Commit graph

5111 commits

Author SHA1 Message Date
alexey.lysiuk
0efdccd942 Separated POSIX's i_system.cpp from native OS X implementation 2015-12-29 14:52:18 +02:00
alexey.lysiuk
6f3e04785d Added preprocessor macros for AppKit framework versions
These macros are needed to build with earlier OS X SDKs
2015-12-29 14:52:11 +02:00
Christoph Oelckers
7fa289109b - removed all uses of __builtin_expect from WildMidi code. 2015-12-29 11:36:56 +01:00
Christoph Oelckers
944360557f - removed unused header stuff. 2015-12-29 11:23:43 +01:00
Edoardo Prezioso
7c82c576a3 - Fixed Linux compiler errors and snd_mididevice.
-- errno.h is required for 'errno';
-- don't use str(n)casecmp and rely on ZDoom CMake handling;
-- add a missing parenthesis around a 'signed char' cast;
-- remove an unneeded GNU_SOURCE redefinition;
-- the non-MSVC side of snd_mididevice was not adapted to the new code, making wildmidi unavailable through the menu.
2015-12-29 10:33:20 +01:00
Randy Heit
afc36544b7 Add a WildMidi softsynth device
- This removes the preceding psuedo MIDI device for WildMidi.
2015-12-28 22:16:35 -06:00
Randy Heit
ee46799d9e Fix WM_DoGetOutput for big-endian machines
- Besides being little-endian centric, this bit shifting madness
  was unneccessary since the values were already clamped to a 16-bit
  range, so all we need to do is cast them to a short.
2015-12-28 20:51:53 -06:00
Randy Heit
b1405921bf Merged WM_GetOutput_Linear and WM_GetOutput_Gauss into WM_DoGetOutput
- With mixing moved into separate functions, these two functions became
  identical except for the function they called to do mixing.
2015-12-28 20:44:10 -06:00
Randy Heit
635b496165 Separate WildMidi mixing from event handling
- In order to use ZDoom's own MIDI sequencer event handling must be
  completely separate from mixing, but WildMidi had them intertwined
  because it wasn't designed for external sequencers.
- Also remove all 'long's defining the output buffers to avoid having
  something that's 32 bits wide on Windows and 64 bits wide on Linux.
2015-12-28 20:33:41 -06:00
Randy Heit
a2ebf771d3 Remove '\r' character from beginning of WildMidi error messages 2015-12-28 19:13:34 -06:00
Christoph Oelckers
9d48c84ee3 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-28 21:24:41 +01:00
Christoph Oelckers
060a6b2ff2 - shut down WildMidi when exiting.
The pointless error message in WildMidi_Shutdown was removed to keep the rest of the code simple and allowing to call this even when the device never was used.
2015-12-28 21:23:21 +01:00
Christoph Oelckers
a94120b6a4 Merge branch 'master' into WildMidi 2015-12-28 21:01:17 +01:00
Kyle Evans
5346b813da Re-do GTK2_LIBARY_DIRS inclusion on a separate branch 2015-12-27 09:48:22 -06:00
Christoph Oelckers
1070bd9beb - fixed: APlayerPawn::ViewHeight wasn't stored in savegames. 2015-12-26 16:17:56 +01:00
Christoph Oelckers
05b8e275cd Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-26 15:33:11 +01:00
Christoph Oelckers
400038643c - fixed: Strife dialogues could crash on invalid links. 2015-12-26 15:31:59 +01:00
Blue-Shadow
c51abb0161 Added GetMaxInventory ACS function 2015-12-22 19:01:09 +03:00
Christoph Oelckers
03ccf03b8f - fixed: UDMF with Doom format specials used the line's ID, not the first arg as the tag parameter for its special. 2015-12-21 01:13:21 +01:00
Christoph Oelckers
792d3906fd - fixed: line activation checks for monster activation could be skipped if the lines also were flagged for player activation. 2015-12-19 20:32:41 +01:00
MajorCooke
452c82cbe2 - Added TF_SENSITIVEZ to A_Teleport. Fail teleportation instead of adjusting the actor to fit if they cannot.
- When checking whether to use spot z or floorz, use spot floorz instead of ref for consistency.
2015-12-17 10:34:38 -06:00
alexey.lysiuk
9176d75580 Fix incorrect small font rendering with Hexen Mac IWAD
Unused high resolution font lumps broke composite font logic
Small font had doubled height because of that, at least alternate HUD and inter-hub text messages had noticeable visual issues
2015-12-14 11:47:46 +02:00
Kyle Evans
7c6237e134 <stdlib.h> has replaced <malloc.h> on FreeBSD as well 2015-12-10 21:24:37 -06:00
coelckers
94c397b868 Merge pull request #435 from Edward850/pauseext-fix
Fix lost focus loosing network data
2015-12-07 12:52:23 +01:00
Braden Obrzut
964ee6bb23 - Worked around issue where stat doesn't work in v140_xp. Even though the bug was supposedly fixed for awhile now it didn't make it into Update 1. 2015-12-07 04:49:40 -05:00
Braden Obrzut
72d4c33453 - Removed GetAspectRatio as the implementation was highly fragile. Even if converted to giving the ratio, I have strong concerns about having this function built in without ZDoom supporting arbitrary aspect ratios as the odds of people checking against the hard coded constants seems high. The existing ACS version of this function returns fixed point ratios (because why not) and I fully expected people to use a switch statement when writing it. 2015-12-07 01:18:56 -05:00
Braden Obrzut
62d41a58a8 Merge branch 'DecProx3' of git://github.com/MajorCooke/zdoom into master 2015-12-07 00:53:06 -05:00
Christoph Oelckers
a0d6b05707 Merge branch 'master' of https://github.com/rheit/zdoom 2015-12-06 09:59:41 +01:00
Christoph Oelckers
ad0e71942d - added GetAspectRatio function to ACS.
- added a sixth parameter for SetHUDClipRect so that the forced aspect ratio fudging this function performs can be disabled.
