Removed all superfluous #include's

Automatically optimized by CLion IDE with manual corrections
This commit is contained in:
alexey.lysiuk 2018-04-24 14:30:35 +03:00
parent d976ce92e2
commit 2ae8d39441
356 changed files with 3 additions and 1727 deletions

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@ -34,7 +34,6 @@
#include "actorptrselect.h"
#include "actor.h"
#include "d_player.h"
#include "p_pspr.h"
#include "p_local.h"
//==========================================================================

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@ -30,14 +30,11 @@
#include "doomdef.h"
#include "templates.h"
#include "g_level.h"
#include "doomdef.h"
#include "st_stuff.h"
#include "p_local.h"
#include "p_lnspec.h"
#include "w_wad.h"
#include "a_sharedglobal.h"
#include "statnums.h"
#include "r_data/r_translate.h"
#include "d_event.h"
#include "gi.h"
#include "p_setup.h"
@ -50,19 +47,10 @@
#include "p_blockmap.h"
#include "m_cheat.h"
#include "i_system.h"
#include "c_dispatch.h"
#include "colormatcher.h"
#include "d_netinf.h"
// Needs access to LFB.
#include "v_video.h"
#include "v_palette.h"
#include "v_text.h"
// State.
#include "doomstat.h"
#include "r_state.h"
#include "r_utility.h"
@ -72,7 +60,6 @@
#include "am_map.h"
#include "po_man.h"
#include "a_keys.h"
#include "r_data/colormaps.h"
#include "g_levellocals.h"
#include "actorinlines.h"

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@ -40,7 +40,6 @@
#include "c_cvars.h"
#include "c_dispatch.h"
#include "b_bot.h"
#include "m_argv.h"
#include "doomstat.h"
#include "p_local.h"
#include "cmdlib.h"

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@ -48,12 +48,6 @@
#include "p_maputl.h"
#include "b_bot.h"
#include "g_game.h"
#include "m_random.h"
#include "r_sky.h"
#include "st_stuff.h"
#include "stats.h"
#include "i_system.h"
#include "s_sound.h"
#include "d_event.h"
#include "d_player.h"
#include "p_spec.h"

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@ -81,20 +81,15 @@ Everything that is changed is marked (maybe commented) with "Added by MC"
#include "p_local.h"
#include "b_bot.h"
#include "g_game.h"
#include "m_random.h"
#include "doomstat.h"
#include "cmdlib.h"
#include "sc_man.h"
#include "stats.h"
#include "m_misc.h"
#include "sbar.h"
#include "p_acs.h"
#include "teaminfo.h"
#include "i_system.h"
#include "d_net.h"
#include "d_netinf.h"
#include "d_player.h"
#include "doomerrors.h"
#include "events.h"
#include "vm.h"

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@ -44,11 +44,7 @@
#include "p_local.h"
#include "b_bot.h"
#include "g_game.h"
#include "d_protocol.h"
#include "m_random.h"
#include "i_system.h"
#include "p_lnspec.h"
#include "gi.h"
#include "a_keys.h"
#include "d_event.h"
#include "p_enemy.h"
@ -56,7 +52,6 @@
#include "p_spec.h"
#include "p_checkposition.h"
#include "actorinlines.h"
#include "math/cmath.h"
static FRandom pr_botopendoor ("BotOpenDoor");
static FRandom pr_bottrywalk ("BotTryWalk");

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@ -47,14 +47,9 @@
#include "p_local.h"
#include "b_bot.h"
#include "g_game.h"
#include "m_random.h"
#include "stats.h"
#include "a_pickups.h"
#include "statnums.h"
#include "d_net.h"
#include "d_event.h"
#include "d_player.h"
#include "vectors.h"
#include "actorinlines.h"
static FRandom pr_botmove ("BotMove");

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@ -44,11 +44,7 @@
#include "actor.h"
#include "gstrings.h"
#include "s_sound.h"
#include "m_random.h"
#include "d_player.h"
#include "g_level.h"
#include "doomstat.h"
#include "g_levellocals.h"
// MACROS ------------------------------------------------------------------

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@ -34,14 +34,11 @@
#include "doomtype.h"
#include "doomdef.h"
#include "cmdlib.h"
#include "c_dispatch.h"
#include "c_bind.h"
#include "g_level.h"
#include "hu_stuff.h"
#include "gi.h"
#include "configfile.h"
#include "i_system.h"
#include "d_event.h"
#include "w_wad.h"
#include "templates.h"
@ -49,9 +46,6 @@
#include "vm.h"
#include "i_time.h"
#include <math.h>
#include <stdlib.h>
const char *KeyNames[NUM_KEYS] =
{
// This array is dependant on the particular keyboard input

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@ -35,7 +35,6 @@
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#ifdef _WIN32
#include <direct.h>
@ -56,11 +55,9 @@
#include "g_game.h"
#include "g_level.h"
#include "w_wad.h"
#include "g_level.h"
#include "gi.h"
#include "r_defs.h"
#include "d_player.h"
#include "templates.h"
#include "p_local.h"
#include "r_sky.h"
#include "p_setup.h"
@ -68,9 +65,7 @@
#include "d_net.h"
#include "v_text.h"
#include "p_lnspec.h"
#include "v_video.h"
#include "r_utility.h"
#include "r_data/r_interpolate.h"
#include "c_functions.h"
#include "g_levellocals.h"

