qzdoom/src/CMakeLists.txt

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cmake_minimum_required( VERSION 2.8.7 )
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include(precompiled_headers)
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if( COMMAND cmake_policy )
cmake_policy( SET CMP0003 NEW )
endif()
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include( CheckCXXSourceCompiles )
include( CheckFunctionExists )
include( CheckCXXCompilerFlag )
include( CheckIncludeFile )
include( CheckIncludeFiles )
include( CheckLibraryExists )
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include( FindPkgConfig )
include( TargetArch )
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
# At least some versions of Xcode fail if you strip with the linker
# instead of the separate strip utility.
if( APPLE )
set( NO_STRIP ON )
endif()
endif()
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option( DYN_FLUIDSYNTH "Dynamically load fluidsynth" ON )
option( DYN_OPENAL "Dynamically load OpenAL" ON )
option( DYN_SNDFILE "Dynamically load libsndfile" ON )
option( DYN_MPG123 "Dynamically load libmpg123" ON )
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if( APPLE )
option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
endif()
target_architecture(ZDOOM_TARGET_ARCH)
if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
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set( X64 64 )
endif()
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if( NOT ZDOOM_LIBS )
set( ZDOOM_LIBS "" )
endif()
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if( WIN32 )
if( X64 )
set( WIN_TYPE Win64 )
set( XBITS x64 )
else()
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set( WIN_TYPE Win32 )
set( XBITS x86 )
endif()
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add_definitions( -D_WIN32 )
if( ( MSVC14 AND NOT CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" ) OR # For VS 2015.
( MSVC15 AND NOT CMAKE_GENERATOR_TOOLSET STREQUAL "v141_xp" ) ) # For VS 2017.
# for modern Windows SDKs the DirectX headers should be available by default.
set( DX_dinput8_LIBRARY dinput8 )
else()
find_path( D3D_INCLUDE_DIR d3d9.h
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Include )
if( NOT D3D_INCLUDE_DIR )
# Modern versions of the Windows SDK include d3d9.h. Unfortunately,
# CMake cannot find this file via find_path, so we check for it using
# CHECK_INCLUDE_FILE.
CHECK_INCLUDE_FILE( d3d9.h D3D9_H_FOUND )
if ( NOT D3D9_H_FOUND )
message( SEND_ERROR "Could not find DirectX 9 header files" )
endif()
else()
include_directories( ${D3D_INCLUDE_DIR} )
endif()
find_path( XINPUT_INCLUDE_DIR xinput.h
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Include )
if( NOT XINPUT_INCLUDE_DIR )
# Modern versions of the Windows SDK include xinput.h. Unfortunately,
# CMake cannot find this file via find_path, so we check for it using
# CHECK_INCLUDE_FILES. windows.h must be included before xinput.h.
CHECK_INCLUDE_FILES( "windows.h;xinput.h" XINPUT_H_FOUND )
if( NOT XINPUT_H_FOUND )
message( WARNING "Could not find xinput.h. XInput will be disabled." )
add_definitions( -DNO_XINPUT )
endif()
else()
include_directories( ${XINPUT_INCLUDE_DIR} )
endif()
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find_library( DX_dinput8_LIBRARY dinput8
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
# Modern versions of the Windows SDK include dinput8.lib. Unfortunately,
# CMake cannot find these libraries via find_library.
if( NOT DX_dinput8_LIBRARY )
# If we got this far, assume dinput8.lib is in the system library path.
set( DX_dinput8_LIBRARY dinput8 )
endif()
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endif()
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set( ZDOOM_LIBS
opengl32
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wsock32
winmm
"${DX_dinput8_LIBRARY}"
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ole32
user32
gdi32
comctl32
comdlg32
ws2_32
setupapi
oleaut32 )
if( NOT ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( ZDOOM_LIBS ${ZDOOM_LIBS} DelayImp )
endif()
else()
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if( APPLE )
set( NO_GTK ON )
set( DYN_GTK OFF )
# Prevent inclusion of fp.h and FixMath.h from Carbon framework
# Declarations from these files are not used but cause the following conflicts:
# - redefinition of 'FixedToFloat' and 'FloatToFixed' macros
# - redefinition of 'pi' as different kind of symbol
add_definitions( -D__FP__ -D__FIXMATH__ )
else()
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option( NO_GTK "Disable GTK+ dialogs (Not applicable to Windows)" )
option( DYN_GTK "Load GTK+ at runtime instead of compile time" ON )
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# Use GTK+ for the IWAD picker, if available.
if( NOT NO_GTK )
pkg_check_modules( GTK3 gtk+-3.0 )
if( GTK3_FOUND )
if( NOT DYN_GTK )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK3_LIBRARIES} )
endif()
include_directories( ${GTK3_INCLUDE_DIRS} )
link_directories( ${GTK3_LIBRARY_DIRS} )
else()
pkg_check_modules( GTK2 gtk+-2.0 )
if( GTK2_FOUND )
if( NOT DYN_GTK )
set( ZDOOM_LIBS ${ZDOOM_LIBS} ${GTK2_LIBRARIES} )
endif()
include_directories( ${GTK2_INCLUDE_DIRS} )
link_directories( ${GTK2_LIBRARY_DIRS} )
else()
set( NO_GTK ON )
endif()
endif()
endif()
endif()
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if( NO_GTK )
add_definitions( -DNO_GTK )
elseif( DYN_GTK )
add_definitions( -DDYN_GTK=1 )
else()
add_definitions( -DDYN_GTK=0 )
endif()
# Non-Windows version also needs SDL except native OS X backend
if( NOT APPLE OR NOT OSX_COCOA_BACKEND )
find_package( SDL2 REQUIRED )
include_directories( "${SDL2_INCLUDE_DIR}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SDL2_LIBRARY}" )
endif()
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find_path( FPU_CONTROL_DIR fpu_control.h )
if( FPU_CONTROL_DIR )
include_directories( ${FPU_CONTROL_DIR} )
add_definitions( -DHAVE_FPU_CONTROL )
endif()
endif()
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if( NOT NO_OPENAL )
if ( NOT DYN_OPENAL ) # DYN_OPENAL uses local copies of the headers.
