mirror of
https://github.com/ZDoom/gzdoom.git
synced 2025-01-31 05:40:44 +00:00
- avoid multiple Dehacked mappings to the same function.
Due to some MBF21 related changes these would cause interference. Instead the two affected functions, A_NailBomb and A_RadiusDamage are now separate script functions that just call A_Explode with the correct parameters.
This commit is contained in:
parent
6e9e75c02c
commit
3c961a2aa2
4 changed files with 14 additions and 21 deletions
|
@ -764,22 +764,6 @@ static void CreateLineEffectFunc(FunctionCallEmitter &emitters, int value1, int
|
|||
emitters.AddParameterIntConst(value2); // tag
|
||||
}
|
||||
|
||||
// No misc, but it's basically A_Explode with an added effect
|
||||
static void CreateNailBombFunc(FunctionCallEmitter &emitters, int value1, int value2, MBFParamState* state)
|
||||
{ // A_Explode
|
||||
// This one does not actually have MBF-style parameters. But since
|
||||
// we're aliasing it to an extension of A_Explode...
|
||||
emitters.AddParameterIntConst(-1); // damage
|
||||
emitters.AddParameterIntConst(-1); // distance
|
||||
emitters.AddParameterIntConst(1); // flags (1=XF_HURTSOURCE)
|
||||
emitters.AddParameterIntConst(0); // alert
|
||||
emitters.AddParameterIntConst(0); // fulldamagedistance
|
||||
emitters.AddParameterIntConst(30); // nails
|
||||
emitters.AddParameterIntConst(10); // naildamage
|
||||
emitters.AddParameterPointerConst(PClass::FindClass(NAME_BulletPuff)); // itemtype
|
||||
emitters.AddParameterIntConst(NAME_None); // damage type
|
||||
}
|
||||
|
||||
static void CreateSpawnObjectFunc(FunctionCallEmitter& emitters, int value1, int value2, MBFParamState* state)
|
||||
{
|
||||
state->ValidateArgCount(8, "A_SpawnObject");
|
||||
|
@ -936,7 +920,6 @@ static void (*MBFCodePointerFactories[])(FunctionCallEmitter&, int, int, MBFPara
|
|||
{
|
||||
// Die and Detonate are not in this list because these codepointers have
|
||||
// no dehacked arguments and therefore do not need special handling.
|
||||
// NailBomb has no argument but is implemented as new parameters for A_Explode.
|
||||
CreateMushroomFunc,
|
||||
CreateSpawnFunc,
|
||||
CreateTurnFunc,
|
||||
|
@ -945,7 +928,6 @@ static void (*MBFCodePointerFactories[])(FunctionCallEmitter&, int, int, MBFPara
|
|||
CreatePlaySoundFunc,
|
||||
CreateRandomJumpFunc,
|
||||
CreateLineEffectFunc,
|
||||
CreateNailBombFunc,
|
||||
CreateSpawnObjectFunc,
|
||||
CreateMonsterProjectileFunc,
|
||||
CreateMonsterBulletAttackFunc,
|
||||
|
|
|
@ -1193,12 +1193,11 @@ Aliases
|
|||
A_PlaySound, A_PlaySound,
|
||||
A_RandomJump, A_Jump,
|
||||
A_LineEffect, A_LineEffect,
|
||||
A_NailBomb, A_Explode,
|
||||
A_SpawnObject, MBF21_SpawnObject,
|
||||
A_MonsterProjectile, MBF21_MonsterProjectile,
|
||||
A_MonsterBulletAttack, MBF21_MonsterBulletAttack,
|
||||
A_MonsterMeleeAttack, MBF21_MonsterMeleeAttack,
|
||||
A_RadiusDamage, A_Explode,
|
||||
A_RadiusDamage, A_RadiusDamage,
|
||||
A_HealChase, MBF21_HealChase,
|
||||
A_SeekTracer, A_SeekerMissile,
|
||||
A_FindTracer, A_FindTracer,
|
||||
|
|
|
@ -616,6 +616,18 @@ extend class Actor
|
|||
return count;
|
||||
}
|
||||
|
||||
deprecated("2.3", "For Dehacked use only")
|
||||
void A_NailBomb()
|
||||
{
|
||||
A_Explode(nails:30);
|
||||
}
|
||||
|
||||
deprecated("2.3", "For Dehacked use only")
|
||||
void A_RadiusDamage(int dam, int dist)
|
||||
{
|
||||
A_Explode(dam, dist);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A_RadiusThrust
|
||||
|
|
|
@ -2084,7 +2084,7 @@ class PlayerPawn : Actor
|
|||
me.GiveDefaultInventory();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// FWeaponSlot :: PickWeapon
|
||||
|
|
Loading…
Reference in a new issue