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@ -34,10 +34,6 @@
#include "templates.h"
#include "p_setup.h"
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
#include "version.h"
#include "g_game.h"
@ -49,27 +45,22 @@
#include "i_system.h"
#include "i_video.h"
#include "g_input.h"
#include "m_swap.h"
#include "v_palette.h"
#include "v_video.h"
#include "v_text.h"
#include "w_wad.h"
#include "sbar.h"
#include "s_sound.h"
#include "s_sndseq.h"
#include "doomstat.h"
#include "d_gui.h"
#include "v_video.h"
#include "cmdlib.h"
#include "d_net.h"
#include "g_level.h"
#include "d_event.h"
#include "d_player.h"
#include "gstrings.h"
#include "c_consolebuffer.h"
#include "g_levellocals.h"
#include "vm.h"
#include "i_time.h"
FString FStringFormat(VM_ARGS); // extern from thingdef_data.cpp

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@ -33,7 +33,6 @@
*/
#include <string.h>
#include <stdio.h>
#include <assert.h>
#include "cmdlib.h"
@ -42,18 +41,12 @@
#include "c_dispatch.h"
#include "doomstat.h"
#include "c_cvars.h"
#include "d_player.h"
#include "d_netinf.h"
#include "i_system.h"
#include "v_palette.h"
#include "v_video.h"
#include "colormatcher.h"
#include "menu/menu.h"
#include "vm.h"
#include "v_text.h"
struct FLatchedValue
{

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@ -38,7 +38,6 @@
#include <stdio.h>
#include <string.h>
#include <ctype.h>
#include <assert.h>
#include "templates.h"
#include "doomtype.h"
@ -49,7 +48,6 @@
#include "doomstat.h"
#include "d_player.h"
#include "configfile.h"
#include "m_crc32.h"
#include "v_text.h"
#include "d_net.h"
#include "d_main.h"

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@ -35,7 +35,6 @@
// HEADER FILES ------------------------------------------------------------
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>

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@ -39,7 +39,6 @@
*/
#include <stdlib.h>
#include <string.h>
#include "doomtype.h"
#include "colormatcher.h"

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@ -41,16 +41,12 @@
#include "compatibility.h"
#include "sc_man.h"
#include "cmdlib.h"
#include "doomdef.h"
#include "doomdata.h"
#include "doomstat.h"
#include "c_dispatch.h"
#include "gi.h"
#include "g_level.h"
#include "p_lnspec.h"
#include "p_tags.h"
#include "r_state.h"
#include "w_wad.h"
#include "textures.h"
#include "g_levellocals.h"

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@ -26,20 +26,15 @@
#include "doomdef.h"
#include "m_swap.h"
#include "hu_stuff.h"
#include "w_wad.h"
#include "s_sound.h"
#include "doomstat.h"
#include "st_stuff.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "c_cvars.h"
#include "d_player.h"
#include "v_text.h"
#include "v_video.h"
#include "gi.h"
#include "d_gui.h"
#include "g_input.h"
#include "templates.h"
#include "d_net.h"
#include "d_event.h"
#include "sbar.h"

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@ -48,30 +48,19 @@
#include "doomstat.h"
#include "info.h"
#include "d_dehacked.h"
#include "s_sound.h"
#include "g_level.h"
#include "cmdlib.h"
#include "gstrings.h"
#include "m_alloc.h"
#include "m_misc.h"
#include "w_wad.h"
#include "d_player.h"
#include "r_state.h"
#include "gi.h"
#include "c_dispatch.h"
#include "decallib.h"
#include "v_palette.h"
#include "a_sharedglobal.h"
#include "vectors.h"
#include "dobject.h"
#include "r_data/r_translate.h"
#include "sc_man.h"
#include "i_system.h"
#include "doomerrors.h"
#include "p_effect.h"
#include "serializer.h"
#include "thingdef.h"
#include "info.h"
#include "v_text.h"
#include "backend/vmbuilder.h"
#include "types.h"

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@ -38,11 +38,8 @@
#include "doomstat.h"
#include "i_system.h"
#include "w_wad.h"
#include "w_zip.h"
#include "v_palette.h"
#include "m_argv.h"
#include "m_misc.h"
#include "c_cvars.h"
#include "sc_man.h"
#include "v_video.h"
#include "gameconfigfile.h"

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@ -38,16 +38,13 @@
#ifdef HAVE_FPU_CONTROL
#include <fpu_control.h>
#endif
#include <float.h>
#if defined(__unix__) || defined(__APPLE__)
#include <unistd.h>
#endif
#include <time.h>
#include <math.h>
#include <assert.h>
#include <sys/stat.h>
#include "doomerrors.h"
@ -67,7 +64,6 @@
#include "menu/menu.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "i_system.h"
#include "i_sound.h"
#include "i_video.h"
#include "g_game.h"
@ -81,40 +77,29 @@
#include "d_main.h"
#include "d_dehacked.h"
#include "cmdlib.h"
#include "s_sound.h"
#include "m_swap.h"
#include "v_text.h"
#include "gi.h"
#include "b_bot.h" //Added by MC:
#include "stats.h"
#include "gameconfigfile.h"
#include "sbar.h"
#include "decallib.h"
#include "version.h"
#include "v_text.h"
#include "st_start.h"
#include "templates.h"
#include "teaminfo.h"
#include "hardware.h"
#include "sbarinfo.h"
#include "d_net.h"
#include "g_level.h"
#include "d_event.h"
#include "d_netinf.h"
#include "v_palette.h"
#include "m_cheat.h"
#include "compatibility.h"
#include "m_joy.h"
#include "sc_man.h"
#include "po_man.h"
#include "resourcefiles/resourcefile.h"
#include "r_renderer.h"
#include "p_local.h"
#include "autosegs.h"
#include "fragglescript/t_fs.h"
#include "g_levellocals.h"
#include "events.h"
#include "r_utility.h"
#include "vm.h"
#include "types.h"
#include "r_data/r_vanillatrans.h"