find_package( OpenAL )
mark_as_advanced(CLEAR OPENAL_INCLUDE_DIR)
if( OPENAL_INCLUDE_DIR )
include_directories( ${OPENAL_INCLUDE_DIR} )
mark_as_advanced(CLEAR OPENAL_LIBRARY)
if( OPENAL_LIBRARY )
set( ZDOOM_LIBS ${OPENAL_LIBRARY} ${ZDOOM_LIBS} )
else()
set( NO_OPENAL ON )
endif()
else()
set( NO_OPENAL ON )
endif()
else()
add_definitions( -DDYN_OPENAL )
endif()
endif()
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if( NO_OPENAL )
add_definitions( -DNO_OPENAL=1 )
set(MPG123_FOUND NO)
set(SNDFILE_FOUND NO)
else()
# Search for libSndFile
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if ( NOT DYN_SNDFILE )
find_package( SndFile )
endif()
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# Search for libmpg123
if ( NOT DYN_MPG123 )
find_package( MPG123 )
endif()
endif()
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# Search for FluidSynth
find_package( FluidSynth )
# Decide on SSE setup
set( SSE_MATTERS NO )
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# with global use of SSE 2 we do not need special handling for selected files
if (NOT ZDOOM_USE_SSE2)
# SSE only matters on 32-bit targets. We check compiler flags to know if we can do it.
if( CMAKE_SIZEOF_VOID_P MATCHES "4" AND NOT CMAKE_OSX_ARCHITECTURES MATCHES ppc )
CHECK_CXX_COMPILER_FLAG( "-msse2 -mfpmath=sse" CAN_DO_MFPMATH )
CHECK_CXX_COMPILER_FLAG( -arch:SSE2 CAN_DO_ARCHSSE2 )
if( CAN_DO_MFPMATH )
set( SSE1_ENABLE "-msse -mfpmath=sse" )
set( SSE2_ENABLE "-msse2 -mfpmath=sse" )
set( SSE_MATTERS YES )
elseif( CAN_DO_ARCHSSE2 )
set( SSE1_ENABLE -arch:SSE )
set( SSE2_ENABLE -arch:SSE2 )
set( SSE_MATTERS YES )
endif()
endif()
endif()
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if( X64 )
set( HAVE_MMX 1 )
else( X64 )
set( SAFE_CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} )
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmmx")
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
CHECK_CXX_SOURCE_COMPILES("#include <mmintrin.h>
int main(void) { __m64 v = _m_from_int(0); }"
HAVE_MMX)
set( CMAKE_CXX_FLAGS ${SAFE_CMAKE_CXX_FLAGS} )
endif( X64 )
CHECK_CXX_SOURCE_COMPILES("#include <ppl.h>
int main() { concurrency::parallel_for(0, 1, 1, [](int) { } ); }"
HAVE_PARALLEL_FOR)
if( NOT HAVE_PARALLEL_FOR )
CHECK_CXX_SOURCE_COMPILES("#include <dispatch/dispatch.h>
int main() { dispatch_apply(1, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^(size_t) { }); }"
HAVE_DISPATCH_APPLY)
endif()
# Set up flags for MSVC
if (MSVC)
set( CMAKE_CXX_FLAGS "/MP ${CMAKE_CXX_FLAGS}" )
endif (MSVC)
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# Set up flags for GCC
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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if( PROFILE )
set( CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -pg" )
set( CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -pg" )
set( CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} -pg" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} -pg" )
endif()
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set( REL_CXX_FLAGS "-fno-rtti" )
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if( NOT PROFILE AND NOT APPLE )
# On OS X frame pointers are required for exception handling, at least with Clang
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set( REL_CXX_FLAGS "${REL_CXX_FLAGS} -fomit-frame-pointer" )
endif()
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set( CMAKE_CXX_FLAGS_RELEASE "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELEASE}" )
set( CMAKE_CXX_FLAGS_MINSIZEREL "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_MINSIZEREL}" )
set( CMAKE_CXX_FLAGS_RELWITHDEBINFO "${REL_CXX_FLAGS} ${CMAKE_CXX_FLAGS_RELWITHDEBINFO}" )
# Support for the GCC/Clang sanitizers.
set( WITH_ASAN 0 CACHE BOOL "Enable the Address Sanitizer")
if( NOT CMAKE_COMPILER_IS_GNUCXX )
set( WITH_MSAN 0 CACHE BOOL "Enable the Memory Sanitizer")
endif( NOT CMAKE_COMPILER_IS_GNUCXX )
set( WITH_UBSAN 0 CACHE BOOL "Enable the Undefined Behavior Sanitizer")
if( WITH_MSAN )
if ( WITH_ASAN OR WITH_UBSAN )
message( SEND_ERROR "You can't use MSAN with either ASAN or UBSAN." )
endif ( WITH_ASAN OR WITH_UBSAN )
endif( WITH_MSAN )
set( SANITIZER_FLAG "" )
if( WITH_ASAN )
set( SANITIZER_FLAG "-fsanitize=address" )
if ( WITH_UBSAN )
set( SANITIZER_FLAG "${SANITIZER_FLAG},undefined" )
endif( WITH_UBSAN )
elseif( WITH_MSAN )
set( SANITIZER_FLAG "-fsanitize=memory" )
elseif( WITH_UBSAN )
set( SANITIZER_FLAG "-fsanitize=undefined" )
endif( WITH_ASAN )
set( CMAKE_CXX_FLAGS "${SANITIZER_FLAG} ${CMAKE_CXX_FLAGS}" )
set( CMAKE_C_FLAGS "${SANITIZER_FLAG} ${CMAKE_C_FLAGS}" )
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "4.5")
set( CMAKE_C_FLAGS "-Wno-unused-result ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wno-unused-result ${CMAKE_CXX_FLAGS}" )
endif()
if( CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
if( APPLE OR CMAKE_CXX_COMPILER_VERSION VERSION_GREATER "3.6" )
set( CMAKE_CXX_FLAGS "-Wno-inconsistent-missing-override ${CMAKE_CXX_FLAGS}" )
endif()
endif()
set( CMAKE_C_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "-Wall -Wextra -Wno-unused -Wno-unused-parameter -Wno-missing-field-initializers -ffp-contract=off ${CMAKE_CXX_FLAGS}" )
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# ARM processors (Raspberry Pi, et al) - enable ARM NEON support.
if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "arm")
set (USE_ARMV8 0 CACHE BOOL "Use ARMv8 instructions - Raspberry Pi 3")
if (USE_ARMV8)
set( CMAKE_CXX_FLAGS "-mcpu=cortex-a53 -mfpu=neon-fp-armv8 -mtune=cortex-a53 -mhard-float -DNO_SSE ${CMAKE_CXX_FLAGS}" )
else ()
set( CMAKE_CXX_FLAGS "-mcpu=cortex-a7 -mfpu=neon-vfpv4 -mtune=cortex-a7 -mhard-float -DNO_SSE ${CMAKE_CXX_FLAGS}" )
endif ()
endif ()
if( NOT X64 AND NOT CAN_DO_MFPMATH )
set( CMAKE_C_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" )
set( CMAKE_CXX_FLAGS "-DNO_SSE ${CMAKE_CXX_FLAGS}" )
endif()
