qzdoom-gpl/src
Christoph Oelckers 1436f0a4fa - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took
the opportunity to merge the various boolean parameters to P_AimLineAttack into one flag parameter.



SVN r2254 (trunk)
2010-03-28 10:51:35 +00:00
..
asm_ia32 - Fixed: R_DrawPSprite() did not initialize the colormap for the targeter 2009-09-27 02:31:03 +00:00
asm_x86_64 - Remove Valgrind macros from the (Win64-only) asm_x86_64/tmap3.asm 2008-08-12 03:20:50 +00:00
g_doom - fixed GCC compile error in A_Mushroom. 2010-02-07 08:22:23 +00:00
g_heretic - fixed: The charge attack of Heretic's imp is not precisely the same 2009-11-27 13:23:02 +00:00
g_hexen - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took 2010-03-28 10:51:35 +00:00
g_raven - Added Gez's seeker missile submission. 2009-10-09 20:54:28 +00:00
g_shared - Fixed: APowerup::EndEffect() needs to cancel any special colormaps applied by the powerup. 2010-03-28 04:02:57 +00:00
g_strife - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took 2010-03-28 10:51:35 +00:00
oplsynth - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
resourcefiles - Added support for Blood's ambient sounds, because I thought it would be an easy way to 2010-03-18 05:01:10 +00:00
sdl - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
sfmt - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
sound - fix division by 0. 2010-03-25 23:29:41 +00:00
textures - Changed FTextureManager::CheckForTexture() search algorithm so that inexact matches on 2010-03-28 03:46:46 +00:00
thingdef - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took 2010-03-28 10:51:35 +00:00
timidity - Removed the integer clobbers from pow_x87_inline, since they interfered with PIC code and 2010-01-23 20:48:24 +00:00
win32 - added Gez's patch to move Hexen's startup notches out of the EXE. 2010-03-27 21:12:08 +00:00
xlat - extended Doom map format linedef translator so that it also handles the flags. 2009-11-21 23:11:12 +00:00
actionspecials.h - added a lock parameter to Door_Animated. 2010-02-17 22:25:48 +00:00
actor.h - fixed: P_SpawnMapThing always reduced the angular precision to 45 degrees. 2010-03-26 16:57:00 +00:00
am_map.cpp - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
am_map.h - Changing screen resolution now adjusts the automap scale to be constant 2009-04-16 03:02:08 +00:00
announcer.h
autosegs.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autostart.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
autozend.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
b_bot.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_bot.h More header cleanup. 2008-09-15 00:47:31 +00:00
b_func.cpp - fixed: Explosions directly under a water surface would not hurt any actor directly above this surface. 2010-03-27 07:42:31 +00:00
b_game.cpp - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
b_move.cpp - Fixed: The deprecated flag handler for the old bounce flags needs to clear 2009-09-16 21:03:09 +00:00
b_think.cpp - Enough with this "momentum" garbage. What Doom calls "momentum" is really 2009-06-30 20:57:51 +00:00
basicinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
basictypes.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
bbannouncer.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_bind.cpp - fixed: DefHexenBindings still referred to some of Heretic's items that once were merged with the Hexen variants. 2010-02-12 22:44:54 +00:00
c_bind.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
c_cmds.cpp - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took 2010-03-28 10:51:35 +00:00
c_console.cpp - Reintroduced Doom.exe's player_t::usedown variable so that respawning a 2009-12-25 11:09:56 +00:00
c_console.h - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
c_cvars.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
c_cvars.h - Fixed: You couldn't easily play with the compatibility options menu during 2009-03-04 23:19:46 +00:00