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@ -30,18 +30,13 @@
#include "version.h"
#include "menu/menu.h"
#include "m_random.h"
#include "i_system.h"
#include "i_video.h"
#include "i_net.h"
#include "g_game.h"
#include "doomdef.h"
#include "doomstat.h"
#include "c_console.h"
#include "d_netinf.h"
#include "d_net.h"
#include "cmdlib.h"
#include "s_sound.h"
#include "m_cheat.h"
#include "p_local.h"
#include "c_dispatch.h"
@ -49,19 +44,15 @@
#include "gi.h"
#include "m_misc.h"
#include "gameconfigfile.h"
#include "d_gui.h"
#include "templates.h"
#include "p_acs.h"
#include "p_trace.h"
#include "a_sharedglobal.h"
#include "st_start.h"
#include "teaminfo.h"
#include "p_conversation.h"
#include "g_level.h"
#include "d_event.h"
#include "m_argv.h"
#include "p_lnspec.h"
#include "v_video.h"
#include "p_spec.h"
#include "hardware.h"
#include "r_utility.h"

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@ -35,26 +35,17 @@
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "doomtype.h"
#include "doomdef.h"
#include "doomstat.h"
#include "d_netinf.h"
#include "d_net.h"
#include "d_protocol.h"
#include "d_player.h"
#include "c_dispatch.h"
#include "v_palette.h"
#include "v_video.h"
#include "i_system.h"
#include "r_state.h"
#include "sbar.h"
#include "gi.h"
#include "m_random.h"
#include "teaminfo.h"
#include "r_data/r_translate.h"
#include "templates.h"
#include "cmdlib.h"
#include "serializer.h"
#include "vm.h"

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@ -35,7 +35,6 @@
#include "i_system.h"
#include "d_protocol.h"
#include "d_net.h"
#include "doomdef.h"
#include "doomstat.h"
#include "cmdlib.h"
#include "serializer.h"
@ -408,7 +407,6 @@ int SkipTicCmd (uint8_t **stream, int count)
return skip;
}
#include <assert.h>
extern short consistancy[MAXPLAYERS][BACKUPTICS];
void ReadTicCmd (uint8_t **stream, int player, int tic)
{

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@ -36,17 +36,13 @@
#include "sc_man.h"
#include "w_wad.h"
#include "v_video.h"
#include "v_palette.h"
#include "cmdlib.h"
#include "m_random.h"
#include "weightedlist.h"
#include "statnums.h"
#include "templates.h"
#include "a_sharedglobal.h"
#include "r_data/r_translate.h"
#include "gi.h"
#include "g_level.h"
#include "colormatcher.h"
#include "b_bot.h"
#include "serializer.h"
#include "g_levellocals.h"

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@ -33,19 +33,13 @@
*/
#include <stdlib.h>
#include <string.h>
#include "cmdlib.h"
#include "actor.h"
#include "dobject.h"
#include "doomstat.h" // Ideally, DObjects can be used independant of Doom.
#include "d_player.h" // See p_user.cpp to find out why this doesn't work.
#include "g_game.h" // Needed for bodyque.
#include "c_dispatch.h"
#include "i_system.h"
#include "r_state.h"
#include "stats.h"
#include "a_sharedglobal.h"
#include "dsectoreffect.h"
#include "serializer.h"
#include "vm.h"

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@ -63,16 +63,11 @@
#include "g_game.h"
#include "a_sharedglobal.h"
#include "sbar.h"
#include "stats.h"
#include "c_dispatch.h"
#include "s_sndseq.h"
#include "r_data/r_interpolate.h"
#include "doomstat.h"
#include "m_argv.h"
#include "po_man.h"
#include "autosegs.h"
#include "v_video.h"
#include "textures/textures.h"
#include "r_utility.h"
#include "menu/menu.h"
#include "intermission/intermission.h"

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@ -35,19 +35,15 @@
// HEADER FILES ------------------------------------------------------------
#include <float.h>
#include <limits>
#include "dobject.h"
#include "i_system.h"
#include "serializer.h"
#include "actor.h"
#include "templates.h"
#include "autosegs.h"
#include "v_text.h"
#include "a_pickups.h"
#include "d_player.h"
#include "doomerrors.h"
#include "fragglescript/t_fs.h"
#include "a_keys.h"
#include "vm.h"

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@ -28,10 +28,8 @@
#include "stringtable.h"
#include "doomstat.h"
#include "c_cvars.h"
#include "i_system.h"
#include "g_level.h"
#include "p_local.h"
#include "g_levellocals.h"
int SaveVersion;

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@ -26,12 +26,10 @@
//-----------------------------------------------------------------------------
#include "dsectoreffect.h"
#include "gi.h"
#include "p_local.h"
#include "g_levellocals.h"
#include "p_3dmidtex.h"
#include "r_data/r_interpolate.h"
#include "statnums.h"
#include "serializer.h"
#include "doomstat.h"
#include "vm.h"

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@ -35,9 +35,6 @@
#include "dthinker.h"
#include "stats.h"
#include "p_local.h"
#include "statnums.h"
#include "i_system.h"
#include "doomerrors.h"
#include "serializer.h"
#include "d_player.h"
#include "vm.h"

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@ -36,7 +36,6 @@
#include "w_wad.h"
#include "m_argv.h"
#include "zstring.h"
#include "sc_man.h"
#include "g_level.h"
#include "doomdata.h"
@ -46,9 +45,7 @@
#include "p_setup.h"
#include "p_tags.h"
#include "p_terrain.h"
#include "v_palette.h"
#include "p_acs.h"
#include "r_data/colormaps.h"
#include "g_levellocals.h"

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@ -35,7 +35,6 @@
#include "r_utility.h"
#include "g_levellocals.h"
#include "gi.h"
#include "v_text.h"
#include "actor.h"
#include "c_dispatch.h"
#include "d_net.h"