# Use the highest C++ standard available since VS2015 compiles with C++14
# but we only require C++11. The recommended way to do this in CMake is to
# probably to use target_compile_features, but I don't feel like maintaining
# a list of features we use.
CHECK_CXX_COMPILER_FLAG( "-std=gnu++14" CAN_DO_CPP14 )
if ( CAN_DO_CPP14 )
set ( CMAKE_CXX_FLAGS "-std=gnu++14 ${CMAKE_CXX_FLAGS}" )
else ()
CHECK_CXX_COMPILER_FLAG( "-std=gnu++1y" CAN_DO_CPP1Y )
if ( CAN_DO_CPP1Y )
set ( CMAKE_CXX_FLAGS "-std=gnu++1y ${CMAKE_CXX_FLAGS}" )
else ()
CHECK_CXX_COMPILER_FLAG( "-std=gnu++11" CAN_DO_CPP11 )
if ( CAN_DO_CPP11 )
set ( CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}" )
else ()
CHECK_CXX_COMPILER_FLAG( "-std=gnu++0x" CAN_DO_CPP0X )
if ( CAN_DO_CPP0X )
set ( CMAKE_CXX_FLAGS "-std=gnu++0x ${CMAKE_CXX_FLAGS}" )
endif ()
endif ()
endif ()
endif ()
# With standard Apple tools -stdlib=libc++ needs to be specified in order to get
# C++11 support using SDKs 10.7 and 10.8.
if ( APPLE AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang" )
set( CMAKE_CXX_FLAGS "-stdlib=libc++ ${CMAKE_CXX_FLAGS}" )
set( CMAKE_EXE_LINKER_FLAGS "-stdlib=libc++ ${CMAKE_EXE_LINKER_FLAGS}" )
endif ()
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# Remove extra warnings when using the official DirectX headers.
# Also, TDM-GCC 4.4.0 no longer accepts glibc-style printf formats as valid,
# which is a royal pain. The previous version I had been using was fine with them.
if( WIN32 )
set( CMAKE_CXX_FLAGS "-Wno-unknown-pragmas -Wno-comment -Wno-format ${CMAKE_CXX_FLAGS}" )
endif()
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if( NOT NO_STRIP )
set (CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} -s" )
set (CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "${CMAKE_EXE_LINKER_FLAGS_MINSIZEREL} -s" )
endif()
endif()
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# Check for functions that may or may not exist.
CHECK_FUNCTION_EXISTS( filelength FILELENGTH_EXISTS )
if( FILELENGTH_EXISTS )
add_definitions( -DHAVE_FILELENGTH=1 )
endif()
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CHECK_FUNCTION_EXISTS( strupr STRUPR_EXISTS )
if( NOT STRUPR_EXISTS )
add_definitions( -DNEED_STRUPR=1 )
endif()
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CHECK_FUNCTION_EXISTS( stricmp STRICMP_EXISTS )
if( NOT STRICMP_EXISTS )
add_definitions( -Dstricmp=strcasecmp )
endif()
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CHECK_FUNCTION_EXISTS( strnicmp STRNICMP_EXISTS )
if( NOT STRNICMP_EXISTS )
add_definitions( -Dstrnicmp=strncasecmp )
endif()
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if( NOT MSVC )
add_definitions( -D__forceinline=inline )
endif()
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# Fix stat in v140_xp (broken in RTM and Update 1 so far)
if( MSVC AND MSVC_VERSION EQUAL 1900 AND CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" )
add_definitions( -D_stat64i32=VS14Stat )
endif()
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if( UNIX )
CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
if( NOT CLOCK_GETTIME_IN_RT )
CHECK_FUNCTION_EXISTS( clock_gettime CLOCK_GETTIME_EXISTS )
if( NOT CLOCK_GETTIME_EXISTS )
message( STATUS "Could not find clock_gettime. Timing statistics will not be available." )
add_definitions( -DNO_CLOCK_GETTIME )
endif()
else()
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set( ZDOOM_LIBS ${ZDOOM_LIBS} rt )
endif()
endif()
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# Flags
# Update gitinfo.h
add_custom_target( revision_check ALL
COMMAND updaterevision src/gitinfo.h
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
DEPENDS updaterevision )
# Libraries ZDoom needs
message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${CMAKE_DL_LIBS}" )
include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" )
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if( SNDFILE_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SNDFILE_LIBRARIES}" )
include_directories( "${SNDFILE_INCLUDE_DIRS}" )
endif()
if( MPG123_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${MPG123_LIBRARIES}" )
include_directories( "${MPG123_INCLUDE_DIR}" )
endif()
if( NOT DYN_FLUIDSYNTH )
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if( FLUIDSYNTH_FOUND )
set( ZDOOM_LIBS ${ZDOOM_LIBS} "${FLUIDSYNTH_LIBRARIES}" )
include_directories( "${FLUIDSYNTH_INCLUDE_DIR}" )
endif()
endif()
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# Start defining source files for ZDoom
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set( PLAT_WIN32_SOURCES
sound/mididevices/music_win_mididevice.cpp
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win32/eaxedit.cpp
win32/critsec.cpp
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win32/fb_d3d9.cpp
win32/fb_d3d9_wipe.cpp
win32/fb_ddraw.cpp
win32/hardware.cpp
win32/helperthread.cpp
win32/i_cd.cpp
win32/i_crash.cpp
win32/i_input.cpp
win32/i_keyboard.cpp
win32/i_mouse.cpp
win32/i_dijoy.cpp
win32/i_rawps2.cpp
win32/i_xinput.cpp
win32/i_main.cpp
win32/i_system.cpp
win32/i_specialpaths.cpp
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win32/st_start.cpp
win32/win32gliface.cpp
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win32/win32video.cpp )
