..
asm_ia32
asm_x86_64
fragglescript
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
2016-02-24 14:49:59 +01:00
g_doom
- replaced R_PointToAngle2 in blood splatter functions.
2016-02-22 12:33:13 +01:00
g_heretic
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
g_hexen
- fixed a few incorrect uses of AngleTo function.
2016-02-26 11:52:50 +01:00
g_raven
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
g_shared
- some preparations for actor interpolation through wall portals.
2016-02-25 00:41:31 +01:00
g_strife
Merge branch 'zmaster' into portal
2016-02-16 22:05:50 +01:00
intermission
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
menu
Expose SafeCommand confirmation string to language.
2016-02-20 20:04:30 +01:00
oplsynth
Backport OPL2 KSL table fix from MAME v0.150.
2016-02-20 20:08:02 +01:00
posix
Removed useless operations from OS X system code
2016-02-27 12:48:26 +02:00
r_data
- some more portal preparation .
2016-02-14 16:26:27 +01:00
resourcefiles
- added an errorlog option.
2016-02-09 14:20:49 +01:00
sfmt
sound
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-13 14:56:03 +01:00
textures
Fixed: warp and warp2 texture effects now work for NPo2 textures.
2016-02-20 21:45:09 +01:00
thingdef
Made index of VM intrinsic functions unsigned
2016-02-27 15:14:13 +02:00
timidity
Quiet some narrowing conversion warnings from VS2015
2016-02-05 22:18:53 -06:00
wildmidi
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
win32
Disable UAC virtualization
2016-02-22 17:56:18 -06:00
xlat
zscript
Revert "Add PARAM_STATE_NOT_NULL for the A_Jump* functions"
2016-02-21 19:21:39 -06:00
__autostart.cpp
Eliminate .mreg section
2015-03-14 22:16:05 -05:00
actionspecials.h
- added Line_SetPortalTarget action special so that portals can be assigned new targets. Setting the target to 0 disables the portal.cpp. Static linked portals can not be reassigned.
2016-02-06 21:16:57 +01:00
actor.h
- added P_GetOffsetPosition calls to all needed functions.
2016-02-26 11:52:53 +01:00
actorptrselect.cpp
- fixed inverted NULL pointer check in A_SetAngle.
2016-01-24 11:50:21 +01:00
actorptrselect.h
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
am_map.cpp
Removed usage of register keyword
2016-02-27 15:03:44 +02:00
am_map.h
announcer.h
autosegs.h
Enable running when built with Clang's -fsanitize=address
2016-02-05 16:04:50 -06:00
b_bot.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
b_bot.h
- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
2014-12-21 19:21:51 +00:00
b_func.cpp
- separated FCheckPosition and its FPortalGroupTable substructure into its own header because this was creating too many dependencies on other headers with FCheckPosition in p_local.h and FPortalGroupTable in portals.h.
2016-02-15 13:40:31 +01:00
b_game.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
b_move.cpp
- more transition to FMultiBlock* iterators:
2016-02-22 12:05:38 +01:00
b_think.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
basicinlines.h
basictypes.h
- made the z coordinate part of the CheckResults for the MultiBlock iterators and use these for all height checks in the iterator loops. This will later make it easier to support arbitrary portals with height displacements.
2016-02-22 12:05:36 +01:00
bbannouncer.cpp
c_bind.cpp
Externalized default key bindings
2015-04-05 21:40:53 -05:00
c_bind.h
- fixed some places where FStrings were incorrectly used.
2016-02-05 10:40:45 +01:00
c_cmds.cpp
- Added optional 'z' parameter to the 'warp' CCMD.
2016-02-20 13:32:27 +01:00
c_console.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
c_console.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_cvars.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
c_cvars.h
Destroy mod-created CVars when 'restart' is invoked
2014-12-01 21:04:50 -06:00
c_dispatch.cpp
- fixed some places where FStrings were incorrectly used.
2016-02-05 10:40:45 +01:00
c_dispatch.h
- added an errorlog option.
2016-02-09 14:20:49 +01:00
c_expr.cpp
CMakeLists.txt
- Improve Mac GCC errors fix to work only for GCC.
2016-02-27 23:49:02 +01:00
cmdlib.cpp
- Fixed a wrong linux macro in an ifdef.
2015-04-02 13:18:37 +02:00
cmdlib.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp
- added a compatibility option to allow multiple exits to be triggered.
