Let's go wild and do it for the ceiling, too.

This commit is contained in:
Eevee (Alex Munroe) 2015-06-09 13:41:48 -07:00
parent 3b2126ba95
commit 911b35370e

View file

@ -177,7 +177,7 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
if ((TexMan.FindSwitch(side->GetTexture(side_t::top))) != NULL)
{
return (user->z + user->height >= open.top);
return (user->z + user->height > open.top);
}
else if ((TexMan.FindSwitch(side->GetTexture(side_t::bottom))) != NULL)
{
@ -194,7 +194,7 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
else
{
// no switch found. Check whether the player can touch either top or bottom texture
return (user->z + user->height >= open.top) || (user->z < open.bottom);
return (user->z + user->height > open.top) || (user->z < open.bottom);
}
}