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@ -23,14 +23,10 @@
//
//-----------------------------------------------------------------------------
#include "i_video.h"
#include "v_video.h"
#include "m_random.h"
#include "doomdef.h"
#include "f_wipe.h"
#include "c_cvars.h"
#include "templates.h"
#include "v_palette.h"
int wipe_CalcBurn (uint8_t *burnarray, int width, int height, int density)
{

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@ -34,9 +34,7 @@
*/
#include "files.h"
#include "i_system.h"
#include "templates.h"
#include "m_misc.h"

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@ -27,7 +27,6 @@
#include <string.h>
#include <stdio.h>
#include "p_local.h"
#include "doomdef.h"
#include "doomstat.h"

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@ -37,26 +37,15 @@
#include "templates.h"
#include "p_local.h"
#include "t_script.h"
#include "s_sound.h"
#include "p_lnspec.h"
#include "m_random.h"
#include "c_console.h"
#include "c_dispatch.h"
#include "d_player.h"
#include "w_wad.h"
#include "gi.h"
#include "zstring.h"
#include "i_system.h"
#include "doomstat.h"
#include "g_level.h"
#include "v_palette.h"
#include "v_font.h"
#include "r_data/colormaps.h"
#include "serializer.h"
#include "p_setup.h"
#include "p_spec.h"
#include "r_utility.h"
#include "math/cmath.h"
#include "g_levellocals.h"
#include "actorinlines.h"

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@ -25,14 +25,11 @@
#include "w_wad.h"
#include "tarray.h"
#include "g_level.h"
#include "sc_man.h"
#include "s_sound.h"
#include "r_sky.h"
#include "t_script.h"
#include "cmdlib.h"
#include "p_lnspec.h"
#include "gi.h"
#include "g_levellocals.h"
#include "xlat/xlat.h"

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@ -33,10 +33,7 @@
/* includes ************************/
#include <stdarg.h>
#include "t_script.h"
#include "s_sound.h"
#include "v_text.h"
#include "c_cvars.h"
#include "i_system.h"
CVAR(Bool, script_debug, false, 0)

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@ -41,7 +41,6 @@
/* includes ************************/
#include "t_script.h"
#include "i_system.h"
#include "w_wad.h"
#include "serializer.h"

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@ -33,14 +33,10 @@
//
#include "t_script.h"
#include "p_lnspec.h"
#include "a_keys.h"
#include "d_player.h"
#include "p_spec.h"
#include "c_dispatch.h"
#include "i_system.h"
#include "doomerrors.h"
#include "doomstat.h"
#include "serializer.h"
#include "g_levellocals.h"

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@ -36,13 +36,8 @@
#include "info.h"
#include "actor.h"
#include "p_lnspec.h"
#include "m_fixed.h"
#include "c_dispatch.h"
#include "templates.h"
#include "cmdlib.h"
#include "g_level.h"
#include "v_text.h"
#include "i_system.h"
const char *SpecialMapthingNames[] = {

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@ -26,7 +26,6 @@
#include <stdlib.h>
#include <stdio.h>
#include <stddef.h>
#include <time.h>
#include <memory>
#ifdef __APPLE__
#include <CoreServices/CoreServices.h>
@ -43,9 +42,7 @@
#include "m_argv.h"
#include "m_misc.h"
#include "menu/menu.h"
#include "m_random.h"
#include "m_crc32.h"
#include "i_system.h"
#include "p_saveg.h"
#include "p_tick.h"
#include "d_main.h"
@ -54,24 +51,16 @@
#include "st_stuff.h"
#include "am_map.h"
#include "c_console.h"
#include "c_cvars.h"
#include "c_bind.h"
#include "c_dispatch.h"
#include "v_video.h"
#include "w_wad.h"
#include "p_local.h"
#include "s_sound.h"
#include "gstrings.h"
#include "r_sky.h"
#include "g_game.h"
#include "g_level.h"
#include "b_bot.h" //Added by MC:
#include "sbar.h"
#include "m_swap.h"
#include "m_png.h"
#include "gi.h"
#include "a_keys.h"
#include "r_data/r_translate.h"
#include "cmdlib.h"
#include "d_net.h"
#include "d_event.h"
@ -82,18 +71,12 @@
#include "r_utility.h"
#include "a_morph.h"
#include "p_spec.h"
#include "r_data/colormaps.h"
#include "serializer.h"
#include "w_zip.h"
#include "resourcefiles/resourcefile.h"
#include "vm.h"
#include <zlib.h>
#include "g_hub.h"
#include "g_levellocals.h"
#include "events.h"
#include "d_main.h"
static FRandom pr_dmspawn ("DMSpawn");

View File

@ -35,11 +35,8 @@
#include "doomstat.h"
#include "g_hub.h"
#include "tarray.h"
#include "g_level.h"
#include "g_game.h"
#include "gi.h"
#include "files.h"
#include "m_png.h"
#include "gstrings.h"
#include "wi_stuff.h"

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@ -37,11 +37,7 @@
#include "gstrings.h"
#include "d_player.h"
#include "c_console.h"
#include "s_sound.h"
#include "sc_man.h"
#include "v_palette.h"
#include "w_wad.h"
#include "doomstat.h"
#include "v_font.h"
#include "vm.h"

View File

@ -36,28 +36,21 @@
#include <assert.h>
#include "info.h"
#include "m_random.h"
#include "p_local.h"
#include "s_sound.h"
#include "gi.h"
#include "p_lnspec.h"
#include "sbar.h"
#include "statnums.h"
#include "c_dispatch.h"
#include "gstrings.h"
#include "templates.h"
#include "a_morph.h"
#include "a_specialspot.h"
#include "g_level.h"
#include "g_game.h"
#include "doomstat.h"
#include "d_player.h"
#include "p_spec.h"
#include "serializer.h"
#include "vm.h"
#include "c_functions.h"
#include "g_levellocals.h"
#include "vm.h"
EXTERN_CVAR(Bool, sv_unlimited_pickup)