set( PLAT_POSIX_SOURCES
posix/i_cd.cpp
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posix/i_steam.cpp )
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set( PLAT_SDL_SOURCES
posix/sdl/crashcatcher.c
posix/sdl/critsec.cpp
posix/sdl/hardware.cpp
posix/sdl/i_gui.cpp
posix/sdl/i_input.cpp
posix/sdl/i_joystick.cpp
posix/sdl/i_main.cpp
posix/sdl/i_system.cpp
posix/sdl/i_timer.cpp
posix/sdl/sdlvideo.cpp
posix/sdl/sdlglvideo.cpp
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posix/sdl/st_start.cpp )
set( PLAT_UNIX_SOURCES
posix/unix/i_specialpaths.cpp
posix/unix/iwadpicker_gtk.cpp )
set( PLAT_OSX_SOURCES
posix/osx/iwadpicker_cocoa.mm
posix/osx/i_specialpaths.mm
posix/osx/zdoom.icns )
set( PLAT_COCOA_SOURCES
posix/cocoa/critsec.cpp
posix/cocoa/i_input.mm
posix/cocoa/i_joystick.cpp
posix/cocoa/i_main.mm
posix/cocoa/i_main_except.cpp
posix/cocoa/i_system.mm
posix/cocoa/i_timer.cpp
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posix/cocoa/i_video.mm
posix/cocoa/st_console.mm
posix/cocoa/st_start.mm )
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if( WIN32 )
set( SYSTEM_SOURCES_DIR win32 )
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set( SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
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set( SYSTEM_SOURCES ${SYSTEM_SOURCES} win32/zdoom.rc )
elseif( APPLE )
if( OSX_COCOA_BACKEND )
set( SYSTEM_SOURCES_DIR posix posix/cocoa )
set( SYSTEM_SOURCES ${PLAT_COCOA_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
else()
set( SYSTEM_SOURCES_DIR posix posix/sdl )
set( SYSTEM_SOURCES ${PLAT_SDL_SOURCES} )
set( PLAT_OSX_SOURCES ${PLAT_OSX_SOURCES} posix/sdl/i_system.mm )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_COCOA_SOURCES} ${PLAT_UNIX_SOURCES} )
endif()
set( SYSTEM_SOURCES ${SYSTEM_SOURCES} ${PLAT_POSIX_SOURCES} ${PLAT_OSX_SOURCES} )
set_source_files_properties( posix/osx/zdoom.icns PROPERTIES MACOSX_PACKAGE_LOCATION Resources )
set_source_files_properties( posix/osx/iwadpicker_cocoa.mm PROPERTIES COMPILE_FLAGS -fobjc-exceptions )
else()
set( SYSTEM_SOURCES_DIR posix posix/sdl )
set( SYSTEM_SOURCES ${PLAT_POSIX_SOURCES} ${PLAT_SDL_SOURCES} ${PLAT_UNIX_SOURCES} )
set( OTHER_SYSTEM_SOURCES ${PLAT_WIN32_SOURCES} ${PLAT_OSX_SOURCES} ${PLAT_COCOA_SOURCES} )
endif()
2014-06-15 18:36:49 +00:00
if( HAVE_MMX )
add_definitions( -DHAVE_MMX=1 )
set( SYSTEM_SOURCES ${SYSTEM_SOURCES}
gl/hqnx_asm/hq2x_asm.cpp
gl/hqnx_asm/hq3x_asm.cpp
gl/hqnx_asm/hq4x_asm.cpp
gl/hqnx_asm/hqnx_asm_Image.cpp)
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
set_source_files_properties(
gl/hqnx_asm/hq2x_asm.cpp
gl/hqnx_asm/hq3x_asm.cpp
gl/hqnx_asm/hq4x_asm.cpp
gl/textures/gl_hqresize.cpp
PROPERTIES COMPILE_FLAGS "-mmmx" )
endif( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
endif( HAVE_MMX )
2017-01-22 09:14:48 +00:00
if( HAVE_PARALLEL_FOR )
add_definitions( -DHAVE_PARALLEL_FOR=1 )
elseif( HAVE_DISPATCH_APPLY )
add_definitions( -DHAVE_DISPATCH_APPLY=1 )
else()
option( NO_OPENMP "Disable usage of OpenMP" OFF )
if( NOT NO_OPENMP )
include( FindOpenMP )
if( OPENMP_FOUND )
set( CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}" )
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}" )
endif( OPENMP_FOUND )
endif( NOT NO_OPENMP )
endif()
2014-06-15 18:36:49 +00:00
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y
2014-06-15 18:36:49 +00:00
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/xlat/xlat_parser.y )
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h
COMMAND lemon -C${CMAKE_CURRENT_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/zcc-parse.lemon
DEPENDS lemon ${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/zcc-parse.lemon )
2014-06-15 18:36:49 +00:00
add_custom_command( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h
COMMAND re2c --no-generation-date -s -o ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re
2014-06-15 18:36:49 +00:00
DEPENDS re2c ${CMAKE_CURRENT_SOURCE_DIR}/sc_man_scanner.re )
include_directories( ${CMAKE_CURRENT_BINARY_DIR} )
if( DYN_SNDFILE)
add_definitions( -DHAVE_SNDFILE -DDYN_SNDFILE )
elseif( SNDFILE_FOUND )
add_definitions( -DHAVE_SNDFILE )
endif()
if( DYN_MPG123)
add_definitions( -DHAVE_MPG123 -DDYN_MPG123 )
elseif( MPG123_FOUND )
add_definitions( -DHAVE_MPG123 )
endif()
2014-06-15 18:36:49 +00:00
if( DYN_FLUIDSYNTH )
add_definitions( -DHAVE_FLUIDSYNTH -DDYN_FLUIDSYNTH )
elseif( FLUIDSYNTH_FOUND )
add_definitions( -DHAVE_FLUIDSYNTH )
endif()
2014-06-15 18:36:49 +00:00
# Project files should be aware of the header files. We can GLOB these since
# there's generally a new cpp for every header so this file will get changed
if( WIN32 )
set( EXTRA_HEADER_DIRS win32/*.h )
elseif( APPLE )
if( OSX_COCOA_BACKEND )
set( EXTRA_HEADER_DIRS posix/*.h posix/cocoa/*.h )
else()
set( EXTRA_HEADER_DIRS posix/*.h posix/sdl/*.h )
endif()
else()
set( EXTRA_HEADER_DIRS posix/*.h posix/sdl/*.h )
endif()
2014-06-15 18:36:49 +00:00
file( GLOB HEADER_FILES
${EXTRA_HEADER_DIRS}
fragglescript/*.h
g_shared/*.h
g_statusbar/*.h
g_inventory/*.h
2014-06-15 18:36:49 +00:00
intermission/*.h
menu/*.h
2017-03-10 19:53:03 +00:00
sound/oplsynth/*.h
sound/oplsynth/dosbox/*.h
posix/*.h
posix/cocoa/*.h
