..
fragglescript
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
g_inventory
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
g_shared
- correct checks for HasDynamicLights
2018-06-26 08:51:21 +02:00
g_statusbar
- added extra validation for status bar classes
2018-06-29 13:47:06 +03:00
gl
- moved ViewActor variable into FRenderViewpoint.
2018-06-19 18:51:46 +02:00
gl_load
- don't use uniforms related to fixed colormaps for other things.
2018-06-14 21:28:03 +02:00
hwrenderer
- fixed : Decals used the wrong texture variant.
2018-07-02 19:12:48 +02:00
intermission
- cleanup of the 2D interface.
2018-04-29 20:15:19 +02:00
math
menu
- route the BlurScene call in the menu through DFrameBuffer.
2018-05-18 00:22:57 +02:00
polyrenderer
- softpoly: fix sprites still lit when dynlights off
2018-07-01 20:53:50 +02:00
posix
- removed Class identifier workaround from Cocoa backend
2018-06-30 11:43:30 +03:00
r_data
UE1: Clean up and restructure model class.
2018-07-04 21:31:48 +02:00
rapidjson
resourcefiles
Added lump size validation to the WAD loader
2018-06-27 08:51:45 +02:00
scripting
- disabled default values for out parameters
2018-06-30 11:44:22 +03:00
sfmt
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
sound
ADLMIDI: Fix one small MSVC Win64 warning
2018-06-22 17:30:51 +02:00
swrenderer
Fixed: Software rendered models checked the wrong CVAR for enabled dynamic lights.
2018-06-26 08:23:07 +02:00
textures
foo being allocated with metadata based allocator needs to
2018-07-06 10:59:23 +03:00
win32
- removed some references to r_viewpoint in game code
2018-06-19 11:20:36 +02:00
xlat
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
__autostart.cpp
actionspecials.h
Add missing line specials.
2018-05-26 10:36:16 +03:00
actor.h
BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
2018-06-04 22:18:51 +02:00
actorinlines.h
- moved portal data into FLevelLocals.
2018-04-01 20:17:39 +02:00
actorptrselect.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
actorptrselect.h
am_map.cpp
- removed some references to r_viewpoint in game code
2018-06-19 11:20:36 +02:00
am_map.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h
- for some reason the change to c_expr.cpp got lost.
2017-03-08 21:14:21 +01:00
b_bot.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
b_bot.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
b_func.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
b_game.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
b_move.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
b_think.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
basictypes.h
- Removed power-of-two limitation from span drawers, except for slopes
2017-06-21 03:08:11 +02:00
bbannouncer.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
c_bind.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
c_bind.h
c_cmds.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
c_console.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
c_console.h
- Changed frame buffer locking mechanism so that the only place where a lock is needed is when the software renderer wants to access the render buffer, which is precisely for the duration of the RenderView function.
2018-03-27 20:02:44 +02:00
c_consolebuffer.cpp
- removed some unused static variables
2017-04-26 14:48:33 +02:00
c_consolebuffer.h
c_cvars.cpp
- limited length of server CVAR name to 63 characters
2018-05-31 10:29:58 +03:00
c_cvars.h
Allowed CVARs to be set in unsafe context
2018-03-03 10:26:28 +01:00
c_dispatch.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
c_dispatch.h
Made unsafe execution context check for CVARs more strict
2018-01-29 15:20:35 +02:00
c_expr.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
c_functions.cpp
- added a 'brief' mode to linetarget and info.
2017-02-25 21:48:15 +01:00
c_functions.h
- added a 'brief' mode to linetarget and info.
2017-02-25 21:48:15 +01:00
CMakeLists.txt
Upgrade libADLMIDI and libOPNMIDI
2018-06-22 17:30:51 +02:00
cmdlib.cpp
Framework for context independent sounffont management
2018-02-22 12:51:45 +01:00
cmdlib.h
Framework for context independent sounffont management
2018-02-22 12:51:45 +01:00
colormatcher.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
colormatcher.h
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
compatibility.cpp
Fixed walkthrough blocker in Sin City 2 via compatibility entry
2018-04-28 17:45:15 +02:00
compatibility.h
- some improvements to compatibility scripts:
2018-04-09 22:09:28 +02:00
configfile.cpp
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
configfile.h
critsec.h
-added missing file.