c_dispatch.cpp - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management 2010-03-02 04:51:16 +00:00
c_dispatch.h - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management 2010-03-02 04:51:16 +00:00
c_expr.cpp About a week's worth of changes here. As a heads-up, I wouldn't be 2008-07-23 04:57:26 +00:00
CMakeLists.txt - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
cmdlib.cpp - Changed FileExists() to use stat instead of fopen/fclose, which ought to be lower 2010-03-13 00:08:33 +00:00
cmdlib.h - Added directory detection to the -file parameter. This obsoletes -dir, so 2009-09-02 03:47:48 +00:00
colormatcher.cpp - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
colormatcher.h - Fixed: When drawing with a special colormap the quad's flags weren't cleared 2009-09-21 13:15:36 +00:00
compatibility.cpp - added all known maps requiring inverted sprite sorting to compatibility.txt. 2009-12-18 08:19:34 +00:00
compatibility.h - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
configfile.cpp - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
configfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
ct_chat.cpp - Stopped sending double the number of wheel events as appropriate to the 2009-02-10 02:16:41 +00:00
d_dehacked.cpp - fixed: Items spawned internally by ADehackedPickup::TryPickup must not count towards item statistics. 2010-03-07 11:13:57 +00:00
d_dehacked.h - Removed the one embedded DeHackEd lump restriction. 2009-11-12 02:47:28 +00:00
d_event.h - Fixed: M_QuitResponse() tried to play a sound even when none was specified 2009-08-07 03:30:51 +00:00
d_gui.h - Added support for horizontal mouse wheels, and set invprev/invnext as 2009-06-06 02:55:58 +00:00
d_iwad.cpp - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
d_main.cpp - Use I_FPSTime() instead of I_MSTime() to drive R_UpdateAnimations(). 2010-03-28 04:04:44 +00:00
d_main.h - added initial support for a GAMEINFO lump in PWADs. When the game is started 2010-01-01 15:31:00 +00:00
d_net.cpp - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
d_net.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
d_netinf.h - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_netinfo.cpp - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
d_player.h - added a 'player.clearcolorset' property so that inherited color sets can be removed. 2010-03-07 09:13:41 +00:00
d_protocol.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
d_protocol.h - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
d_ticcmd.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
decallib.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
dobject.cpp - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
dobject.h - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
dobjgc.cpp - Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the 2009-08-02 03:38:57 +00:00
dobjtype.cpp - added a 'player.clearcolorset' property so that inherited color sets can be removed. 2010-03-07 09:13:41 +00:00
dobjtype.h - Removed the Actor uservar array and replaced it with user-defined variables. 2009-10-25 02:19:51 +00:00
doomdata.h - Added ML_BLOCKUSE line flag, accessible through UDMF and Line_SetBlocking. 2009-04-28 20:53:07 +00:00
doomdef.cpp
doomdef.h - added all known maps requiring inverted sprite sorting to compatibility.txt. 2009-12-18 08:19:34 +00:00
doomerrors.h - Added the -norun parameter to quit the game just before video 2009-03-18 05:02:32 +00:00
doomstat.cpp - removed gamemission variable because it wasn't used anywhere. 2009-03-22 11:37:56 +00:00
doomstat.h - The reorganized DirectInput game controller code finally compiles. (Ugh! It 2009-06-20 03:16:08 +00:00
doomtype.h - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
dscript.h
dsectoreffect.cpp - needed one more change... 2009-12-30 19:17:10 +00:00
dsectoreffect.h More header cleanup. 2008-09-15 00:47:31 +00:00
dthinker.cpp - Fixed some GCC warnings. 2009-10-01 14:54:29 +00:00
dthinker.h - My ActorMover fix from earlier today was causing problems with moving sectors 2009-12-30 18:53:14 +00:00