posix/sdl/*.h
2014-06-15 18:36:49 +00:00
r_data/*.h
rapidjson/*.h
2014-06-15 18:36:49 +00:00
resourcefiles/*.h
sfmt/*.h
sound/*.h
textures/*.h
scripting/*.h
scripting/backend/*.h
scripting/decorate/*.h
scripting/zscript/*.h
scripting/vm/*.h
2017-03-10 19:53:03 +00:00
sound/timidity/*.h
sound/wildmidi/*.h
2014-06-15 18:36:49 +00:00
xlat/*.h
2016-12-27 05:31:55 +00:00
swrenderer/*.h
swrenderer/drawers/*.h
swrenderer/scene/*.h
2016-12-31 11:45:07 +00:00
swrenderer/segments/*.h
2017-01-01 09:28:35 +00:00
swrenderer/line/*.h
2016-12-31 11:45:07 +00:00
swrenderer/plane/*.h
swrenderer/things/*.h
swrenderer/viewport/*.h
2016-12-27 05:31:55 +00:00
polyrenderer/*.h
polyrenderer/math/*.h
polyrenderer/drawers/*.h
polyrenderer/scene/*.h
gl/*.h
gl/api/*.h
gl/data/*.h
gl/dynlights/*.h
gl/hqnx/*.h
gl/hqnx_asm/*.h
gl/xbr/*.h
gl/models/*.h
gl/renderer/*.h
gl/scene/*.h
gl/stereo3d/*.h
gl/shaders/*.h
gl/system/*.h
gl/textures/*.h
gl/utility/*.h
2014-06-15 18:36:49 +00:00
*.h
)
set ( SWRENDER_SOURCES
swrenderer/r_swcanvas.cpp
swrenderer/r_swcolormaps.cpp
2016-12-27 05:31:55 +00:00
swrenderer/r_swrenderer.cpp
2016-12-30 04:35:25 +00:00
swrenderer/r_memory.cpp
swrenderer/r_renderthread.cpp
2016-12-27 05:31:55 +00:00
swrenderer/drawers/r_draw_pal.cpp
swrenderer/drawers/r_draw_rgba.cpp
swrenderer/drawers/r_thread.cpp
swrenderer/scene/r_3dfloors.cpp
swrenderer/scene/r_light.cpp
swrenderer/scene/r_opaque_pass.cpp
2016-12-30 05:08:47 +00:00
swrenderer/scene/r_portal.cpp
swrenderer/scene/r_scene.cpp
swrenderer/scene/r_translucent_pass.cpp
swrenderer/viewport/r_drawerargs.cpp
swrenderer/viewport/r_skydrawer.cpp
swrenderer/viewport/r_spandrawer.cpp
swrenderer/viewport/r_spritedrawer.cpp
swrenderer/viewport/r_viewport.cpp
swrenderer/viewport/r_walldrawer.cpp
2017-01-01 09:28:35 +00:00
swrenderer/line/r_line.cpp
swrenderer/line/r_farclip_line.cpp
2017-01-01 09:28:35 +00:00
swrenderer/line/r_walldraw.cpp
swrenderer/line/r_wallsetup.cpp
2017-01-03 18:16:37 +00:00
swrenderer/line/r_fogboundary.cpp
2017-01-26 07:13:39 +00:00
swrenderer/line/r_renderdrawsegment.cpp
2016-12-31 11:45:07 +00:00
swrenderer/segments/r_clipsegment.cpp
swrenderer/segments/r_drawsegment.cpp
swrenderer/segments/r_portalsegment.cpp
swrenderer/things/r_visiblesprite.cpp
swrenderer/things/r_visiblespritelist.cpp
2016-12-31 11:45:07 +00:00
swrenderer/things/r_voxel.cpp
swrenderer/things/r_particle.cpp
swrenderer/things/r_playersprite.cpp
swrenderer/things/r_sprite.cpp
2016-12-31 11:45:07 +00:00
swrenderer/things/r_wallsprite.cpp
swrenderer/things/r_decal.cpp
swrenderer/plane/r_visibleplane.cpp
2017-01-11 22:27:35 +00:00
swrenderer/plane/r_visibleplanelist.cpp
2016-12-31 11:45:07 +00:00
swrenderer/plane/r_skyplane.cpp
2017-01-11 22:27:35 +00:00
swrenderer/plane/r_planerenderer.cpp
2016-12-31 11:45:07 +00:00
swrenderer/plane/r_flatplane.cpp
swrenderer/plane/r_slopeplane.cpp
)
set( POLYRENDER_SOURCES
2016-12-27 05:31:55 +00:00
polyrenderer/poly_renderer.cpp
polyrenderer/poly_renderthread.cpp
2016-12-27 05:31:55 +00:00
polyrenderer/scene/poly_scene.cpp
polyrenderer/scene/poly_portal.cpp
polyrenderer/scene/poly_cull.cpp
polyrenderer/scene/poly_decal.cpp
polyrenderer/scene/poly_particle.cpp
polyrenderer/scene/poly_plane.cpp
polyrenderer/scene/poly_playersprite.cpp
polyrenderer/scene/poly_wall.cpp
polyrenderer/scene/poly_wallsprite.cpp
polyrenderer/scene/poly_sprite.cpp
polyrenderer/scene/poly_sky.cpp
polyrenderer/scene/poly_light.cpp
polyrenderer/drawers/poly_buffer.cpp
polyrenderer/drawers/poly_triangle.cpp
polyrenderer/drawers/poly_draw_args.cpp
polyrenderer/drawers/screen_triangle.cpp
polyrenderer/math/tri_matrix.cpp
)
# These files will be flagged as "headers" so that they appear in project files
# without being compiled.
set( NOT_COMPILED_SOURCE_FILES
${OTHER_SYSTEM_SOURCES}
${SWRENDER_SOURCES}
${POLYRENDER_SOURCES}
sc_man_scanner.h
sc_man_scanner.re
g_statusbar/sbarinfo_commands.cpp
xlat/xlat_parser.y
xlat_parser.c
xlat_parser.h
scripting/zscript/zcc-parse.lemon
zcc-parse.c
zcc-parse.h
)
# This is disabled for now because I cannot find a way to give the .pch file a different name.
# Visual C++ 2015 seems hell-bent of only allowing one .pch file with the same name as the executable.
#enable_precompiled_headers( g_pch2.h FASTMATH_PCH_SOURCES )
# Enable fast math for some sources
set( FASTMATH_SOURCES
swrenderer/r_all.cpp
polyrenderer/poly_all.cpp
2017-03-10 19:53:03 +00:00
sound/oplsynth/opl_mus_player.cpp
sound/mpg123_decoder.cpp
sound/music_midi_base.cpp
sound/oalsound.cpp
sound/sndfile_decoder.cpp
sound/mididevices/music_timiditypp_mididevice.cpp
gl/data/gl_matrix.cpp
gl/utility/gl_clock.cpp
gl/renderer/gl_2ddrawer.cpp
gl/hqnx/init.cpp
gl/hqnx/hq2x.cpp
gl/hqnx/hq3x.cpp
gl/hqnx/hq4x.cpp
gl/xbr/xbrz.cpp
gl/xbr/xbrz_old.cpp
gl/scene/gl_bsp.cpp
gl/scene/gl_fakeflat.cpp
gl/scene/gl_clipper.cpp
gl/scene/gl_decal.cpp
gl/scene/gl_drawinfo.cpp
gl/scene/gl_flats.cpp
gl/scene/gl_walls.cpp
gl/scene/gl_sprite.cpp
gl/scene/gl_skydome.cpp
gl/scene/gl_renderhacks.cpp
gl/scene/gl_weapon.cpp
gl/scene/gl_scene.cpp
gl/scene/gl_sky.cpp
gl/scene/gl_portal.cpp
gl/scene/gl_walls_draw.cpp
gl/scene/gl_vertex.cpp
gl/scene/gl_spritelight.cpp
gl/dynlights/gl_dynlight1.cpp
gl/system/gl_load.c
gl/models/gl_models.cpp
)