2017-03-10 22:19:36 +01:00
ct_chat.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
cycler.cpp
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
cycler.h
- moved dynamic lights out of the GL code into the common game code.
2017-03-12 19:57:06 +01:00
d_dehacked.cpp
- Fixed: Dehacked must not validate parameters for MBF special functions.
2018-06-03 19:28:16 +02:00
d_dehacked.h
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
2017-04-04 12:20:12 +03:00
d_event.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
d_gui.h
d_iwad.cpp
- Fixed -iwad parameter working only with VS on Windows.
2018-06-18 20:57:52 +02:00
d_main.cpp
- correct checks for HasDynamicLights
2018-06-26 08:51:21 +02:00
d_main.h
Added startup song definition for custom IWADs
2018-04-27 13:32:38 +03:00
d_net.cpp
- fixed crash when actor is destroyed during spawning
2018-06-30 15:11:21 +03:00
d_net.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
d_netinf.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
d_netinfo.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
d_player.h
Fixed crash on finishgame CCMD before starting new game
2018-01-08 17:16:03 +02:00
d_protocol.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
d_protocol.h
Send player FOV across the network as floatig point.
2017-09-02 09:57:48 +02:00
d_stats.cpp
Merge remote-tracking branch 'remotes/origin/master' into 2D_Refactor
2018-04-08 20:52:30 +02:00
decallib.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
decallib.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
dobject.cpp
- serialize 'spawned' object flag, WorldThingDestroyed event relies on it
2018-05-05 17:55:44 +03:00
dobject.h
Made usage of assertions in VM code consistent
2017-06-22 10:36:08 +03:00
dobjgc.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
dobjgc.h
- took PTypeBase and all its subclasses out of the DObject hierarchy.
2017-04-13 17:47:17 +02:00
dobjtype.cpp
- added end line to various messages
2018-05-11 18:03:57 +03:00
dobjtype.h
- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
2017-04-27 10:52:00 +02:00
doomdata.h
- added 'revealed on automap' linedef flag, UDMF only
2018-05-19 17:09:26 +02:00
doomdef.h
- fixed compilation in debug mode.
2017-11-12 09:06:40 +01:00
doomerrors.h
doomstat.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
doomstat.h
- removed the border refresh counter.
2018-04-03 00:50:40 +02:00
doomtype.h
- hw_sprites extracted
2018-04-29 00:09:44 +02:00
dsectoreffect.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
dsectoreffect.h
- separated class descriptors from VM types.
2017-04-12 22:46:49 +02:00
dthinker.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
dthinker.h
- added per-class think time profiling tool.
2017-07-17 10:21:58 +02:00
edata.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
edata.h
empty.cpp
errors.h
events.cpp
- removed some references to r_viewpoint in game code
2018-06-19 11:20:36 +02:00
events.h
Added activation type to WorldLine(Pre)Activated events
2018-04-14 11:52:09 +03:00
f_wipe.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
f_wipe.h
- stripped out the entire software 2D renderer and moved all 2D drawing functions to DFrameBuffer so that they cannot be used with software DSimpleCanvas anymore.
2018-03-26 23:16:27 +02:00
files.cpp
- fixed seeking end of file in memory reader
2018-05-17 10:19:29 +03:00
files.h
- fixed uninitialized variables in files.h.
2018-03-20 18:29:54 +01:00
files_decompress.cpp
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
g_doomedmap.cpp
- fixed wrong line number in error message
2018-05-14 14:42:31 +03:00
g_game.cpp
- fix gamepic render buffer issues
2018-06-03 13:59:40 +02:00
g_game.h
- fix gamepic render buffer issues
2018-06-03 13:59:40 +02:00
g_hub.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
g_hub.h
g_input.h
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
g_level.cpp
- fixed crash on setting particular CVARs
2018-07-07 12:04:41 +03:00
g_level.h
- moved the code in gl_data.cpp to better fitting places
2018-04-01 18:45:27 +02:00
g_levellocals.h
- fixed portal restoration on revisiting level in hub
2018-06-11 11:55:49 +03:00
g_mapinfo.cpp
Remove unnecessary check for the ending brace.