2016-02-24 10:35:29 +01:00
compatibility.h
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
configfile.cpp
- fixed: ConfigSections were not properly deallocated
2015-11-25 13:40:18 +01:00
configfile.h
- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
2015-04-06 11:21:28 +02:00
ct_chat.cpp
Use a null check instead of strlen in ShoveChatStr
2014-12-23 21:33:47 -06:00
d_dehacked.cpp
- some refactoring of olddecorations.cpp to move some repeated code into a subfunction.
2016-02-10 14:38:08 +01:00
d_dehacked.h
d_event.h
Added recordmap for recording demos from console
2014-11-01 17:47:29 +13:00
d_gui.h
Added support for Command/Meta key
2014-08-03 12:18:15 +03:00
d_iwad.cpp
Added support for GOG paths
2015-08-28 19:14:25 +02:00
d_main.cpp
- added a compatibility option to allow multiple exits to be triggered.
2016-02-24 10:35:29 +01:00
d_main.h
- automatically create autoload section based on IWADINFO.
2015-04-06 13:52:08 +02:00
d_net.cpp
- Added optional 'z' parameter to the 'warp' CCMD.
2016-02-20 13:32:27 +01:00
d_net.h
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
2015-02-09 20:16:57 +00:00
d_netinf.h
d_netinfo.cpp
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
2016-02-08 12:10:53 +01:00
d_player.h
- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
2016-02-10 00:17:00 +01:00
d_protocol.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
d_protocol.h
Merge branch 'NewEESpecials'
2016-02-05 01:01:39 +01:00
d_ticcmd.h
decallib.cpp
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
2016-01-17 19:50:34 +01:00
decallib.h
dobject.cpp
Merge branch 'master' into scripting
2016-01-17 20:57:55 +01:00
dobject.h
Use action function return value to make state jumps happen
2016-02-18 20:39:40 -06:00
dobjgc.cpp
Use action function return value to make state jumps happen
2016-02-18 20:39:40 -06:00
dobjtype.cpp
Use action function return value to make state jumps happen
2016-02-18 20:39:40 -06:00
dobjtype.h
Use action function return value to make state jumps happen
2016-02-18 20:39:40 -06:00
doomdata.h
- allow setting the FloatbobPhase through UDMF.
2015-11-29 11:28:26 +01:00
doomdef.cpp
doomdef.h
- now that C++11 is allowed, these annoying 'narrowing conversion' warnings can finally be fixed...
2016-02-26 18:03:45 +01:00
doomerrors.h
doomstat.cpp
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
2015-04-06 11:57:12 +02:00
doomstat.h
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
2015-04-06 11:57:12 +02:00
doomtype.h
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
dscript.h
dsectoreffect.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
dsectoreffect.h
- fixed: instant sector movement actions must actually delete the created interpolation right away and not wait until it deletes itself.
2016-02-11 22:03:09 +01:00
dthinker.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
dthinker.h
edata.cpp
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
2016-02-08 12:10:53 +01:00
edata.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
empty.cpp
errors.h
f_wipe.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
f_wipe.h
farchive.cpp
farchive.h
- more cleanup on portal implementation:
2016-02-05 23:15:56 +01:00
files.cpp
Merge branch 'master' into openal
2015-03-24 17:59:08 +01:00
files.h
Merge remote-tracking branch 'zdoom/master' into openal
2014-06-28 23:29:48 -07:00
g_doomedmap.cpp
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
g_game.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
g_game.h
Remove disconnecting players safely
2014-10-05 18:04:11 +13:00
g_hub.cpp
g_hub.h
g_level.cpp
- some preparations for actor interpolation through wall portals.
2016-02-25 00:41:31 +01:00
g_level.h
- now that C++11 is allowed, these annoying 'narrowing conversion' warnings can finally be fixed...
2016-02-26 18:03:45 +01:00
g_mapinfo.cpp
- added a compatibility option to allow multiple exits to be triggered.
2016-02-24 10:35:29 +01:00
g_skill.cpp
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
2016-01-17 19:50:34 +01:00
gameconfigfile.cpp
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
gameconfigfile.h
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
gametype.h
gccinlines.h
Fixed GNU inline assembly for Clang
2014-08-03 12:19:07 +03:00
gi.cpp
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gi.h
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
GuillotineBinPack.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
hu_scores.cpp
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
hu_stuff.h
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp
Don't spam Dropped packet messages for disconnected players
2015-04-22 22:35:38 -05:00
i_net.h
- Set packet server as the default for four or more player games, and also the
2009-01-24 04:47:07 +00:00
i_video.h
info.cpp
Use action function return value to make state jumps happen
2016-02-18 20:39:40 -06:00
info.h
Use action function return value to make state jumps happen
2016-02-18 20:39:40 -06:00
keysections.cpp
- Fixed a KEYCONF parser issue with empty lines.