set (PCH_SOURCES
2014-06-15 18:36:49 +00:00
actorptrselect.cpp
am_map.cpp
b_bot.cpp
b_func.cpp
b_game.cpp
b_move.cpp
b_think.cpp
bbannouncer.cpp
c_bind.cpp
c_cmds.cpp
c_console.cpp
c_consolebuffer.cpp
2014-06-15 18:36:49 +00:00
c_cvars.cpp
c_dispatch.cpp
c_expr.cpp
c_functions.cpp
2014-06-15 18:36:49 +00:00
cmdlib.cpp
colormatcher.cpp
compatibility.cpp
configfile.cpp
ct_chat.cpp
cycler.cpp
2014-06-15 18:36:49 +00:00
d_dehacked.cpp
d_iwad.cpp
d_main.cpp
d_net.cpp
d_netinfo.cpp
d_protocol.cpp
decallib.cpp
dobject.cpp
dobjgc.cpp
dobjtype.cpp
doomstat.cpp
dsectoreffect.cpp
dthinker.cpp
edata.cpp
2014-06-15 18:36:49 +00:00
f_wipe.cpp
files.cpp
g_doomedmap.cpp
2014-06-15 18:36:49 +00:00
g_game.cpp
g_hub.cpp
g_level.cpp
g_mapinfo.cpp
g_skill.cpp
gameconfigfile.cpp
gi.cpp
gitinfo.cpp
hu_scores.cpp
i_module.cpp
2014-06-15 18:36:49 +00:00
i_net.cpp
info.cpp
keysections.cpp
lumpconfigfile.cpp
m_alloc.cpp
m_argv.cpp
m_bbox.cpp
m_cheat.cpp
m_joy.cpp
m_misc.cpp
m_png.cpp
m_random.cpp
memarena.cpp
md5.cpp
name.cpp
nodebuild.cpp
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
pathexpander.cpp
2014-06-15 18:36:49 +00:00
p_3dfloors.cpp
p_3dmidtex.cpp
p_acs.cpp
p_actionfunctions.cpp
2014-06-15 18:36:49 +00:00
p_ceiling.cpp
p_conversation.cpp
p_doors.cpp
p_effect.cpp
p_enemy.cpp
p_floor.cpp
p_glnodes.cpp
p_interaction.cpp
p_lights.cpp
p_linkedsectors.cpp
p_lnspec.cpp
p_map.cpp
p_maputl.cpp
p_mobj.cpp
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_pusher.cpp
2014-06-15 18:36:49 +00:00
p_saveg.cpp
p_scroll.cpp
p_secnodes.cpp
2014-06-15 18:36:49 +00:00
p_sectors.cpp
p_setup.cpp
p_sight.cpp
p_slopes.cpp
p_spec.cpp
p_states.cpp
p_switch.cpp
p_tags.cpp
2014-06-15 18:36:49 +00:00
p_teleport.cpp
p_terrain.cpp
p_things.cpp
p_tick.cpp
p_trace.cpp
p_udmf.cpp
p_usdf.cpp
p_user.cpp
p_xlat.cpp
parsecontext.cpp
po_man.cpp
portal.cpp
2014-06-15 18:36:49 +00:00
r_utility.cpp
r_sky.cpp
r_videoscale.cpp
s_advsound.cpp
s_environment.cpp
s_playlist.cpp
s_sndseq.cpp
s_sound.cpp
2016-09-18 23:07:51 +00:00
serializer.cpp
2014-06-15 18:36:49 +00:00
sc_man.cpp
st_stuff.cpp
statistics.cpp
stats.cpp
stringtable.cpp
teaminfo.cpp
tempfiles.cpp
v_blend.cpp
v_collection.cpp
v_draw.cpp
v_font.cpp
v_palette.cpp
v_pfx.cpp
v_text.cpp
v_video.cpp
w_wad.cpp
wi_stuff.cpp
zstrformat.cpp
g_inventory/a_keys.cpp
g_inventory/a_pickups.cpp
g_inventory/a_weapons.cpp
2014-06-15 18:36:49 +00:00
g_shared/a_action.cpp
g_shared/a_decals.cpp
g_shared/a_dynlight.cpp
g_shared/a_dynlightdata.cpp
2014-06-15 18:36:49 +00:00
g_shared/a_flashfader.cpp
g_shared/a_lightning.cpp
g_shared/a_morph.cpp
g_shared/a_quake.cpp
g_shared/a_specialspot.cpp
g_shared/hudmessages.cpp
g_shared/shared_hud.cpp
g_statusbar/sbarinfo.cpp
g_statusbar/sbar_mugshot.cpp
g_statusbar/shared_sbar.cpp
gl/compatibility/gl_20.cpp
gl/data/gl_data.cpp
gl/data/gl_portaldata.cpp
gl/data/gl_setup.cpp
gl/data/gl_vertexbuffer.cpp
gl/dynlights/gl_glow.cpp
gl/dynlights/gl_lightbuffer.cpp
gl/dynlights/gl_aabbtree.cpp
gl/dynlights/gl_shadowmap.cpp
gl/models/gl_models_md3.cpp
gl/models/gl_models_md2.cpp
gl/models/gl_voxels.cpp
gl/renderer/gl_quaddrawer.cpp
gl/renderer/gl_renderer.cpp
gl/renderer/gl_renderstate.cpp
gl/renderer/gl_renderbuffers.cpp
gl/renderer/gl_lightdata.cpp
gl/renderer/gl_postprocess.cpp
gl/renderer/gl_postprocessstate.cpp
gl/shaders/gl_shader.cpp
gl/shaders/gl_texshader.cpp
gl/shaders/gl_shaderprogram.cpp
gl/shaders/gl_postprocessshader.cpp
gl/shaders/gl_shadowmapshader.cpp
gl/shaders/gl_presentshader.cpp
gl/shaders/gl_present3dRowshader.cpp
gl/shaders/gl_bloomshader.cpp
gl/shaders/gl_ambientshader.cpp
gl/shaders/gl_blurshader.cpp
gl/shaders/gl_colormapshader.cpp
gl/shaders/gl_tonemapshader.cpp
gl/shaders/gl_lensshader.cpp
gl/shaders/gl_fxaashader.cpp
gl/stereo3d/gl_stereo3d.cpp
gl/stereo3d/gl_stereo_cvars.cpp
gl/stereo3d/gl_stereo_leftright.cpp
gl/stereo3d/scoped_view_shifter.cpp
gl/stereo3d/gl_anaglyph.cpp
gl/stereo3d/gl_quadstereo.cpp
gl/stereo3d/gl_sidebyside3d.cpp
gl/stereo3d/gl_interleaved3d.cpp
gl/system/gl_interface.cpp
gl/system/gl_framebuffer.cpp
gl/system/gl_swframebuffer.cpp
gl/system/gl_swwipe.cpp
gl/system/gl_debug.cpp
gl/system/gl_menu.cpp
gl/system/gl_wipe.cpp
gl/textures/gl_hwtexture.cpp
gl/textures/gl_texture.cpp
gl/textures/gl_material.cpp
gl/textures/gl_hirestex.cpp
gl/textures/gl_samplers.cpp
gl/textures/gl_translate.cpp
gl/textures/gl_hqresize.cpp
menu/joystickmenu.cpp
menu/loadsavemenu.cpp
menu/menu.cpp
menu/menudef.cpp
menu/messagebox.cpp
menu/optionmenu.cpp
menu/playermenu.cpp
menu/videomenu.cpp
2014-06-15 18:36:49 +00:00
resourcefiles/ancientzip.cpp
resourcefiles/file_7z.cpp
resourcefiles/file_grp.cpp
resourcefiles/file_lump.cpp
resourcefiles/file_rff.cpp
resourcefiles/file_wad.cpp
resourcefiles/file_zip.cpp
resourcefiles/file_pak.cpp
resourcefiles/file_directory.cpp
resourcefiles/resourcefile.cpp
textures/animations.cpp
textures/anim_switches.cpp
textures/automaptexture.cpp
textures/bitmap.cpp
textures/buildtexture.cpp
textures/canvastexture.cpp
textures/ddstexture.cpp
textures/flattexture.cpp
textures/imgztexture.cpp
textures/jpegtexture.cpp
textures/multipatchtexture.cpp
textures/patchtexture.cpp
textures/pcxtexture.cpp
textures/pngtexture.cpp
textures/rawpagetexture.cpp
textures/emptytexture.cpp
