Commit graph

2323 commits

Author SHA1 Message Date
Randy Heit
ed5a8e597c - Version bump to 2.5.0.
SVN r2507 (trunk)
2010-08-11 04:01:26 +00:00
Randy Heit
0749466d2d - Set explicit positioning for the gameplay options menu instead of relying on the automatic
positioning.

SVN r2506 (trunk)
2010-08-11 04:00:38 +00:00
Randy Heit
3416a7fc47 - Fix compilation with MinGW + w32api and clean up warnings.
SVN r2505 (trunk)
2010-08-11 03:56:31 +00:00
Christoph Oelckers
e0bd67de5a - added: If a PowerFlight item got a valid icon don't use the spinning wings for the HUD display
SVN r2504 (trunk)
2010-08-10 19:22:43 +00:00
Christoph Oelckers
482d7631f4 - sorted zspecials.acs properly so one can find all the specials.
- added Polyobj_MoveToSpot action specials. They are functionally identical to Polyobj_MoveTo but get the target coordinate from a map spot instead.


SVN r2503 (trunk)
2010-08-10 19:06:33 +00:00
Christoph Oelckers
25cb3593ce - Added GetPolyobjX and GetPolyobjY ACS functions.
SVN r2502 (trunk)
2010-08-10 18:30:18 +00:00
Christoph Oelckers
5d5f25fdab - fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
- fixed: AActor::CanSeek had the check for the visibility of the target actor's alpha reversed.
- added an Alt HUD icon for Hexen's fighter's fist.


SVN r2501 (trunk)
2010-08-10 16:22:57 +00:00
Christoph Oelckers
79ff9ae3ae - fixed: FNodeBuilder::ExtractMini needs to check for segs that were created from minisegs.
- made polyobject node building code more update friendly for GZDoom by making R_BuildPolyBSP public.


SVN r2500 (trunk)
2010-08-10 08:13:23 +00:00
Randy Heit
100731e3ab - Shorten the description of DF2_KILLBOSSMONST in the menu.
SVN r2498 (trunk)
2010-08-08 02:19:40 +00:00
Randy Heit
6234e7445b - Added m_hidepointer cvar to control whether or not the mouse pointer is hidden when it's
grabbed. At least if the pointer is visible when the debugger break happens, I don't worry
  about it getting stuck hidden. (Note that that seems to be related to Alt+Tabbing out of the
  game and coming back. I wish I knew what's going on.)

SVN r2497 (trunk)
2010-08-08 02:04:47 +00:00
Randy Heit
6000217889 - Hide the cursor by overriding WM_SETCURSOR, as seen in the IDirect3DDEvice9::ShowCursor()
example. Do not modify the window class pointer. I still had an instance where I was left with
  an invisible pointer no matter where I moved it, so hopefully this takes care of that. (edit:
  it doesn't.)

SVN r2496 (trunk)
2010-08-08 01:53:41 +00:00
Randy Heit
d32d8b4f9f - Removed TheInvisibleCursor, since passing NULL to SetCursor() has exactly the same effect.
- Two tweaks to raw mouse input to make it better behaved when the window suddenly has focus
  removed (e.g. because of a debugger break):
  * Keep the pointer centered in the window, as for Win32Mouse. Even though it's not generating
    any traditional input events, it's still moving all over the screen. e.g. If we have focus
    yanked away and you're pressing the right mouse button as it happens, you can suddenly find
    yourself with a popup menu open.
  * Use SetCursorState() like the other mouse modes instead of ShowCursor() to hide the
    pointer. This way, we don't need to worry about being stuck with trying to use the system
    with an invisible pointer, because only the game window will be pointer-less.

SVN r2495 (trunk)
2010-08-08 01:28:20 +00:00
Randy Heit
f5a1aa994b - pr_hom shouldn't have a name, since we don't care about it for save games or network sync.
SVN r2494 (trunk)
2010-08-08 00:59:40 +00:00
Randy Heit
9137ef04f6 - Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
the sector. Note that this contrasts with sound sequence things in that it takes a name and
  not a number. Also, placing a sound sequence thing in a sector will override this property.

SVN r2492 (trunk)
2010-08-07 04:32:18 +00:00
Randy Heit
cb6e9b90fb - Added r_clearbuffer cvar. Valid values are:
* 0. Do not clear. This is the standard behavior.
  * 1. Clear to black.
  * 2. Clear to white.
  * 3. Alternate between black and white every 128 ms.
  * 4. Step through the palette one color at a time every 32 ms.
  * 5. Epileptic seizure inducing random colors every frame.

SVN r2491 (trunk)
2010-08-07 03:57:22 +00:00
Randy Heit
b59162a33a - Fixed: Floor_RaiseAndCrush did not subtract 8 from the lowest ceiling's height when determining
a destination height. (It did subtract 8, but in the wrong place.)

SVN r2490 (trunk)
2010-08-07 03:36:56 +00:00
Randy Heit
9a025fbb23 - Changed xtoviewangle[] calculation so that when it mirrors the array to the left half, it
does not include xtoviewangle[centerx] in the mirroring so that the two columns at the center
  of the screen do not map to the same angle. (BTW, this array is only used for the sky drawing.)

SVN r2487 (trunk)
2010-08-01 20:21:04 +00:00
Randy Heit
b2d018eccd - Made SBARINFO more tolerant of certain error conditions. (Why is there so much duplication of
code? It felt like I was changing the same lines over and over and over.)

SVN r2486 (trunk)
2010-08-01 20:05:52 +00:00
Randy Heit
fc6e48dd3f - Fixed: FPolyObj::LinkPolyobj() did not add the polyobject's first side to the polyobject's
bounding box. It should also add both vertices from each side, since non-closed polyobjects
  are possible with PolyObj_ExplicitLine.

SVN r2485 (trunk)
2010-08-01 19:50:41 +00:00
Randy Heit
b9ea9a415e - Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
- Cleaned up a couple of warnings.

SVN r2483 (trunk)
2010-08-01 19:14:10 +00:00
Randy Heit
58269a18f0 - Use a flood-fill algorithm to define polyobjects with PolyObj_StartLine instead of a simple
loop-following algorithm. This fixes the polyobjects in http://www.doomworld.com/idgames/index.php?id=6291

SVN r2482 (trunk)
2010-08-01 05:16:09 +00:00
Randy Heit
8ce9e178d4 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
newer version of gas complained about it.

SVN r2481 (trunk)
2010-08-01 04:31:18 +00:00
Randy Heit
677d07f837 - Merge BSP-able polyobjects back into the trunk.
SVN r2480 (trunk)
2010-08-01 02:41:56 +00:00
Randy Heit
8d5ca6501a - Add a NULL FrontCopySurface check to D3DFB::GetCurrentScreen, because this can apparently
be NULL when starting with -timedemo or -playdemo. (But it never happened for me in the
  debugger.)

SVN r2474 (trunk)
2010-07-30 03:21:13 +00:00
Christoph Oelckers
1b531f0ffc - missed this one...
SVN r2470 (trunk)
2010-07-29 06:54:00 +00:00
Christoph Oelckers
30ffffd904 - fixed: Checks for poison damage were not correct.
SVN r2469 (trunk)
2010-07-29 06:53:20 +00:00
Christoph Oelckers
e1f06da5e3 - separated hitlist generation for texture precaching into a virtual function of DFrameBuffer.
SVN r2466 (trunk)
2010-07-28 21:48:24 +00:00
Christoph Oelckers
6f4ed40496 - added TIHan's ArmorFactor submission.
SVN r2465 (trunk)
2010-07-27 18:32:10 +00:00
Christoph Oelckers
2cf19f436a - added Gez's dumpactors patch.
SVN r2463 (trunk)
2010-07-26 17:10:43 +00:00
Christoph Oelckers
35ba99ed31 - Added Gez's automap enhancements but made the new key icon optional.
SVN r2462 (trunk)
2010-07-25 21:46:51 +00:00
Randy Heit
1bda16cc45 - Use side_t::RightSide in IterFindPolySides() instead of the SideListHead array.
SVN r2461 (trunk)
2010-07-25 21:38:34 +00:00
Braden Obrzut
006fb343b0 - Added Pink Silver's DrawString/Number alignment patch (with one minor change).
SVN r2460 (trunk)
2010-07-25 20:46:14 +00:00
Christoph Oelckers
a373c3858e - fixed: A_Teleport's RNG had the same name as the one used by SelectTeleDest.
SVN r2458 (trunk)
2010-07-25 10:17:16 +00:00
Christoph Oelckers
9ca1de6435 - added PinkSilver's APROP_MasterTid submission.
SVN r2456 (trunk)
2010-07-24 06:38:57 +00:00
Christoph Oelckers
2b381babed - added DavidPH's A_JumpIfTargetInLOS extension submission.
SVN r2455 (trunk)
2010-07-24 06:30:52 +00:00
Christoph Oelckers
37f55c6539 - added DavidPH's A_RailAttack extension submission.
SVN r2454 (trunk)
2010-07-24 06:27:13 +00:00
Christoph Oelckers
a6499a6efb - added DavidPH's A_Saw extension submission.
SVN r2453 (trunk)
2010-07-24 06:21:53 +00:00
Christoph Oelckers
58be666c9c - added DavidÃœH's explicit angle submission for A_CustomBulletAttack function.
SVN r2452 (trunk)
2010-07-24 06:15:07 +00:00
Christoph Oelckers
bc47f7133b - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
SVN r2451 (trunk)
2010-07-23 21:55:01 +00:00
Christoph Oelckers
f430881a54 - Added DavidPH's Poison damage extension but changed it so that the metadata can be removed.
SVN r2450 (trunk)
2010-07-23 21:36:17 +00:00
Christoph Oelckers
545a892faa - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
SVN r2449 (trunk)
2010-07-23 21:19:59 +00:00
Christoph Oelckers
4ac64b6df7 - merged polyobject branch into trunk and made some adjustments for savegame compatibility.
SVN r2448 (trunk)
2010-07-23 05:56:25 +00:00
Braden Obrzut
921c950bad - Release Objective-C objects (since I found out the garbage collector is opt-in).
SVN r2441 (trunk)
2010-07-18 09:23:33 +00:00
Braden Obrzut
1cf12693ba - Added Cocoa IWAD picker for Mac OS X.
SVN r2440 (trunk)
2010-07-18 08:00:12 +00:00
Randy Heit
5b63fd0675 - Added an optional parameter to DamageScreenColor to scale the amount of damage for pain
flash calculations. This can range from 0.0 to 1.0.

SVN r2435 (trunk)
2010-07-16 03:46:20 +00:00
Randy Heit
c29639426f - Sounds that define a loop no longer play looped by default. They must be started with
CHAN_LOOP so that the higher level sound code knows they loop and can handle them accordingly.
- Added support for a LOOP_BIDI tag. Set it to "1", "On", "True", or "Yes" to use a
  bidirectional loop. This only works with sounds and not music, because music is streamed
  so does not support them.
- Extended custom loop support to work with samples as well as music.

