSUPP lump lookup to search zdoom.pk3 only. It will no longer
be possible to load DEHSUPP lumps from user WADs.
- Brought back the text-based DEHSUPP parser and changed it to be able to
reference states by label. Also changed label names of
DoomUnusedStates and added proper labels to all states that were
previously forced to be the first state of an actor so that the old
(limited) method could access them. This was done to address the following
bug:
- Fixed: The player's death states calling A_PlayerSkinCheck should not be
part of the state set that is accessible by Dehacked. These will produce
error messages when mapped to non-players.
SVN r1512 (trunk)
cryptographically secure random number generator, if available, instead
of the current time.
- Changed the random number generator from Lee Killough's algorithm to the
SFMT607 variant of the Mersenne Twister.
SVN r1507 (trunk)
- Removed CVAR_SERVERINFO flag from compatmode. Since it writes to
compatflags, that should be enough. Having that flag set for both of
them leads to problems with e.g. loading a savegame, where compatflags is
restored, then compatmode is restored and it completely undoes whatever
compatflags was restored to.
- Fixed: Trying to start a map for some single file that isn't really a map
caused a crash.
SVN r1478 (trunk)
- Fixed: Most Linux filesystems do not fill in d_type for scandir(), so we
cannot rely on it to detect directories.
- Added NicePath() function to perform shell-style ~ substitution on path
names.
- Changed the default screenshot directory on Unix to ~/.zdoom/screenshots/.
- Added -shotdir command line option to temporarily override the
screenshot_dir cvar.
SVN r1413 (trunk)
- fixed: The nextmap and nextsecret CCMDs need to call G_DeferedInitNew instead of G_InitNew.
- merged MAPINFO branch back into trunk.
SVN r1393 (trunk)
but Linux being Linux, there are no guarantees that it's appropriate for
other systems.
- Fixed: SDL input code did not generate GUI events for the mousewheel, so it
could not be used to scroll the console buffer.
SVN r1381 (trunk)
and DEM_WIPEOFF commands. Fixes multimap demos desyncing when played back
or recorded with wipes enabled, and prevents multiplayer games from
starting until all players' wipes have finished.
SVN r1272 (trunk)
- Fixed: ThingCountSector and ThingCountNameSector did not remove enough
entries from the stack, and did not put the result in the right slot.
- Fixed: Teleport lines were prioritized over secret lines when deciding what
color to draw them on the automap.
- Fixed: Death-reverting morphs did not remove the morph item from the
player's inventory when death caused the morph to revert.
- Updated fmod_wrap.h for FMOD Ex 4.18.
SVN r1259 (trunk)