textures/backdroptexture.cpp
textures/shadertexture.cpp
2014-06-15 18:36:49 +00:00
textures/texture.cpp
textures/texturemanager.cpp
textures/tgatexture.cpp
textures/warptexture.cpp
textures/skyboxtexture.cpp
2014-06-15 18:36:49 +00:00
xlat/parse_xlat.cpp
fragglescript/t_func.cpp
fragglescript/t_load.cpp
fragglescript/t_oper.cpp
fragglescript/t_parse.cpp
fragglescript/t_prepro.cpp
fragglescript/t_script.cpp
fragglescript/t_spec.cpp
fragglescript/t_variable.cpp
fragglescript/t_cmd.cpp
intermission/intermission.cpp
intermission/intermission_parse.cpp
r_data/colormaps.cpp
r_data/r_translate.cpp
2014-06-15 18:36:49 +00:00
r_data/sprites.cpp
r_data/voxels.cpp
r_data/renderstyle.cpp
r_data/r_interpolate.cpp
r_data/r_vanillatrans.cpp
scripting/symbols.cpp
scripting/types.cpp
scripting/thingdef.cpp
scripting/thingdef_data.cpp
scripting/thingdef_properties.cpp
scripting/backend/codegen.cpp
scripting/backend/scopebarrier.cpp
scripting/backend/dynarrays.cpp
scripting/backend/vmbuilder.cpp
scripting/backend/vmdisasm.cpp
scripting/decorate/olddecorations.cpp
scripting/decorate/thingdef_exp.cpp
scripting/decorate/thingdef_parse.cpp
scripting/decorate/thingdef_states.cpp
scripting/vm/vmexec.cpp
scripting/vm/vmframe.cpp
scripting/zscript/ast.cpp
scripting/zscript/zcc_compile.cpp
scripting/zscript/zcc_parser.cpp
sfmt/SFMT.cpp
sound/i_music.cpp
sound/i_sound.cpp
sound/mididevices/music_opldumper_mididevice.cpp
sound/mididevices/music_opl_mididevice.cpp
sound/mididevices/music_pseudo_mididevice.cpp
sound/mididevices/music_fluidsynth_mididevice.cpp
sound/mididevices/music_softsynth_mididevice.cpp
sound/mididevices/music_timidity_mididevice.cpp
sound/mididevices/music_wildmidi_mididevice.cpp
sound/musicformats/music_cd.cpp
sound/musicformats/music_dumb.cpp
sound/musicformats/music_gme.cpp
sound/musicformats/music_libsndfile.cpp
sound/musicformats/music_mus_midiout.cpp
sound/musicformats/music_smf_midiout.cpp
sound/musicformats/music_hmi_midiout.cpp
sound/musicformats/music_xmi_midiout.cpp
sound/musicformats/music_midistream.cpp
sound/musicformats/music_opl.cpp
sound/musicformats/music_stream.cpp
2017-03-10 19:53:03 +00:00
sound/oplsynth/fmopl.cpp
sound/oplsynth/musicblock.cpp
sound/oplsynth/oplio.cpp
2017-03-10 19:53:03 +00:00
sound/oplsynth/dosbox/opl.cpp
sound/oplsynth/OPL3.cpp
sound/oplsynth/nukedopl3.cpp
sound/timidity/common.cpp
sound/timidity/instrum.cpp
sound/timidity/instrum_dls.cpp
sound/timidity/instrum_font.cpp
sound/timidity/instrum_sf2.cpp
sound/timidity/mix.cpp
sound/timidity/playmidi.cpp
sound/timidity/resample.cpp
sound/timidity/timidity.cpp
sound/wildmidi/file_io.cpp
sound/wildmidi/gus_pat.cpp
sound/wildmidi/reverb.cpp
sound/wildmidi/wildmidi_lib.cpp
sound/wildmidi/wm_error.cpp
2017-01-22 00:33:53 +00:00
events.cpp
GuillotineBinPack.cpp
SkylineBinPack.cpp
)
enable_precompiled_headers( g_pch.h PCH_SOURCES )
add_executable( zdoom WIN32 MACOSX_BUNDLE
${HEADER_FILES}
${NOT_COMPILED_SOURCE_FILES}
__autostart.cpp
${SYSTEM_SOURCES}
${X86_SOURCES}
${FASTMATH_SOURCES}
${PCH_SOURCES}
x86.cpp
strnatcmp.c
zstring.cpp
math/asin.c
math/atan.c
math/const.c
math/cosh.c
math/exp.c
math/isnan.c
math/log.c
math/log10.c
math/mtherr.c
math/polevl.c
math/pow.c
math/powi.c
math/sin.c
math/sinh.c
math/sqrt.c
math/tan.c
math/tanh.c
math/fastsin.cpp
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zzautozend.cpp
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)
set_source_files_properties( ${FASTMATH_SOURCES} PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
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set_source_files_properties( xlat/parse_xlat.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c" )
set_source_files_properties( sc_man.cpp PROPERTIES OBJECT_DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h" )
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set_source_files_properties( ${NOT_COMPILED_SOURCE_FILES} PROPERTIES HEADER_FILE_ONLY TRUE )
if ( WIN32 )
set_source_files_properties( win32/fb_d3d9.cpp win32/fb_d3d9_wipe.cpp PROPERTIES COMPILE_FLAGS ${ZD_FASTMATH_FLAG} )
endif()
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if(${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
# [BL] Solaris requires these to be explicitly linked.
set( ZDOOM_LIBS ${ZDOOM_LIBS} nsl socket)
endif()
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target_link_libraries( zdoom ${ZDOOM_LIBS} gdtoa dumb lzma )
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include_directories( .
g_statusbar
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g_shared
g_inventory
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sound
textures
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sound/oplsynth
sound/timidity
sound/wildmidi
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xlat
scripting
scripting/vm
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../gdtoa
../dumb/include
${CMAKE_BINARY_DIR}/gdtoa
${SYSTEM_SOURCES_DIR} )
add_dependencies( zdoom revision_check )
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# Due to some quirks, we need to do this in this order
if( NOT ZDOOM_OUTPUT_OLDSTYLE )
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# RUNTIME_OUTPUT_DIRECTORY does not exist in CMake 2.4.