SVN r2434 (trunk)
2010-07-15 23:07:41 +00:00
Randy Heit
99a2014ead - Added support for custom loop points for songs. This does not work with MP3 because of the
way MP3 obfuscates custom tags. Vorbis and FLAC are fine. (I could make it work with MP3,
  but you should be using Vorbis instead.) They are:
  * LOOP_START: Start time for the loop. If omitted, the song repeats from the beginning.
  * LOOP_END: End time for the loop. If omitted, the song loops at the end. (If you need to specify this, why aren't you using a shorter song.)
  You only need to specify one of these tags to set the custom loop. Naturally, you can set
  them both, as well. The format for each tag is the same:
  * If it contains a colon (:), it specifies by time. This may be of the form 00:00:00.00
    (HH:MM:SS.ss) to specify by play. Various parts may be left off. e.g. To start the loop
    at 20 seconds in, you can use ":20", 0:20", "00:00:20", ":20.0", etc. Values after the
    decimal are fractions of a second and accurate to one millisecond.
  * If you don't include a colon but just have a raw number, then it's the number of PCM
    samples at which to loop.
  * Any characters other than digits (0-9), colons (:), or a single decimal point for the
    seconds portion will result in the tag being ignored.

SVN r2424 (trunk)
2010-07-10 02:59:34 +00:00
Randy Heit
305a03d7c8 - Fixed copy-pasta error for "give everything".
SVN r2420 (trunk)
2010-07-10 00:51:38 +00:00
Randy Heit
a401779715 - Fixed: FMugShotFrame::GetTexture() needs to NULL-check skin_face. (default_face might also be
empty. I don't know if that deserves special handling, but it doesn't crash, so I'll let blzut3
  worry about it.)

SVN r2419 (trunk)
2010-07-09 03:04:43 +00:00
Randy Heit
5a4dad1205 - Don't give health for "give all".
- "Give artifacts" and "give puzzlepieces" now use the amount value to decide how much of each
  item to give you. 0 means to give you the max. The old behavior can be obtained by explicitly
  stating 1. (Since "give all" encompasses these as well, this also applies to that.)
- Added "give everything" cheat to give everything. This is like "give all" but ignores the
  WIF_CHEATNOTWEAPON flag. (Note that this flag has valid uses, but that doesn't stop people
  from abusing it anyway.)

SVN r2418 (trunk)
2010-07-09 01:57:46 +00:00
Randy Heit
e379658143 - Added multimonitor support, as per Tom Seddon's code. vid_adapter controls which one to use,
and vid_listadapters prints them.

SVN r2417 (trunk)
2010-07-08 23:59:45 +00:00
Christoph Oelckers
5bb4ca5bc6 - fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
SVN r2415 (trunk)
2010-07-08 21:16:01 +00:00
Christoph Oelckers
ea04d2bbdf - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
SVN r2414 (trunk)
2010-07-06 20:32:24 +00:00
Christoph Oelckers
e1e7cebd01 - fixed: The SBARINFO parser insisted that all player classes being specified have to exist. This, however, made it impossible to redefine the player classes in Hexen.
SVN r2401 (trunk)
2010-07-01 20:57:11 +00:00
Christoph Oelckers
6df5e6f9cb - added Gez's anti-crossinclude submission but made some changes. Cross-includes overriding core files will produce fatal errors but cross-includes between PWADs will be tolerated. For DECORATE a command line override switch exists so that for testing the error can be disabled.
SVN r2400 (trunk)
2010-07-01 09:35:39 +00:00
Christoph Oelckers
853b8f8963 - did some profiling of P_InterceptVector. Here's the results I got:
* the unaltered floating point version is 10% faster than the 64 bit integer version.
  * using doubles instead of floats increases performance by another 25%.
  * another 15% can be gained by manually optimizing the code.
- P_InterceptVector now uses the optimized floating point version which is almost twice as fast as the 64bit integer version.

SVN r2395 (trunk)
2010-06-30 15:20:18 +00:00
Braden Obrzut
9bf543af99 - Fixed: Episodes starting on a map with 8 characters in its lump name would not work.
SVN r2394 (trunk)
2010-06-30 06:09:49 +00:00
Randy Heit
551f0d3148 - Remove fakedblocker, since it was unused.
SVN r2391 (trunk)
2010-06-27 20:49:02 +00:00
Randy Heit
86b17d6d9f - Sync debugging output between ZDBSP and ZDoom's internal node builder.
SVN r2389 (trunk)
2010-06-27 20:21:07 +00:00
Randy Heit
7069ea88bb - Fixed erroneous allocation of class defaults using new to M_Malloc to match the rest of them.
SVN r2386 (trunk)
2010-06-21 01:49:35 +00:00
Christoph Oelckers
b8db84b6bc - added a new dmflag to allow killing all monsters spawned by a boss brain's cubes after killing the brain (for those who like clean level statistics.)
SVN r2385 (trunk)
2010-06-20 17:57:32 +00:00
Randy Heit
503b934938 - Added better error messages for MIDI playback failure than just "MIDI playback failure".
SVN r2383 (trunk)
2010-06-20 04:41:23 +00:00
Randy Heit
e379d24388 - Fixed: The intensity scalar for building DesaturateColormaps was off by one.
SVN r2380 (trunk)
2010-06-18 04:10:05 +00:00
Randy Heit
141cf825cf - Fixed: iCopyColors() should not invert the grayscale value for special colormaps, since
this is already handled by the GrayscaleToColor array for the one colormap that needs it.

SVN r2379 (trunk)
2010-06-18 03:52:04 +00:00
Randy Heit
34d8212d64 - Changed G_ChangeLevel()'s parameter list to match the ACS version's.
- Added resethealth to complement resetinventory.

SVN r2377 (trunk)
2010-06-18 03:35:41 +00:00
Randy Heit
1bbae4a8f2 - Fixed: PClass::InitializeActors() did not initialize the ActorInfo's ColorSets. Why this only caused
problems on PPC Macs, I do not know.



SVN r2374 (trunk)
2010-06-13 16:50:54 +00:00
Christoph Oelckers
e535b40a9e - fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
SVN r2373 (trunk)
2010-06-13 11:14:01 +00:00
Christoph Oelckers
6ff2abc53d - fixed: Setting +NOCLIP for a player class did not work.
SVN r2371 (trunk)
2010-06-13 10:44:06 +00:00
Christoph Oelckers
e2ce20a445 - fixed: A_Print and related functions should not make a use state chain succeed.
- fixed: APowerIronFeet must continuously reset the player's air supply.


SVN r2370 (trunk)
2010-06-13 10:38:38 +00:00
Christoph Oelckers
32f3d00514 - fixed: Stopping music did not clear the variable used to restart the last played song.
SVN r2369 (trunk)
2010-06-13 10:24:56 +00:00
Christoph Oelckers
b2cef54d72 - fixed: Classes inherited from PowerScanner didn't work anymore.
SVN r2368 (trunk)
2010-06-13 10:11:50 +00:00
Christoph Oelckers
ec44397881 - added some options to A_CustomPunch, including calling Strife's dagger alert function.
SVN r2367 (trunk)
2010-06-13 09:06:12 +00:00
Christoph Oelckers
4d86ebddf9 - Added support for Risen3D/PrBoom+'s MUSINFO lump.
SVN r2366 (trunk)
2010-06-13 08:47:38 +00:00
Braden Obrzut
2aa7cdc5a8 - Fixed: drawbar didn't work right when scaled.
SVN r2361 (trunk)
2010-06-08 23:32:01 +00:00
Braden Obrzut
afd9bcb59a - Fixed: drawstring didn't properly align itself when variable strings were used.
SVN r2360 (trunk)
2010-06-07 15:45:09 +00:00
Randy Heit
ed81b4718b - Revert r2235 so that all DECORATE member accesses are consistent. It didn't work as intended
anyway.

SVN r2358 (trunk)
2010-06-06 05:41:09 +00:00
Randy Heit
41bd0f5369 - Fixed: "Disallow Suicide" gameplay menu option should be labeled as "Allow Suicide".
SVN r2356 (trunk)
2010-06-06 05:00:30 +00:00
Randy Heit
2090c03d88 - Fixed: D3DFB::GetScreenshotBuffer() must not offset the buffer pointer for letterboxed modes,
since the screenwipe speedup fixes also mean that this function no longer operates directly
  with the front buffer, but rather with a copy that is not letterboxed.

SVN r2355 (trunk)
2010-06-06 04:53:19 +00:00
Braden Obrzut
d7686d0c26 - Added optional offset parameters to the drawshadow flag.
- Added character alignment parameter to font monospacing.
- Fixed: character shadows were not scaled.
- Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar.
- Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents.

SVN r2353 (trunk)
2010-06-02 20:26:27 +00:00
Braden Obrzut
d29123c511 - Added a HexenStrict DrawInventoryBar style due to some alignment errors I noticed with the Hexen style.
SVN r2352 (trunk)
2010-05-31 20:04:49 +00:00
Braden Obrzut
b8cb1f0cfb - Fixed: The alpha property of status bars didn't work anymore.
- Added: alpha command to SBarInfo which allows you to increase the translucency for certain parts of the status bar.
- Added: reverse flag for drawkeybar which reverses the order in which rows are filled with keys.
- Changed a gamemode statement to an else in the Doom hud since the frag count and keys should never be shown at the same time.

SVN r2351 (trunk)
2010-05-31 07:01:04 +00:00
Christoph Oelckers
eadc539bc6 - fixed: Poison clouds spawned by the PoisonShroom should not be pushable by the Disc of Repulsion.
SVN r2350 (trunk)
2010-05-30 20:12:32 +00:00
Randy Heit
14b71ede11 - Added support for DRO version 2 files.
SVN r2349 (trunk)
2010-05-30 19:23:53 +00:00
Braden Obrzut
9716e1aea7 - Changed DrawSelectedInventory's alternateonempty flag to draw the subblock before itself. This allows an else statement to be more useful in practice.
- Fixed: Added offsets to the wrong variable in SBarInfo.

SVN r2348 (trunk)
2010-05-30 18:34:59 +00:00
Christoph Oelckers
5535f98218 - fixed: The code drawing the chess pieces for Hexen's finale used floating point paeameters with integer fields for drawing the texture.
SVN r2347 (trunk)
2010-05-30 08:00:27 +00:00
Christoph Oelckers
bdd2ebfe14 - added a new dmflag for allowing switching to weapons without ammo.
SVN r2346 (trunk)
2010-05-30 07:47:08 +00:00
Braden Obrzut
e848fa3c4c - Switched SBarInfo to floating point math.
SVN r2345 (trunk)
2010-05-30 00:12:46 +00:00
Christoph Oelckers
cd1104e80c - changed: Maps with missing first sidedefs no longer abort. THey now print a console warning and use the first sidedef in the map.
SVN r2344 (trunk)
2010-05-29 09:11:12 +00:00
Christoph Oelckers
042e913022 - added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.)
SVN r2343 (trunk)
2010-05-29 07:07:39 +00:00
Christoph Oelckers
862d6551bc - fixed: Heretic's 666 lower floor must be of type LowerToHighest unlike Doom which is LowerToLowest.
SVN r2342 (trunk)
2010-05-28 21:29:28 +00:00
Christoph Oelckers
6c4d070095 - restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
SVN r2341 (trunk)
2010-05-28 21:07:45 +00:00
Christoph Oelckers
8f881be0fb - added a Boom (strict) compatibility mode.
- Restored some original Doom behavior that received complaints from users:
* reactivated the old sliding against diagonal walls code and compatibility optioned it with COMPATF_WALLRUN.
* re-added the original hitscan checking code using a cross-section of the actor instead of the bounding box, compatibility optioned with COMPATF_HITSCAN.