2015-12-06 09:59:02 +01:00
Gaerzi
542a108914 3D floor support for check switch range 2015-12-05 00:26:39 +01:00
Edward Richardson
f90ce1308e Fix lost focus loosing network data
- Prevented focus loss from dropping network data during level
transitions
- Fixed delay counter underflows
2015-12-03 16:40:47 +13:00
Christoph Oelckers
81f521fe56 - fixed: Texture precaching from MAPINFO was broken
The code assumed that it had access to the texture manager but that gets initialized after MAPINFO, which means that MAPINFO can only store the texture names and let the precaching code resolve the actual textures.
2015-12-02 22:31:27 +01:00
alexey.lysiuk
4adf421513 Fix incomplete assignment operator of FSkillInfo
See http://forum.zdoom.org/viewtopic.php?t=50026
2015-12-01 14:30:57 +02:00
Christoph Oelckers
724445354c - add the WildMidiMIDIDevice CPP file. 2015-12-01 10:39:22 +01:00
MajorCooke
8594bfaa8b A_CustomPunch Extension
- Added Melee/Miss parameters just like A_CustomMeleeAttack.
2015-11-30 11:42:08 -06:00
Christoph Oelckers
f4a60f29f3 - added missing sc.MustGetString() to 'optional' case of decal parser. 2015-11-30 09:21:45 +01:00
Christoph Oelckers
c9e4f120e7 - forgot to save this before committing. 2015-11-29 15:27:20 +01:00
Christoph Oelckers
f7cdb28eac - added a HealthFactor skill property. 2015-11-29 12:58:17 +01:00
Christoph Oelckers
106886a9bb - allow setting the ice translation with Thing_SetTranslation.
This requires passing a magic value because this translation is defined differently than all the rest which can be used in ACS.
2015-11-29 12:30:50 +01:00
Christoph Oelckers
1ad02a6ce8 - allow specifying infighting through skills. 2015-11-29 12:10:12 +01:00
Christoph Oelckers
1a0faf4761 - allow optional decal generator definitions. 2015-11-29 11:41:14 +01:00
Christoph Oelckers
5515cb02a6 - fixed incorrect error method call in decal parser. 2015-11-29 11:35:12 +01:00
Christoph Oelckers
9bfd676783 - allow setting the FloatbobPhase through UDMF. 2015-11-29 11:28:26 +01:00
Christoph Oelckers
3682924249 - removed redundant parameter 2015-11-29 11:27:08 +01:00
Christoph Oelckers
a03b947729 - WildMidi generally working, some cleanup left to do... 2015-11-28 20:58:14 +01:00
MajorCooke
4fb48b332b Added A_CheckProximity.
- Checks to see if a certain actor class, in numbers, is close to the actor/pointer via distance, based upon count. Can check for ancestry, disable Z searching, perform less than or equal to instead of greater or equal to, exact counts, check a pointer instead of itself and differentiate between live monsters and dead.
2015-11-28 10:53:34 -06:00
Christoph Oelckers
eff2286bc9 - added WildMidi library sources - all converted to C++ so that they can later interface with ZDoom's own MIDI code. Also redid the file loading function to use ZDoom's FileReader instead of low level IO. 2015-11-28 17:38:40 +01:00
Christoph Oelckers
888f356e58 - use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
- changed the text input item so that it realigns itself to show the entire text when in text input mode.
2015-11-28 12:43:01 +01:00
Christoph Oelckers
3fadfec77d - fixed typo in SendToCommunicator enhancement. 2015-11-28 00:43:39 +01:00
Christoph Oelckers
a55d85c51c - do not wait infinitely for termination of the Timidity++ process. This can lock up the engine indefinitely if the child process fails to exit. 2015-11-27 12:12:08 +01:00
Christoph Oelckers
7e87216878 - fixed: r_visibility values >= 205 appear to cause fixed point overflows at least on 5:4 aspect ratio so they should be blocked. 2015-11-27 10:44:37 +01:00
Christoph Oelckers
fca469b053 - moved the notification messages for SendToCommunicator into LANGUAGE.
As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
2015-11-26 10:25:05 +01:00
Christoph Oelckers
6efc2a0ec7 - fixed positioning of map name on Hexen automap. 2015-11-25 13:47:04 +01:00
Christoph Oelckers
78deb70a00 - fixed: ConfigSections were not properly deallocated 2015-11-25 13:40:18 +01:00
Christoph Oelckers
355f70986a - fixed: 'give' inventory functions ignored an items MaxAmount setting. 2015-11-25 13:36:42 +01:00
Christoph Oelckers
f4ab6074fa - today's 'GCC sucks' fix.
(Yet again some overtly anal type issues with the '? :' operator...)
2015-11-25 13:30:12 +01:00
Christoph Oelckers
1e0366f98f - fixed: $musicalias must be resolved before comparing for equality with the currently playing music. 2015-11-25 13:27:35 +01:00
Christoph Oelckers
43dff3021b - fixed: The OpenAL backend ignored PlaySound's 'volume' parameter. 2015-11-25 13:00:56 +01:00
Christoph Oelckers
cd110f67df Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-25 12:28:05 +01:00
coelckers
da39c86967 Merge pull request #401 from MajorCooke/RadiusGiveMinRange
A_RadiusGive Mindist Parameter + RGF_OBJECTS Fix
2015-11-25 12:27:54 +01:00
Christoph Oelckers
4a18a28448 - fixed: am_showtriggerlines will now ignore any non-activatable linedef types. 2015-11-25 12:20:35 +01:00
Christoph Oelckers
99fbb55296 Merge branch 'master' of https://github.com/rheit/zdoom 2015-11-25 11:50:03 +01:00
Christoph Oelckers
7b017f472a - fixed: Due to the default skybox being moved to the global level data, there was insufficient information to distinguish between using the default skybox or the regular sky. Fixed by adding two new sector flags which get set by a 0-tid SkyPicker. 2015-11-25 11:49:34 +01:00
coelckers
ab85319fbf Merge pull request #425 from j-palomo/pickactor2
Backport RETURNTID and FORCETID flags for PickActor from GLOOME.