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@ -38,18 +38,11 @@
#include "a_pickups.h"
#include "gi.h"
#include "d_player.h"
#include "s_sound.h"
#include "i_system.h"
#include "r_state.h"
#include "p_pspr.h"
#include "c_dispatch.h"
#include "m_misc.h"
#include "gameconfigfile.h"
#include "cmdlib.h"
#include "templates.h"
#include "sbar.h"
#include "doomstat.h"
#include "g_level.h"
#include "d_net.h"
#include "serializer.h"
#include "vm.h"

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@ -52,7 +52,6 @@
#include "r_sky.h"
#include "c_console.h"
#include "intermission/intermission.h"
#include "gstrings.h"
#include "v_video.h"
#include "st_stuff.h"
#include "hu_stuff.h"
@ -62,31 +61,22 @@
#include "v_text.h"
#include "s_sndseq.h"
#include "b_bot.h"
#include "sc_man.h"
#include "sbar.h"
#include "a_lightning.h"
#include "m_png.h"
#include "m_random.h"
#include "version.h"
#include "statnums.h"
#include "sbarinfo.h"
#include "r_data/r_translate.h"
#include "p_lnspec.h"
#include "r_data/r_interpolate.h"
#include "cmdlib.h"
#include "d_net.h"
#include "d_netinf.h"
#include "v_palette.h"
#include "menu/menu.h"
#include "a_sharedglobal.h"
#include "r_data/colormaps.h"
#include "r_renderer.h"
#include "r_utility.h"
#include "p_spec.h"
#include "serializer.h"
#include "vm.h"
#include "events.h"
#include "dobjgc.h"
#include "i_music.h"
#include "gi.h"
@ -94,11 +84,8 @@
#include "g_hub.h"
#include "g_levellocals.h"
#include "actorinlines.h"
#include "vm.h"
#include "i_time.h"
#include <string.h>
void STAT_StartNewGame(const char *lev);
void STAT_ChangeLevel(const char *newl);

View File

@ -36,21 +36,17 @@
#include <assert.h>
#include "templates.h"
#include "g_level.h"
#include "sc_man.h"
#include "w_wad.h"
#include "cmdlib.h"
#include "v_video.h"
#include "p_lnspec.h"
#include "p_setup.h"
#include "i_system.h"
#include "gi.h"
#include "gstrings.h"
#include "p_acs.h"
#include "doomstat.h"
#include "d_player.h"
#include "autosegs.h"
#include "version.h"
#include "v_text.h"
#include "g_levellocals.h"
#include "events.h"

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@ -24,16 +24,11 @@
#include "actor.h"
#include "p_conversation.h"
#include "p_lnspec.h"
#include "m_random.h"
#include "s_sound.h"
#include "d_player.h"
#include "p_local.h"
#include "p_terrain.h"
#include "p_enemy.h"
#include "statnums.h"
#include "templates.h"
#include "serializer.h"
#include "r_data/r_translate.h"
#include "vm.h"
//----------------------------------------------------------------------------

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@ -36,17 +36,12 @@
#include "a_sharedglobal.h"
#include "r_defs.h"
#include "p_local.h"
#include "v_video.h"
#include "p_trace.h"
#include "decallib.h"
#include "statnums.h"
#include "c_dispatch.h"
#include "d_net.h"
#include "colormatcher.h"
#include "v_palette.h"
#include "serializer.h"
#include "doomdata.h"
#include "r_state.h"
#include "g_levellocals.h"
static double DecalWidth, DecalLeft, DecalRight;

View File

@ -33,7 +33,6 @@
*/
#include "a_sharedglobal.h"
#include "g_level.h"
#include "d_player.h"
#include "serializer.h"
#include "g_levellocals.h"

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@ -25,7 +25,6 @@
#include "a_lightning.h"
#include "doomstat.h"
#include "p_lnspec.h"
#include "statnums.h"
#include "m_random.h"
#include "templates.h"
#include "s_sound.h"

View File

@ -23,23 +23,18 @@
#include "info.h"
#include "a_pickups.h"
#include "gstrings.h"
#include "p_local.h"
#include "gi.h"
#include "s_sound.h"
#include "m_random.h"
#include "a_sharedglobal.h"
#include "sbar.h"
#include "a_morph.h"
#include "doomstat.h"
#include "g_level.h"
#include "serializer.h"
#include "p_enemy.h"
#include "d_player.h"
#include "r_data/sprites.h"
#include "g_levellocals.h"
#include "vm.h"
#include "vm.h"
static FRandom pr_morphmonst ("MorphMonster");

View File

@ -27,11 +27,7 @@
#include "doomstat.h"
#include "p_local.h"
#include "actor.h"
#include "m_bbox.h"
#include "m_random.h"
#include "s_sound.h"
#include "a_sharedglobal.h"
#include "statnums.h"
#include "serializer.h"
#include "d_player.h"
#include "r_utility.h"

View File

@ -33,10 +33,7 @@
**
*/
#include "a_specialspot.h"
#include "m_random.h"
#include "p_local.h"
#include "statnums.h"
#include "i_system.h"
#include "doomstat.h"
#include "serializer.h"
#include "a_pickups.h"

View File

@ -38,7 +38,6 @@
#include "c_cvars.h"
#include "v_video.h"
#include "cmdlib.h"
#include "doomstat.h"
#include "serializer.h"
#include "vm.h"

View File

@ -40,12 +40,10 @@
#include "doomdef.h"
#include "v_video.h"
#include "gi.h"
#include "c_cvars.h"
#include "w_wad.h"
#include "a_keys.h"
#include "sbar.h"
#include "sc_man.h"
#include "templates.h"
#include "p_local.h"
#include "doomstat.h"
#include "g_level.h"