SVN r2340 (trunk)
2010-05-28 11:15:05 +00:00
Braden Obrzut
9dfdf2ecdd - Fixed some issues with high resolution status bars.
SVN r2339 (trunk)
2010-05-26 00:51:06 +00:00
Christoph Oelckers
2b211f99a8 - fixed: The intermission text screen background should not animate
SVN r2338 (trunk)
2010-05-25 20:19:09 +00:00
Randy Heit
4480a508b3 - Changed AActor::GetTag() to use language lookups for strings that start with $.
SVN r2337 (trunk)
2010-05-25 03:53:13 +00:00
Randy Heit
709414e606 - Fixed: Animated doors should only leave ML_BLOCKING set if the door was created with it set.
Otherwise, monsters will be unable to open it after it has been used once if it isn't set
  for push activation.

SVN r2336 (trunk)
2010-05-25 03:40:37 +00:00
Randy Heit
61d2a808d7 - Response file improvements:
* Fixed: Trying to use a response file would result in infinite looping until memory was
    exhausted.
  * Fixed: Response files were read after coalescing file parameters, which would lead to
    non-coalesced parameters if the original command line and response file both had them.
  * You can now use more than one response file.
  * Response files can include other response files.

SVN r2334 (trunk)
2010-05-25 02:30:05 +00:00
Braden Obrzut
adcf26d2b5 - Fixed MSVC compiler warnings in sbarinfo.cpp
SVN r2333 (trunk)
2010-05-22 14:00:36 +00:00
Braden Obrzut
9611e7310a - Added resolution setting to SBarInfo.
- Fixed: Mug shot was not reset at the start of a new game.

SVN r2332 (trunk)
2010-05-21 19:56:13 +00:00
Christoph Oelckers
c4efbeb515 - fixed: Both Boom and MBF compatibility mode need COMPATF_MISSILECLIP set.
SVN r2331 (trunk)
2010-05-14 20:27:57 +00:00
Christoph Oelckers
896a77327a - fixed fake contrast menu option.
SVN r2330 (trunk)
2010-05-14 20:12:21 +00:00
Randy Heit
e9bbe4f1ff - Added more logging for D3DFB CreateDevice() attempts.
SVN r2329 (trunk)
2010-05-14 04:13:59 +00:00
Randy Heit
24f23718b7 - Added GetHR support to D3DFB for querying the error code when device creation fails.
- Should still check for a NULL device when CreateDevice() returns D3DERR_DEVICELOST.

SVN r2328 (trunk)
2010-05-14 04:06:30 +00:00
Randy Heit
30ec646ba5 - Removed spurious log warnings when retrying in CreateFrameBuffer().
SVN r2327 (trunk)
2010-05-14 03:58:23 +00:00
Randy Heit
b2a4ffc718 - Fixed: IDirect3D9::CreateDevice() can return D3DERR_DEVICELOST if you want exclusive mode and
some other application already has it. While technically this is a failure, the device is
  still created, so we can continue using it anyway.

SVN r2326 (trunk)
2010-05-14 03:54:35 +00:00
Randy Heit
1c8397e86d - Fixed: PacketGet() can receive WSAECONNRESET after startup is complete, so it needs to check
for a NULL before using NetMessage.

SVN r2325 (trunk)
2010-05-14 03:37:44 +00:00
Randy Heit
5a71dea746 - Added A_JumpIfTracerCloser and A_JumpIfMasterCloser, based on DavidPH's A_JumpIfCloser patch.
SVN r2324 (trunk)
2010-05-14 02:34:25 +00:00
Randy Heit
2d4502018a - Added DavidPH's FBF_EXPLICITANGLE extension.
SVN r2323 (trunk)
2010-05-14 02:18:27 +00:00
Christoph Oelckers
d050973fa4 - added blockmap verification code.
SVN r2320 (trunk)
2010-05-12 10:17:08 +00:00
Christoph Oelckers
3e5a32b554 - copy-paste error in TNT stairs fix.
SVN r2319 (trunk)
2010-05-12 09:44:44 +00:00
Christoph Oelckers
b61b761e28 - added DavidPH's randomization patch for hitscan attacks.
SVN r2318 (trunk)
2010-05-12 07:11:56 +00:00
Christoph Oelckers
6a57a43277 - added DavidPH's LifeSteal patch for A_CustomPunch/A_Saw.
SVN r2317 (trunk)
2010-05-12 07:08:39 +00:00
Christoph Oelckers
942108f7ea - added DavidPH's A_FaceTarget patch but modified it so that if a turn angle is set the MF_SHADOW flag is ignored.
SVN r2316 (trunk)
2010-05-12 07:02:23 +00:00
Christoph Oelckers
68fa08ca52 - fixed: TNT MAP30 needs the stairbuilding compatibility option.
SVN r2315 (trunk)
2010-05-12 06:54:59 +00:00
Christoph Oelckers
69861688dc - expanded r_smoothlighting into a r_fakecontrast CVAR that allows to set all 3 options: off, standard and smooth.
SVN r2314 (trunk)
2010-05-12 06:52:03 +00:00
Braden Obrzut
24aa1abf14 - Added: else statements to SBarInfo. In addition braces are no longer required for blocks consisting of a single statement.
SVN r2313 (trunk)
2010-05-11 22:27:50 +00:00
Braden Obrzut
5a4be4b62b - Added partial support for a signal based timer under Linux/Mac OS X in order to make cl_capfps effective at limiting CPU usage.
SVN r2310 (trunk)
2010-05-06 20:32:03 +00:00
Braden Obrzut
b7cb3ffa88 - Fixed: If a weapon didn't use ammo the result of weaponammo was accidentally negated.
SVN r2309 (trunk)
2010-05-01 21:17:11 +00:00
Christoph Oelckers
80f5a58e34 - fix automap cheat to avoid division by 0.
SVN r2308 (trunk)
2010-05-01 20:34:28 +00:00
Christoph Oelckers
1b0756e170 - added a am_showalllines cheat CVAR as countermeasure for maps that intentionally disable the full automap.
SVN r2307 (trunk)
2010-05-01 17:29:25 +00:00
Randy Heit
d070e04ff6 - Added Gez's patch for A_TakeInventory flag for taking ammo, with TIF_AMMO renamed to TIF_NOTAKEINFINITE.
SVN r2306 (trunk)
2010-04-26 02:05:11 +00:00
Randy Heit
36c4b39688 - Added DavidPH's A_FadeTo patch:
A_FadeTo(float target, float amount = 0.10, bool remove = false)
  Alters transparency towards target by amount. If remove is true, the actor is destroyed if it reaches target.

SVN r2305 (trunk)
2010-04-26 01:56:25 +00:00
Randy Heit
4e693e1c98 - Added Gez's RandomSpawner patch: If a randomspawner is given a Z-height in the map editor, and the spawned object has a spawn height flag, it is ignored by the spawned object. This little patch fixes that.
SVN r2304 (trunk)
2010-04-26 01:49:29 +00:00
Christoph Oelckers
5fc654dac2 - fixed: Heretic's sludge damage sector does 4 points damage, not 5 like Doom's.
SVN r2303 (trunk)
2010-04-25 20:12:50 +00:00
Christoph Oelckers
bdc5d941c2 - added a new 'playeruseback' linedef trigger type that allows using lines from the bxck side.
SVN r2302 (trunk)
2010-04-25 07:21:35 +00:00
Christoph Oelckers
674c63d66c - fixed: A_KeenDie should not drop items.
SVN r2300 (trunk)
2010-04-23 08:12:47 +00:00
Braden Obrzut
bd40bba37c - Added levellump, skillname, playerclass, playername, ammo1tag, ammo2tag, weapontag, inventorytag, globalvar <int>, and globalarray <int> to drawstring.
- String constants starting in '$' will cause drawstring to reference the language lump.
- Added pushup transition for strife popups.  This elulates the stats screen from hexen 2.  This behaves identical to slideinbottom if the primary statusbar has fullscreenoffsets set.

SVN r2299 (trunk)
2010-04-22 23:38:11 +00:00
Christoph Oelckers
82af1640fd - fixed: HI_START/HI_END must be checked after parsing the TEXTURES lump, not before it.
SVN r2297 (trunk)
2010-04-21 17:39:52 +00:00
Christoph Oelckers
e0419dde15 - fixed: Camera textures may not be used as patch.
SVN r2296 (trunk)
2010-04-21 06:42:48 +00:00
Randy Heit
f6cd776e2d - Extended state sprite/frame repetition to psprites.
SVN r2295 (trunk)
2010-04-21 01:40:03 +00:00
Christoph Oelckers
14fc5516a8 - Extended ACS's 'n' print format specifier to allow printing some other info than the player's name.
It will use negative indices for this. Currently supported strings are level name, level lump name and
  skill name.
- Extended skill definitions so that printable name and image lump name are separate fields so that a 
  printable name can be specified for Doom, too.


SVN r2294 (trunk)
2010-04-20 11:03:31 +00:00
Braden Obrzut
d719671579 - Added levelname to drawstring.
SVN r2292 (trunk)
2010-04-20 02:16:06 +00:00
Randy Heit
178587fff2 - Merged SetState and SetStateNF into a single function.
- Added new sprite #### and frame character # to specify the behavior of sprite ---- on a
  per-sprite and per-frame basis respectively.

SVN r2291 (trunk)
2010-04-19 02:46:50 +00:00
Christoph Oelckers
c85a602546 - allow loading uncompressed version of compressed nodes.
- extended FileReader hierarchy so that FileReader, FileReaderZ etc. all inherit from one
  base class so that the same code can be used to read from both uncompressed and compressed streams.


SVN r2287 (trunk)
2010-04-17 20:49:18 +00:00
Christoph Oelckers
da99577cbf - added support for loading DeepBSP's V4 nodes.
- disabled writing the nodes with the dumpmap command. ZDoom doesn't need the nodes to load a map and this only worked if the original
  map had standard nodes but trying to write out nodes loaded from any other format would have caused broken data.

