- Fixed some issues with high resolution status bars.

SVN r2339 (trunk)
This commit is contained in:
Braden Obrzut 2010-05-26 00:51:06 +00:00
parent 2b211f99a8
commit 9dfdf2ecdd

View file

@ -59,16 +59,6 @@
#include "p_acs.h"
#include "gstrings.h"
#define ADJUST_RELCENTER(x, y, outX, outY) \
if(x.RelCenter()) \
outX = *x + SCREENWIDTH/(hud_scale ? CleanXfac*2 : 2); \
else \
outX = *x; \
if(y.RelCenter()) \
outY = *y + SCREENHEIGHT/(hud_scale ? CleanYfac*2 : 2); \
else \
outY = *y;
#define ARTIFLASH_OFFSET (statusBar->invBarOffset+6)
enum
{
@ -910,6 +900,18 @@ void Popup::close()
////////////////////////////////////////////////////////////////////////////////
inline void adjustRelCenter(const SBarInfoCoordinate &x, const SBarInfoCoordinate &y, int &outX, int &outY, const double &xScale, const double &yScale)
{
if(x.RelCenter())
outX = *x + (int) (SCREENWIDTH/(hud_scale ? xScale*2 : 2));
else
outX = *x;
if(y.RelCenter())
outY = *y + (int) (SCREENHEIGHT/(hud_scale ? yScale*2 : 2));
else
outY = *y;
}
class DSBarInfo : public DBaseStatusBar
{
DECLARE_CLASS(DSBarInfo, DBaseStatusBar)
@ -1189,7 +1191,11 @@ public:
else
{
int rx, ry, rcx=0, rcy=0, rcr=INT_MAX, rcb=INT_MAX;
ADJUST_RELCENTER(x,y,rx,ry)
double xScale = !hud_scale ? 1.0 : (double) CleanXfac*320.0/(double) script->resW;//(double) SCREENWIDTH/(double) script->resW;
double yScale = !hud_scale ? 1.0 : (double) CleanYfac*200.0/(double) script->resH;//(double) SCREENHEIGHT/(double) script->resH;
adjustRelCenter(x, y, rx, ry, xScale, yScale);
// We can't use DTA_HUDRules since it forces a width and height.
// Translation: No high res.
@ -1202,10 +1208,10 @@ public:
ry += 10;
if(hud_scale)
{
rx *= (int) (CleanXfac * 320.0/script->resW);
ry *= (int) (CleanYfac * 200.0/script->resH);
w *= (int) (CleanXfac * 320.0/script->resW);
h *= (int) (CleanYfac * 200.0/script->resH);
rx = (int) (rx*xScale);
ry = (int) (ry*yScale);
w = (int) (w*xScale);
h = (int) (h*yScale);
}
if(xright)
rx = SCREENWIDTH + rx;
@ -1215,12 +1221,13 @@ public:
// Check for clipping
if(cx != 0 || cy != 0 || cr != 0 || cb != 0)
{
rcx = cx == 0 ? 0 : rx+(cx>>FRACBITS);
rcy = cy == 0 ? 0 : ry+(cy>>FRACBITS);
rcr = cr == 0 ? INT_MAX : rx+w-(cr>>FRACBITS);
rcb = cb == 0 ? INT_MAX : ry+h-(cb>>FRACBITS);
rcx = cx == 0 ? 0 : rx+(int) ((cx>>FRACBITS)*xScale);
rcy = cy == 0 ? 0 : ry+(int) ((cy>>FRACBITS)*yScale);
rcr = cr == 0 ? INT_MAX : rx+w-(int) ((cr>>FRACBITS)*xScale);
rcb = cb == 0 ? INT_MAX : ry+h-(int) ((cb>>FRACBITS)*yScale);
// Fix the clipping for fullscreenoffsets.
if(ry < 0)
/*if(ry < 0)
{
if(rcy != 0)
rcy = hud_scale ? SCREENHEIGHT + (int) (rcy*CleanYfac*200.0/script->resH) : SCREENHEIGHT + rcy;
@ -1245,7 +1252,7 @@ public:
rcx *= (int) (CleanXfac*320.0/script->resW);
if(rcr != INT_MAX)
rcr *= (int) (CleanXfac*320.0/script->resW);
}
}*/
}
if(clearDontDraw)
@ -1295,9 +1302,18 @@ public:
x += spacing;
int ax = *x;
int ay = *y;
double xScale = 1.0;
double yScale = 1.0;
if(fullScreenOffsets)
{
ADJUST_RELCENTER(x,y,ax,ay)
if(hud_scale)
{
xScale = (double) CleanXfac*320.0/(double) script->resW;//(double) SCREENWIDTH/(double) script->resW;
yScale = (double) CleanYfac*200.0/(double) script->resH;//(double) SCREENWIDTH/(double) script->resW;
}
adjustRelCenter(x, y, ax, ay, xScale, yScale);
}
while(*str != '\0')
{
@ -1341,63 +1357,38 @@ public:
{
if(vid_fps && ax < 0 && ay >= 0)
ry += 10;
}
if(drawshadow)
{
int salpha = fixed_t(((double) alpha / (double) FRACUNIT) * ((double) HR_SHADOW / (double) FRACUNIT) * FRACUNIT);
if(!fullScreenOffsets)
{
screen->DrawTexture(character, rx+2, ry+2,
DTA_DestWidth, rw,
DTA_DestHeight, rh,
DTA_Alpha, salpha,
DTA_FillColor, 0,
TAG_DONE);
}
else
{
screen->DrawTexture(character, rx+2, ry+2,
DTA_DestWidth, rw,
DTA_DestHeight, rh,
DTA_Alpha, salpha,
DTA_HUDRules, HUD_Normal,
DTA_FillColor, 0,
TAG_DONE);
}
}
if(!fullScreenOffsets)
{
screen->DrawTexture(character, rx, ry,
DTA_DestWidth, rw,
DTA_DestHeight, rh,
DTA_Translation, font->GetColorTranslation(translation),
DTA_Alpha, alpha,
TAG_DONE);
}
else
{
bool xright = rx < 0;
bool ybot = ry < 0;
if(hud_scale)
{
rx *= (int) (CleanXfac * 320.0/script->resW);
ry *= (int) (CleanYfac * 200.0/script->resH);
rw *= (int) (CleanXfac * 320.0/script->resW);
rh *= (int) (CleanYfac * 200.0/script->resH);
rx = (int) (rx*xScale);
ry = (int) (ry*yScale);
rw = (int) (rw*xScale);
rh = (int) (rh*yScale);
}
if(xright)
rx = SCREENWIDTH + rx;
if(ybot)
ry = SCREENHEIGHT + ry;
screen->DrawTexture(character, rx, ry,
}
if(drawshadow)
{
int salpha = fixed_t(((double) alpha / (double) FRACUNIT) * ((double) HR_SHADOW / (double) FRACUNIT) * FRACUNIT);
screen->DrawTexture(character, rx+2, ry+2,
DTA_DestWidth, rw,
DTA_DestHeight, rh,
DTA_Translation, font->GetColorTranslation(translation),
DTA_Alpha, alpha,
DTA_Alpha, salpha,
DTA_FillColor, 0,
TAG_DONE);
}
screen->DrawTexture(character, rx, ry,
DTA_DestWidth, rw,
DTA_DestHeight, rh,
DTA_Translation, font->GetColorTranslation(translation),
DTA_Alpha, alpha,
TAG_DONE);
if(script->spacingCharacter == '\0')
ax += width + spacing - (character->LeftOffset+1);
else //width gets changed at the call to GetChar()