- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.

This could result in lost states for weapons because the weapon class did not get added to the array.
This commit is contained in:
Christoph Oelckers 2017-04-27 10:52:00 +02:00
parent c3f9b4a5ee
commit 694b48423a
2 changed files with 14 additions and 6 deletions

View File

@ -220,6 +220,14 @@ void PClass::StaticInit ()
{
((ClassReg *)*probe)->RegisterClass ();
}
probe.Reset();
for(auto cls : AllClasses)
{
if (cls->IsDescendantOf(RUNTIME_CLASS(AActor)))
{
PClassActor::AllActorClasses.Push(static_cast<PClassActor*>(cls));
}
}
// Keep built-in classes in consistant order. I did this before, though
// I'm not sure if this is really necessary to maintain any sort of sync.
@ -344,7 +352,7 @@ PClass *ClassReg::RegisterClass()
PClass *cls = new PClass;
SetupClass(cls);
cls->InsertIntoHash();
cls->InsertIntoHash(true);
if (ParentType != nullptr)
{
cls->ParentClass = ParentType->RegisterClass();
@ -379,7 +387,7 @@ void ClassReg::SetupClass(PClass *cls)
//
//==========================================================================
void PClass::InsertIntoHash ()
void PClass::InsertIntoHash (bool native)
{
auto k = ClassMap.CheckKey(TypeName);
if (k != nullptr)
@ -390,7 +398,7 @@ void PClass::InsertIntoHash ()
{
ClassMap[TypeName] = this;
}
if (IsDescendantOf(RUNTIME_CLASS(AActor)))
if (!native && IsDescendantOf(RUNTIME_CLASS(AActor)))
{
PClassActor::AllActorClasses.Push(static_cast<PClassActor*>(this));
}
@ -690,7 +698,7 @@ PClass *PClass::CreateDerivedClass(FName name, unsigned int size)
if (!notnew)
{
type->InsertIntoHash();
type->InsertIntoHash(false);
}
return type;
}
@ -759,7 +767,7 @@ PClass *PClass::FindClassTentative(FName name)
Derive(type, name);
type->Size = TentativeClass;
type->InsertIntoHash();
type->InsertIntoHash(false);
return type;
}

View File

@ -75,7 +75,7 @@ public:
// The rest are all functions and static data ----------------
PClass();
~PClass();
void InsertIntoHash();
void InsertIntoHash(bool native);
DObject *CreateNew();
PClass *CreateDerivedClass(FName name, unsigned int size);