SVN r2285 (trunk)
2010-04-17 08:53:32 +00:00
Randy Heit
64fe29bf0e - Fixed crash when parsing invalid DECALDEF lumps.
SVN r2284 (trunk)
2010-04-17 02:42:50 +00:00
Randy Heit
87a7ff7b6d - Add blzut3's morphed status bar patch.
SVN r2283 (trunk)
2010-04-17 02:06:26 +00:00
Randy Heit
08b931006f - Reverted accidental change to fmodsound.cpp from revision 2273.
SVN r2282 (trunk)
2010-04-17 01:55:33 +00:00
Christoph Oelckers
e4d0d6bcdb - added a Sector_CopyScroller special to allow setting scrollers to sectors with special tags.
- extended compatibility text to allow changing line flags and setting line specials on specific linedefs.
- removed Strain MAP07 hack and replaced it by a clean 'clearlineflags' option.
- Added Doomo format translations for Sector_CopyScroller because this looks like something that might be useful for making
  some Boom maps work without having to resort to compatibility.txt.
- added a compatibility setting for UAC Ultra MAP07 which exploited some undefined scrolling behavior in Boom.
  (What lengths are we going to make sloppily created maps work? This entire commit was just to address this particular problem...)


SVN r2280 (trunk)
2010-04-11 11:18:33 +00:00
Christoph Oelckers
c7272075d3 - added a few NULL pointer checks to protect against problems caused by actors being spawned during engine shutdown.
SVN r2279 (trunk)
2010-04-11 06:43:42 +00:00
Christoph Oelckers
d916127ecf - made the recent change to P_SeekerMissile an option because it affected critical gameplay behavior and may not be used for existing actors.
SVN r2278 (trunk)
2010-04-10 11:12:29 +00:00
Christoph Oelckers
a5e422020e - fixed: Two stage texture compositing did not clear the intermediate buffer before using it.
SVN r2277 (trunk)
2010-04-09 20:03:18 +00:00
Randy Heit
f101b45d9a - Changed P_SeekerMissile() to compute a proper 3D trajectory.
SVN r2276 (trunk)
2010-04-07 03:37:07 +00:00
Randy Heit
d6d2ce6b24 - Fixed: maxitems calculation for MKEY_Up in M_OptButtonHandler() used the unscaled text height
instead of the scaled text height to calculate the bottom-most usable row.

SVN r2275 (trunk)
2010-04-07 02:16:51 +00:00
Randy Heit
2772786a7e - Added MUS header scan to mus2midi.
- Fixed buffer overflow when reading a MUS song from a compressed file.

SVN r2274 (trunk)
2010-04-07 02:02:53 +00:00
Randy Heit
114412d5a2 - Search for the MUS header within the first 32 bytes of the song so that the music in
diescum.wad works.

SVN r2273 (trunk)
2010-04-06 03:12:32 +00:00
Christoph Oelckers
d875a0c674 - fixed: Loading a savegame with music switched off forced a restart of the map's default music
because starting an empty music was considered an error.


SVN r2272 (trunk)
2010-04-05 09:17:34 +00:00
Randy Heit
7bd741a644 - Fixed compiling with FMOD Ex 4.30.00. I get no 3D sound effects, and it's crashing on me, too.
Am I doing something wrong?

SVN r2271 (trunk)
2010-04-04 17:48:26 +00:00
Randy Heit
d53fdb418b - Fixed: P_LookForMonsters() had not been updated for the new species check.
SVN r2268 (trunk)
2010-04-04 03:03:01 +00:00
Christoph Oelckers
6f9b035df8 - Changed: The monster refiring functions should use the same sight checking mode as the code that triggers
the attack.


SVN r2266 (trunk)
2010-04-03 07:10:52 +00:00
Christoph Oelckers
7da0badf3c - fixed: The thing id in Hexen map things needs to be treated as a signed short. This is how Hexen defined it and
how older ZDooms before the implementation of UDMF used them internally.


SVN r2263 (trunk)
2010-04-02 07:24:57 +00:00
Randy Heit
69c777df4c - Allow defaultenvironment to take names as well as numeric IDs.
SVN r2262 (trunk)
2010-03-31 23:33:18 +00:00
Randy Heit
aa86e62693 - Added DefaultEnvironment MAPINFO option to set the default sound environment for the whole map.
SVN r2261 (trunk)
2010-03-31 03:48:16 +00:00
Christoph Oelckers
ba29ffd405 - GCC fixes.
SVN r2257 (trunk)
2010-03-29 20:25:08 +00:00
Christoph Oelckers
18d58ef1c5 - fixed: APowerup::EndEffect could crash if the item was not owned by a valid player actor.
SVN r2256 (trunk)
2010-03-29 06:08:22 +00:00
Christoph Oelckers
1436f0a4fa - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took
the opportunity to merge the various boolean parameters to P_AimLineAttack into one flag parameter.



SVN r2254 (trunk)
2010-03-28 10:51:35 +00:00
Randy Heit
7f96531dc0 - Use I_FPSTime() instead of I_MSTime() to drive R_UpdateAnimations().
SVN r2253 (trunk)
2010-03-28 04:04:44 +00:00
Randy Heit
b3005ab16c - Fixed: APowerup::EndEffect() needs to cancel any special colormaps applied by the powerup.
This means all subclasses also need to call their superclass's EndEffect(), which they were
  not doing. For consistency, all the subclasses now do the same for InitEffect(), though
  APowerup::InitEffect() is still a no-op.

SVN r2252 (trunk)
2010-03-28 04:02:57 +00:00
Randy Heit
70c21c8314 - Changed FTextureManager::CheckForTexture() search algorithm so that inexact matches on
textures of type TEX_MiscPatch will return the first such texture, as it does with all
  the other types. (It will still prefer to return a texture of a different type.
  Why are these treated differently, anyway?)

SVN r2251 (trunk)
2010-03-28 03:46:46 +00:00
Christoph Oelckers
72e9a870c2 - added Gez's patch to move Hexen's startup notches out of the EXE.
SVN r2250 (trunk)
2010-03-27 21:12:08 +00:00
Christoph Oelckers
a357a70f82 - fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
- cleaned up P_CheckSight flag handling.


SVN r2249 (trunk)
2010-03-27 07:42:31 +00:00
Randy Heit
e83a9a2a00 - Use normal texture animation for the main menu cursors. This required updating animations
all the time and not just when inside a level.

SVN r2248 (trunk)
2010-03-27 03:30:02 +00:00
Christoph Oelckers
7f2ab00abe - fixed: IDBEHOLD altered the item counter.
SVN r2247 (trunk)
2010-03-26 22:26:50 +00:00
Christoph Oelckers
0529ffa043 - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees.
- removed AngleIncrements because it's not really useful.


SVN r2246 (trunk)
2010-03-26 16:57:00 +00:00
Christoph Oelckers
a6a303f438 - fix division by 0.
SVN r2243 (trunk)
2010-03-25 23:29:41 +00:00
Christoph Oelckers
0f0c02f9d6 - fixed: Level redirection checked the wrong level.
SVN r2241 (trunk)
2010-03-25 17:07:07 +00:00
Randy Heit
039b64899d - Fixed: ClearActorInventory used the wrong stack index to get its parameter.
SVN r2239 (trunk)
2010-03-22 22:15:56 +00:00
Randy Heit
4c5edf00b0 - P_ZMovement() temporarily disables jumping after a landing. Don't do this if the jump
timer is already running or for short falls (e.g. along the edges of slopes, since the
  slope floorz calculation is pretty crappy.)

SVN r2238 (trunk)
2010-03-22 22:02:31 +00:00
Randy Heit
0ca693771b - Keep all damage factors in the table, even those that are 1.0.
- 256 is a valid pain chance, so clamp to that, not 255.

SVN r2237 (trunk)
2010-03-22 21:18:54 +00:00
Randy Heit
d1f9b94743 - Fixed: TMap::DelKey failed if the key's main position was nil, because it tried checking
for it at the "next" position, which is an invalid pointer in that case.

SVN r2236 (trunk)
2010-03-22 21:09:33 +00:00
Randy Heit
41df8242c1 - Changed A_SetUserVar and A_SetUserArray so they affect the actor that called it, which
is not necessarily "self". The only visible change from this should be that inventory items
  now set their own variables and not their owners'.

SVN r2235 (trunk)
2010-03-21 21:05:27 +00:00
Christoph Oelckers
a2cfbec3cf - added a CrushPainSound actor property for Strife.
- fixed memory leaks in SBARINFO and WAD loading code.
- added GetBloodColor and GetBloodType inline functions to AActor to wrap the GetMeta calls used for this.


SVN r2234 (trunk)
2010-03-21 08:09:45 +00:00
Randy Heit
1eed01244c - Comment fix.
SVN r2232 (trunk)
2010-03-18 21:59:45 +00:00
Randy Heit
6c63ce51e4 - Fixed: The listener used a different coordinate system than sounds, which meant that sounds
were never made head-relative, so stereo effects would disappear if they were played by
  the listener.

SVN r2231 (trunk)
2010-03-18 21:54:24 +00:00
Randy Heit
5ec5d74267 - Probably shouldn't allow negative range scalars for ambient sound things...
SVN r2230 (trunk)
2010-03-18 21:10:15 +00:00
Randy Heit
d012165f57 - Changed ambient sound things so that 100 volume is normal.
- The fifth argument for the ambient sound things is now a scalar for the min and max distances.

SVN r2229 (trunk)
2010-03-18 21:09:23 +00:00
Randy Heit
226a513e6e - Fixed: Blood's sprite rotations were broken.
SVN r2228 (trunk)
2010-03-18 21:03:58 +00:00
Randy Heit
9d8a9bc981 - Reverted the part of r2226 than reverted r2205 (accidentally, I assume).
SVN r2227 (trunk)
2010-03-18 17:50:00 +00:00
Christoph Oelckers
d69eb3acd1 - fixed: True color texture generation for DDS was broken.
SVN r2226 (trunk)
2010-03-18 07:54:16 +00:00
Randy Heit
44e877a243 - After experimenting with Blood, I think ROLLOFF_Linear is a better choice for ambient
sounds than ROLLOFF_Doom.

SVN r2225 (trunk)
2010-03-18 05:27:36 +00:00
Randy Heit
f712d128a3 - Oops. Accidentally removed Blood loop point support.
SVN r2224 (trunk)
2010-03-18 05:22:47 +00:00
Randy Heit
b53baf5f46 - Added support for Blood's ambient sounds, because I thought it would be an easy way to
test the new ambient sound range parameters. (Hahaha! If I hadn't had to fix all the
  Build/Blood stuff first, it would have been.)

SVN r2223 (trunk)
2010-03-18 05:01:10 +00:00
Randy Heit
2649508393 - Changed the ambient sounds list into a map so that it can handle more than 256 entries.
SVN r2222 (trunk)
2010-03-18 04:34:14 +00:00
Randy Heit
740d52cf5b - Added support for Blood's SFX loop start markers.
SVN r2221 (trunk)
2010-03-18 04:26:22 +00:00
Randy Heit
aedb646a52 - Fixed: Blood sound effect namespacing was broken.
SVN r2220 (trunk)
2010-03-18 03:55:51 +00:00
Randy Heit
8b98a3510e - Fixed: The Build loader did not set the wall texture scaling properly, either.
SVN r2219 (trunk)
2010-03-18 02:21:01 +00:00
Randy Heit
92890066b6 - Fixed: The BUILD map loader did not create extsector information, and it also did not
set valid sidedef references for the backs of one-sided lines.