empty.cpp - Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash. 2007-03-24 14:59:28 +00:00
errors.h
f_finale.cpp - Final Doom needs its finale flats changed, too. 2010-03-06 04:01:32 +00:00
f_finale.h - fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions 2009-08-30 10:43:51 +00:00
f_wipe.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
f_wipe.h - Removed the screenshot parameter from D_Display(), since it was a relic of 2008-01-01 03:07:05 +00:00
farchive.cpp - Scan backwards for classes in FArchive::ReadClass(). 2009-11-24 01:37:54 +00:00
farchive.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
files.cpp - Added support for 7z archives. 2009-04-15 03:58:10 +00:00
files.h - complete restructuring of resource file handling for more flexibility and future 2009-04-23 22:49:38 +00:00
g_game.cpp - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management 2010-03-02 04:51:16 +00:00
g_game.h - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management 2010-03-02 04:51:16 +00:00
g_hub.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
g_hub.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
g_level.cpp - fixed: Level redirection checked the wrong level. 2010-03-25 17:07:07 +00:00
g_level.h - Fixed: Hexen's fighter's skull has a different animation than Heretic's so it needs to be a separate class. 2010-03-13 08:28:13 +00:00
g_mapinfo.cpp - Fixed: Hexen's fighter's skull has a different animation than Heretic's so it needs to be a separate class. 2010-03-13 08:28:13 +00:00
g_skill.cpp - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
gameconfigfile.cpp - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management 2010-03-02 04:51:16 +00:00
gameconfigfile.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
gametype.h - disabled Zip related code in IWAD detection for now 2009-03-22 11:42:46 +00:00
gccinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
gi.cpp - Fixed: Not all places checking for player start spots above 4 did it correctly. 2009-11-24 06:55:38 +00:00
gi.h - fixed: Auto-COMPAT_SHORTTEX for IWADs must be set per IWAD, not in general 2009-12-11 09:21:08 +00:00
gstrings.h - Prefixed all names of CQ decorations with Chex after seeing some conflicts 2008-09-13 19:19:53 +00:00
hu_scores.cpp - Added support for the original games' player translations, including Hexen's table-based ones. 2010-03-06 02:51:23 +00:00
hu_stuff.h - Changed the co-op intermission screen to draw the stats with the small font. 2008-12-16 03:15:03 +00:00
i_cd.h
i_movie.h
i_net.cpp - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management 2010-03-02 04:51:16 +00:00
i_net.h - Set packet server as the default for four or more player games, and also the 2009-01-24 04:47:07 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
info.cpp - Keep all damage factors in the table, even those that are 1.0. 2010-03-22 21:18:54 +00:00
info.h - Keep all damage factors in the table, even those that are 1.0. 2010-03-22 21:18:54 +00:00
lists.h - Turned on warning level 4 just to see what it would produce: a lot of 2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
m_alloc.h - Merged the GC branch back into the trunk, so now it can receive more 2008-03-12 02:56:11 +00:00
m_argv.cpp - Everything on the command line before the first switch with an unrecognized switch is 2010-03-03 04:29:40 +00:00
m_argv.h - Everything on the command line before the first switch with an unrecognized switch is 2010-03-03 04:29:40 +00:00
m_bbox.cpp - Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using 2008-04-09 18:35:21 +00:00
m_bbox.h - fixed: The compatibility parser applied the last map's settings to all 2009-02-06 00:16:57 +00:00
m_cheat.cpp - fixed: IDBEHOLD altered the item counter. 2010-03-26 22:26:50 +00:00
m_cheat.h - Renamed player_s to player_t globally to get rid of the duplicate names for this class. 2008-06-01 07:52:33 +00:00
m_crc32.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
