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https://github.com/ZDoom/qzdoom-gpl.git
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- Fixed some issues with high resolution status bars.
SVN r2339 (trunk)
This commit is contained in:
parent
2b211f99a8
commit
9dfdf2ecdd
1 changed files with 56 additions and 65 deletions
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@ -59,16 +59,6 @@
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#include "p_acs.h"
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#include "gstrings.h"
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#define ADJUST_RELCENTER(x, y, outX, outY) \
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if(x.RelCenter()) \
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outX = *x + SCREENWIDTH/(hud_scale ? CleanXfac*2 : 2); \
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else \
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outX = *x; \
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if(y.RelCenter()) \
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outY = *y + SCREENHEIGHT/(hud_scale ? CleanYfac*2 : 2); \
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else \
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outY = *y;
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#define ARTIFLASH_OFFSET (statusBar->invBarOffset+6)
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enum
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{
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@ -910,6 +900,18 @@ void Popup::close()
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////////////////////////////////////////////////////////////////////////////////
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inline void adjustRelCenter(const SBarInfoCoordinate &x, const SBarInfoCoordinate &y, int &outX, int &outY, const double &xScale, const double &yScale)
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{
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if(x.RelCenter())
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outX = *x + (int) (SCREENWIDTH/(hud_scale ? xScale*2 : 2));
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else
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outX = *x;
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if(y.RelCenter())
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outY = *y + (int) (SCREENHEIGHT/(hud_scale ? yScale*2 : 2));
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else
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outY = *y;
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}
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class DSBarInfo : public DBaseStatusBar
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{
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DECLARE_CLASS(DSBarInfo, DBaseStatusBar)
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@ -1189,7 +1191,11 @@ public:
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else
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{
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int rx, ry, rcx=0, rcy=0, rcr=INT_MAX, rcb=INT_MAX;
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ADJUST_RELCENTER(x,y,rx,ry)
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double xScale = !hud_scale ? 1.0 : (double) CleanXfac*320.0/(double) script->resW;//(double) SCREENWIDTH/(double) script->resW;
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double yScale = !hud_scale ? 1.0 : (double) CleanYfac*200.0/(double) script->resH;//(double) SCREENHEIGHT/(double) script->resH;
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adjustRelCenter(x, y, rx, ry, xScale, yScale);
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// We can't use DTA_HUDRules since it forces a width and height.
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// Translation: No high res.
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@ -1202,10 +1208,10 @@ public:
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ry += 10;
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if(hud_scale)
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{
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rx *= (int) (CleanXfac * 320.0/script->resW);
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ry *= (int) (CleanYfac * 200.0/script->resH);
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w *= (int) (CleanXfac * 320.0/script->resW);
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h *= (int) (CleanYfac * 200.0/script->resH);
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rx = (int) (rx*xScale);
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ry = (int) (ry*yScale);
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w = (int) (w*xScale);
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h = (int) (h*yScale);
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}
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if(xright)
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rx = SCREENWIDTH + rx;
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@ -1215,12 +1221,13 @@ public:
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// Check for clipping
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if(cx != 0 || cy != 0 || cr != 0 || cb != 0)
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{
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rcx = cx == 0 ? 0 : rx+(cx>>FRACBITS);
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rcy = cy == 0 ? 0 : ry+(cy>>FRACBITS);
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rcr = cr == 0 ? INT_MAX : rx+w-(cr>>FRACBITS);
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rcb = cb == 0 ? INT_MAX : ry+h-(cb>>FRACBITS);
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rcx = cx == 0 ? 0 : rx+(int) ((cx>>FRACBITS)*xScale);
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rcy = cy == 0 ? 0 : ry+(int) ((cy>>FRACBITS)*yScale);
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rcr = cr == 0 ? INT_MAX : rx+w-(int) ((cr>>FRACBITS)*xScale);
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rcb = cb == 0 ? INT_MAX : ry+h-(int) ((cb>>FRACBITS)*yScale);
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// Fix the clipping for fullscreenoffsets.
