qzdoom/src/sdl
Randy Heit d0e7e574e1 - Added a fflush() call after the logfile write in I_FatalError so that the
error text is visible in the file while the error dialog is displayed.


SVN r1396 (trunk)
2009-02-04 01:23:47 +00:00
..
crashcatcher.c - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
critsec.h - Added the FCriticalSection class in critsec.h to make it easier to 2008-04-09 04:17:13 +00:00
dikeys.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hardware.cpp More header cleanup. 2008-09-15 00:47:31 +00:00
hardware.h - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
i_cd.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_input.cpp - Added button mappings for 8 mouse buttons on SDL. It works with my system, 2009-01-31 02:26:24 +00:00
i_input.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_main.cpp - Liux compile fixes. 2008-09-23 07:46:23 +00:00
i_movie.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_system.cpp - Added a fflush() call after the logfile write in I_FatalError so that the 2009-02-04 01:23:47 +00:00
i_system.h - Game time is now frozen during screen wipes. This obsoletes the DEM_WIPEON 2008-10-21 02:27:21 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
sdlvideo.cpp - Fixed: The crosshair must be initialized after the texture manager because 2008-09-19 22:34:32 +00:00
sdlvideo.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
st_start.cpp Linux compile fixes. 2008-09-19 07:10:14 +00:00