View File

@ -36,12 +36,9 @@
#include <ctype.h>
#include "doomstat.h"
#include "d_player.h"
#include "g_level.h"
#include "g_game.h"
#include "gi.h"
#include "templates.h"
#include "v_font.h"
#include "m_fixed.h"
#include "gstrings.h"
#include "g_levellocals.h"
#include "vm.h"

View File

@ -36,10 +36,7 @@
#include "r_defs.h"
#include "m_random.h"
#include "d_player.h"
#include "d_event.h"
#include "sbar.h"
#include "sbarinfo.h"
#include "templates.h"
#include "r_utility.h"
#include "actorinlines.h"

View File

@ -38,24 +38,13 @@
#include "v_font.h"
#include "v_video.h"
#include "sbar.h"
#include "r_defs.h"
#include "w_wad.h"
#include "m_random.h"
#include "d_player.h"
#include "st_stuff.h"
#include "m_swap.h"
#include "a_keys.h"
#include "templates.h"
#include "i_system.h"
#include "sbar.h"
#include "sbarinfo.h"
#include "gi.h"
#include "r_data/r_translate.h"
#include "g_level.h"
#include "v_palette.h"
#include "p_acs.h"
#include "gstrings.h"
#include "cmdlib.h"
#include "g_levellocals.h"
#include "vm.h"

View File

@ -41,25 +41,19 @@
#include "c_dispatch.h"
#include "c_console.h"
#include "v_video.h"
#include "m_swap.h"
#include "w_wad.h"
#include "v_text.h"
#include "s_sound.h"
#include "gi.h"
#include "doomstat.h"
#include "g_level.h"
#include "d_net.h"
#include "colormatcher.h"
#include "v_palette.h"
#include "d_player.h"
#include "serializer.h"
#include "gstrings.h"
#include "r_utility.h"
#include "cmdlib.h"
#include "g_levellocals.h"
#include "vm.h"
#include "p_acs.h"
#include "r_data/r_translate.h"
#include "sbarinfo.h"
#include "events.h"

View File

@ -33,18 +33,15 @@
*/
#include <stdio.h>
#include <time.h>
#ifdef __APPLE__
#include <CoreServices/CoreServices.h>
#endif
#include "doomdef.h"
#include "gameconfigfile.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "c_bind.h"
#include "gstrings.h"
#include "m_argv.h"
#include "cmdlib.h"
#include "version.h"
@ -52,7 +49,6 @@
#include "v_font.h"
#include "a_pickups.h"
#include "doomstat.h"
#include "i_system.h"
#include "gi.h"
#include "d_main.h"

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@ -35,11 +35,8 @@
#include <stdlib.h>
#include "info.h"
#include "gi.h"
#include "m_fixed.h"
#include "v_palette.h"
#include "sc_man.h"
#include "w_wad.h"
#include "i_system.h"
#include "v_video.h"
#include "g_level.h"
#include "vm.h"

View File

@ -30,16 +30,9 @@
#include "gl/system/gl_system.h"
#include "menu/menu.h"
#include "tarray.h"
#include "doomtype.h"
#include "m_argv.h"
#include "zstring.h"
#include "i_system.h"
#include "v_text.h"
#include "r_utility.h"
#include "g_levellocals.h"
#include "actorinlines.h"
#include "g_levellocals.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/renderer/gl_renderer.h"

View File

@ -30,15 +30,10 @@
#include "gl/system/gl_system.h"
#include "tarray.h"
#include "doomtype.h"
#include "zstring.h"
#include "i_system.h"
#include "r_utility.h"
#include "w_wad.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/system/gl_interface.h"
#include "gl/renderer/gl_renderstate.h"
class LegacyShader

View File

@ -29,9 +29,6 @@
#include "doomtype.h"
#include "p_local.h"
#include "r_state.h"
#include "m_argv.h"
#include "c_cvars.h"
#include "g_levellocals.h"
#include "gl/system/gl_interface.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/shaders/gl_shader.h"

View File

@ -28,7 +28,6 @@
#include "gl/system/gl_system.h"
#include "gl/shaders/gl_shader.h"
#include "gl/dynlights/gl_lightbuffer.h"
#include "gl/system/gl_interface.h"
#include "gl/utility//gl_clock.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"

View File

@ -23,7 +23,6 @@
#include "gl/system/gl_system.h"
#include "gl/shaders/gl_shader.h"
#include "gl/dynlights/gl_shadowmap.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_debug.h"
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_renderer.h"
@ -31,8 +30,6 @@
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/shaders/gl_shadowmapshader.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "r_state.h"
#include "g_levellocals.h"
#include "stats.h"
/*

View File

@ -28,20 +28,13 @@
#include "gl/system/gl_system.h"
#include "w_wad.h"
#include "cmdlib.h"
#include "sc_man.h"
#include "m_crc32.h"
#include "c_console.h"
#include "g_game.h"
#include "doomstat.h"
#include "g_level.h"
#include "r_state.h"
#include "d_player.h"
#include "g_levellocals.h"
#include "r_utility.h"
#include "i_time.h"
//#include "resources/voxels.h"
//#include "gl/gl_intern.h"
#include "gl/system/gl_interface.h"
#include "gl/renderer/gl_renderer.h"

View File

@ -33,11 +33,8 @@
#include "gl/renderer/gl_renderstate.h"
#include "gl/shaders/gl_shader.h"
#include "gl/scene/gl_portal.h"
#include "c_dispatch.h"
#include "p_local.h"
#include "g_level.h"
#include "r_sky.h"
#include "g_levellocals.h"
// externally settable lighting properties
static float distfogtable[2][256]; // light to fog conversion table for black fog