2015-11-22 16:04:08 +01:00
alexey.lysiuk
20bf4d6c8e Fixed crash on finishgame CCMD in non-game modes
http://forum.zdoom.org/viewtopic.php?t=49943
2015-11-21 17:43:49 +02:00
John Palomo Jr
2612fad326 Backport RETURNTID and FORCETID flags for PickActor from GLOOME. Renamed prefix to avoid confusion with Pain Attack flags. Fixed broken enum. 2015-11-21 06:05:16 -05:00
Braden Obrzut
a8ac748123 Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae' 2015-10-25 15:00:43 -04:00
coelckers
117783a785 Merge pull request #419 from alexey-lysiuk/spawnspot_nomonsters
'no monsters' option is no longer ignored in ACS Spawn functions
2015-10-18 21:03:48 +02:00
alexey.lysiuk
27135d5c5d Fixed crash on loading map with corrupt linedefs and/or sectors
See http://forum.zdoom.org/viewtopic.php?t=49276
2015-10-18 16:28:42 +03:00
alexey.lysiuk
869e168495 'no monsters' option is no longer ignored in ACS Spawn functions
See http://forum.zdoom.org/viewtopic.php?t=46459
2015-10-18 15:54:07 +03:00
alexey.lysiuk
916b5f796d Updated list of video resolutions for Cocoa backend
Added resolutions for iMac Retina 4K 21.5"
Added comments about a few resolutions specific to Macs
2015-10-14 13:17:21 +03:00
Edoardo Prezioso
4cd793ca2f - Fixed broken projectile firing projectiles code.
This went unnoticed since ZDoom 2.0.90, which introduced the bug. Discovered with the recent TFlags improvements.
2015-10-13 09:13:37 +02:00
Edoardo Prezioso
6678c3550e - Improve the TFlags code and fix the new errors.
The previous version didn't detect some real mistakes in code which used operator& with the wrong flagset (for now 'converted' to the correcly equivalent counterpart, waiting for the proper fix).
2015-10-13 00:30:06 +02:00
coelckers
72445667e3 Merge pull request #412 from MajorCooke/Iceshatter
ICESHATTER Flag
2015-10-11 19:45:01 +02:00
MajorCooke
380b5c1eb7 - Added ICESHATTER flag.
- Any inflictor with this flag can break ice corpses
2015-10-11 09:10:33 -05:00
coelckers
c1496ea1bf Merge pull request #390 from MajorCooke/SetPainThreshold
- Added A_SetPainThreshold for the calling actor('s pointer).
2015-10-11 15:55:32 +02:00
alexey.lysiuk
fe61b8064a Fixed MSVC warning in a_randomspawner.cpp
...\src\g_shared\a_randomspawner.cpp(32): warning C4800: 'DWORD' : forcing value to bool 'true' or 'false' (performance warning)
See http://forum.zdoom.org/viewtopic.php?t=49737
2015-10-11 09:28:38 +03:00
coelckers
ba651ebff7 Merge pull request #410 from MajorCooke/CloserZDisable
A_JumpIfCloser Z Check Toggle
2015-10-10 23:11:06 +02:00
MajorCooke
21dc45bdec This did not save out properly... 2015-10-10 15:30:18 -05:00
MajorCooke
455b70630d - Added A_JumpIfCloser NoZ boolean. Disables Z distance checking if true. 2015-10-10 10:11:59 -05:00
coelckers
3b2e8f3401 Merge pull request #409 from alexey-lysiuk/back_overlap_crash
Fixed crash when clicking on back button in main menu
2015-10-10 16:13:48 +02:00
coelckers
45d573a2f2 Merge pull request #393 from alexey-lysiuk/fix_random_spawner
Small improvements for random spawner
2015-10-10 16:12:17 +02:00
alexey.lysiuk
bad9961376 Fixed crash when clicking on back button in main menu
If menu item selection overlaps back button in main menu, clicking on back button with mouse caused a crash
See http://forum.zdoom.org/viewtopic.php?t=49711
2015-10-10 15:03:14 +03:00
alexey.lysiuk
99dd664029 Print warning to console if unknown texture found in menu definition 2015-10-07 12:13:11 +03:00
alexey.lysiuk
005e468fa9 Fixed crash when menu item uses non-existent texture
See http://forum.zdoom.org/viewtopic.php?t=49696
2015-10-07 12:11:27 +03:00
Braden Obrzut
df9053ea99 Merge branch 'CheckBlock' 2015-10-06 22:36:24 -04:00
MajorCooke
2f3b69e770 Optimize a little more... 2015-10-04 16:12:35 -05:00
MajorCooke
154e023800 - Added A_CheckBlock(state block, int flags, int ptr).
- Performs a jump if an actor or a line is in the way.
- Can be used without a jump state if the desire is only to have a pointer change.
- CBF_NOLINES disables jumping if a line is involved.
- CBF_SET* flags set the target, master or tracer to whoever is blocking, for the actor calling the function.
- CBF_SETONPTR causes the pointer changing flags to apply to the pointed actor instead of itself.
2015-10-04 16:00:40 -05:00
MajorCooke
e2d874e343 Applied _mental_'s suggestion 2015-10-04 12:37:49 -05:00
MajorCooke
af9478f818 - Added Warp properties RadiusOffset and Pitch.
- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
- Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
- Fixed WARPF_TOFLOOR not working as intended.
2015-10-03 17:28:54 -05:00
MajorCooke
28622cecaf - Added mindist parameter to A_RadiusGive.
- Actors must be this far away to receive items. Mindist must be less than distance.
- Fixed RGF_OBJECTS not discriminating players and monsters from shootable or vulnerable actors.