2018-06-18 08:51:33 +02:00
g_pch.h
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
gameconfigfile.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
gameconfigfile.h
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
gametype.h
gi.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
gi.h
- added ability to change slider color using mapinfo's gameinfo
2017-10-14 13:05:15 -04:00
gitinfo.cpp
gstrings.h
hu_scores.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
hu_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
i_module.h
i_net.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
i_net.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_time.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
i_time.h
- fixed: screen->FrameTime should use an adjusted frame start time
2017-12-07 03:01:57 -05:00
i_video.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
info.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
info.h
Fixed potential crash during state validation
2018-03-01 11:08:38 +02:00
keysections.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
Fixed non-portable usage of __solaris__ preprocessor definition
2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
m_argv.h
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
m_bbox.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_bbox.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_cheat.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
m_cheat.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_crc32.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_fixed.h
Enabled position independent executable for generic GCC/Clang
2017-12-29 09:39:01 +02:00
m_joy.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_joy.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_misc.cpp
- moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette
2018-05-16 22:10:24 +02:00
m_misc.h
- added M_GetDocumentsPath function.
2017-12-03 21:03:44 +01:00
m_png.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
m_png.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
m_random.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
m_random.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
m_swap.h
- fixed some issues with m_swap's design.
2018-03-11 14:35:36 +01:00
md5.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
md5.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
memarena.cpp
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-04 21:51:16 +02:00
memarena.h
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-04 21:51:16 +02:00
mus2midi.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
mus2midi.h
- more of the same.
2017-03-08 18:55:53 +01:00
name.cpp
name.h
namedef.h
- added forced automap style to linedef, UDMF only
2018-05-19 17:09:26 +02:00
nodebuild.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
nodebuild.h
Use 64-bit fixed point for node builder's vertex map
2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
- removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it.
2017-02-26 12:47:16 +01:00
nodebuild_events.cpp
nodebuild_extract.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
nodebuild_gl.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_3dfloors.cpp
- use an indexed vertex buffer to render the flats.
2018-05-19 13:33:28 +02:00
p_3dfloors.h
- refactored FDynamicColormap out of sector_t.
2017-03-15 22:04:59 +01:00
p_3dmidtex.cpp
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
p_3dmidtex.h
p_acs.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_acs.h
Fixed excessive growth of ACS string pool
2018-04-01 16:27:08 +03:00
p_actionfunctions.cpp
- fixed: For melee attacks with a short attack range P_AimLineAttack must check for hits from above and below.
2018-06-03 17:49:00 +02:00
p_blockmap.h
Fixed compilation with GCC/Clang
2017-03-17 17:42:28 +02:00
p_ceiling.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_checkposition.h
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
2017-08-27 10:36:34 +02:00
p_conversation.cpp
- added end line to various messages
2018-05-11 18:03:57 +03:00
p_conversation.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
p_doors.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_effect.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_effect.h
- changed ttl in particle_t from short to int32_t for longer lifespan.
2017-12-07 01:54:30 -05:00
p_enemy.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_enemy.h
- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
2017-07-19 15:03:27 -04:00
p_floor.cpp
Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
2017-05-25 10:41:06 +03:00
p_glnodes.cpp
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
2018-05-01 11:29:29 +02:00
p_interaction.cpp
- fix crash on dying when player class has no death states
2018-06-05 11:06:31 +03:00
p_lights.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_linetracedata.h
Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
2018-03-03 09:30:06 +01:00
p_linkedsectors.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_lnspec.cpp
- fixed minor issues with new line specials
2018-05-26 10:37:01 +03:00
p_lnspec.h
- GLWall is mostly clean, except some smaller things in gl_sky.cpp
2018-04-27 00:22:00 +02:00
p_local.h
A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
2018-01-21 10:54:02 +01:00
p_map.cpp
- fixed autoaiming for unranged attacks.
