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39481f0d07
- Initialize lightmap texture in the hardware abstract parts of the engine
416 lines
11 KiB
C++
416 lines
11 KiB
C++
/*
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** p_openmap.cpp
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**
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** creates the data structures needed to load a map from the resource files.
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**
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**---------------------------------------------------------------------------
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** Copyright 2005-2018 Christoph Oelckers
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** Copyright 2005-2016 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "p_setup.h"
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#include "cmdlib.h"
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#include "filesystem.h"
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#include "md5.h"
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#include "g_levellocals.h"
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#include "cmdlib.h"
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#define IWAD_ID MAKE_ID('I','W','A','D')
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#define PWAD_ID MAKE_ID('P','W','A','D')
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inline bool P_IsBuildMap(MapData *map)
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{
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return false;
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}
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//===========================================================================
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//
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// GetMapIndex
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//
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// Gets the type of map lump or -1 if invalid or -2 if required and not found.
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//
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//===========================================================================
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struct checkstruct
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{
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const char lumpname[9];
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bool required;
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};
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static int GetMapIndex(const char *mapname, int lastindex, const char *lumpname, bool needrequired)
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{
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static const checkstruct check[] =
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{
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{"", true},
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{"THINGS", true},
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{"LINEDEFS", true},
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{"SIDEDEFS", true},
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{"VERTEXES", true},
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{"SEGS", false},
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{"SSECTORS", false},
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{"NODES", false},
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{"SECTORS", true},
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{"REJECT", false},
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{"BLOCKMAP", false},
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{"BEHAVIOR", false},
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{"LIGHTMAP", false },
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//{"SCRIPTS", false},
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};
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if (lumpname==NULL) lumpname="";
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for(size_t i=lastindex+1;i<countof(check);i++)
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{
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if (!strnicmp(lumpname, check[i].lumpname, 8))
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return (int)i;
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if (check[i].required)
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{
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if (needrequired)
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{
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I_Error("'%s' not found in %s\n", check[i].lumpname, mapname);
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}
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return -2;
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}
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}
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return -1; // End of map reached
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}
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//===========================================================================
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//
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// Opens a map for reading
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//
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//===========================================================================
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MapData *P_OpenMapData(const char * mapname, bool justcheck)
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{
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MapData * map = new MapData;
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FileReader * wadReader = nullptr;
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bool externalfile = !strnicmp(mapname, "file:", 5);
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if (externalfile)
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{
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mapname += 5;
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if (!FileExists(mapname))
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{
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delete map;
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return NULL;
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}
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map->resource = FResourceFile::OpenResourceFile(mapname, true);
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wadReader = map->resource->GetReader();
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}
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else
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{
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FString fmt;
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int lump_wad;
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int lump_map;
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int lump_name = -1;
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// Check for both *.wad and *.map in order to load Build maps
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// as well. The higher one will take precedence.
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// Names with more than 8 characters will only be checked as .wad and .map.
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if (strlen(mapname) <= 8) lump_name = fileSystem.CheckNumForName(mapname);
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fmt.Format("maps/%s.wad", mapname);
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lump_wad = fileSystem.CheckNumForFullName(fmt);
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fmt.Format("maps/%s.map", mapname);
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lump_map = fileSystem.CheckNumForFullName(fmt);
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if (lump_name > lump_wad && lump_name > lump_map && lump_name != -1)
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{
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int lumpfile = fileSystem.GetFileContainer(lump_name);
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int nextfile = fileSystem.GetFileContainer(lump_name+1);
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map->lumpnum = lump_name;
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if (lumpfile != nextfile)
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{
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// The following lump is from a different file so whatever this is,
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// it is not a multi-lump Doom level so let's assume it is a Build map.
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map->MapLumps[0].Reader = fileSystem.ReopenFileReader(lump_name);
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if (!P_IsBuildMap(map))
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{
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delete map;
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return NULL;
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}
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return map;
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}
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// This case can only happen if the lump is inside a real WAD file.
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// As such any special handling for other types of lumps is skipped.
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map->MapLumps[0].Reader = fileSystem.ReopenFileReader(lump_name);
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strncpy(map->MapLumps[0].Name, fileSystem.GetFileFullName(lump_name), 8);
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map->InWad = true;
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int index = 0;
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if (stricmp(fileSystem.GetFileFullName(lump_name + 1), "TEXTMAP") != 0)
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{
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for(int i = 1;; i++)
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{
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// Since levels must be stored in WADs they can't really have full
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// names and for any valid level lump this always returns the short name.
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const char * lumpname = fileSystem.GetFileFullName(lump_name + i);
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try
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{
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index = GetMapIndex(mapname, index, lumpname, !justcheck);
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}
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catch(...)