2015-09-29 11:40:44 -05:00
coelckers
beb2a4fc64 Merge pull request #396 from alexey-lysiuk/console_dbgout
Make console text to appear in Windows debug output
2015-09-23 09:47:09 +02:00
alexey.lysiuk
37dde2e77d Make console to Windows debug output controlled by CVAR
DebugView can be used to view output without debugger attached
2015-09-23 10:18:57 +03:00
alexey.lysiuk
c743b19e6d Make console text to appear in Windows debug output
This works in Debug configuration only
Color escape sequences are stripped from text before output
2015-09-22 15:19:44 +03:00
khokh2001
b1b17beaf6 nuked opl emulator update 2015-09-20 02:14:24 +09:00
alexey.lysiuk
96ff716046 Added error message about missing class to drop from RandomSpawner 2015-09-19 18:29:59 +03:00
alexey.lysiuk
49519db257 Fixed crash in RandomSpawner with -nomonsters
See http://forum.zdoom.org/viewtopic.php?f=2&t=49520
2015-09-19 18:29:07 +03:00
ZzZombo
98bdbb1ad8 -Fixed PCD_DROP affecting script result value. 2015-09-19 09:40:19 +08:00
Christoph Oelckers
b613db4ae5 Revert "Merge pull request #359 from Leonard2/master"
This reverts commit 364ca11b43, reversing
changes made to dae0e217d1.

Conflicts:
	src/r_data/r_interpolate.cpp
2015-09-18 17:41:16 +02:00
alexey.lysiuk
621116a289 Disabled loading of SDL output plugin for FMOD Ex on OS X
Long path to executable file corrupts stack inside FMOD library
This plugin is not being built for OS X, output through CoreAudio works just fine
2015-09-18 10:53:46 +03:00
MajorCooke
6730525855 - Added A_SetPainThreshold for the calling actor('s pointer). 2015-09-17 09:07:13 -05:00
alexey.lysiuk
924a2aaaa7 Added "support" for PCD_CONSOLECOMMAND in ACS
Now attempt to execute a console command from a script will not terminate its execution
An error message will be issued in the console on every such attempt
2015-09-16 16:56:43 +03:00
alexey.lysiuk
b2fa4970fd Fixed potential crash in ACS engine
Unknown p-code in compiled script may lead to a crash if the current module was changed during script execution, e.g. by function call
See http://forum.zdoom.org/viewtopic.php?f=2&t=48524
2015-09-16 16:13:56 +03:00
alexey.lysiuk
fea2cb38cc Fixed compatibility flags comparison for point-on-line
Now it works in both cases: for compatibility mode set by user and for internal compatibility handler
2015-09-15 19:27:05 +03:00
alexey.lysiuk
39b18a3447 Improved point-on-line compatibility feature
P_PointOnLineSide() and P_PointOnDivlineSide() functions from the initial Doom source code release are used in compatibility mode
2015-09-15 18:21:05 +03:00
alexey.lysiuk
ee7eb3253a Added compatibility flag for point-on-line algorithm
It's possible to use original but buggy implementations of P_PointOnLineSide() and P_PointOnDivlineSide() function
See http://forum.zdoom.org/viewtopic.php?f=2&t=49544
2015-09-15 16:45:20 +03:00
Blue-Shadow
d7a04b9e98 dumpmapthings CCMD: Missing line break after "none". 2015-09-14 17:22:41 +03:00
Braden Obrzut
f02b52ef28 - Fixed: Initialization ordering warning in DPSpriteInterpolation. 2015-09-13 20:56:20 -04:00
coelckers
afa438419d Merge pull request #379 from Edward850/sanitize
ACS module error was missing newline
2015-09-13 08:55:14 +02:00
Edward Richardson
36c7002628 ACS module error was missing newline 2015-09-13 13:46:02 +12:00
Chris
a90ea55e2c - Removed duplicate 'acceleratestage' check. 2015-09-12 23:01:56 +01:00
Teemu Piippo
69fd0e6eb4 Stylistical coherence.. 2015-09-12 14:07:40 +03:00
Teemu Piippo
67a7f48ca3 Handle locknumber in boundary checks, check for FS_Execute 2015-09-12 14:02:07 +03:00
Teemu Piippo
2f027504b6 Show sector action boundaries on the automap like line specials are. 2015-09-12 04:47:49 +03:00
coelckers
890233d5fe Merge pull request #375 from XaserAcheron/master
Added FPF_NOAUTOAIM to A_FireCustomMissile
2015-09-10 11:29:03 +02:00
Xaser Acheron
5afbe8ca00 Fixed compiler warning for FPF_NOAUTOAIM flag check 2015-09-09 18:54:49 -05:00
Edoardo Prezioso
19c702a608 - Fixed a crash when a player dies in damage floors. 2015-09-09 21:26:44 +02:00
Xaser Acheron
8948f5dc2b Added FPF_NOAUTOAIM to A_FireCustomMissile 2015-09-08 10:40:21 -05:00
coelckers
364ca11b43 Merge pull request #359 from Leonard2/master
Added weapon interpolation.
2015-09-08 09:06:40 +02:00
MajorCooke
143a4c78a9 - Added A_SetFloatSpeed.
- Sets the FloatSpeed of the actor/pointer.
2015-09-06 19:57:43 -05:00
Chris
99120d8442 - Fixed: A_SkullPop did not work with spy mode. 2015-09-06 12:12:57 +01:00
Edoardo Prezioso
e939d6885d - Fixed a crash in ACS strlen parsing with invalid argument. 2015-09-05 23:58:02 +02:00
Edward Richardson
9aabc85281 Fixed loading default map saves
- Just like normal maps, default map stores an FString as a map name.
2015-09-05 17:13:54 +12:00
Edward Richardson
abb033d400 Fix deallocation of controllers with no axes 2015-09-05 14:18:48 +12:00
Edward Richardson
8ec4d431cf Fixed memory leak in joystick menu 2015-09-05 14:12:52 +12:00
Leonard
0fa24ab82d Use barrier_cast instead of static_cast 2015-08-31 13:04:40 +02:00
Edward Richardson
02c562518d Fixed possible sync issue with frag counts 2015-08-30 23:36:00 +12:00
Edward Richardson
b87435ac9d Remove unnecessary FriendlyFire global 2015-08-30 22:56:34 +12:00
Edward Richardson
389ff4fc98 Shift self-clip to first check for performance 2015-08-30 22:02:36 +12:00
alexey.lysiuk
677dc8893e Fixed compilation on non-Windows OSes 2015-08-29 14:55:10 +03:00
Gaerzi
98f214ee66 Added support for GOG paths
This works a bit differently from the Steam version, because each game
has its own registry keys and its own independent path.