SVN r2218 (trunk)
2010-03-18 02:09:08 +00:00
Randy Heit
8e104d0a28 - Fixed: RFF files constructed incorrect full names for the files they contained.
SVN r2217 (trunk)
2010-03-18 01:48:48 +00:00
Randy Heit
054e5411bd - Fixed: Checking for BUILD maps only worked if they came from unencrypted and
uncompressed sources.

SVN r2216 (trunk)
2010-03-18 01:07:50 +00:00
Randy Heit
970cf6f71b - Fixed endianness assumption when loading external map files.
SVN r2215 (trunk)
2010-03-18 00:48:56 +00:00
Randy Heit
c079a3ea5b - Add more parameters to the ambient sound things:
* Second argument: Volume scalar. 0 and 128 are normal volume. (Where "normal" is whatever
    it was defined with in SNDINFO.) Other values scale it accordingly.
  * Third argument: Minimum distance before volume fading starts.
  * Fourth argument: Maximum distance at which the sound is audible. Setting either of these to 0
    will use whatever they were defined with in SNDINFO.

SVN r2214 (trunk)
2010-03-18 00:32:35 +00:00
Randy Heit
c8b8f40356 - Fix some GCC warnings.
SVN r2213 (trunk)
2010-03-18 00:30:45 +00:00
Christoph Oelckers
635759ee2c - fixed: UpdateSegBBox only used the first seg of a linedef to calculate the linedef's bounding box.
SVN r2210 (trunk)
2010-03-14 15:17:36 +00:00
Randy Heit
f24c0cf292 - Merge scanner changes from the scripting branch, since I'm pretty sure the
token names were out of sync here, too.



SVN r2209 (trunk)
2010-03-14 04:03:07 +00:00
Christoph Oelckers
c191d95110 - Fixed: Hexen's fighter's skull has a different animation than Heretic's so it needs to be a separate class.
- Added an option to parse lumps named ZMAPINFO in place of MAPINFO. Any MAPINFO lumps in files containing
  a ZMAPINFO lump will be completely ignored. This is to allow ZDoom specific definitions which are incompatible 
  with other engines capable of reading MAPINFO. Any ZMAPINFO lump must be in the new MAPINFO format.



SVN r2208 (trunk)
2010-03-13 08:28:13 +00:00
Randy Heit
cf06cd68bc - Changed FileExists() to use stat instead of fopen/fclose, which ought to be lower
overhead for files that are present.

SVN r2206 (trunk)
2010-03-13 00:08:33 +00:00
Randy Heit
1f12c3dd8e - Whoops. DXT5 decompression got the alpha values wrong. That's "wrong" as in "garbage", since
yalphaslice was never initialized to anything. (I should probably test this to make sure I
  actually got it right now...)

SVN r2205 (trunk)
2010-03-09 03:18:31 +00:00
Christoph Oelckers
593a050778 - fixed: Items spawned internally by ADehackedPickup::TryPickup must not count towards item statistics.
SVN r2204 (trunk)
2010-03-07 11:13:57 +00:00
Christoph Oelckers
88269d5d60 - fixed: The color sliders on the player setup menu were not disabled when a predefined colorset was selected.
SVN r2203 (trunk)
2010-03-07 11:05:52 +00:00
Christoph Oelckers
0569d948df - added a 'player.clearcolorset' property so that inherited color sets can be removed.
- fixed: Player color sets were not inheritable.


SVN r2202 (trunk)
2010-03-07 09:13:41 +00:00
Christoph Oelckers
e4be782e14 - check player translations for identity maps during creation.
- fixed: When creating the initial identity translation for player translations the
  global palette remapping was not taken into account.


SVN r2200 (trunk)
2010-03-06 16:24:09 +00:00
Christoph Oelckers
d773dcb6fb - fixed: The 'any key' lock always returned success when checking for keys, even if the player had none.
SVN r2199 (trunk)
2010-03-06 14:58:15 +00:00
Christoph Oelckers
d2a4c19955 - let players check MF2_NOTRANSLATE so that mods can create player classes which are not subject to
default player color handling.



SVN r2198 (trunk)
2010-03-06 09:30:38 +00:00
Randy Heit
47a835698a - Final Doom needs its finale flats changed, too.
- It's "BGCASTCALL", not "BOSSBACK".

SVN r2196 (trunk)
2010-03-06 04:01:32 +00:00
Randy Heit
d19878efcb - Added BOOM/MBF BEX-style narrative background text substitution. There are two changes because
of this:
  * A cluster's flat definition can now be preceded by a $ to do a string table lookup.
  * Since the standard flat names are now in the LANGUAGE lump, the normal Dehacked substitution
    for these is no longer handled specially and so will not be automatically disabled merely
    by providing your own MAPINFO.

SVN r2195 (trunk)
2010-03-06 03:28:22 +00:00
Randy Heit
38c9bb1900 - Setting a Player.ColorRange now completely disables the translation rather than just
making it an identity map.

SVN r2194 (trunk)
2010-03-06 03:02:24 +00:00
Randy Heit
e78fd195d8 - Added support for the original games' player translations, including Hexen's table-based ones.
SVN r2193 (trunk)
2010-03-06 02:51:23 +00:00
Randy Heit
dfd963ba1a - Revert r2173.
SVN r2192 (trunk)
2010-03-05 23:09:31 +00:00
Randy Heit
5c4af020d9 - Fixed: CheckActorClass needed a NULL check.
SVN r2191 (trunk)
2010-03-05 03:43:51 +00:00
Randy Heit
f014b8f98b - Fixed: FFont::StringWidth() counted the ']' character of a named color escape sequence in
its width calculation.

SVN r2190 (trunk)
2010-03-05 03:41:48 +00:00
Randy Heit
fad9f251ec - Fixed: FSinglePicFont should set the character size by the scaled size of the texture.
SVN r2189 (trunk)
2010-03-05 03:31:20 +00:00
Randy Heit
758327f4b3 - Fixed: snd_musicvolume needs to check GSnd for NULL, since somebody might have set an
atexit for it, which gets executed after the sound system shuts down.
- Fixed: FPlayList::Backup() failed to wrap around below entry 0 because Position is
  unsigned now.

SVN r2188 (trunk)
2010-03-05 03:11:10 +00:00
Christoph Oelckers
61865b30be - Yet another piece of essentially broken code that has to go back in because some people had to abuse it:
Reinstated Doom's original code that made projectiles with the MF_NOCLIP flag set continue to exist even
  though the movement itself was never properly handled.
  Fortunately the game mode check formerly associated with this can be removed because none of the other games have
  any projectiles using MF_NOCLIP so at least it's no longer restricted to Doom...



SVN r2187 (trunk)
2010-03-04 08:24:49 +00:00
Randy Heit
ac042a7e93 - The console separator bars now get converted to something printable in Unicode for the log.
- Fixed: Only the last line of multi-line log output received Unicode treatment.

SVN r2186 (trunk)
2010-03-04 04:45:48 +00:00
Randy Heit
0ebace4883 - Add the game log to the crash report. I don't know why I didn't think to do this sooner.
Since we're already sending everything to a rich edit control hidden in the background,
  we can just grab its contents for the report.
- Use code page 1252 when previewing text files in the crash dialog.

SVN r2185 (trunk)
2010-03-04 02:17:34 +00:00
Randy Heit
dfde55d249 - Everything on the command line before the first switch with an unrecognized switch is
now added to -file. This was previously restricted to only .wad, .zip, .pk3, and .txt.
- You can now pass -file/-deh/-bex more than once on the command line, and they will all
  have effect.

SVN r2184 (trunk)
2010-03-03 04:29:40 +00:00
Randy Heit
5da2885d88 - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
in preparation for doing GatherFiles the "right" way.

SVN r2183 (trunk)
2010-03-02 04:51:16 +00:00
Randy Heit
4e2ca33ea9 - Fixed: DrawHudText() needs to verify that the character glyph is valid before accessing
its fields.

SVN r2182 (trunk)
2010-03-02 01:59:16 +00:00
Randy Heit
54b792a97f - V_GetFont() needs to check the font header.
SVN r2181 (trunk)
2010-02-26 20:19:43 +00:00
Randy Heit
d530fd7f90 - Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
specify a character advance separately from the glyph width. GetChar and GetCharWidth now
  return this value in place of the glyph width. (For non-BMF fonts, these should still
  return the same values as before.)

SVN r2180 (trunk)
2010-02-26 05:34:30 +00:00
Randy Heit
8ecafcc15a - Added A_CheckSightOrRange, with changes.
SVN r2179 (trunk)
2010-02-26 00:08:25 +00:00
Randy Heit
5523140890 - Explicitly setting the charset for the EM_SETCHARFORMAT message seems to do what I want.
SVN r2178 (trunk)
2010-02-24 04:23:01 +00:00
Randy Heit
0b2c2e1cb3 - Use the Unicode RichEdit control instead of the MBCS version, so as to enforce the use
of code page 1252 for output text. This is noticeable, for example, with the FMOD copyright
  notice where the copyright symbol appears as ゥ (halfwidth katakana small U) with code page 932.

SVN r2177 (trunk)
2010-02-24 04:17:14 +00:00
Randy Heit
ad54cfcf94 - Change the log window to use DejaVu Sans instead of Bitstream Vera Sans, because
Silverex's X-Chat comes with the former now. Unfortunately, I can't seem to actually
  set the font when my system default code page is 932, since it wants to use some Kanji-
  compatible font instead. I wonder if I can still use the Unicode RichEdit control with
  Windows 9x. (Does it even matter? Windows 9x users make up less than 0.1% of all visitors
  to zdoom.org these days.)

SVN r2176 (trunk)
2010-02-24 03:36:42 +00:00
Randy Heit
a1255c059d - Added -nostartup switch to disable the more graphical startup screens of Heretic, Hexen,
and Strife.

SVN r2175 (trunk)
2010-02-24 02:58:48 +00:00
Christoph Oelckers
350e72fb3e - added an option to disable player translations in single player games.
SVN r2173 (trunk)
2010-02-23 23:03:43 +00:00
Christoph Oelckers
a5c3c95b2f - added 2 DECORATE keywords from Skulltag as dummies.
SVN r2169 (trunk)
2010-02-19 08:10:04 +00:00
Christoph Oelckers
68194d13c8 - fixed some Chex Quest cheat codes.
SVN r2168 (trunk)
2010-02-17 22:38:17 +00:00
Christoph Oelckers
f02303d33c - added a lock parameter to Door_Animated.
SVN r2167 (trunk)
2010-02-17 22:25:48 +00:00
Christoph Oelckers
4b04b94414 - fixed: The monster pack's Afrit no longer worked.
SVN r2165 (trunk)
2010-02-14 23:59:17 +00:00
Christoph Oelckers
ea11eb9e3d - fixed: The Boom stair fix was done for Hexen stairs but must only be in the code for Doom stairs.
SVN r2162 (trunk)
2010-02-14 08:24:00 +00:00
Christoph Oelckers
6ec30761c6 - Added Boom's stairbuilding fix when one step couldn't be built due to an active thinker in the sector.
This is compatibility optioned with COMPAT_STAIRINDEX. Also added a compatibility setting for 
  Eternal Doom MAP25 which relies on Doom's original broken behavior.
- added a few sanity checks for duplicate actor names in DECORATE. ZDoom will now print more warnings
  and all crash cases should be properly handled but since this is still an error this will not work
  properly in all circumstances. For example, if you have a duplicate name all classes that inherit
  from the original definition will not survive a savegame if they reference a state belonging to that
  class at the point of saving.
- Print 'tried to register class more than once' in red to highlight it.
- fixed: actors may not replace themselves.