m_fixed.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
m_joy.cpp - Fix what broke on Windows when making it compile on a Mac. 2009-09-01 02:14:14 +00:00
m_joy.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
m_menu.cpp - Use normal texture animation for the main menu cursors. This required updating animations 2010-03-27 03:30:02 +00:00
m_menu.h - fixed: The player setup menu used the main menu's line spacing which 2010-01-03 10:04:56 +00:00
m_misc.cpp - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management 2010-03-02 04:51:16 +00:00
m_misc.h - Look for files in Mac-like places on Macs. 2009-09-09 17:12:47 +00:00
m_options.cpp - added a secret sector color to automap overlay. 2010-01-30 09:17:44 +00:00
m_png.cpp - Fixed: S_LoadSound() did not byte-swap the frequency and length it reads 2009-09-04 22:59:41 +00:00
m_png.h - Liux compile fixes. 2008-09-23 07:46:23 +00:00
m_random.cpp - removed debug code. 2009-03-27 23:23:10 +00:00
m_random.h - Changed AWeaponGiver to keep the weapon actor around instead of respawning a new 2009-06-19 21:00:18 +00:00
m_swap.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
md5.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
md5.h - Added a compatibility lump because I think it's a shame that Void doesn't 2009-02-05 02:55:28 +00:00
mscinlines.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
mus2midi.cpp - A_FreezeDeath() now removes fuzz effects. 2009-12-19 04:54:04 +00:00
mus2midi.h - A_FreezeDeath() now removes fuzz effects. 2009-12-19 04:54:04 +00:00
name.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
name.h - Reverted the 'None' name change from r569. 2007-12-08 22:17:48 +00:00
namedef.h - Fixed: Macil2 and the Oracle need to be immune to SpectralLightningV2 as well as V1, since 2010-01-08 03:24:22 +00:00
nodebuild.cpp - Fix some GCC warnings. 2010-03-18 00:30:45 +00:00
nodebuild.h - Merge latest ZDBSP changes into trunk. 2010-01-03 01:03:44 +00:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp - Various fixes for compiling working 64-bit binaries with Visual C++. The 2008-04-29 02:43:42 +00:00
nodebuild_gl.cpp - added PRINT_LOG option to all of the node builder's debug messages because outputting them 2009-12-25 13:43:08 +00:00
nodebuild_utility.cpp - Merge latest ZDBSP changes into trunk. 2010-01-03 01:03:44 +00:00
p_3dfloors.cpp - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
p_3dfloors.h - fixed: The linetarget CCMD duplicated all of the info CCMD. 2009-09-16 05:44:24 +00:00
p_3dmidtex.cpp - Fixed: 3DMidtex checks were treating the Null texture as a valid texture. 2009-10-17 15:12:18 +00:00
p_3dmidtex.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_acs.cpp - Fixed: ClearActorInventory used the wrong stack index to get its parameter. 2010-03-22 22:15:56 +00:00
p_acs.h - Fixed: A_SorcOffense2 depended on args being bytes and overflowing. 2009-08-12 18:57:31 +00:00
p_buildmap.cpp - Changed ambient sound things so that 100 volume is normal. 2010-03-18 21:09:23 +00:00
p_ceiling.cpp - Added a channel parameter to the sector overload of SN_StopSequence() so 2009-12-25 02:19:50 +00:00
p_conversation.cpp - Made conversation "mini responses" more prominent rather than packing them in with 2010-01-23 21:26:07 +00:00
p_conversation.h - Consolidated all conversation reply handling into a single function executed on all 2010-01-22 05:17:57 +00:00
p_doors.cpp - Fixed: Closing doors early would never restart the sound sequence if it was manually placed. 2010-02-02 05:19:43 +00:00
p_effect.cpp - fixed: Rocket trail particle positioning only worked when the rocket was moving. 2010-01-30 14:49:15 +00:00
p_effect.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
p_enemy.cpp - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took 2010-03-28 10:51:35 +00:00
p_enemy.h - Reintroduced Doom.exe's player_t::usedown variable so that respawning a 2009-12-25 11:09:56 +00:00
p_floor.cpp - fixed: The Boom stair fix was done for Hexen stairs but must only be in the code for Doom stairs. 2010-02-14 08:24:00 +00:00
