Commit graph

10074 commits

Author SHA1 Message Date
Christoph Oelckers
7c2886e8ea - fixed the last commit:
The altered vertices must always be copied to the actual buffer and it's not necessary to copy everything, copying the 4 changed ones is sufficient.
2016-09-16 08:10:19 +02:00
raa-eruanna
476b727d5d "actorlist" and "actornum" no longer return already-owned inventory objects 2016-09-16 00:47:56 -04:00
Magnus Norddahl
3c1868f7e6 Fix wrong flash rectangle size after window resize 2016-09-16 02:53:19 +02:00
raa-eruanna
ac70f77e44 Added the following ccmds:
actorlist, actornum, monsternum, itemsnum, countitemsnum
Modified the following ccmds:
 monster, items, countitems

All commands with "num" at the end simply print a count of their respective filters, all other listed commands now print a list and a count.
2016-09-15 15:09:36 -04:00
Magnus Norddahl
0d27996a64 Replace CheckRatio with AspectTallerThanWide in DrawHUD 2016-09-15 07:52:53 +02:00
Magnus Norddahl
48f491cfd1 Fix video mode selection bug 2016-09-15 07:52:53 +02:00
Christoph Oelckers
d128e28044 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-14 21:05:45 +02:00
Christoph Oelckers
f3a4036dc5 - lgpl.txt 2016-09-14 21:05:25 +02:00
Leonard2
cb17e109f1 Added "division by zero" to the VM-aborting errors 2016-09-14 20:47:00 +02:00
Leonard2
65af26f962 The VM now properly aborts on critical errors 2016-09-14 20:46:18 +02:00
Christoph Oelckers
8b6e09ca09 - changed the license of the OpenGL renderer to LGPL v3.
This was done to clean up the license and to ensure that any commercial fork of the engine has to obey the far stricter requirements concerning source distribution. The old license was compatible with GPLv2 whereas combining GPLv2 and LGPLv3 force a license upgrade to GPLv3. The license of code that originates from ZDoomGL has not been changed.
2016-09-14 20:01:13 +02:00
Major Cooke
3b2359959e Quakes must use their own independent falloffs.This caused discrepencies and sudden drop-outs in stacked quakes otherwise. 2016-09-13 23:06:57 -05:00
Braden Obrzut
fd53aefbf2 Added warning if building on Visual Studio 2015 without v140_xp. 2016-09-13 20:55:31 -04:00
Braden Obrzut
f1bca9d20e The old DirectX setup is required to utilize v140_xp.
Revert "- removed DirectX setup from CMakeLists for Visual Studio"

