mirror of
https://github.com/ZDoom/qzdoom-gpl.git
synced 2024-11-16 01:02:03 +00:00
- Fixed: If a weapon didn't use ammo the result of weaponammo was accidentally negated.
SVN r2309 (trunk)
This commit is contained in:
parent
80f5a58e34
commit
b7cb3ffa88
1 changed files with 1 additions and 1 deletions
|
@ -2558,7 +2558,7 @@ class CommandWeaponAmmo : public SBarInfoCommandFlowControl
|
|||
const PClass *AmmoType2 = statusBar->CPlayer->ReadyWeapon->AmmoType2;
|
||||
bool usesammo1 = (AmmoType1 != NULL);
|
||||
bool usesammo2 = (AmmoType2 != NULL);
|
||||
if(!negate && !usesammo1 && !usesammo2) //if the weapon doesn't use ammo don't go though the trouble.
|
||||
if(negate && !usesammo1 && !usesammo2) //if the weapon doesn't use ammo don't go though the trouble.
|
||||
{
|
||||
SBarInfoCommandFlowControl::Draw(block, statusBar);
|
||||
return;
|
||||
|
|
Loading…
Reference in a new issue