SVN r2158 (trunk)
2010-02-13 08:56:08 +00:00
Randy Heit
784aef8928 - Added checks for open and closed scripts sharing the same number to ensure that
FBehavior::FindScript() will always return the closed version. See Hexen MAP30 and MAP33.

SVN r2157 (trunk)
2010-02-13 05:15:32 +00:00
Christoph Oelckers
1df19e6375 - last fix was incomplete.
SVN r2156 (trunk)
2010-02-12 23:18:41 +00:00
Christoph Oelckers
33460a315a - fixed: DefHexenBindings still referred to some of Heretic's items that once were merged with the Hexen variants.
SVN r2155 (trunk)
2010-02-12 22:44:54 +00:00
Christoph Oelckers
113a438b01 - Fixed: Voodoo dolls must not check reactiontime in P_SlideMove.
SVN r2153 (trunk)
2010-02-11 17:10:01 +00:00
Christoph Oelckers
12a819cf7c - fixed GCC compile error in A_Mushroom.
SVN r2152 (trunk)
2010-02-07 08:22:23 +00:00
Christoph Oelckers
4310b239f4 - Added Gez's submission for Eternity-style skybox definitions.
SVN r2151 (trunk)
2010-02-06 15:31:26 +00:00
Randy Heit
ecb9d2f24b - Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
SVN r2150 (trunk)
2010-02-02 05:19:43 +00:00
Randy Heit
1aa39baa4a - Fixed: "Animation <X> in ANIMATED has only one frame" message was missing a newline.
SVN r2149 (trunk)
2010-02-02 04:38:15 +00:00
Christoph Oelckers
3e8435e22c - added Gez's Plane_Copy submission with some extensions and improvements.
This line special is the last of the slope creation methods being processed so it can copy any other type of slope.


SVN r2147 (trunk)
2010-01-30 22:53:37 +00:00
Christoph Oelckers
fc2f95da0e - revert accidental commit.
SVN r2146 (trunk)
2010-01-30 19:28:41 +00:00
Christoph Oelckers
8a22712180 - fixed: Rocket trail particle positioning only worked when the rocket was moving.
SVN r2145 (trunk)
2010-01-30 14:49:15 +00:00
Christoph Oelckers
a5e1fe6906 - fixed: Sector_SetWind and Sector_SetCurrent were not usable in scripts called from a line.
- added Gez's A_Mushroom extension.


SVN r2144 (trunk)
2010-01-30 14:35:52 +00:00
Christoph Oelckers
24a12a04b4 - added a minimum threshold for damage thrust to avoid micro-velocities being set for actors.
- fixed: Strife's Oracle is not a living thing and needs the NOBLOOD flag.
- fixed: Chex Quest's finale pic was wrong.


SVN r2143 (trunk)
2010-01-30 13:48:44 +00:00
Christoph Oelckers
0246f2bf4d - fixed: Being resurrected by an Arch Vile did not restore flags5 and flags6 to the defaults.
SVN r2142 (trunk)
2010-01-30 13:08:52 +00:00
Christoph Oelckers
0997c608f2 - added a secret sector color to automap overlay.
- added a score display to both alt HUD and sbarinfo.
- simplified code for AltHud status values display.


SVN r2141 (trunk)
2010-01-30 09:17:44 +00:00
Christoph Oelckers
787c16301c - Fixed SBarInfo problem with hexenarmor.
SVN r2140 (trunk)
2010-01-28 23:51:56 +00:00
Christoph Oelckers
1f6c915abf - Fixed: ZDoom no longer reversed the clipping area on drawbar calls with a
border.
- Fixed: SBarInfo Interpolated aross a new Game.

SVN r2139 (trunk)
2010-01-28 23:50:20 +00:00
Christoph Oelckers
3f140c0549 - fixed: The line ID arg of Plane_Align was not handled in the wrong place. It was also missing from actionspecials.h and the UDMF spec.
SVN r2138 (trunk)
2010-01-28 23:46:38 +00:00
Randy Heit
5125e11d25 - Do not call midiOutSetVolume() when playing with the "Microsoft GS Wavetable Synth" on
Vista and above, because it doesn't do what you expect.

SVN r2136 (trunk)
2010-01-26 05:11:04 +00:00
Christoph Oelckers
8435033e08 - fixed: M_DrawSlider did not print the correct value if the slider's minimum was not 0 or the value was clamped.
SVN r2134 (trunk)
2010-01-25 08:10:48 +00:00
Christoph Oelckers
406b692cc9 - removed the TakeSpecialDamage hacks for Macil and the Oracle and replaced them by
giving the first stage Sigil's projectiles a damage type and using a damage factor
  to disable damaging these actors.


SVN r2129 (trunk)
2010-01-24 13:00:53 +00:00
Christoph Oelckers
8b9d8137fc - fixed: P_SpawnPuff must set the puff's owner before doing any state jumps.
SVN r2128 (trunk)
2010-01-24 09:46:31 +00:00
Christoph Oelckers
c363f169d7 - added PROP_BUDDHA option to SetPlayerProperty.
SVN r2127 (trunk)
2010-01-24 08:41:40 +00:00
Randy Heit
e190109c03 - Made conversation "mini responses" more prominent rather than packing them in with
the rest of the generic console output at the top of the screen.

SVN r2123 (trunk)
2010-01-23 21:26:07 +00:00
Randy Heit
2fc338db88 - Removed the integer clobbers from pow_x87_inline, since they interfered with PIC code and
appear unneeded.

SVN r2122 (trunk)
2010-01-23 20:48:24 +00:00
Randy Heit
7511c5385b - Added an input grid for controller-based string entry in the save game and player setup menus
(which I had forgotten to do for 2.4.0). If you don't use a controller to activate the string
  entry mode and keep your hands off the controller while typing, it remains invisible.

SVN r2121 (trunk)
2010-01-23 19:07:18 +00:00
Randy Heit
71b75f0d7a - Consolidated all conversation reply handling into a single function executed on all
machines, so when an NPC need to show the "enough" response, it has enough
  information available to do so.
- Some new Strife Teaser fixes I forgot to commit are in here.
- Moved norawinput check into FindRawInputFunctions().


SVN r2120 (trunk)
2010-01-22 05:17:57 +00:00
Christoph Oelckers
d547e89548 - added a CVAR to disable raw input in case it causes problems (like apparently on Wine.)
SVN r2118 (trunk)
2010-01-18 20:55:49 +00:00
Christoph Oelckers
16c638a598 - Fixed: SetMarineSprite tried to access the first owned state of the actor's class - but the weapon carrying marines own no states.
SVN r2117 (trunk)
2010-01-18 20:15:04 +00:00
Christoph Oelckers
7183a2f751 - Fixed: DrawSelectedInventory set the wrong variable and thus always used CR_GOLD as its translation.
- Fixed: Draw(Switchable)Image didn't handle the alpha value properly.

SVN r2116 (trunk)
2010-01-18 19:38:36 +00:00
Christoph Oelckers
6c9748b603 - ported a few cleanup changes from Gez's recent GZDoom patch.
- fixed: The sound channel structure should not store the sound table's entries' addresses which are stored in a TArray by pointer. In case the array gets reallocated very bad things can happen. This caused some bad crashes when GZDoom's FraggleScript implementation created new sound entries.


SVN r2114 (trunk)
2010-01-16 07:51:50 +00:00
Randy Heit
8de8924c47 - Fixed: The MAPINFO keyword resetinventory only worked when traveling to a redirected map.
SVN r2108 (trunk)
2010-01-08 03:40:10 +00:00
Randy Heit
6ba548511b - Fixed: Macil2 and the Oracle need to be immune to SpectralLightningV2 as well as V1, since
they are both created by the first-stage Sigil. AlienSpectre3 should have also been
  immune to them but was not. In addition, Macil1 was erroneously immune to V1, when he should
  not be immune to any spectral damage. (Though, since he's immortal, all that really amounts to
  is that he can enter his pain state.)

SVN r2106 (trunk)
2010-01-08 03:24:22 +00:00
Randy Heit
74a7293133 - Fix spelling error in comment.
SVN r2105 (trunk)
2010-01-08 02:17:49 +00:00
Randy Heit
2228c37985 - Fixed: Don't color the teleporter beacon's rebels in single player.
SVN r2104 (trunk)
2010-01-08 02:15:42 +00:00
Randy Heit
1e5b84ea14 - Fixed: I forgot to reimplement the number keys for Strife's dialogues when I redid the
menus to work with controllers.

SVN r2103 (trunk)
2010-01-08 02:10:05 +00:00
Randy Heit
870628dda5 - Split conversation initiation out of P_UseTraverse() and into a separate function. It no
longer piggy-backs off of Hexen's puzzle item traversal but instead works like Strife,
  using P_AimLineAttack() to find something to talk to and includes some slight left and right
  "autoaim". I can think of a few consequences of this:
  * Using puzzle items on actors has been restored to its original range of 64.
  * Since talking now depends on P_AimLineAttack() instead of a line use traversal, you can
    probably set up situations where you can talk to somebody that you couldn't talk to before
    because some special line was in the way.
  * You don't need to stick a guard flush against the wall to block players from using a switch
    behind them, because now the autoaim will get the player.

SVN r2102 (trunk)
2010-01-06 04:36:38 +00:00
Christoph Oelckers
f300948916 - fixed: Action Doom 2 and Harmony IWADs were missing the GI_MAPxx flag.
SVN r2100 (trunk)
2010-01-05 13:45:07 +00:00
Randy Heit
1aae2895f4 - Fixed: The player setup menu still drew the cursor at the original Y positions.
SVN r2098 (trunk)
2010-01-05 02:56:27 +00:00
Christoph Oelckers
4b64df6778 - fixed: The player setup menu used the main menu's line spacing which
for all non-Doom games was too wide.
- fixed: Strife's dialogues cannot use the new options menu code to draw
  themselves so now they use a stripped down version of the old code.
- Replaced I_MSTime with I_FPSTime in node builder timing because basetime
  will not be initialized yet if a map is started directly from the commandline.