This reverts commit 954ac8ce5e.
2016-09-13 20:12:59 -04:00
Magnus Norddahl
017d1cee29 Change canvas rendering to use the aspect ratio of the canvas and generalize 5:4 rendering as AspectTallerThanWide 2016-09-13 23:42:05 +02:00
Magnus Norddahl
172f58c165 Fix 5:4 aspect ratio gun and status bar 2016-09-13 23:42:05 +02:00
Christoph Oelckers
0c0e716ccd Merge remote-tracking branch 'remotes/zdoom/master' 2016-09-13 23:37:30 +02:00
Christoph Oelckers
a98f364cc3 - added another missing nullptr check. 2016-09-13 23:37:19 +02:00
alexey.lysiuk
dcabcaa5b6 Fixed compilation on non-Windows platforms 2016-09-13 22:10:07 +03:00
Christoph Oelckers
ba68cfd611 - do not even allow creation of names in C_RemoveTabCommands if there are no tab commands, so that FindName cannot be called after the NameManager has been destroyed. 2016-09-13 21:01:50 +02:00
Christoph Oelckers
e10abcad06 - fixed: The TabCommands array needs to be cleared before the NameManager is destroyed.
TabCommands use an FName to store the command's name so once the NameManager is destroyed its data will become invalid.
This is a problem because C_RemoveTabCommand is being called from FBaseCVar's destructor and most CVARs are global variables.
2016-09-13 10:43:53 +02:00
Christoph Oelckers
c593dda8f3 - added missing nullptr check. 2016-09-12 23:03:27 +02:00
Christoph Oelckers
3778799f92 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-12 21:33:49 +02:00
Christoph Oelckers
823f75e592 - fixed: UDMF user value lists need to be sorted for binary search to work but weren't. 2016-09-12 21:32:17 +02:00
Magnus Norddahl
b378b3d05a Remove black bars from windowed mode 2016-09-12 20:43:45 +02:00
alexey.lysiuk
b308a7df52 Proper name of FMOD .dylib in loading path adjustment for macOS 2016-09-12 20:37:13 +02:00
alexey.lysiuk
9c91686e0f Set delay loading for proper .dll depending on FMOD version (Studio vs. Ex) 2016-09-12 20:37:13 +02:00
alexey.lysiuk
7e61a1ce2b Added simple detection for FMOD Studio API in CMake 2016-09-12 20:37:12 +02:00
alexey.lysiuk
c88eec3d73 Fixed 'unreferenced local variable' warnings when building with FMOD Studio API 2016-09-12 20:37:12 +02:00
alexey.lysiuk
764705a8e0 Fixed 'Could not set resampler method. Defaults will be used. (Error 31)' message with FMOD Studio API 2016-09-12 20:37:11 +02:00
alexey.lysiuk
a2a1d2a36d Fixed significant distortion of sound effects with FMOD Studio API 2016-09-12 20:37:11 +02:00
Magnus Norddahl
7bdbaaff22 GL aspect ratio adjustments 2016-09-12 20:29:26 +02:00
Magnus Norddahl
7070bded77 Merge remote-tracking branch 'origin/aspectratio' into aspectratio_gzdoom 2016-09-12 20:03:21 +02:00
Magnus Norddahl
01b1efe9ee Switch from abs to fabs 2016-09-12 18:44:04 +02:00
Magnus Norddahl
4e58e6626c Fix buffer overrun in CommandAspectRatio for 21:9 aspect ratio 2016-09-12 16:05:42 +02:00
Magnus Norddahl
5b438d220f Switch from ratio enum to float 2016-09-12 15:51:50 +02:00
Magnus Norddahl
6d4e4dad25 BaseRatioSizes replacement functions 2016-09-12 14:37:10 +02:00
Magnus Norddahl
5720634045 Add ActiveRatio to be used where CheckRatio is used today 2016-09-12 13:59:01 +02:00
Magnus Norddahl
b003c47e3e Improve CheckRatio to always return the closest ratio 2016-09-12 13:37:05 +02:00
Magnus Norddahl
d3d8180f57 Resize framebuffer in windowed mode to match the client area 2016-09-12 13:04:36 +02:00
Christoph Oelckers
be647dc7b2 Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-11 00:45:40 +02:00
Christopher Bruns
924aaa3a92 fixed: Delay setup of quad-buffered stereo 3d mode, in case a useful OpenGL context is not immediately provided. 2016-09-11 00:45:17 +02:00
alexey.lysiuk
66c5121e38 Do not use OpenGL Core Profile for software renderer on macOS 2016-09-10 17:54:19 +03:00
Christoph Oelckers
71f4bacbd7 - missed something for last commit. 2016-09-10 12:36:44 +02:00
Christoph Oelckers
d3246be488 - draw wall sprites without translucent pixels as opaque. This looses the border smoothing with texture filtering but avoids sorting problems. 2016-09-10 12:24:13 +02:00
Christoph Oelckers
30cb651d92 - completely removed the flat sprite code.
This was conceptionally so wrong that there is no chance to salvage any of it.
2016-09-10 10:58:53 +02:00
raa-eruanna
02e4ba464a Fixed mirror angle issue, fixes rendering of mirrors 2016-09-10 08:56:40 +02:00
Magnus Norddahl
303da0e071 Fix center text alignment issue 2016-09-09 20:09:54 +02:00
Magnus Norddahl
d83a72f361 Add missing IsEnabled check 2016-09-09 00:36:12 +02:00
Magnus Norddahl
63dc394913 Present function for left, right and quad-buffered stereo3d 2016-09-09 00:36:11 +02:00