- fixed: Loading a savegame with music switched off forced a restart of the map's default music

because starting an empty music was considered an error.


SVN r2272 (trunk)
This commit is contained in:
Christoph Oelckers 2010-04-05 09:17:34 +00:00
parent 7bd741a644
commit d875a0c674
2 changed files with 7 additions and 2 deletions

View file

@ -122,7 +122,12 @@ bool FPlayList::ChangeList (const char *path)
// Path is relative; append it to the playlist directory.
song = playlistdir + song;
}
Songs.Push(song);
// Just to make sure
if (song.IsNotEmpty())
{
Songs.Push(song);
}
}
fclose (file);

View file

@ -2327,7 +2327,7 @@ bool S_ChangeMusic (const char *musicname, int order, bool looping, bool force)
// Don't choke if the map doesn't have a song attached
S_StopMusic (true);
mus_playing.name = "";
return false;
return true;
}
FString DEH_Music;