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{
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delete map;
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throw;
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}
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if (index == -2)
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{
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delete map;
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return NULL;
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}
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if (index == ML_BEHAVIOR) map->HasBehavior = true;
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// The next lump is not part of this map anymore
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if (index < 0) break;
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map->MapLumps[index].Reader = fileSystem.ReopenFileReader(lump_name + i);
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strncpy(map->MapLumps[index].Name, lumpname, 8);
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}
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}
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else
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{
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map->isText = true;
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map->MapLumps[1].Reader = fileSystem.ReopenFileReader(lump_name + 1);
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for(int i = 2;; i++)
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{
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const char * lumpname = fileSystem.GetFileFullName(lump_name + i);
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if (lumpname == NULL)
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{
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I_Error("Invalid map definition for %s", mapname);
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}
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else if (!stricmp(lumpname, "ZNODES"))
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{
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index = ML_GLZNODES;
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}
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else if (!stricmp(lumpname, "BLOCKMAP"))
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{
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// there is no real point in creating a blockmap but let's use it anyway
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index = ML_BLOCKMAP;
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}
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else if (!stricmp(lumpname, "REJECT"))
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{
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index = ML_REJECT;
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}
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else if (!stricmp(lumpname, "DIALOGUE"))
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{
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index = ML_CONVERSATION;
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}
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else if (!stricmp(lumpname, "BEHAVIOR"))
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{
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index = ML_BEHAVIOR;
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map->HasBehavior = true;
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}
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else if (!stricmp(lumpname, "LIGHTMAP"))
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{
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index = ML_LIGHTMAP;
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}
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else if (!stricmp(lumpname, "ENDMAP"))
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{
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break;
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}
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else continue;
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map->MapLumps[index].Reader = fileSystem.ReopenFileReader(lump_name + i);
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strncpy(map->MapLumps[index].Name, lumpname, 8);
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}
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}
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return map;
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}
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else
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{
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if (lump_map > lump_wad)
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{
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lump_wad = lump_map;
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}
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if (lump_wad == -1)
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{
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delete map;
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return NULL;
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}
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map->lumpnum = lump_wad;
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auto reader = fileSystem.ReopenFileReader(lump_wad);
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map->resource = FResourceFile::OpenResourceFile(fileSystem.GetFileFullName(lump_wad), reader, true);
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wadReader = map->resource->GetReader();
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}
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}
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uint32_t id;
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// Although we're using the resource system, we still want to be sure we're
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// reading from a wad file.
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wadReader->Seek(0, FileReader::SeekSet);
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wadReader->Read(&id, sizeof(id));
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if (id == IWAD_ID || id == PWAD_ID)
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{
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char maplabel[9]="";
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int index=0;
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map->MapLumps[0].Reader = map->resource->GetLump(0)->NewReader();
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uppercopy(map->MapLumps[0].Name, map->resource->GetLump(0)->getName());
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for(uint32_t i = 1; i < map->resource->LumpCount(); i++)
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{
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const char* lumpname = map->resource->GetLump(i)->getName();
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if (i == 1 && !strnicmp(lumpname, "TEXTMAP", 8))
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{
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map->isText = true;
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map->MapLumps[ML_TEXTMAP].Reader = map->resource->GetLump(i)->NewReader();
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strncpy(map->MapLumps[ML_TEXTMAP].Name, lumpname, 8);
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for(int i = 2;; i++)
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{
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lumpname = map->resource->GetLump(i)->getName();
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if (!strnicmp(lumpname, "ZNODES",8))
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{
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index = ML_GLZNODES;
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}
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else if (!strnicmp(lumpname, "BLOCKMAP",8))
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{
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// there is no real point in creating a blockmap but let's use it anyway
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index = ML_BLOCKMAP;
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}
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else if (!strnicmp(lumpname, "REJECT",8))
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{
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index = ML_REJECT;
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}
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else if (!strnicmp(lumpname, "DIALOGUE",8))
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{
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index = ML_CONVERSATION;
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}
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else if (!strnicmp(lumpname, "BEHAVIOR",8))
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{
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index = ML_BEHAVIOR;
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map->HasBehavior = true;
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}
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else if (!strnicmp(lumpname, "LIGHTMAP", 8))
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{
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index = ML_LIGHTMAP;
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}
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else if (!strnicmp(lumpname, "ENDMAP",8))
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{
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return map;
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}
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else continue;
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map->MapLumps[index].Reader = map->resource->GetLump(i)->NewReader();
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strncpy(map->MapLumps[index].Name, lumpname, 8);
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}
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}
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if (i>0)
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{
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try
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{
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index = GetMapIndex(maplabel, index, lumpname, !justcheck);
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}
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catch(...)
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{
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delete map;
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throw;
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}
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if (index == -2)
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{
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delete map;
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return NULL;
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}
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if (index == ML_BEHAVIOR) map->HasBehavior = true;
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// The next lump is not part of this map anymore
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if (index < 0) break;
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}
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else
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{
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strncpy(maplabel, lumpname, 8);
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maplabel[8]=0;
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}
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map->MapLumps[index].Reader = map->resource->GetLump(i)->NewReader();
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strncpy(map->MapLumps[index].Name, lumpname, 8);
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}
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}
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else
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{
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// This is a Build map and not subject to WAD consistency checks.
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//map->MapLumps[0].Size = wadReader->GetLength();
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if (!P_IsBuildMap(map))
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{
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delete map;
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return NULL;
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}
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}
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return map;
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}
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bool P_CheckMapData(const char *mapname)
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{
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MapData *mapd = P_OpenMapData(mapname, true);
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if (mapd == NULL) return false;
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delete mapd;
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return true;
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}
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//===========================================================================
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//
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// MapData :: GetChecksum
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//
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// Hashes a map based on its header, THINGS, LINEDEFS, SIDEDEFS, SECTORS,
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// and BEHAVIOR lumps. Node-builder generated lumps are not included.
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//
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//===========================================================================
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void MapData::GetChecksum(uint8_t cksum[16])
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{
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MD5Context md5;
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if (isText)
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{
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md5Update(Reader(ML_TEXTMAP), md5, Size(ML_TEXTMAP));
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}
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else
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{
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md5Update(Reader(ML_LABEL), md5, Size(ML_LABEL));
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md5Update(Reader(ML_THINGS), md5, Size(ML_THINGS));
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md5Update(Reader(ML_LINEDEFS), md5, Size(ML_LINEDEFS));
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md5Update(Reader(ML_SIDEDEFS), md5, Size(ML_SIDEDEFS));
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md5Update(Reader(ML_SECTORS), md5, Size(ML_SECTORS));
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}
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if (HasBehavior)
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{
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md5Update(Reader(ML_BEHAVIOR), md5, Size(ML_BEHAVIOR));
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}
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md5.Final(cksum);
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}
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