2018-06-05 20:35:01 +02:00
p_maputl.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_maputl.h
- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
2018-01-29 18:00:55 +01:00
p_mobj.cpp
- fixed: MF3_DONTSPLASH disabled all terrain effects, not just the splash.
2018-06-02 12:10:44 +02:00
p_pillar.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
p_plats.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_pspr.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_pspr.h
Added PSPF_MIRROR.
2017-05-25 19:46:36 -05:00
p_pusher.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_saveg.cpp
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
2018-05-01 11:29:29 +02:00
p_saveg.h
- moved the Zones array into FLevelLocals.
2017-03-17 12:11:37 +01:00
p_scroll.cpp
- major optimization on carry scroller code.
2017-05-19 16:31:44 +02:00
p_secnodes.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_sectors.cpp
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
2018-05-01 11:29:29 +02:00
p_setup.cpp
- fixed portal restoration on revisiting level in hub
2018-06-11 11:55:49 +03:00
p_setup.h
- fixed potential access to freed memory on map loading
2018-06-22 15:42:00 +03:00
p_sight.cpp
- calculate a proper opening range when encountering a sector portal on a one-sided line in the sight checking code
2018-06-25 10:27:02 +02:00
p_slopes.cpp
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
p_spec.cpp
Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding.
2018-06-05 10:06:53 -04:00
p_spec.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_states.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_switch.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_tags.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
p_tags.h
- added SectorTagIterator and LineIDIterator script classes.
2017-03-09 17:05:51 +01:00
p_teleport.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_terrain.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_terrain.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_things.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_tick.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_tick.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_trace.cpp
Fixed crash during line tracing when enter sector is null
2018-04-26 17:33:05 +02:00
p_trace.h
Implemented workaround for ZScript LineTrace with 3D floors
2018-04-25 19:38:29 +02:00
p_udmf.cpp
Merge branch 'indexbuffer'
2018-05-22 22:10:21 +02:00
p_udmf.h
- made the coordinate check fatal. If this happens the loaded map will be broken, there is no point trying to recover.
2017-03-23 10:19:07 +01:00
p_usdf.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_user.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
p_xlat.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
parallel_for.h
Moved parallel_for() function template to own header file
2017-07-15 12:16:06 +03:00
parsecontext.cpp
parsecontext.h
po_man.cpp
BLOCKASPLAYER flag: treat non-player actors as blockable by "block players" lines
2018-06-04 22:18:51 +02:00
po_man.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
portal.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
portal.h
- most of gl_bsp.cpp moved to HWDrawInfo.
2018-05-22 00:27:39 +02:00
r_defs.h
Give the clipper a reference to the current viewpoint
2018-06-19 09:37:49 +02:00
r_renderer.h
- Remove code that seemingly doesn't do anything and really shouldn't be needed
2018-04-13 21:56:34 +02:00
r_sky.cpp
- GLFlat split into API-dependent and -independent data.
2018-04-28 12:34:09 +02:00
r_sky.h
- removed gl dependencies from gl_sky.cpp by moving some data into other places.
2018-04-28 00:18:49 +02:00
r_state.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
r_utility.cpp
- made R_SetViewAngle a member of r_viewpoint
2018-06-19 17:44:11 +02:00
r_utility.h
- moved ViewActor variable into FRenderViewpoint.
2018-06-19 18:51:46 +02:00
r_videoscale.cpp
- fixed compilation warning reported by MSVC
2018-05-25 10:59:48 +03:00
r_videoscale.h
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
2017-10-07 20:18:37 -04:00
s_advsound.cpp
- added end line to recursive sound warning
2018-05-10 11:43:27 +03:00
s_environment.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
s_playlist.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
s_playlist.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
s_sndseq.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
s_sndseq.h
- changed TObjPtr to take a pointer as its template argument and not the class it points to.
