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Merge pull request #435 from Edward850/pauseext-fix
Fix lost focus loosing network data
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commit
94c397b868
1 changed files with 8 additions and 4 deletions
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@ -973,7 +973,7 @@ void NetUpdate (void)
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{
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I_StartTic ();
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D_ProcessEvents ();
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if ((maketic - gametic) / ticdup >= BACKUPTICS/2-1)
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if (pauseext || (maketic - gametic) / ticdup >= BACKUPTICS/2-1)
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break; // can't hold any more
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//Printf ("mk:%i ",maketic);
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@ -1204,7 +1204,7 @@ void NetUpdate (void)
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// Send current network delay
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// The number of tics we just made should be removed from the count.
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netbuffer[k++] = ((maketic - newtics - gametic) / ticdup);
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netbuffer[k++] = ((maketic - numtics - gametic) / ticdup);
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if (numtics > 0)
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{
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@ -1810,7 +1810,8 @@ void TryRunTics (void)
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// If paused, do not eat more CPU time than we need, because it
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// will all be wasted anyway.
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if (pauseext) r_NoInterpolate = true;
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if (pauseext)
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r_NoInterpolate = true;
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bool doWait = cl_capfps || r_NoInterpolate /*|| netgame*/;
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// get real tics
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@ -1828,6 +1829,9 @@ void TryRunTics (void)
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// get available tics
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NetUpdate ();
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if (pauseext)
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return;
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lowtic = INT_MAX;
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numplaying = 0;
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for (i = 0; i < doomcom.numnodes; i++)
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@ -1935,7 +1939,7 @@ void TryRunTics (void)
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C_Ticker ();
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M_Ticker ();
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I_GetTime (true);
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if (!pauseext) G_Ticker();
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G_Ticker();
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gametic++;
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NetUpdate (); // check for new console commands
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