2015-07-16 19:43:30 +02:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
m_argv.h
m_bbox.cpp
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
2016-02-19 14:08:41 +01:00
m_bbox.h
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
2016-02-19 14:08:41 +01:00
m_cheat.cpp
- fixed: "take armor" cheat should only deplete the armor, not destroy it.
2016-02-24 10:50:42 +01:00
m_cheat.h
m_crc32.h
m_fixed.h
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
2016-02-08 12:10:53 +01:00
m_joy.cpp
m_joy.h
m_misc.cpp
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
m_misc.h
- Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere.
2015-04-27 14:15:03 -04:00
m_png.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
m_png.h
m_random.cpp
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_random.h
Fixed division by zero in RNG
2016-01-04 12:16:09 +02:00
m_specialpaths.cpp
- added an errorlog option.
2016-02-09 14:20:49 +01:00
m_swap.h
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
2014-06-28 10:59:56 +03:00
md5.cpp
Removed usage of register keyword
2016-02-27 15:03:44 +02:00
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
Quiet a couple GCC warnings
2016-02-05 16:07:18 -06:00
name.h
namedef.h
Add clamp() to DECORATE
2016-02-25 14:31:37 -06:00
nodebuild.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild.h
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp
- Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle.
2016-01-18 16:03:37 -05:00
p_3dfloors.cpp
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
2016-02-24 14:49:59 +01:00
p_3dfloors.h
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
2016-02-24 14:49:59 +01:00
p_3dmidtex.cpp
- untested partial refactoring of P_CheckPosition.
2016-02-22 12:05:37 +01:00
p_3dmidtex.h
p_acs.cpp
Merge remote-tracking branch 'remotes/origin/portal'
2016-02-22 15:54:07 +01:00
p_acs.h
Merge branch 'NewEESpecials'
2016-02-05 01:01:39 +01:00
p_blockmap.h
- refactored P_CollectConnectedGroups to avoid frequent heap allocations for the common cases
2016-02-16 12:51:10 +01:00
p_buildmap.cpp
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
2016-02-19 14:08:41 +01:00
p_ceiling.cpp
- this wasn't saved for last night's commit.
2016-02-15 09:25:48 +01:00
p_checkposition.h
- implemented FMultiBlockLinesIterator for checking a position across portals. This is not fully tested yet.
2016-02-19 10:39:40 +01:00
p_conversation.cpp
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
p_conversation.h
p_doors.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
p_effect.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
p_effect.h
Merge branch 'scripting'
2016-02-04 15:17:22 -06:00
p_enemy.cpp
- some preparations for actor interpolation through wall portals.
2016-02-25 00:41:31 +01:00
p_enemy.h
Updated to scripting branch merge.
2016-02-04 20:17:46 -06:00
p_floor.cpp
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
2016-02-24 14:49:59 +01:00
p_glnodes.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
p_interaction.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
p_lights.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
p_linkedsectors.cpp
- this wasn't saved for last night's commit.
2016-02-15 09:25:48 +01:00
p_lnspec.cpp
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
2016-02-24 14:49:59 +01:00
p_lnspec.h
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
p_local.h
- implemented line portal transition. Not yet tested for arbitrary portals but for static ones it is working - including camera interpolation.
2016-02-27 01:23:43 +01:00
p_map.cpp
- added a check for the destination of a portal to P_CheckPosition. This needs to run a separate BlockLinesIterator that only sets selected fields.
2016-02-27 23:35:13 +01:00
p_maputl.cpp
- added a check for the destination of a portal to P_CheckPosition. This needs to run a separate BlockLinesIterator that only sets selected fields.
2016-02-27 23:35:13 +01:00
p_maputl.h
- added a special portal blockmap. This only contains all lines which have a crossable line portal assigned. This is to speed up offset calculations because those are quite frequent and would be too inefficient with the full blockmap.
2016-02-25 13:00:23 +01:00
p_mobj.cpp
- some preparations for actor interpolation through wall portals.
2016-02-25 00:41:31 +01:00
p_pillar.cpp
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
2016-02-24 14:49:59 +01:00
p_plats.cpp
- this wasn't saved for last night's commit.