2017-03-08 13:35:21 +01:00
s_sound.cpp
- fixed portal restoration on revisiting level in hub
2018-06-11 11:55:49 +03:00
s_sound.h
- avoid double loading sound data for monoization.
2017-04-26 20:51:06 +02:00
sc_man.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
sc_man.h
- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
2017-12-02 13:09:59 +01:00
sc_man_scanner.re
-protected critical portal data from getting written to by user code.
2018-04-15 12:13:02 +02:00
sc_man_tokens.h
-protected critical portal data from getting written to by user code.
2018-04-15 12:13:02 +02:00
serializer.cpp
- fixed: When deserializing the object list, the array must be nulled before using it so that a premature abort does not end up working on random data.
2018-05-29 19:00:41 +02:00
serializer.h
- converted FInterBackground into a class so that the scripts can use it.
2017-03-18 13:25:22 +01:00
skins.cpp
skins.h
st_start.h
- separated the software-renderer-specific parts of colormap processing from the common parts.
2017-03-15 22:04:59 +01:00
st_stuff.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
st_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
statistics.cpp
Save item statistics
2018-06-18 00:24:23 +02:00
statnums.h
- added a user reserved range of statnums from 70-90
2017-08-12 13:08:11 +02:00
stats.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
stats.h
- fixed portal benchmarking and added separate output for 2D and finishing the main scene.
2018-05-13 09:48:19 +02:00
stringtable.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
stringtable.h
- the fourth.
2017-03-08 18:55:54 +01:00
strnatcmp.c
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
strnatcmp.h
tagitem.h
tarray.h
- store the wall render nodes as pointers, not as objects.
2018-04-15 14:25:42 +02:00
teaminfo.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
teaminfo.h
templates.h
tflags.h
- replaced homegrown SWORD, SBYTE and uint32_t types.
2017-03-09 19:31:45 +01:00
umapinfo.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
v_2ddrawer.cpp
- use a linear light ramp on the textured automap for light modes 0 and 1.
2018-06-02 12:34:21 +02:00
v_2ddrawer.h
- made the screen blend work for the software renderer.
2018-04-07 10:53:20 +02:00
v_blend.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
v_collection.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
v_collection.h
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
v_colortables.h
- it compiles again.
2018-03-28 16:40:09 +02:00
v_draw.cpp
- restored initial clamping for blend colors
2018-06-30 20:27:04 +03:00
v_font.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
v_font.h
- removed the old software renderer framebuffers for Windows
2018-03-30 23:18:25 +02:00
v_palette.cpp
- cleaned up the gamma correction code.
2018-04-29 13:45:53 +02:00
v_palette.h
- moved PTM_BestColor to v_palette.cpp and removed its dependencies on CVARs.
2018-04-29 13:10:30 +02:00
v_pfx.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
v_pfx.h
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
v_text.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
v_text.h
- let the 3 relevant text functions handle UTF-8 strings
2017-12-02 21:21:57 +01:00
v_video.cpp
- fix gamepic render buffer issues
2018-06-03 13:59:40 +02:00
v_video.h
- use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files.
2018-06-13 22:08:55 +02:00
vectors.h
- silence some warnings.
2018-05-18 00:12:58 +02:00
version.h
- update version info.
2018-06-07 00:04:53 +02:00
w_wad.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
w_wad.h
- moved a large portion of gl_textures.cpp into the main files for the implementing classes.
2018-03-31 19:20:59 +02:00
w_zip.h
- transition to new FileReader interface complete, but untested.
2018-03-11 12:33:46 +01:00
weightedlist.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
wi_stuff.cpp
- fixed typo in error message
2018-05-25 11:05:30 +03:00
wi_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
x86.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
x86.h
- most stat stuff done.
2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp
Removed all superfluous #include's
2018-04-24 14:30:35 +03:00
zstring.cpp
Added ability to split FString on tokens
2017-10-28 11:44:12 +03:00
zstring.h
Added ability to split FString on tokens
2017-10-28 11:44:12 +03:00
zzautozend.cpp