2015-08-28 19:14:25 +02:00
Christoph Oelckers
0a8255f34b Merge branch 'master' of https://github.com/rheit/zdoom 2015-08-27 12:49:23 +02:00
Christoph Oelckers
696c6af588 - fixed: FString's 'Strip...' functions could crash on empty strings. 2015-08-27 12:48:43 +02:00
Christoph Oelckers
d87b6d6337 Merge branch 'WarpHeightOffset' of https://github.com/MajorCooke/zdoom 2015-08-26 08:46:20 +02:00
MajorCooke
ebf515f8c7 - Fixed unneeded dual call to SetOrigin. 2015-08-25 20:18:06 -05:00
MajorCooke
2731643200 Removed stricmp checks, as they're not needed. 2015-08-25 08:15:23 -05:00
MajorCooke
f9e70a82c6 - Added A_SetSpecies(<species>,<pointer>). 2015-08-24 12:45:10 -05:00
Leonard
86e9504d04 Added weapon interpolation. 2015-08-19 15:59:54 +02:00
Christoph Oelckers
d786148ccf - fixed: the 'gameversion' console output was missing a trailing linefeed. 2015-08-16 20:33:34 +02:00
Christoph Oelckers
2d58a28cc3 - fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
This was implemented by adding a new inventory flag INVENTORY.NOTELEPORTFREEZE so that the effect can both be activated for other items and deactivated for the two that currently have it.
2015-08-16 08:50:22 +02:00
Christoph Oelckers
2ed3cec4db - externalized strings from Raven intermission screen. 2015-08-11 22:30:29 +02:00
Christoph Oelckers
b06770cb92 - fixed: A_Respawn did not reset the actor's radius. 2015-08-11 17:12:16 +02:00
MajorCooke
9c24e9ac71 - Removed the check for APlayerPawn and just went with player checking alone.
- Updated the savever, demogameversion, and mindemoversion.
2015-08-11 06:53:28 -05:00
MajorCooke
cac600733f - Added Remove <classname> console command. 2015-08-10 20:45:18 -05:00
MajorCooke
87cc3f77f9 - Removed WARPF_ADDHEIGHT. 2015-08-10 16:05:44 -05:00
MajorCooke
54af1e379e - Removed WARPF_MULHEIGHT. Enable its ability by default.
- WARPF_ADDHEIGHT will simply change HeightOffset from multiplying to adding by default.
2015-08-10 15:03:29 -05:00
MajorCooke
7e661dfe57 - Clean up. 2015-08-10 12:41:40 -05:00
MajorCooke
9cf8a2a26c - Missed a spot. 2015-08-10 12:20:42 -05:00
MajorCooke
ad14caa800 - Added A_Warp heightoffset property. Only has an effect by two flags.
- WARPF_ADDHEIGHT adds the pointed actor's height to heightoffset, and adds to the pointed actor's z position.
- WARPF_MULHEIGHT multiplies the pointed actor's height by heightoffset, and adds to the pointed actor's z position. Overridden by ADDHEIGHT.
2015-08-10 11:19:54 -05:00
MajorCooke
fcf1d56b1a - Added SXF_IS<TARGET/MASTER/TRACER>.
- The spawned actor becomes the calling actor's specified pointers respectively.
2015-08-09 14:06:22 -05:00
Christoph Oelckers
3efbf6c74e - fixed: am_restorecolors did not work
This CCMD tried to access the current menu to decide which colors to reset but that is not available at all when this function gets called. It now uses the automap's own CVAR arrays.
2015-08-09 09:03:12 +02:00
Christoph Oelckers
58870d4871 - fixed: SingleActorFromTid wasn't declared in thingdef_codeptr.cpp 2015-08-01 23:17:06 +02:00
Christoph Oelckers
78c21bfb05 - last commit was wrong (forgot to save my second change before committing. 2015-07-31 15:49:47 +02:00
Christoph Oelckers
2be19a87ba - fixed some bad boolean logic in fly cheat command. 2015-07-31 15:47:47 +02:00
Benjamin Moir
7163aa9667 Moved Warp to the ZDoom range 2015-07-31 22:28:10 +09:30
Benjamin Moir
efce2a200c Added WARPF_USETID to A_Warp 2015-07-31 22:24:01 +09:30
Christoph Oelckers
701fc374f7 - consolidated A_Warp and ACS Warp code into a subfunction. 2015-07-31 08:40:33 +02:00
Benjamin Moir
cf43bd969d Added Warp to ACS 2015-07-30 16:56:54 +09:30
MajorCooke
9319854590 Small bugfixes
- Fixed a couple tiny bugs with A_ScaleVelocity and A_ChangeVelocity using self instead of ref.
2015-07-27 12:20:32 -05:00
MajorCooke
ce1037af95 - Missing check for RGF_PLAYERS/VOODOO. 2015-07-24 13:48:46 -05:00
MajorCooke
41b4df71c2 Use IsKindOf instead of MF_SPECIAL to check for an inventory item. 2015-07-22 17:12:42 -05:00
MajorCooke
b4f05ee89b - Significant A_RadiusGive update.
- Added filter and species parameter.
- Added new flags: RGF_INCLUSIVE, RGF_ITEMS, RGF_KILLED, RGF_EXFILTER, RGF_EXSPECIES, and RGF_EITHER.
- RGF_ITEMS: Items can receive inventory.
- RGF_KILLED: Actors who are truly dead might not be corpses, and vice versa.
- RGF_EXFILTER: Blacklists the specified actor filter. All but the filtered actor can receive the item.
- RGF_EXSPECIES: Blacklists the specified species. All but the filtered species can receive the item.
- RGF_EITHER: The actor can receive the item if it satisfies either the filter or the species. Only useful when both are used.
- RGF_INCLUSIVE: An actor marked as more than one pointer to the calling actor can ignore the exclusion pointers, but only if at least one is missing. I.e. an actor who is a target and tracer of the calling actor can still receive the item, if the calling actor doesn't pass RGF_NOTARGET and NOTRACER at the same time. RGF_INCLUSIVE only works with the pointer filtering flags. By default, if not specified, the actor will not be loopholed the item if they are under any one of the three filters.