# Linux distributions are slow to adopt 2.6. :(
set_target_properties( zdoom PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${ZDOOM_OUTPUT_DIR} )
set_target_properties( zdoom PROPERTIES OUTPUT_NAME ${ZDOOM_EXE_NAME} )
else()
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set_target_properties( zdoom PROPERTIES
RUNTIME_OUTPUT_NAME ${ZDOOM_EXE_NAME}
RUNTIME_OUTPUT_DIRECTORY_RELEASE ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_DEBUG ${ZDOOM_EXE_NAME}d
RUNTIME_OUTPUT_DIRECTORY_DEBUG ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_MINSIZEREL ${ZDOOM_EXE_NAME}msr
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${ZDOOM_OUTPUT_DIR}
RUNTIME_OUTPUT_NAME_RELWITHDEBINFO ${ZDOOM_EXE_NAME}rd
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${ZDOOM_OUTPUT_DIR}
)
endif()
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if( MSVC )
option( ZDOOM_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
set( LINKERSTUFF "/MANIFEST:NO" )
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if( ZDOOM_GENERATE_MAPFILE )
set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
endif()
set_target_properties(zdoom PROPERTIES LINK_FLAGS ${LINKERSTUFF})
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add_custom_command(TARGET zdoom POST_BUILD
COMMAND "mt.exe" -manifest \"${CMAKE_CURRENT_SOURCE_DIR}\\win32\\zdoom.exe.manifest\" -outputresource:\"$<TARGET_FILE:zdoom>\"\;\#1
COMMENT "Adding manifest..."
)
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create_default_target_launcher( zdoom WORKING_DIRECTORY ${ZDOOM_OUTPUT_DIR} )
endif()
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if( NOT WIN32 AND NOT APPLE )
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FILE( WRITE ${CMAKE_CURRENT_BINARY_DIR}/link-make "if [ ! -e ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME} ]; then ln -sf ${CMAKE_CURRENT_BINARY_DIR}/${ZDOOM_EXE_NAME} ${ZDOOM_OUTPUT_DIR}/${ZDOOM_EXE_NAME}; fi" )
add_custom_command( TARGET zdoom POST_BUILD
COMMAND chmod +x ${CMAKE_CURRENT_BINARY_DIR}/link-make
COMMAND /bin/sh -c ${CMAKE_CURRENT_BINARY_DIR}/link-make )
endif()
add_custom_command(TARGET zdoom POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_SOURCE_DIR}/soundfont/gzdoom.sf2 $<TARGET_FILE_DIR:zdoom>)
if( CMAKE_COMPILER_IS_GNUCXX )
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# GCC misoptimizes this file
set_source_files_properties( oplsynth/fmopl.cpp PROPERTIES COMPILE_FLAGS "-fno-tree-dominator-opts -fno-tree-fre" )
endif()
if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
# Need to enable intrinsics for these files.
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if( SSE_MATTERS )
set_source_files_properties(
gl/system/gl_swframebuffer.cpp
polyrenderer/poly_all.cpp
swrenderer/r_all.cpp
x86.cpp
PROPERTIES COMPILE_FLAGS "-msse2 -mmmx" )
endif()
endif()
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if( APPLE )
set_target_properties(zdoom PROPERTIES
LINK_FLAGS "-framework Cocoa -framework IOKit -framework OpenGL"
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
endif()
if( WIN32 )
set( INSTALL_PATH . CACHE STRING "Directory where the zdoom executable will be placed during install." )
else()
set( INSTALL_PATH bin CACHE STRING "Directory where the zdoom executable will be placed during install." )
endif()
install(TARGETS zdoom
DESTINATION ${INSTALL_PATH}
COMPONENT "Game executable")
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source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
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source_group("Audio Files\\OPL Synth" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/oplsynth/.+")
source_group("Audio Files\\OPL Synth\\DOSBox" FILES sound/oplsynth/dosbox/opl.cpp sound/oplsynth/dosbox/opl.h)
source_group("Audio Files\\Timidity" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/timidity/.+")
source_group("Audio Files\\WildMidi" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/wildmidi/.+")
source_group("Audio Files\\MIDI Devices" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/mididevices/.+")
source_group("Audio Files\\Music formats" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/musicformats/.+")
source_group("External\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/math/.+")
source_group("External\\RapidJSON" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rapidjson/.+")
source_group("External\\SFMT" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sfmt/.+")
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source_group("FraggleScript" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/fragglescript/.+")
source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/intermission/.+")
source_group("Inventory" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_inventory/.+")
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source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
source_group("OpenGL Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
source_group("OpenGL Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/data/.+")
source_group("OpenGL Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/dynlights/.+")
source_group("OpenGL Renderer\\HQ Resize" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/hqnx/.+")
source_group("OpenGL Renderer\\HQ Resize MMX version" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/hqnx_asm/.+")
source_group("OpenGL Renderer\\XBRZ" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/hqnx_asm/.+")
source_group("OpenGL Renderer\\Models" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/models/.+")
source_group("OpenGL Renderer\\Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/renderer/.+")
source_group("OpenGL Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/scene/.+")
source_group("OpenGL Renderer\\Stereo3D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/stereo3d/.+")
source_group("OpenGL Renderer\\Shaders" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/shaders/.+")
source_group("OpenGL Renderer\\System" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/system/.+")
source_group("OpenGL Renderer\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/textures/.+")
source_group("OpenGL Renderer\\Utilities" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/utility/.+")
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source_group("Software Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/.+")
source_group("Software Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/drawers/.+")
source_group("Software Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/scene/.+")
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source_group("Software Renderer\\Segments" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/segments/.+")
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source_group("Software Renderer\\Line" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/line/.+")
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source_group("Software Renderer\\Plane" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/plane/.+")
source_group("Software Renderer\\Things" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/things/.+")
source_group("Software Renderer\\Viewport" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/viewport/.+")
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source_group("Poly Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/.+")
source_group("Poly Renderer\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/math/.+")
source_group("Poly Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/drawers/.+")
source_group("Poly Renderer\\Scene" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/scene/.+")
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source_group("Render Data\\Resource Headers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+\\.h$")
source_group("Render Data\\Resource Sources" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/r_data/.+\\.cpp$")
source_group("Render Data\\Textures" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/textures/.+")
source_group("Render Interface" FILES r_defs.h r_renderer.h r_sky.cpp r_sky.h r_state.h r_utility.cpp r_utility.h)
source_group("Resource Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/resourcefiles/.+")
source_group("Platforms\\POSIX Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/.+")
source_group("Platforms\\Cocoa Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/cocoa/.+")
source_group("Platforms\\OS X Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/.+")
source_group("Platforms\\Unix Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/unix/.+")
source_group("Platforms\\SDL Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/posix/sdl/.+")
source_group("Platforms\\Win32 Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/win32/.+")
source_group("Scripting\\Decorate frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/decorate/.+")
source_group("Scripting\\ZScript frontend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/zscript/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.c ${CMAKE_CURRENT_BINARY_DIR}/zcc-parse.h)
source_group("Scripting\\Compiler backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/backend/.+")
source_group("Scripting\\VM" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/vm/.+")
source_group("Scripting" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/scripting/.+")
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source_group("Shared Game" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_shared/.+")
source_group("Statusbar" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/g_statusbar/.+")
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source_group("Versioning" FILES version.h win32/zdoom.rc)
source_group("Xlat" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/xlat/.+" FILES ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.c ${CMAKE_CURRENT_BINARY_DIR}/xlat_parser.h)
source_group("Source Files" FILES ${CMAKE_CURRENT_BINARY_DIR}/sc_man_scanner.h sc_man_scanner.re)