2016-02-15 09:25:48 +01:00
p_pspr.cpp
Use action function return value to make state jumps happen
2016-02-18 20:39:40 -06:00
p_pspr.h
Revert "Merge pull request #359 from Leonard2/master"
2015-09-18 17:41:16 +02:00
p_saveg.cpp
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
2016-02-19 14:08:41 +01:00
p_saveg.h
p_sectors.cpp
- fixed a few incorrect uses of AngleTo function.
2016-02-26 11:52:50 +01:00
p_setup.cpp
- made arbitrary portals passable.
2016-02-27 18:07:39 +01:00
p_setup.h
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
p_sight.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
p_slopes.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
p_spec.cpp
- made arbitrary portals passable.
2016-02-27 18:07:39 +01:00
p_spec.h
Merge branch 'NewEESpecials'
2016-02-05 01:01:39 +01:00
p_states.cpp
Merge branch 'master' into gonesolong
2014-12-21 21:15:11 -06:00
p_switch.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
p_tags.cpp
- more cleanup on portal implementation:
2016-02-05 23:15:56 +01:00
p_tags.h
- more cleanup on portal implementation:
2016-02-05 23:15:56 +01:00
p_teleport.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
p_terrain.cpp
- fixed message output.
2016-02-09 15:06:55 +01:00
p_terrain.h
Merge branch 'master' into scripting
2016-01-17 20:57:55 +01:00
p_things.cpp
- fixed a few incorrect uses of AngleTo function.
2016-02-26 11:52:50 +01:00
p_tick.cpp
- implemented line portal transition. Not yet tested for arbitrary portals but for static ones it is working - including camera interpolation.
2016-02-27 01:23:43 +01:00
p_tick.h
p_trace.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
p_trace.h
- Improve the TFlags code and fix the new errors.
2015-10-13 00:30:06 +02:00
p_udmf.cpp
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
2016-02-19 14:08:41 +01:00
p_udmf.h
p_usdf.cpp
Merge commit 'fb9231a38db2025eb77bfd246f36d985cbbccd2e' into scripting
2015-04-28 09:57:01 +02:00
p_user.cpp
- refactored P_FindFloorCeiling to be portal aware and cleaned up its interface.
2016-02-17 21:57:52 +01:00
p_writemap.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
p_xlat.cpp
- allow multiple line IDs as well using the same method as for sector tags.
2015-04-19 17:51:34 +02:00
parsecontext.cpp
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
parsecontext.h
pathexpander.cpp
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
pathexpander.h
Merge branch conflicts fix
2016-01-21 10:49:57 +13:00
po_man.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
po_man.h
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
portal.cpp
- made arbitrary portals passable.
2016-02-27 18:07:39 +01:00
portal.h
- added P_GetOffsetPosition calls to all needed functions.
2016-02-26 11:52:53 +01:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
2016-02-24 14:49:59 +01:00
r_bsp.h
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
2016-02-19 14:08:41 +01:00
r_defs.h
- added NULL pointer check in AActor::ClearInterpolation.
2016-02-26 18:05:58 +01:00
r_draw.cpp
Fix R_DrawFogBoundary for right-edge exclusivity
2016-01-31 06:51:11 -06:00
r_draw.h
r_drawt.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_local.h
r_main.cpp
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
2016-02-19 14:08:41 +01:00
r_main.h
Remove extra magnitude from magic texture mapping values
2014-08-07 22:43:23 -05:00
r_plane.cpp
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
2016-02-19 14:08:41 +01:00
r_plane.h
Merge branch 'portals2_visual'
2016-02-05 00:10:46 -05:00
r_renderer.h
r_segs.cpp
- some header dependency cleanup so that it is no longer needed to include portal.h to get the inline functions. Portal.h has been reduced of most dependencies now so that including it is cheap and can be done in other headers.
2016-02-19 14:08:41 +01:00
r_segs.h
- mpved all software renderer specific code for the portals into the render sources.
2016-02-05 15:39:06 +01:00
r_sky.cpp
r_sky.h
r_state.h
r_swrenderer.cpp
- fixed: Software renderer's colormap variables should not be accessed from common renderer interface code.
2015-06-04 09:20:55 +02:00
r_swrenderer.h
r_things.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
r_things.h
Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing
2015-06-07 04:19:17 +03:00
r_utility.cpp
- made arbitrary portals passable.