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@ -28,21 +28,8 @@
#include "gl/system/gl_system.h"
#include "gi.h"
#include "m_png.h"
#include "m_random.h"
#include "st_stuff.h"
#include "dobject.h"
#include "doomstat.h"
#include "g_level.h"
#include "r_data/r_interpolate.h"
#include "r_utility.h"
#include "d_player.h"
#include "p_effect.h"
#include "sbar.h"
#include "po_man.h"
#include "r_utility.h"
#include "p_local.h"
#include "colormatcher.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/system/gl_debug.h"
@ -60,7 +47,6 @@
#include "gl/shaders/gl_lensshader.h"
#include "gl/shaders/gl_fxaashader.h"
#include "gl/shaders/gl_presentshader.h"
#include "gl/shaders/gl_postprocessshader.h"
#include "gl/shaders/gl_postprocessshaderinstance.h"
#include "gl/stereo3d/gl_stereo3d.h"
#include "r_videoscale.h"

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@ -29,9 +29,6 @@
#include "gl/system/gl_system.h"
#include "gl/system/gl_interface.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_shader.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_postprocessstate.h"
//-----------------------------------------------------------------------------

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@ -23,9 +23,7 @@
#include "gl/system/gl_system.h"
#include "gl/shaders/gl_shader.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_quaddrawer.h"
#include "r_data/matrix.h"
/*
** For handling of dynamically created quads when no persistently mapped

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@ -26,18 +26,12 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/system/gl_debug.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "w_wad.h"
#include "i_system.h"
#include "doomerrors.h"
#include <random>
CVAR(Int, gl_multisample, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG);

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@ -27,13 +27,9 @@
#include "gl/system/gl_system.h"
#include "files.h"
#include "m_swap.h"
#include "v_video.h"
#include "r_data/r_translate.h"
#include "m_png.h"
#include "m_crc32.h"
#include "w_wad.h"
#include "vectors.h"
#include "doomstat.h"
#include "i_time.h"
#include "p_effect.h"
@ -52,8 +48,6 @@
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/scene/gl_swscene.h"
#include "gl/scene/gl_portal.h"
#include "gl/shaders/gl_shader.h"
#include "gl/shaders/gl_ambientshader.h"
#include "gl/shaders/gl_bloomshader.h"
#include "gl/shaders/gl_blurshader.h"
@ -64,13 +58,9 @@
#include "gl/shaders/gl_presentshader.h"
#include "gl/shaders/gl_present3dRowshader.h"
#include "gl/shaders/gl_shadowmapshader.h"
#include "gl/shaders/gl_postprocessshader.h"
#include "gl/shaders/gl_postprocessshaderinstance.h"
#include "gl/stereo3d/gl_stereo3d.h"
#include "gl/textures/gl_material.h"
#include "gl/textures/gl_samplers.h"
#include "gl/utility/gl_clock.h"
#include "gl/models/gl_models.h"
#include "gl/dynlights/gl_lightbuffer.h"
#include "r_videoscale.h"

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@ -33,11 +33,8 @@
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_shader.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_colormap.h"
#include "gl/dynlights//gl_lightbuffer.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "g_levellocals.h"
void gl_SetTextureMode(int type);

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@ -29,18 +29,12 @@
#include "p_local.h"
#include "a_sharedglobal.h"
#include "g_levellocals.h"
#include "r_sky.h"
#include "p_effect.h"
#include "po_man.h"
#include "doomdata.h"
#include "g_levellocals.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/scene/gl_portal.h"
#include "gl/scene/gl_wall.h"
#include "gl/utility/gl_clock.h"
EXTERN_CVAR(Bool, gl_render_segs)

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@ -38,9 +38,6 @@
#include "gl/renderer/gl_renderstate.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
#include "gl/renderer/gl_quaddrawer.h"
struct DecalVertex

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@ -30,21 +30,14 @@
#include "gl/system/gl_system.h"
#include "r_sky.h"
#include "r_utility.h"
#include "r_state.h"
#include "doomstat.h"
#include "g_levellocals.h"
#include "memarena.h"
#include "gl/system/gl_cvars.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
#include "gl/shaders/gl_shader.h"
#include "gl/stereo3d/scoped_color_mask.h"
#include "gl/renderer/gl_quaddrawer.h"

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@ -30,11 +30,8 @@
#include "r_defs.h"
#include "r_sky.h"
#include "r_utility.h"
#include "g_level.h"
#include "doomstat.h"
#include "d_player.h"
#include "portal.h"
#include "templates.h"
#include "g_levellocals.h"
#include "actorinlines.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
@ -47,10 +44,7 @@
#include "gl/data/gl_vertexbuffer.h"
#include "gl/dynlights/gl_lightbuffer.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/shaders/gl_shader.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
#include "gl/renderer/gl_quaddrawer.h"
#ifdef _DEBUG

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@ -27,33 +27,24 @@
#include "gl/system/gl_system.h"
#include "p_local.h"
#include "vectors.h"
#include "c_dispatch.h"
#include "doomstat.h"
#include "a_sharedglobal.h"
#include "r_sky.h"
#include "portal.h"
#include "p_maputl.h"
#include "d_player.h"
#include "g_levellocals.h"
#include "actorinlines.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_quaddrawer.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/scene/gl_clipper.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/shaders/gl_shader.h"
#include "gl/stereo3d/scoped_color_mask.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------

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@ -26,12 +26,8 @@
*/
#include "gl/system/gl_system.h"
#include "i_time.h"
#include "gi.h"
#include "m_png.h"
#include "m_random.h"
#include "st_stuff.h"
#include "dobject.h"
#include "doomstat.h"
#include "g_level.h"
#include "r_data/r_interpolate.h"
@ -40,11 +36,9 @@
#include "p_effect.h"
#include "sbar.h"
#include "po_man.h"
#include "r_utility.h"
#include "p_local.h"
#include "serializer.h"
#include "g_levellocals.h"
#include "events.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/dynlights/gl_lightbuffer.h"
@ -55,15 +49,11 @@
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/scene/gl_clipper.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/shaders/gl_shader.h"
#include "gl/stereo3d/gl_stereo3d.h"
#include "gl/stereo3d/scoped_view_shifter.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
//==========================================================================
//