- Fixed discrepancies and dependencies upon several flags and actor conditions which caused the function to fail.
2015-07-22 16:46:14 -05:00
coelckers
7be6041f57 Merge pull request #347 from edward-san/xs_float_infinite_loop
- Fixed a dangerous typo in xs_Float code.
2015-07-16 20:26:21 +02:00
coelckers
e857d875cc Merge pull request #346 from edward-san/uninitialized_build_stairs
- Fixed an uninitialized variable in stairs code.
2015-07-16 20:25:46 +02:00
Edoardo Prezioso
f57e23989b - Fixed a dangerous typo in xs_Float code.
The function 'xs_CeilToUInt' would call itself, leading to infinite loop, due to a typo. It should call 'xs_CeilToInt' instead.
2015-07-16 19:54:27 +02:00
Edoardo Prezioso
1bd23150aa - Fixed an uninitialized variable in stairs code.
'floor->m_Hexencrush' was left uninitialized in all the floor movers after the first one.
2015-07-16 19:46:54 +02:00
Edoardo Prezioso
99683f0e7d - Fixed a KEYCONF parser issue with empty lines.
The code attempted to access an array outside its bounds when it tried to parse empty lines.
Discovered with the Address Sanitizer.
2015-07-16 19:43:30 +02:00
Christoph Oelckers
add52d48cd - fixed: INPUT_XInput must also be available when compiling without XInput support so that the corresponding JoyDevice can be accessed. 2015-07-15 14:44:37 +02:00
Christoph Oelckers
47303b26c7 - define GET_XBUTTON_WPARAM for MinGW in all file which need it. 2015-07-15 14:09:21 +02:00
Christoph Oelckers
c677dd37f5 - changed I_PrintStr so that it doesn't add everything to the RichEdit control right away.
The RichEdit control can become quite slow with large amounts of text being added constantly.
Since anything that gets added while the game is running can't be seen anyway unless a fatal error is produced, it buffers the text locally now, without any processing, and only adds it to the RichEdit control in case a fatal error causes the control to be displayed again.
2015-07-15 12:53:58 +02:00
Christoph Oelckers
1e4bec25c5 - fixed the distance check for unblocking overlapping monsters. It tested for half the radius as distance threshold when it should have used the full radius 2015-07-15 10:15:12 +02:00
Christoph Oelckers
19d15d7fc8 - fixed: Levels could be exited multiple times, triggering special exit actions for each one. 2015-07-15 09:25:04 +02:00
Christoph Oelckers
b5033d2940 - fixed a bad check from pull request #325. 2015-07-15 09:11:08 +02:00
Christoph Oelckers
585366f872 - fixed signedness warning. 2015-07-15 09:08:15 +02:00
Christoph Oelckers
fe2e293d02 - added some error checks for trying to create unsupported animations for textures with full path names. 2015-07-13 09:08:08 +02:00
Christoph Oelckers
eeaea59828 - fixed: FTagManager::RemoveSectorTags must check if the StartForSector array is large enough to contain the sector whose information is to be removed. 2015-07-13 08:42:42 +02:00
Marrub
9e1a82a830 fix menus muting themselves when the volume is changed 2015-07-10 08:45:15 +00:00
Braden Obrzut
3adda344b6 - Missing common resolution 1680x1050 added to resolution list of SDL and Cocoa. 2015-07-06 02:58:01 -04:00
Randy Heit
0fa0dc5f9e Add support for alias parameter substitution in quoted strings
- For backward compatibility, you need to indicate that substitution is
  allowed in the string by prepending it with a % character:

    alias asay "say %\"%1\""

  The above will substitute the alias parameter.

    alias asay "say \"%1\""

  The above will not substitute the alias parameter but use the string
  literal "%1" directly.
2015-06-30 13:01:48 -05:00
coelckers
f0b73b30c0 Merge pull request #341 from Edward850/railfix
Add missing MF7_FORCEDECAL flag for rail attacks, and changed operation to doubles
2015-06-25 08:57:03 +02:00
Edward Richardson
2a69ae2a43 Change all float calcs in rails to doubles 2015-06-25 13:57:36 +12:00
Edward Richardson
8670b7ecf7 Use puff decal with MF7_FORCEDECAL 2015-06-25 12:53:46 +12:00
Christoph Oelckers
85449a6b8a - fixed: A_BFGSpray checked the spray actor's class for MTHRUSPECIES, not the actual shooter. 2015-06-21 13:04:47 +02:00
Eevee (Alex Munroe)
911b35370e Let's go wild and do it for the ceiling, too. 2015-06-09 13:41:48 -07:00
Eevee (Alex Munroe)
3b2126ba95 Don't allow pressing a checkswitchrange switch that's in the floor. 2015-06-09 13:20:10 -07:00
alexey.lysiuk
2200569793 Fixed build on OS X without FMODEx 2015-06-07 11:31:53 +03:00
Christoph Oelckers
4444d3c0c5 - removed the _3DFLOOR #define because we really do not want to comment this out anymore, right? 2015-06-07 09:41:44 +02:00
Christoph Oelckers
3fea074d35 - respect FF_INVERTSECTOR when checking a 3D floor's terrain. 2015-06-07 09:33:15 +02:00
Christoph Oelckers
2b59a35e84 Merge branch 'texture-scaling-3d-floors' of https://github.com/eevee/zdoom 2015-06-07 09:09:55 +02:00
Eevee (Alex Munroe)
15b97c1409 Fix scaling of 3D floor wall textures.
The scale factors are now taken from the same part of the sidedef that
provides the texture.
2015-06-06 18:26:13 -07:00
Eevee (Alex Munroe)
8fa9aa2627 Use the correct sidedef's middle scaling when drawing 3D floors.
This wants `curline->sidedef`, which is the 3D sidedef currently being
drawn.  `sidedef` appears to be the last regular sidedef that happened
to be drawn?  The perils of globals.