2016-02-27 18:07:39 +01:00
r_utility.h
- made arbitrary portals passable.
2016-02-27 18:07:39 +01:00
Rect.h
Use a better packing algorithm for the texture atlases
2016-01-08 22:37:06 -06:00
s_advsound.cpp
- extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices:
2015-12-31 23:03:53 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
- rewrote p_local.h so that it doesn't pull in the entire bunch of headers.
2016-02-15 02:14:34 +01:00
s_sndseq.h
s_sound.cpp
- fixed some places in p_pillar.cpp where sector plane z's were calculated at (0, 0) which could cause overflows if the actual plane is too far away from the origin.
2016-02-24 14:49:59 +01:00
s_sound.h
- fixed some places where FStrings were incorrectly used.
2016-02-05 10:40:45 +01:00
sc_man.cpp
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
sc_man.h
Merge branch 'master' into scripting
2015-04-28 14:45:13 +02:00
sc_man_scanner.re
Cleanup parsing of DECORATE intrinsics
2016-02-23 19:39:29 -06:00
sc_man_tokens.h
Cleanup parsing of DECORATE intrinsics
2016-02-23 19:39:29 -06:00
skins.cpp
skins.h
SkylineBinPack.cpp
*BinPack fixes -- disjointRects only defined #ifdef _DEBUG
2016-01-18 14:45:23 -06:00
SkylineBinPack.h
Switch to the bottom-left picker for the Skyline Bin Packer
2016-01-10 21:54:28 -06:00
st_start.h
st_stuff.cpp
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
st_stuff.h
statistics.cpp
Make finishgame CCMD net-aware
2016-01-27 13:19:15 -06:00
statnums.h
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
2014-11-15 08:58:29 +00:00
stats.cpp
stats.h
stringtable.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h
- added conversion macros to convert floating point angles to angle_t, using xs_Float.h, and replaced all occurences in the code with them (let's hope I found everything.)
2016-02-08 12:10:53 +01:00
tagitem.h
tarray.h
- added an iterator to TArray so that it can be used with range-bases 'for' statements.
2016-02-26 16:20:27 +01:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
Removed unnecessary SDL #include's
2014-12-16 22:56:09 +02:00
templates.h
tflags.h
Quiet some narrowing conversion warnings from VS2015
2016-02-05 22:18:53 -06:00
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
- more float to double conversion.
2016-02-11 21:33:30 +01:00
v_font.cpp
- Removed what appears to be a debug breakpoint.
2016-01-23 19:36:13 -05:00
v_font.h
- added a few FString variants for frequently called functions.
2016-02-05 10:52:10 +01:00
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
2014-12-25 21:08:31 +01:00
v_text.h
- added a few FString variants for frequently called functions.
2016-02-05 10:52:10 +01:00
v_video.cpp
- fixed: The FPS display should use the actual font info to calculate its size, not just assume that each character is 8*8 pixels.
2016-02-04 01:20:35 +01:00
v_video.h
Use a different var to track unset DTA_FillColor instead of a default value
2015-04-22 22:18:44 -05:00
valgrind.inc
vectors.h
- fixed: The default vertical spread for the BFG tracers was set to 32*FRACUNIT instead of 32*ANGLE_1.
2016-02-12 18:55:18 +01:00
version.h
- Added optional 'z' parameter to the 'warp' CCMD.
2016-02-20 13:32:27 +01:00
w_wad.cpp
- added an errorlog option.
2016-02-09 14:20:49 +01:00
w_wad.h
- added a few FString variants for frequently called functions.
2016-02-05 10:52:10 +01:00
w_zip.h
weightedlist.h
wi_stuff.cpp
- Removed duplicate autoskip code.
2016-01-24 14:44:47 +00:00
wi_stuff.h
- Fixed an incorrect memset parameter in wi_stuff.cpp.
2016-01-19 13:20:32 +00:00
x86.cpp
- added an errorlog option.
2016-02-09 14:20:49 +01:00
x86.h
xs_Float.h
- Fixed a dangerous typo in xs_Float code.
2015-07-16 19:54:27 +02:00
zstrformat.cpp
zstring.cpp
- fixed: FString's 'Strip...' functions could crash on empty strings.
2015-08-27 12:48:43 +02:00
zstring.h
- fixed some places where FStrings were incorrectly used.
2016-02-05 10:40:45 +01:00
zzautozend.cpp
Eliminate .mreg section
2015-03-14 22:16:05 -05:00