p_interaction.cpp - Keep all damage factors in the table, even those that are 1.0. 2010-03-22 21:18:54 +00:00
p_lights.cpp - replaced all code that changed a sector's light level with a setter function. 2009-08-08 20:03:43 +00:00
p_linkedsectors.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_lnspec.cpp - added a lock parameter to Door_Animated. 2010-02-17 22:25:48 +00:00
p_lnspec.h - Added Gez's thing activation submission. 2009-10-09 20:35:07 +00:00
p_local.h - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took 2010-03-28 10:51:35 +00:00
p_map.cpp - Fixed: It was no longer possible to talk to non-shootable NPCs. Also took 2010-03-28 10:51:35 +00:00
p_maputl.cpp - Added some pieces of MBF's friendly AI. 2009-09-16 15:54:04 +00:00
p_mobj.cpp - fixed: Explosions directly under a water surface would not hurt any actor directly above this surface. 2010-03-27 07:42:31 +00:00
p_pillar.cpp - Added a channel parameter to the sector overload of SN_StopSequence() so 2009-12-25 02:19:50 +00:00
p_plats.cpp - Added a channel parameter to the sector overload of SN_StopSequence() so 2009-12-25 02:19:50 +00:00
p_pspr.cpp - Fixed: Morphed players tried endlessly to switch to a weapon they picked up. 2009-12-16 22:42:15 +00:00
p_pspr.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_saveg.cpp - Reintroduced Doom.exe's player_t::usedown variable so that respawning a 2009-12-25 11:09:56 +00:00
p_saveg.h More header cleanup. 2008-09-15 00:47:31 +00:00
p_sectors.cpp - Renamed plane flags from SECF_* to PLANEF_*. 2009-09-17 10:40:38 +00:00
p_setup.cpp - Fixed: The BUILD map loader did not create extsector information, and it also did not 2010-03-18 02:09:08 +00:00
p_setup.h - Added handling for UDMF user keys. 2009-05-11 21:05:40 +00:00
p_sight.cpp - fixed: Explosions directly under a water surface would not hurt any actor directly above this surface. 2010-03-27 07:42:31 +00:00
p_slopes.cpp - added Gez's Plane_Copy submission with some extensions and improvements. 2010-01-30 22:53:37 +00:00
p_spec.cpp - fixed: Explosions directly under a water surface would not hurt any actor directly above this surface. 2010-03-27 07:42:31 +00:00
p_spec.h - Fixed: EV_DoDonut, EV_DoElevator and EV_StartWaggle did not to any 0-tag checks. 2009-11-24 07:38:11 +00:00
p_states.cpp - More GCC warning removal, the most egregious of which was the potential 2009-01-28 05:29:41 +00:00
p_switch.cpp - Added Gez's submission for Eternity-style skybox definitions. 2010-02-06 15:31:26 +00:00
p_teleport.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_terrain.cpp - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_terrain.h - added 'defaultterrain' option to terrain parser for mods that want to have 2009-10-16 16:04:19 +00:00
p_things.cpp - My ActorMover fix from earlier today was causing problems with moving sectors 2009-12-30 18:53:14 +00:00
p_tick.cpp - Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music 2009-05-20 02:52:07 +00:00
p_tick.h
p_trace.cpp - Fixed: When setting up a deep water sector with Transfer_Heights the floorclip 2009-05-23 10:21:33 +00:00
p_trace.h - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
p_udmf.cpp - fixed: The UDMF blockfloaters flag was misnamed. Changed to match the spec. 2009-12-24 23:31:06 +00:00
p_user.cpp - added a 'player.clearcolorset' property so that inherited color sets can be removed. 2010-03-07 09:13:41 +00:00
p_writemap.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
p_xlat.cpp - fixed an uninitialized variable in p_xlat.cpp . 2009-11-27 21:45:17 +00:00
parsecontext.cpp - Removed some unnecessary morphing code. 2008-04-08 17:25:19 +00:00
parsecontext.h - Removed some GCC warnings. 2008-04-12 05:33:20 +00:00
po_man.cpp - fixed: UpdateSegBBox only used the first seg of a linedef to calculate the linedef's bounding box. 2010-03-14 15:17:36 +00:00
r_anim.cpp - Fixed: "Animation <X> in ANIMATED has only one frame" message was missing a newline. 2010-02-02 04:38:15 +00:00
