gzdoom/src
2023-08-03 13:13:40 -04:00
..
common allow explicit casts between vectors of different underlying types 2023-08-02 01:05:24 -04:00
console - fixed some warnings. 2023-06-16 20:50:48 +02:00
g_statusbar - added option to show hub and episode names on the alt HUD. 2022-10-26 17:44:51 +02:00
gamedata - backend update from Raze. 2023-07-22 09:55:49 +02:00
intermission - removed the string constructors from FSoundID. 2022-11-24 23:52:52 +01:00
maploader Ignore UDMF lightmap keywords on sidedef as per ZDRay implementation 2023-08-02 00:22:17 -04:00
menu Added animation support for OptionMenus 2022-11-25 00:39:05 +01:00
playsim - silence warnings in shadowinlines.h line 88 2023-08-03 13:13:40 -04:00
posix Replace .local/share/Steam with .steam/steam 2023-07-05 21:40:32 -04:00
r_data - backend update from Raze. 2023-07-22 09:55:49 +02:00
rendering fix rare crash due to null caller 2023-08-02 01:05:24 -04:00
scripting Localized fix to its own field 2023-08-02 00:41:39 -04:00
sound - cleaned i_music.h off external dependencies. 2023-06-17 09:49:15 +02:00
utility/nodebuilder - fixed several warnings emitted by Clang. 2023-03-26 08:48:54 +02:00
win32 scan secondary library folders on windows 2023-07-05 21:28:42 -04:00
am_map.cpp lightmode refactor 2023-07-17 22:50:05 +02:00
am_map.h
announcer.h
bbannouncer.cpp - final update of menu code from Raze. 2020-10-16 22:57:30 +02:00
CMakeLists.txt Ensure local headers are used over system headers to avoid breakage 2023-08-02 00:22:50 -04:00
ct_chat.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
d_anonstats.cpp build: unbreak compilation on Linux 2022-11-05 19:48:46 -04:00
d_buttons.h - use an array to store the buttons. 2020-04-11 20:19:50 +02:00
d_defcvars.cpp - add some more blacklisted cvars to defcvars 2022-11-08 14:51:41 -05:00
d_defcvars.h Add missing include guards 2023-05-29 07:35:26 +02:00
d_event.h - added cutscene creation code 2022-06-03 00:03:57 +02:00
d_iwad.cpp - finish the implementation for nosectionmerge. 2023-06-18 09:44:34 +02:00
d_main.cpp Add Voodoo Zombie Compatflag 2023-05-14 08:14:47 +02:00
d_main.h - added a compile option to fully disable the software renderer. 2022-11-08 11:24:35 +01:00
d_net.cpp - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_net.h - moved i_net into 'common' to bring it in line with Raze. 2020-09-27 12:30:54 +02:00
d_netinf.h - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_netinfo.cpp - made D_WriteUserInfoStrings memory safe. 2023-03-26 09:27:26 +02:00
d_protocol.cpp
d_protocol.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00
doomdata.h - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
doomdef.h Add Voodoo Zombie Compatflag 2023-05-14 08:14:47 +02:00
doomstat.cpp - minor cleanup. 2022-10-02 14:36:49 +02:00
doomstat.h Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
doomtype.h - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
empty.cpp
events.cpp Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
events.h Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
g_cvars.cpp - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
g_cvars.h
g_dumpinfo.cpp CCMD listmaps: Colorize maps loaded from pwads in blue text 2023-01-14 07:58:16 +01:00
g_game.cpp - Move invertmouse CVARs into common code. 2023-04-04 17:11:28 +02:00
g_game.h - overhaul of savegame path management. 2022-11-05 13:28:31 +01:00
g_hub.cpp Display other kills in coop tally screen (#1167) 2020-08-30 09:34:53 -04:00
g_hub.h
g_level.cpp - fixed getRealLightmode: don't overwrite level->info->lightmode. 2023-07-21 14:55:59 +02:00
g_level.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
g_levellocals.h lightmode refactor 2023-07-17 22:50:05 +02:00
g_pch.h Add missing include guards 2023-05-29 07:35:26 +02:00
g_pch2.h Add missing include guards 2023-05-29 07:35:26 +02:00
gameconfigfile.cpp lightmode refactor 2023-07-17 22:50:05 +02:00
gameconfigfile.h Default Heretic's, Hexen's and Strife's default screen wipe styles to match their original counterparts. 2021-04-24 22:46:03 -04:00
hu_scores.cpp - avoid storing texture pointers in longer lived data 2022-06-07 00:00:54 +02:00
hu_stuff.h - moved chatmodeon to the backend. 2022-10-02 14:01:43 +02:00
m_cheat.cpp - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00
m_cheat.h
m_misc.cpp - avoid arithmetics with literal null pointers in ParseCommandLine. 2023-03-26 09:49:40 +02:00
m_misc.h - system backend cleanup. 2020-04-22 19:57:14 +02:00
namedef_custom.h Added FlyBob Multiplier for Player 2023-01-02 08:14:24 +01:00
p_conversation.cpp Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
p_conversation.h - handle all remaining places of sound ID conversions after removing the conversion operators. 2022-11-24 23:52:52 +01:00
p_openmap.cpp - Add support for loading lightmap data generated by ZDRay 2021-09-24 14:51:48 +08:00
p_saveg.cpp Fix missing serialization of LevelLocals' flags3 2023-07-15 20:05:39 +02:00
p_saveg.h
p_setup.cpp Localized fix to its own field 2023-08-02 00:41:39 -04:00
p_setup.h - try to keep the engine stable for as long as possible if a VM exception occurs in OnDestroy while running a cleanup. 2022-10-20 17:12:43 +02:00
p_states.cpp - removed most templates.h includes. 2021-10-30 10:49:12 +02:00
p_tick.cpp Added FOV Interpolation 2022-12-18 08:23:19 +01:00
p_tick.h
r_state.h
scriptutil.cpp
scriptutil.h
serializer_doom.cpp - replaced MIN/MAX in all non-common code. 2021-10-30 10:16:52 +02:00
serializer_doom.h - reactivated saving of sounds by name, not by index. 2020-04-13 10:32:46 +02:00
st_stuff.cpp - reworked CVARs to not use a linked list and to be initialized manually. 2022-10-21 18:56:43 +02:00
st_stuff.h - removed the unused BaseBlend* variables and the testblend CCMD. 2022-11-08 11:46:13 +01:00
version.h lightmode refactor 2023-07-17 22:50:05 +02:00
wi_stuff.cpp - fixed background setup for intermissions to apply tiling only where intended. 2022-11-08 20:50:08 +01:00
wi_stuff.h - first stage of migrating intermissions to screenjobs. 2022-04-26 20:50:35 +02:00