SVN r2096 (trunk)
2010-01-03 10:04:56 +00:00
Randy Heit
8bbd90b200 - Merge latest ZDBSP changes into trunk.
SVN r2094 (trunk)
2010-01-03 01:03:44 +00:00
Randy Heit
56ab0e681d - Revert revision 2071.
SVN r2092 (trunk)
2010-01-03 00:54:34 +00:00
Christoph Oelckers
6b5089e53f - reverted r2089 because it didn't do what it was supposed to.
SVN r2091 (trunk)
2010-01-03 00:13:37 +00:00
Christoph Oelckers
1c2cc7bd3a - fixed: The GAMEINFO parser needs to use C mode.
SVN r2089 (trunk)
2010-01-02 23:37:43 +00:00
Christoph Oelckers
92b8ac26c0 - fixed: Polyobjects could contain segs that weren't flagged as such.
SVN r2081 (trunk)
2010-01-02 13:17:47 +00:00
Christoph Oelckers
435861d671 - fixed: Trying to show a popup crashed in the SBARINFO code because of a
missing NULL pointer check.


SVN r2080 (trunk)
2010-01-02 12:50:37 +00:00
Christoph Oelckers
ff95948017 SVN r2079 (trunk) 2010-01-02 12:40:07 +00:00
Christoph Oelckers
840fc6bfa3 - fixed: Only ActorMovers should go into STAT_ACTORMOVER, not all PathFollowers.
SVN r2078 (trunk)
2010-01-02 12:15:47 +00:00
Christoph Oelckers
efb420228c - fixed: SBARINFO's DrawGem command accepted a size value of 0 and divided
by it. Reinstated the old '+1' this command had in the old code.


SVN r2077 (trunk)
2010-01-02 12:03:36 +00:00
Christoph Oelckers
87f3c9c5b7 - fixed: The floor waggle code used FloatBobOffsets as sine table but this
only has 64 entries and is not precise enough. It now uses finesine instead.
- fixed: When compositing a multipatch texture any patch that is a multpatch
  texture itself and contains rotations may not be composited directly into
  the destination buffer. This must be done with an intermediate buffer.
- Fixed: Drawing a slider in the options menu did not scale the x-coordinate.
- Fixed: If the alt HUD had to draw negative numbers the minus sign was misplaced
  due to incorrect texture coordinate calculations.
- changed option menu scaling for widescreen modes so that it doesn't scale down
  so quickly. 
- made some error messages in DECORATE that don't affect the parsing non-fatal
  so that the parser can continue to find more problems.

SVN r2076 (trunk)
2010-01-02 11:38:27 +00:00
Christoph Oelckers
54283ee231 - unquoted strings should still work for GAMEINFO...
SVN r2074 (trunk)
2010-01-01 18:02:30 +00:00
Christoph Oelckers
90ea0c3f6f - added initial support for a GAMEINFO lump in PWADs. When the game is started
all files loaded with '-file' are scanned for this lump. This lump is read
  before any WAD initialization takes place, in particular the IWAD is not yet
  loaded at this time. This allows PWADs the option to specify an IWAD they 
  want to run with and optionally autoload external resource WADs.
- Fixed a few places where FixPathSeperator was called with a locked FString buffer.
  It's better to use the FString version of this function instead.


SVN r2073 (trunk)
2010-01-01 15:31:00 +00:00
Christoph Oelckers
370eff9014 - replaced wadlist_t with an array of FStrings and added a list parameter to
everything that eventually calls D_AddFile. Also create the list of files
  loaded on the command line separately to allow further checks on them.


SVN r2072 (trunk)
2010-01-01 12:40:47 +00:00
Christoph Oelckers
bf7ed6258b - fixed: The node builder did not check if all segs could be split properly.
Also removed some fudging that tried to work around this case but produced
  a broken BSP tree on other maps.



SVN r2071 (trunk)
2010-01-01 11:00:58 +00:00
Christoph Oelckers
9aa1e20c77 - Added Blzut3's Solaris patch.
SVN r2070 (trunk)
2010-01-01 09:21:04 +00:00
Christoph Oelckers
3f4f0a8ae4 SBARINFO update:
- Reorganized the SBarInfo code.
- Added interpolate(<speed>) flag to drawnumber, drawbar, and drawgem.  The old
  way of interpolating the health and armor is depreciated.
- Added: armortype to drawswitchableimage loosely based on Gez's submission.
- As an extension to the previous you can now use comparison operators on
  inventory items and armortype in drawswitchableimage.


SVN r2069 (trunk)
2010-01-01 09:11:55 +00:00
Randy Heit
038d99aea4 - Version bump to 2.4.0.
SVN r2065 (trunk)
2010-01-01 01:57:48 +00:00
Christoph Oelckers
b21eb894ae - reverted accidental commit
SVN r2064 (trunk)
2009-12-31 20:50:30 +00:00
Christoph Oelckers
3288d56cac - fixed: FastProjectile was missing all sky checks when the projectile's move
was blocked.


SVN r2063 (trunk)
2009-12-31 09:02:38 +00:00
Randy Heit
bcbf4c3c84 - Fixed: A_ThrowGrenade used the same code as the old fighter flechette, so
it was just as broken at aiming up and down.


SVN r2062 (trunk)
2009-12-31 06:13:47 +00:00
Christoph Oelckers
403ab51781 - needed one more change...
SVN r2061 (trunk)
2009-12-30 19:17:10 +00:00
Christoph Oelckers
fa452ffd41 - My ActorMover fix from earlier today was causing problems with moving sectors
because it exposed a design flaw in the thinker system:
  Having every single actor default to the highest available statnum means that 
  nothing can be placed in a slot where it is guaranteed to be run after all actors 
  have ticked. But this is required for any thinker that moves an actor 
  (i.e. AActorMover and DSectorEffect.) With DSectorEffect it just went unnoticed 
  because they were added at the end of the list so almost nothing they moved was
  behind them in a thinker list. However, when an actor was spawned on a moving 
  floor it did not move smoothly. The default statnum is now 100 so that there's 
  sufficient slots above where such thinkers can be placed.


SVN r2060 (trunk)
2009-12-30 18:53:14 +00:00
Christoph Oelckers
26c33afafb - fixed: Movement performed by actor movers was not interpolated because
it happened outside the moved actor's Tick function. This got particularly
  obvious with moving skybox viewpoints (See Daedalus's MAP21 intro for a good
  example.)


SVN r2059 (trunk)
2009-12-30 12:20:47 +00:00
Christoph Oelckers
66c2e4b540 - Added ACS stubs for GZDoom's new SetGlobalFogParameter action special.
SVN r2058 (trunk)
2009-12-29 22:53:45 +00:00
Randy Heit
64789b9111 - Fixed: Shooting up and down with AArtiPoisonBag3::Use() was completely
broken. I don't know what I thinking when I plugged in 2*finesine[pitch]
  for Hexen's lookdir, because that's totally wrong. Not only is the
  magnitude far too low, but it also aims in the opposite direction you
  are looking. The new code only attempts to be close to Hexen's original
  while looking straight ahead and extrapolates that to other angles using
  proper 3D math.


SVN r2057 (trunk)
2009-12-29 04:50:56 +00:00
Christoph Oelckers
9b5c2c81f1 - Added full sound definitions for Heretic's ChickenPlayer and Hexen's
PigPlayer (submitted by NeuralStunner.)
- Added unmorph fix by Gez.


SVN r2056 (trunk)
2009-12-28 22:41:14 +00:00
Christoph Oelckers
3d40dbb659 - merged all portals with the same displacement together. While this provides
a mild performance increase it's not what I hoped it would do...
- Moved portal initialization for the portal things to P_SpawnSpecials
  instead of having the things self-initialize in PostBeginPlay. This was
  done to ensure that the portals are fully set up when the game begins.
  Otherwise there is no decent way to let the renderer post-process this
  information during setup.
- Changed: For 800x600 the default scaling handling of the options menu
  makes it become too small so for any resolution with a width between 
  800 and 959 it has been reverted to the regular clean scaling factor.


SVN r2055 (trunk)
2009-12-28 17:13:30 +00:00
Christoph Oelckers
b6557a82ff - added Hirogen2's Backpack fix for sv_unlimited_pickup.
SVN r2054 (trunk)
2009-12-28 00:07:04 +00:00
Christoph Oelckers
4a8518e4f1 - added a 'copy portal' option so that linedef-based portals can be transferred to sectors that already have a tag.
SVN r2053 (trunk)
2009-12-28 00:01:07 +00:00
Christoph Oelckers
3f059898fd - added a linedef based method to define portals. Portals defined this way
still have the same limitations as those defines with the portal things.


SVN r2052 (trunk)
2009-12-27 15:50:35 +00:00
Christoph Oelckers
69270937dd - crash fix for real this time.
SVN r2051 (trunk)
2009-12-26 07:29:29 +00:00
Christoph Oelckers
07dba2b4fe - The crash state must still be activatable by actors that have MF_CORPSE but not MF6_KILLED.
SVN r2050 (trunk)
2009-12-25 22:57:42 +00:00
Christoph Oelckers
abd9c62983 - fixed usedown code from this morning.
SVN r2049 (trunk)
2009-12-25 16:22:57 +00:00
Christoph Oelckers
350b5943f6 - added PRINT_LOG option to all of the node builder's debug messages because outputting them
to the console takes forever and makes them useless as a debug tool.


SVN r2048 (trunk)
2009-12-25 13:43:08 +00:00
Christoph Oelckers
23caac1c9b - Fixed: Decals could spread to walls which had a decal-less texture or
were flagged not to have decals.
- Fixed: DBaseDecal/DImpactDecal::CloneSelf never checked the return value
  from their StickToWall call and left unplaced decals behind if that happened.


SVN r2046 (trunk)
2009-12-25 11:59:37 +00:00
Christoph Oelckers
85c683e0c7 - Reintroduced Doom.exe's player_t::usedown variable so that respawning a
player does not immediately activate switches. oldbuttons was not usable
  for this. This also required that CopyPlayer preserves this info.
- Fixed: When restarting the music there was a NULL pointer check missing
  so it crashed when the game was started wi
- Fixed: If the Use key is used to respawn the player it must be cleared
  so that it doesn't trigger any subsequent actions after respawning.
- Fixed: Resurrecting a monster did not restore flags5 and flags6.
- Fixed: Projectiles which killed a non-monster were unable to determine
  what precisely they hit because MF_CORPSE is only valid for monsters.
  A new flag, MF6_KILLED that gets set for all objects that die, was added
  for this case.
- Added a generic A_Weave function that exposes all possible options of
  A_BishopMissileWeave and A_CStaffMissileSlither. These 2 functions are
  no longer needed from DECORATE and therefore deprecated.


SVN r2045 (trunk)
2009-12-25 11:09:56 +00:00
Randy Heit
b3986a0235 - The options menu no longer scales up so quickly, so it can fit wider text
onscreen. In addition, it now uses the whole height available to it. Also,
  at lower resolutions, items on the compatibility options menu now cut off
  the beginning of the option label rather than the option setting, making
  this menu useable where previously it was not.


