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- cleaned i_music.h off external dependencies.
* take I_BuildMIDIMenuList out of it * pass the command line state to disable music from the init call. * don't declare internal 'nomusic' variable in the header.
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5 changed files with 10 additions and 16 deletions
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@ -40,7 +40,6 @@
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#include <zlib.h>
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#include <zmusic.h>
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#include "m_argv.h"
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#include "filesystem.h"
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#include "c_dispatch.h"
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@ -218,13 +217,13 @@ static void SetupDMXGUS()
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//
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//==========================================================================
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void I_InitMusic(void)
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void I_InitMusic(int musicstate)
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{
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I_InitSoundFonts();
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snd_musicvolume->Callback ();
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nomusic = !!Args->CheckParm("-nomusic") || !!Args->CheckParm("-nosound");
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nomusic = musicstate;
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snd_mididevice->Callback();
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@ -34,27 +34,16 @@
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#ifndef __I_MUSIC_H__
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#define __I_MUSIC_H__
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#include "c_cvars.h"
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class FileReader;
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struct FOptionValues;
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//
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// MUSIC I/O
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//
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void I_InitMusic ();
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void I_BuildMIDIMenuList (FOptionValues *);
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void I_InitMusic (int);
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// Volume.
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void I_SetRelativeVolume(float);
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void I_SetMusicVolume (double volume);
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extern int nomusic;
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EXTERN_CVAR(Bool, mus_enabled)
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EXTERN_CVAR(Float, snd_musicvolume)
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inline float AmplitudeTodB(float amplitude)
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{
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@ -53,9 +53,11 @@
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#include "gain_analysis.h"
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#include "i_specialpaths.h"
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#include "configfile.h"
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#include "c_cvars.h"
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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extern int nomusic;
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extern float S_GetMusicVolume (const char *music);
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static void S_ActivatePlayList(bool goBack);
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@ -81,6 +83,8 @@ static MusicCallbacks mus_cb = { nullptr, DefaultOpenMusic };
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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EXTERN_CVAR(Bool, mus_enabled)
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EXTERN_CVAR(Float, snd_musicvolume)
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EXTERN_CVAR(Int, snd_mididevice)
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EXTERN_CVAR(Float, mod_dumb_mastervolume)
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EXTERN_CVAR(Float, fluid_gain)
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@ -1662,6 +1662,7 @@ static void InitMusicMenus()
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// Special menus will be created once all engine data is loaded
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//
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//=============================================================================
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void I_BuildMIDIMenuList(FOptionValues*);
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void M_CreateMenus()
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{
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@ -66,6 +66,7 @@
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#include "g_game.h"
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#include "s_music.h"
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#include "v_draw.h"
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#include "m_argv.h"
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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@ -229,7 +230,7 @@ void S_Init()
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}
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I_InitSound();
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I_InitMusic();
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I_InitMusic(Args->CheckParm("-nomusic") || Args->CheckParm("-nosound"));
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// Heretic and Hexen have sound curve lookup tables. Doom does not.
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int curvelump = fileSystem.CheckNumForName("SNDCURVE");
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