2015-06-06 18:17:50 -07:00
Eevee (Alex Munroe)
221c2d2d82 Transfer flat-based damage (P_PlayerOnSpecialFlat) to 3D floors. 2015-06-06 16:07:48 -07:00
Eevee (Alex Munroe)
8a428e69b6 Don't play a terrain splash if the player didn't take damage. 2015-06-06 16:07:48 -07:00
Eevee (Alex Munroe)
a87a86198c Transfer friction to swimmable 3D floors. 2015-06-06 16:07:48 -07:00
Braden Obrzut
662345adb8 - Fixed: More endian issues in the ACS VM. 2015-06-05 22:22:54 -04:00
Christoph Oelckers
ae3b52a68a - fixed: Software renderer's colormap variables should not be accessed from common renderer interface code. 2015-06-04 09:20:55 +02:00
MajorCooke
4c390d92a4 -...forgot this one. 2015-06-02 12:22:26 -05:00
MajorCooke
22570e079e * Added LAXTELEFRAGDMG. This flag forces all damage to be factored, regardless being above or below the telefrag threshold.
- This only affects damage calculations being received by the end result. If the original damage was not a million or more, from the start, it will not hurt invulnerable-flagged or kill buddha-flagged monsters.
- Fixed: Damage was inconsistent by the time the function checked for player cheats/invulnerability and (monster and player) buddha, yet monster invulnerability checked the original damage prior to factor processing. This means a damage source that intended to damage another below the threshold could accidentally increase with a powerdamage multiplier or the recipient with a weakness for it, resulting in invulnerability/buddha foiling. Now, checks for telefrag damage using the raw original value on player godmode, player/monster invulnerability and buddha.
2015-06-02 12:10:45 -05:00
Christoph Oelckers
c1e3c16232 Merge branch 'master' of https://github.com/rheit/zdoom 2015-05-28 09:23:14 +02:00
Christoph Oelckers
65cc361e9b - added Zandronum's text input menu items. 2015-05-28 09:22:48 +02:00
Edoardo Prezioso
4546df7dc3 - Fixed SetActorPitch and ChangeActorPitch issue.
The code did not take into account the player's limited pitch.
2015-05-28 00:41:07 +02:00
Christoph Oelckers
733873351a Merge branch 'master' of https://github.com/rheit/zdoom 2015-05-25 19:58:02 +02:00
Christoph Oelckers
9f208409f2 - fixed: The tag check in Sector_CopyScroller was inverted (it should reject sectors with the given tag, but it rejected everything else.) 2015-05-25 19:57:36 +02:00
Braden Obrzut
c9214c1ce9 - Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
- Fixed: Artiflash played on initial save loading. I seem to recall this looking like an intentional change, but perhaps I broke it since it's completely pointless to play the animation only on the first load of a save game if nothing has been loaded beforehand.
2015-05-20 13:10:08 -04:00
Braden Obrzut
e46b25f628 - Fixed: god2 didn't trigger invulnerability in SBarInfo. 2015-05-20 12:54:13 -04:00
Braden Obrzut
354ec022b3 - On Windows resizing a window just renders the image to the size of the window, so lets do the same for SDL (makes mouse coordinate scaling easier). 2015-05-20 12:32:17 -04:00
Braden Obrzut
4d082d93cd - Use SDL_RenderSetLogicalSize to handle animorphic ratios in fullscreen with SDL backend.
- Reuse the old window in the SDL backend since in some instances switching windows causes issues (OS X fullscreen for instance (while using the SDL backend of course)).
- Clear the SDL render before copying in the framebuffer to remove HOM-like effect.
2015-05-19 17:09:20 -04:00
Christoph Oelckers
4d496f8b04 Merge branch 'master' of https://github.com/rheit/zdoom 2015-05-17 21:41:09 +02:00
Christoph Oelckers
1e3230486e - Fixed: FTagManager::Clear did not clear the line ID hashing index. 2015-05-17 21:40:25 +02:00
Braden Obrzut
f10416af8a - Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.) 2015-05-07 23:52:58 -04:00
Christoph Oelckers
87ff82dba6 - fixed: Trying to remove sector tags for line-less sectors crashed when there were no sector tags at all in a map. 2015-05-07 13:05:18 +02:00
Christoph Oelckers
b587c85a81 - fixed: On Windows the cache path could end up with double slashes when no AppData folder could be found. 2015-05-07 00:45:36 +02:00
Christoph Oelckers
535102ae6e - fixed: NULLing the flash state in P_BringUpWeapon should be done before setting the main weapon state so that it doesn't cancel any flash state effects that get initiated there. 2015-05-05 11:23:41 +02:00
Christoph Oelckers
f8fd28118b Merge branch 'master' of https://github.com/rheit/zdoom 2015-05-04 08:56:04 +02:00
Christoph Oelckers
6f0caee4ba - fixed: Searching for tag 0 was no longer possible.
The new tag manager considers tag 0 'untagged' and won't create entries in its tag list for it, so the normal search algorithm can not find any such sector.
It now uses a linear search over all sectors instead, if tag 0 is looked for.
2015-05-04 08:55:31 +02:00
MajorCooke
6639f871c6 - Fixed A_SetRipMin/Max not working properly. 2015-05-03 17:55:01 -05:00
Edoardo Prezioso
353ace8be7 - Improve the code readability in LookupLevelName. 2015-05-02 14:18:52 +02:00
Edoardo Prezioso
4217c2ccd6 - Fixed a very old bug in LookupLevelName code.
If the map name neither matched 'ExMy', 'MAPxy' or 'LEVELxy', 'checkstring' was left uninitialized before using as argument to 'strstr', leading to undefined results.

Spotted with Valgrind.
2015-05-02 13:46:34 +02:00
MajorCooke
dc00d61f4d - Added TF_OVERRIDE to A_Teleport.
- Overrides the NOTELEPORT flag so actors with velocity don't need to disable it in order to perform A_Teleport, which could be screwed up by a teleporting line or sudden ACS interference.
- Ensure that the result is set to false if it fails prematurely. Wasn't sure if this was needed, but with the upcoming if/else statements, better safe than sorry.