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if(ry < 0)
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/*if(ry < 0)
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{
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if(rcy != 0)
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rcy = hud_scale ? SCREENHEIGHT + (int) (rcy*CleanYfac*200.0/script->resH) : SCREENHEIGHT + rcy;
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@ -1245,7 +1252,7 @@ public:
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rcx *= (int) (CleanXfac*320.0/script->resW);
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if(rcr != INT_MAX)
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rcr *= (int) (CleanXfac*320.0/script->resW);
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}
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}*/
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}
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if(clearDontDraw)
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@ -1295,9 +1302,18 @@ public:
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x += spacing;
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int ax = *x;
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int ay = *y;
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double xScale = 1.0;
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double yScale = 1.0;
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if(fullScreenOffsets)
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{
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ADJUST_RELCENTER(x,y,ax,ay)
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if(hud_scale)
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{
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xScale = (double) CleanXfac*320.0/(double) script->resW;//(double) SCREENWIDTH/(double) script->resW;
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yScale = (double) CleanYfac*200.0/(double) script->resH;//(double) SCREENWIDTH/(double) script->resW;
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}
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adjustRelCenter(x, y, ax, ay, xScale, yScale);
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}
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while(*str != '\0')
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{
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@ -1341,63 +1357,38 @@ public:
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{
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if(vid_fps && ax < 0 && ay >= 0)
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ry += 10;
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}
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if(drawshadow)
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{
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int salpha = fixed_t(((double) alpha / (double) FRACUNIT) * ((double) HR_SHADOW / (double) FRACUNIT) * FRACUNIT);
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if(!fullScreenOffsets)
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{
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screen->DrawTexture(character, rx+2, ry+2,
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DTA_DestWidth, rw,
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DTA_DestHeight, rh,
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DTA_Alpha, salpha,
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DTA_FillColor, 0,
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TAG_DONE);
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}
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else
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{
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screen->DrawTexture(character, rx+2, ry+2,
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DTA_DestWidth, rw,
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DTA_DestHeight, rh,
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DTA_Alpha, salpha,
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DTA_HUDRules, HUD_Normal,
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DTA_FillColor, 0,
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TAG_DONE);
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}
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}
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if(!fullScreenOffsets)
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{
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screen->DrawTexture(character, rx, ry,
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DTA_DestWidth, rw,
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DTA_DestHeight, rh,
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DTA_Translation, font->GetColorTranslation(translation),
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DTA_Alpha, alpha,
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TAG_DONE);
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}
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else
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{
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bool xright = rx < 0;
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bool ybot = ry < 0;
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if(hud_scale)
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{
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rx *= (int) (CleanXfac * 320.0/script->resW);
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ry *= (int) (CleanYfac * 200.0/script->resH);
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rw *= (int) (CleanXfac * 320.0/script->resW);
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rh *= (int) (CleanYfac * 200.0/script->resH);
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rx = (int) (rx*xScale);
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ry = (int) (ry*yScale);
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rw = (int) (rw*xScale);
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rh = (int) (rh*yScale);
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}
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if(xright)
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rx = SCREENWIDTH + rx;
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if(ybot)
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ry = SCREENHEIGHT + ry;
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screen->DrawTexture(character, rx, ry,
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}
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if(drawshadow)
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{
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int salpha = fixed_t(((double) alpha / (double) FRACUNIT) * ((double) HR_SHADOW / (double) FRACUNIT) * FRACUNIT);
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screen->DrawTexture(character, rx+2, ry+2,
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DTA_DestWidth, rw,
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DTA_DestHeight, rh,
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DTA_Translation, font->GetColorTranslation(translation),
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DTA_Alpha, alpha,
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DTA_Alpha, salpha,
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DTA_FillColor, 0,
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TAG_DONE);
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}
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screen->DrawTexture(character, rx, ry,
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DTA_DestWidth, rw,
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DTA_DestHeight, rh,
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DTA_Translation, font->GetColorTranslation(translation),
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DTA_Alpha, alpha,
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TAG_DONE);
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if(script->spacingCharacter == '\0')
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ax += width + spacing - (character->LeftOffset+1);
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else //width gets changed at the call to GetChar()
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