r_blend.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_bsp.cpp - Revert revision 2071. 2010-01-03 00:54:34 +00:00
r_bsp.h - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
r_data.cpp - fixed: R_InitColormaps was broken since the resource file code rewrite. 2009-08-30 20:47:43 +00:00
r_data.h - made max. view pitch a property of the renderer so that it's overridable without 2009-10-25 15:26:19 +00:00
r_defs.h - ported GZDoom's new 'skyoffset' ANIMDEFS option for compatibility purposes. 2009-11-13 21:28:39 +00:00
r_draw.cpp - Setting a Player.ColorRange now completely disables the translation rather than just 2010-03-06 03:02:24 +00:00
r_draw.h - Added per-tier texture scaling with these new UDMF sidedef properties: 2009-06-07 01:14:14 +00:00
r_drawt.cpp - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_interpolate.cpp - copied some 3D floor fixes from GZDoom. 2009-01-07 18:45:39 +00:00
r_interpolate.h - Fixed: Wall scrolling interpolations incremented their reference count twice. 2008-06-11 12:17:45 +00:00
r_jpeg.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
r_local.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_main.cpp - Use I_FPSTime() instead of I_MSTime() to drive R_UpdateAnimations(). 2010-03-28 04:04:44 +00:00
r_main.h - For hardware 2D, apply fixed colormaps when copying to video memory instead 2009-09-22 04:21:27 +00:00
r_plane.cpp - fixed: Movement performed by actor movers was not interpolated because 2009-12-30 12:20:47 +00:00
r_plane.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_polymost.cpp - changed line_t's sidenum into sidedef pointers. 2009-09-06 20:45:56 +00:00
r_polymost.h
r_segs.cpp - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
r_segs.h - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders 2008-09-15 14:11:05 +00:00
r_sky.cpp - fixed: The sky baseline position needs to take texture scaling into account. 2009-11-15 08:11:14 +00:00
r_sky.h November 12, 2009 2009-11-13 04:38:03 +00:00
r_state.h - Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of 2008-08-09 03:13:43 +00:00
r_things.cpp - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management 2010-03-02 04:51:16 +00:00
r_things.h - Fixed: Wall drawing handled fixed light levels improperly (but did not 2009-09-20 03:50:05 +00:00
r_translate.cpp - check player translations for identity maps during creation. 2010-03-06 16:24:09 +00:00
r_translate.h - Setting a Player.ColorRange now completely disables the translation rather than just 2010-03-06 03:02:24 +00:00
s_advsound.cpp - Comment fix. 2010-03-18 21:59:45 +00:00
s_environment.cpp - Changed APlayerPawn::DamageFade to a PalEntry from 3 floats. 2009-05-15 10:39:40 +00:00
s_playlist.cpp - Fixed: snd_musicvolume needs to check GSnd for NULL, since somebody might have set an 2010-03-05 03:11:10 +00:00
s_playlist.h - Fixed: FString::StripRight() stripped the final character of the string if 2008-04-30 05:36:24 +00:00
s_sndseq.cpp - Fixed: Closing doors early would never restart the sound sequence if it was manually placed. 2010-02-02 05:19:43 +00:00
s_sndseq.h - Fixed: Closing doors early would never restart the sound sequence if it was manually placed. 2010-02-02 05:19:43 +00:00
s_sound.cpp - Fixed: The listener used a different coordinate system than sounds, which meant that sounds 2010-03-18 21:54:24 +00:00
s_sound.h - Added support for Blood's SFX loop start markers. 2010-03-18 04:26:22 +00:00
sc_man.cpp - Merge scanner changes from the scripting branch, since I'm pretty sure the 2010-03-14 04:03:07 +00:00
sc_man.h - Merge scanner changes from the scripting branch, since I'm pretty sure the 2010-03-14 04:03:07 +00:00
sc_man_scanner.re - Merge scanner changes from the scripting branch, since I'm pretty sure the 2010-03-14 04:03:07 +00:00
sc_man_tokens.h - Merge scanner changes from the scripting branch, since I'm pretty sure the 2010-03-14 04:03:07 +00:00
skins.cpp
skins.h
st_start.h - Fixed: Thing_ProjectileAimed did not set the missile's speed correctly. 2007-03-06 01:33:18 +00:00
