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- Removed bone manipulation code - Implemented an index in calculateBones to optimize multi-armature actors - Moved the bone storage object's creation to RenderModels so that the armature array can be sized there |
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chex | ||
doom | ||
heretic | ||
hexen | ||
inventory | ||
player | ||
raven | ||
shared | ||
strife | ||
actions.zs | ||
actor.zs | ||
attacks.zs | ||
checks.zs | ||
interaction.zs | ||
inventory_util.zs | ||
mbf21.zs | ||
morph.zs |