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- Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
- Fixed: Artiflash played on initial save loading. I seem to recall this looking like an intentional change, but perhaps I broke it since it's completely pointless to play the animation only on the first load of a save game if nothing has been loaded beforehand.
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2 changed files with 3 additions and 3 deletions
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@ -1730,7 +1730,7 @@ class CommandDrawSelectedInventory : public CommandDrawImage, private CommandDra
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static int artiflashTick;
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static fixed_t itemflashFade;
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};
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int CommandDrawSelectedInventory::artiflashTick = 4;
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int CommandDrawSelectedInventory::artiflashTick = 0;
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int CommandDrawSelectedInventory::itemflashFade = FRACUNIT*3/4;
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void DSBarInfo::FlashItem(const PClass *itemtype)
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@ -51,7 +51,7 @@ statusbar fullscreen, fullscreenoffsets
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statusbar Normal
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{
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drawimage "H2BAR", 0, 135;
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drawimage "H2BAR", 0, 134;
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drawimage "STATBAR", 38, 162;
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drawselectedinventory artiflash, INDEXFONT_RAVEN, 143, 163, 174, 184, untranslated;
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@ -204,7 +204,7 @@ statusbar Normal
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statusbar Automap
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{
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drawimage "H2BAR", 0, 135;
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drawimage "H2BAR", 0, 134;
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drawimage "KEYBAR", 38, 162;
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drawkeybar 5, horizontal, 20, 46, 164;
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drawimage hexenarmor(armor, "ARMSLOT1"), 150, 164;
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