st_stuff.cpp - fixed some Chex Quest cheat codes. 2010-02-17 22:38:17 +00:00
st_stuff.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
statnums.h SVN r2079 (trunk) 2010-01-02 12:40:07 +00:00
stats.cpp - The co-op summary screen now has a totals row at the bottom (if it fits). 2008-11-27 17:43:36 +00:00
stats.h - Basic Mac support: Everything compiles but does not yet link. 2009-09-01 02:08:53 +00:00
stringtable.cpp - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
stringtable.h
tables.cpp
tables.h - Because entryway timed it, here is a new version of R_PointToAngle2 that is 2009-09-08 23:48:34 +00:00
tagitem.h
tarray.h - Fixed: TMap::DelKey failed if the key's main position was nil, because it tried checking 2010-03-22 21:09:33 +00:00
teaminfo.cpp - Fixed copy pasta errors in autosegs.h and other problems for GCC. 2009-02-05 04:18:08 +00:00
teaminfo.h - Applied latest TEAMINFO patch. 2009-02-04 23:14:28 +00:00
tempfiles.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
tempfiles.h
templates.h - Assembly code is disabled when building with __APPLE__ defined, for now. 2006-09-19 23:25:51 +00:00
v_collection.cpp - Fixed: Doom's status bar was lacking its default face. 2009-04-03 02:37:01 +00:00
v_collection.h - Changed FImageCollection to return translated texture indices so 2008-06-15 18:36:26 +00:00
v_draw.cpp - Setting a Player.ColorRange now completely disables the translation rather than just 2010-03-06 03:02:24 +00:00
v_font.cpp - Fixed: FSinglePicFont should set the character size by the scaled size of the texture. 2010-03-05 03:31:20 +00:00
v_font.h - Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can 2010-02-26 05:34:30 +00:00
v_palette.cpp - Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an 2009-11-08 02:51:22 +00:00
v_palette.h - Added a check to Dehacked code which tries to set the blend color. 2009-09-22 08:06:52 +00:00
v_pfx.cpp - Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since 2009-08-31 21:47:29 +00:00
v_pfx.h - Fixed: cycle_t was still a DWORD and not a QWORD under GCC. 2006-09-14 00:02:31 +00:00
v_text.cpp - Fix some GCC warnings. 2010-03-18 00:30:45 +00:00
v_text.h - Fixed: Player names and chat macros that end with incomplete \c escapes now 2009-02-20 00:53:25 +00:00
v_video.cpp - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management 2010-03-02 04:51:16 +00:00
v_video.h - The options menu no longer scales up so quickly, so it can fit wider text 2009-12-25 05:55:51 +00:00
valgrind.inc - Added self-modifying code notifications for Valgrind. 2008-06-08 02:31:30 +00:00
vectors.h - Replaced toint/quickertoint with the portable routines from xs_Float.h. The 2009-11-20 05:34:20 +00:00
version.h - last fix was incomplete. 2010-02-12 23:18:41 +00:00
w_wad.cpp - Added support for Blood's ambient sounds, because I thought it would be an easy way to 2010-03-18 05:01:10 +00:00
w_wad.h - Added support for Blood's ambient sounds, because I thought it would be an easy way to 2010-03-18 05:01:10 +00:00
w_zip.h - Added Blzut3's Solaris patch. 2010-01-01 09:21:04 +00:00
weightedlist.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
wi_stuff.cpp - Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can 2010-02-26 05:34:30 +00:00
wi_stuff.h - Fixed: SNDINFO must be loaded before the textures. However, this required 2008-09-21 18:02:38 +00:00
x86.cpp - Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do 2009-09-05 03:28:58 +00:00
x86.h - Fixed: R_CreatePlayerTranslation() only initialized the first truecolor 2009-09-05 03:55:29 +00:00
xs_Float.h - Forgot xs_Float.h with previous commit. 2009-11-20 06:01:10 +00:00
zstrformat.cpp - added some default definitions for constants that may miss in some headers. 2009-04-07 07:06:07 +00:00
zstring.cpp - moved all code related to global ACS variables to p_acs.cpp where it belongs. 2009-02-03 19:11:43 +00:00
zstring.h - Fixed spurious warnings on 32-bit VC++ debug builds. 2008-08-03 03:54:48 +00:00