2015-05-01 08:32:07 -05:00
MajorCooke
1ecc048441 - Change the pointer to be at the end instead of the start. 2015-04-30 08:28:41 -05:00
MajorCooke
492ef1b716 - Added A_JumpIfHigherOrLower.
- (int ptr = AAPTR_TARGET, state high, state low, float offsethigh = 0, float offsetlow = 0, bool includeHeight = true)
- Jumps if the pointer of the calling actor is higher or lower than itself, adding offsethigh or offsetlow depending on the circumstance.
- includeHeight works twofold.
- Includes the height of the calling actor if the pointer is higher to truly determine if they are completely above them or not.
- Includes the height of the pointer if the pointer is lower.
- Disable it to only check z differences without adding height.
2015-04-30 08:15:48 -05:00
coelckers
a6dcd20447 Merge pull request #321 from edward-san/tflags_fix
- Fixed compiler errors and warnings from TFlags.
2015-04-30 13:01:59 +02:00
Christoph Oelckers
4316740ee9 - some color coding of error messages during ACS loading. (not that I expect that the people these are meant for will read them anyway...) 2015-04-30 12:59:26 +02:00
Christoph Oelckers
97e63b1319 - split up FBehavior constructor to better be able to weed out broken ACS modules.
Please note that this WILL break old savegames from mods which put ACS sources or unrelated data in the ACS namespace!
2015-04-30 12:53:44 +02:00
Edoardo Prezioso
cda4fece1b - Fixed compiler errors and warnings from TFlags. 2015-04-30 12:35:29 +02:00
Christoph Oelckers
50a3f8a3d2 - fixed copy/paste error. 2015-04-30 12:31:47 +02:00
Christoph Oelckers
84351419a3 Merge branch 'master' of https://github.com/crimsondusk/zdoom
Conflicts:
	src/actor.h
2015-04-30 10:03:50 +02:00
Christoph Oelckers
9880af1b0c - this line got lost during conflict resolution. 2015-04-30 09:18:13 +02:00
Christoph Oelckers
405fc31e81 Merge branch 'master' of https://github.com/DaZombieKiller/zdoom
Conflicts:
	src/actor.h
2015-04-30 09:14:31 +02:00
coelckers
691855e19b Merge pull request #304 from MajorCooke/morphundoalways
- Added MORPH_UNDOALWAYS for morph powerups.
2015-04-30 09:05:41 +02:00
coelckers
c2e91293d2 Merge pull request #310 from MajorCooke/telefogfix
- Allow teleport fogs to set the teleporting actors as their targets, so...
2015-04-30 09:02:10 +02:00
Christoph Oelckers
7d90c65427 - mask out Strife mapthing flags when starting an original Hexen map. 2015-04-29 08:42:54 +02:00
Christoph Oelckers
3c1fa3bed9 - fixed some GCC warnings. 2015-04-29 00:19:21 +02:00
Christoph Oelckers
a2100410f2 - fix in GL nodes loader. 2015-04-28 22:13:50 +02:00
Christoph Oelckers
f087903fca - remove some redundancy from TeleportFog code. 2015-04-28 22:11:43 +02:00
coelckers
15fbf2510a Merge pull request #320 from edward-san/clang_3_5_crash_solved
- Clang 3.5.1+ fixed the compiler bug in ACS code.
2015-04-28 22:06:50 +02:00
coelckers
ce4adc48a7 Merge pull request #319 from edward-san/inventory
Little TakeInventory refactoring.
2015-04-28 22:06:31 +02:00
Christoph Oelckers
319671b54a - let cheats only give weapons in weapon slots.
This avoids problems which replace the entire arsenal and don't want the original weapons in there.
2015-04-28 22:05:43 +02:00
Edoardo Prezioso
92fe265abe - Clang 3.5.1+ fixed the compiler bug in ACS code.
Referring to commit 1c96039d7a .
2015-04-28 19:25:06 +02:00
Edoardo Prezioso
b51fac344d Little TakeInventory refactoring.
Introduce AActor::TakeInventory, which unifies DoTakeInv from ACS and DoTakeInventory from Decorate, and AInventory::DepleteOrDestroy, which is extracted from the DoTakeInv core function, and use both where they're needed.
I don't know if the differences between DoTakeInv and DoTakeInventory were intentional, so I kept both behaviors.
2015-04-28 15:45:11 +02:00
Christoph Oelckers
a93c30238b Merge branch 'master' of https://github.com/rheit/zdoom 2015-04-27 20:38:09 +02:00
Christoph Oelckers
c6fe0835d3 - fixed: The check for unblocking overlapping actors was a bit too lax.
The code never checked the starting position of the move and could be erroneously triggered in rare situations where the distance increased between actors but the hit boxes started overlapping because x or y distance got below the radius.
Changed it so that the code only gets executed when there's already an overlap before the move.
2015-04-27 20:37:01 +02:00
Braden Obrzut
9ba5e30bed - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
Edoardo Prezioso
346fcf584c - Fixed C++11 warnings from recent commits. 2015-04-27 15:22:09 +02:00
Christoph Oelckers
47e7a30cab - reshuffled some stuff to satisfy Linux compilers (hopefully) 2015-04-27 13:19:34 +02:00
Randy Heit
68e43fe65d You never want to blindly switch between widechar and ANSI functions 2015-04-26 20:53:16 -05:00
Randy Heit
0380ba642b Blur de hur 2015-04-26 20:43:01 -05:00
Christoph Oelckers
13fb76db21 - changed lump reader setup for music so that for uncompressed data it opens a new FILE instead of caching the lump.
This reinstates behavior of pre-OpenAL versions but still uses the FileReader interface to keep the simplified code of the OpenAL branch.
2015-04-26 23:28:05 +02:00
Christoph Oelckers
4294b94728 - since Wads.ReopenLumpNum already performs caching on the lump data it is not really necessary anymore to maintain a separate musiccache, so this code can be removed. 2015-04-26 22:09:19 +02:00
MajorCooke
43053b89a5 - Set the morphing and unmorphing actor as target for the teleport fog. This will allow for better interactions on what should happen between the morphee without needing to make monster AI needing to search for them in particular or rely upon TIDs. 2015-04-26 10:06:13 -05:00