SVN r2044 (trunk)
2009-12-25 05:55:51 +00:00
Randy Heit
9eb5fdd276 - Added a channel parameter to the sector overload of SN_StopSequence() so
it can be properly paired with calls to SN_StartSequence().


SVN r2043 (trunk)
2009-12-25 02:19:50 +00:00
Randy Heit
f667e68c94 - Fixed: P_CheckPlayerSprites() ignored the MF4_NOSKIN flag. It now also sets
the X scale, so switching skins while morphed does not produce weird
  stretching upon unmorphing.


SVN r2042 (trunk)
2009-12-25 01:02:19 +00:00
Randy Heit
6beaf818e3 - Fixed: Calling S_ChangeMusic() with the same song but a different looping
flag now restarts the song so that the new looping setting can be applied.
  (This was easier than modifying every music handler to support modifying
  loop changes on the fly, which seems like overkill.)


SVN r2041 (trunk)
2009-12-25 00:41:15 +00:00
Randy Heit
735294884e - Fixed: savepatchsize was declared incorrectly in d_dehacked.cpp:DoInclude().
SVN r2040 (trunk)
2009-12-25 00:34:34 +00:00
Randy Heit
5aa673baad - Changed AFastProjectile::Effect() so that it sets the spawned trail to face
same direction as the projectile.


SVN r2039 (trunk)
2009-12-25 00:24:54 +00:00
Randy Heit
d2a4339816 - Split weaveindex into two separate byte-sized properties and moved them into unused space
inside AActor.

SVN r2038 (trunk)
2009-12-25 00:19:28 +00:00
Christoph Oelckers
611834ea2a - fixed: The UDMF blockfloaters flag was misnamed. Changed to match the spec.
SVN r2037 (trunk)
2009-12-24 23:31:06 +00:00
Christoph Oelckers
b0b80f6996 - made the initial weave index for A_BishopMissileWeave and A_CStaffMissileSlither
a configurable actor property.
- added a menu item for snd_channels.



SVN r2036 (trunk)
2009-12-23 11:41:24 +00:00
Christoph Oelckers
cc3b7967a1 - Fixed: The Dehacked parser could read past the end of the file if the last
element was improperly defined.


SVN r2035 (trunk)
2009-12-20 19:14:10 +00:00
Randy Heit
00447b8f44 - Extended MF3_SKYEXPLODE to apply to horizon walls as well.
SVN r2034 (trunk)
2009-12-20 05:11:30 +00:00
Christoph Oelckers
bdd1203aca - Fixed: It was not possible to set the ammo type of a weapon explicitly to
'none'.


SVN r2033 (trunk)
2009-12-19 07:44:04 +00:00
Randy Heit
d8a2387c39 - A_FreezeDeath() now removes fuzz effects.
- In mus2midi.cpp, added range checking to MUS_SYSEVENT and MUS_CTRLCHANGE,
  and masking for note-off keys, note-on velocities, and program changes.


SVN r2032 (trunk)
2009-12-19 04:54:04 +00:00
Christoph Oelckers
51e158d7dc - added all known maps requiring inverted sprite sorting to compatibility.txt.
- added compatibility option to invert sprite sorting. Apparently Doom.exe
  originally sorted them differently than most source port and on some maps
  which depends on this it doesn't look right (e.g. Strain MAP13)


SVN r2031 (trunk)
2009-12-18 08:19:34 +00:00
Randy Heit
0a4d860ec7 - Fixed: Using Transfer_Heights with the SECF_UNDERWATER and
SECF_FAKEFLOORONLY flags applied the water effect to the ceiling and not
  just the floor.


SVN r2030 (trunk)
2009-12-18 05:38:14 +00:00
Randy Heit
0e3c1dc33e - Add a swap overload to make GCC happy.
SVN r2029 (trunk)
2009-12-18 04:58:20 +00:00
Randy Heit
f6428e1cbb - Replaced sprite sorting with a stable sort. Performance at the start of
nuts.wad seems the same.


SVN r2028 (trunk)
2009-12-18 03:05:38 +00:00
Christoph Oelckers
1c5103c9b1 - Fixed: Morphed players tried endlessly to switch to a weapon they picked up.
SVN r2027 (trunk)
2009-12-16 22:42:15 +00:00
Christoph Oelckers
fdec06ff9b - fixed:P_DamageMobj just set an ice corpse's velocity to 0 to make it shatter.
But that's insufficient because it doesn't factor in any subsequent velocity
  change that happens between the damaging and the next call to A_FreezeDeathChunks.
- fixed: The TimeFreezer did not freeze other players' controls in a
  multiplayer game.
- fixed: DECORATE's 'gravity' property incorrectly messed around with the
  NOGRAVITY flag.
- fixed: Hitscan attacks didn't check the puff's replacement for damage types.


SVN r2026 (trunk)
2009-12-16 16:09:48 +00:00
Christoph Oelckers
ba106c28c4 - fixed: old-style DECORATE definitions with non-alphanumeric characters in
the name produced an error.


SVN r2025 (trunk)
2009-12-13 22:22:25 +00:00
Randy Heit
28c23edb2f - Added a DMG_NO_FACTOR flag for P_DamageMobj(). A_KillChildren, A_KillMaster,
and A_KillSiblings now use it.


SVN r2024 (trunk)
2009-12-13 05:04:12 +00:00
Randy Heit
b3d2a1f074 - Added a damage type parameter to A_KillChildren, A_KillMaster, and
A_KillSiblings. 


SVN r2023 (trunk)
2009-12-13 04:59:19 +00:00
Christoph Oelckers
2fb2c79887 - fixed: Auto-COMPAT_SHORTTEX for IWADs must be set per IWAD, not in general
for Doom.
- added autodetection of Harmony's IWAD.


SVN r2022 (trunk)
2009-12-11 09:21:08 +00:00
Randy Heit
20e265f8fb - Fixed: You should still be able to pick up ammo that has a max amount set at 0.
- Added a few NULL screen checks.


SVN r2019 (trunk)
2009-12-11 06:20:35 +00:00
Christoph Oelckers
ee4b9ed09b - added some code that prevents overlapping monsters from getting stuck in
each other. PIT_CheckThing will return true under the following contitions 
  now:
  * It was called from P_Move
  * The actor that is blocking the move already overlaps with the monster
    that is being moved.
  * the move will take the 2 actors further apart.  


SVN r2018 (trunk)
2009-12-06 22:10:25 +00:00
Randy Heit
88b4ab52ad - For windowed and pixel doubled modes, use a chain of two TempRenderTextures and
swap between them each frame. The one that's not the TempRenderTexture is used
  as the FrontCopySurface without the need for a copy operation. This removes the
  performance penalty the previous commit introduced for these modes.

SVN r2014 (trunk)
2009-12-02 05:49:45 +00:00
Randy Heit
d924575b1e - Fixed: After the previous screenwipe changes, the melt type no longer worked
properly in letterboxed modes.
- Added another surface to receive a copy of the top back buffer immediately
  before it is presented. This effectively produces a copy of the front
  buffer without the performance penalty of GetFrontBufferData, so fullscreen
  wipe preparation and screenshots are faster now. At lower resolutions,
  always copying the backbuffer does incur a slight FPS hit, but it's
  practically free at higher resolutions.


SVN r2013 (trunk)
2009-12-02 05:02:40 +00:00
Randy Heit
80034135ef - The initial wipe screen is now kept in video memory. I had previously
assumed that since the wipes only run at 35 FPS, the time spent DMA'ing
  it from system to video memory would be acceptable. Apparently I was wrong.
  In particular, updating the same surface several times probably has to
  synchronize between each one, making melt particularly slower than it
  needs to be.


SVN r2012 (trunk)
2009-12-01 03:15:00 +00:00
Randy Heit
f722b10294 - Increase STEEPSLOPE by 1, because the new FIXED2FLOAT rounds toward nearest, and this
makes 45 degree slopes unclimbable again.

SVN r2011 (trunk)
2009-12-01 01:15:49 +00:00
Christoph Oelckers
17553cfbf6 - fixed: Line_SetBlocking and Line_SetTextureScale were not in the list
of action specials used by DECORATE or MAPINFO.
- fixed: Teleport_NoStop was not in the line special function table.


SVN r2010 (trunk)
2009-11-29 11:24:01 +00:00
Randy Heit
26f14f439b - Fixed: The FPS meter cannot use I_MSTime(), because if the game is started
with +vid_fps 1, it can need the time before the timer is ready to start.


SVN r2009 (trunk)
2009-11-29 02:57:09 +00:00
Randy Heit
a5c8b33f10 - Initialize TempRenderTexture and the back buffer to black upon creation.
SVN r2008 (trunk)
2009-11-29 02:42:20 +00:00
Randy Heit
cdb26a9b28 - Fixed: Windowed mode always needs to draw to the temporary surface, even
when not gamma correcting, so that D3DFB::GetCurrentScreen() can read from
  it.


SVN r2007 (trunk)
2009-11-29 02:33:52 +00:00
Randy Heit
4edd51eb09 - Use the spawned class's scale as default for ScriptedMarine instead of
DoomPlayer.


SVN r2006 (trunk)
2009-11-29 01:56:22 +00:00
Christoph Oelckers
d14faa5f98 - fixed: Morph weapons weren't destroyed because the code checked for
them in the unmorphed player class.
- fixed: With padding the largest texture to fit into a page is 254x254.


SVN r2005 (trunk)
2009-11-28 07:46:30 +00:00
Christoph Oelckers
f3b19fcca2 - fixed an uninitialized variable in p_xlat.cpp .
SVN r2004 (trunk)
2009-11-27 21:45:17 +00:00
Christoph Oelckers
53a6ffee15 - fixed: The charge attack of Heretic's imp is not precisely the same
as A_SkullAttack with a different speed so A_ImpMsAttack has been
  reinstated.


SVN r2003 (trunk)
2009-11-27 13:23:02 +00:00
Randy Heit
787f00abf9 - Make the palette indexes used by FRemapTable subject to the global remap
table, just as the images they translate are.


SVN r2002 (trunk)
2009-11-26 03:16:54 +00:00
Christoph Oelckers
5d7670acc4 - Added MF4_ALLOWPARTICLES checks to blood spawning code.
SVN r2001 (trunk)
2009-11-24 22:28:38 +00:00
Christoph Oelckers
233e662a92 - Fixed: EV_DoDonut, EV_DoElevator and EV_StartWaggle did not to any 0-tag checks.
SVN r2000 (trunk)
2009-11-24 07:38:11 +00:00
Christoph Oelckers
f94c9ce81d - Fixed: Not all places checking for player start spots above 4 did it correctly.
The editor number for player start spot 5 is now stored in the game info
  so that there's only one place where this check needs to be done.
- Fixed: WIF_NOAUTOAIM only worked for projectiles unlike Skulltag's original
  implementation.


SVN r1997 (trunk)
2009-11-24 06:55:38 +00:00
Randy Heit
53b1b7efab - Added Windows 7 (aka Windows NT 6.1) and Server 2008 identification to
I_DetectOS().


SVN r1996 (trunk)
2009-11-24 04:29:36 +00:00