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@ -22,12 +22,10 @@
#include "gl/system/gl_system.h"
#include "a_sharedglobal.h"
#include "g_level.h"
#include "r_sky.h"
#include "r_state.h"
#include "r_utility.h"
#include "doomdata.h"
#include "portal.h"
#include "g_levellocals.h"
#include "gl/renderer/gl_lightdata.h"

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@ -56,7 +56,6 @@
#include "gl/system/gl_system.h"
#include "doomtype.h"
#include "g_level.h"
#include "sc_man.h"
#include "w_wad.h"
#include "r_state.h"
#include "r_utility.h"
@ -69,9 +68,7 @@
#include "gl/renderer/gl_renderstate.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/scene/gl_portal.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
//-----------------------------------------------------------------------------

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@ -39,22 +39,15 @@
#include "events.h"
#include "actorinlines.h"
#include "r_data/r_vanillatrans.h"
#include "i_time.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/renderer/gl_renderstate.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/scene/gl_portal.h"
#include "gl/models/gl_models.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/renderer/gl_quaddrawer.h"
CVAR(Bool, gl_usecolorblending, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)

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@ -29,19 +29,15 @@
#include "c_dispatch.h"
#include "p_local.h"
#include "p_effect.h"
#include "vectors.h"
#include "g_level.h"
#include "g_levellocals.h"
#include "actorinlines.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
#include "gl/dynlights/gl_lightbuffer.h"

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@ -26,13 +26,9 @@
*/
#include "gl/system/gl_system.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_debug.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/shaders/gl_shader.h"
#include "gl/renderer/gl_renderstate.h"
#include "v_palette.h"
#include "v_video.h"
#include "gl_swscene.h"
#include "w_wad.h"
#include "d_player.h"

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@ -25,12 +25,8 @@
#include "gl/system/gl_system.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_lightdata.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
EXTERN_CVAR(Bool, gl_seamless)

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@ -24,15 +24,11 @@
#include "p_local.h"
#include "p_lnspec.h"
#include "a_sharedglobal.h"
#include "g_level.h"
#include "templates.h"
#include "vectors.h"
#include "r_defs.h"
#include "r_sky.h"
#include "r_utility.h"
#include "p_maputl.h"
#include "doomdata.h"
#include "portal.h"
#include "g_levellocals.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
@ -43,7 +39,6 @@
#include "gl/scene/gl_scenedrawer.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
#include "gl/shaders/gl_shader.h"
void FDrawInfo::AddWall(GLWall *wall)

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@ -25,7 +25,6 @@
#include "p_lnspec.h"
#include "a_sharedglobal.h"
#include "g_levellocals.h"
#include "actor.h"
#include "actorinlines.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
@ -39,9 +38,6 @@
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_portal.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
#include "gl/utility/gl_clock.h"
#include "gl/renderer/gl_quaddrawer.h"
EXTERN_CVAR(Bool, gl_seamless)

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@ -31,7 +31,6 @@
#include "v_video.h"
#include "doomstat.h"
#include "d_player.h"
#include "g_level.h"
#include "g_levellocals.h"
#include "gl/system/gl_interface.h"
@ -43,8 +42,6 @@
#include "gl/scene/gl_drawinfo.h"
#include "gl/scene/gl_scenedrawer.h"
#include "gl/models/gl_models.h"
#include "gl/shaders/gl_shader.h"
#include "gl/textures/gl_material.h"
#include "gl/renderer/gl_quaddrawer.h"
#include "gl/stereo3d/gl_stereo3d.h"

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@ -21,11 +21,7 @@
//
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_ambientshader.h"

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@ -1,6 +1,8 @@
#ifndef __GL_AMBIENTSHADER_H
#define __GL_AMBIENTSHADER_H
#include <memory>
#include "gl_shaderprogram.h"
class FLinearDepthShader
@ -90,4 +92,4 @@ private:
bool mMultisample = false;
};
#endif
#endif

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@ -26,12 +26,7 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_bloomshader.h"
void FBloomExtractShader::Bind()

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@ -26,12 +26,7 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_blurshader.h"
#include "gl/data/gl_vertexbuffer.h"
#include "gl/renderer/gl_renderer.h"

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@ -26,12 +26,7 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_colormapshader.h"
void FColormapShader::Bind()

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@ -26,12 +26,7 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_lensshader.h"
void FLensShader::Bind()

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@ -21,20 +21,15 @@
//
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "w_wad.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_debug.h"
#include "gl/system/gl_cvars.h"
#include "gl/renderer/gl_renderer.h"
#include "gl/renderer/gl_postprocessstate.h"
#include "gl/renderer/gl_renderbuffers.h"
#include "gl/shaders/gl_postprocessshader.h"
#include "gl/shaders/gl_postprocessshaderinstance.h"
#include "textures/textures.h"
#include "textures/bitmap.h"
CVAR(Bool, gl_custompost, true, 0)

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@ -28,12 +28,6 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_present3dRowshader.h"
void FPresentStereoShaderBase::Init(const char * vtx_shader_name, const char * program_name)

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@ -26,12 +26,7 @@
*/
#include "gl/system/gl_system.h"
#include "m_swap.h"
#include "v_video.h"
#include "vectors.h"
#include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h"
#include "gl/system/gl_cvars.h"
#include "gl/shaders/gl_presentshader.h"
void FPresentShaderBase::Init(const char * vtx_shader_name, const char * program_name)

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