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- fixed: A_Respawn did not reset the actor's radius.
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@ -3017,6 +3017,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Respawn)
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fixed_t oldz = self->z;
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self->flags |= MF_SOLID;
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self->height = self->GetDefault()->height;
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self->radius = self->GetDefault()->radius;
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CALL_ACTION(A_RestoreSpecialPosition, self);
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if (flags & RSF_TELEFRAG)
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