arrowgent
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51faf8a9c6
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change version input in feature_request.yml
remove dropdown list since i cant determine how to get a workflow to pull info from known releases
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2021-10-01 20:15:26 +02:00 |
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arrowgent
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b48e99637e
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change version input in bug_report.yml
remove dropdown list since i cant determine how to get a workflow to pull info from known releases
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2021-10-01 20:15:26 +02:00 |
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Blue Shadow
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f517d33ecf
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- fixed A_Punch having a short attack range (take 2).
The previous attempt to fix this did so partially; the range was fixed for AimLineAttack, but not for LineAttack, too.
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2021-10-01 20:13:51 +02:00 |
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Rachael Alexanderson
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a15d4e574d
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- oops forgot the namespace
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2021-09-29 10:52:46 -04:00 |
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Rachael Alexanderson
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e9ce77c39e
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- fix the ugly constants in udmf.cpp - namespace them to the file, and add comments depicting what they are
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2021-09-29 10:51:59 -04:00 |
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Emile Belanger
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8f54de99e0
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GLES: Fix texture MapBuffer and AllocateBuffer create client side memory.
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2021-09-25 11:14:18 -04:00 |
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Magnus Norddahl
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b59554f319
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Fix "out of memory" errors when the vulkan backend is asked to create zero byte sized buffers
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2021-09-25 08:42:31 -04:00 |
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Jan Engelhardt
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25350109e8
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gles: look for libGLESv2.so.2
Distros do not have the .so files at all times, because those are
counted as development and not runtime.
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2021-09-25 04:21:16 -04:00 |
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Blue Shadow
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3b31dda6b8
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- resolved a VM abort upon morphing while the tome of power is active
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2021-09-24 13:34:35 +02:00 |
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Christoph Oelckers
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3ef60a40a5
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- fixed particle processing in the main thinker loop
This may not be guarded by the dynamic light flags, only the light ticking may.
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2021-09-24 08:33:37 +02:00 |
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drfrag
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d84b44cbd1
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- Add missing null pointer check.
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2021-09-24 08:07:20 +02:00 |
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Christoph Oelckers
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23477342c3
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- fixed handling of states with the 'light' keyword.
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2021-09-24 00:01:19 +02:00 |
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drfrag
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c13cd74766
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- Fixed broken V_BreakLines.
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2021-09-23 15:36:24 +02:00 |
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Christoph Oelckers
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708717b6ab
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- we're past 4.7 now.
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2021-09-23 14:01:14 +02:00 |
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Christoph Oelckers
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dc116721fb
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- missed the index.
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2021-09-23 11:41:48 +02:00 |
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Christoph Oelckers
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f10578a04b
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- treat "materials" as a known folder name for eliminating root folders in Zips.
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2021-09-23 10:54:18 +02:00 |
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Christoph Oelckers
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7ce5bb4861
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- re-enable light attenuation.
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2021-09-22 12:14:29 +02:00 |
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Christoph Oelckers
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55186d3f6c
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- updated survey code to check for Apple's M1 CPU.
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2021-09-21 22:01:50 +02:00 |
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Christoph Oelckers
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0db7a6206b
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- fixed shader compilation.
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2021-09-21 21:07:46 +02:00 |
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Rachael Alexanderson
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a0a90f874f
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- update widepix again, mv strife.strife to strife
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2021-09-21 15:01:43 -04:00 |
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Christoph Oelckers
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702b75e96a
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- fixed one frame activation delay for dynamic lights.
We cannot check HasDynamicLights in ProcessThinkers because it gets set too late.
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2021-09-21 20:43:21 +02:00 |
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Christoph Oelckers
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6c12a8de12
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- properly track whether some action in the current frame may have triggered a dynamic light activation.
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2021-09-21 20:31:43 +02:00 |
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Christoph Oelckers
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da806b354d
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- cleanup of the revised y-clamping feature.
This integrates better with the existing features.
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2021-09-21 20:31:42 +02:00 |
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Rachael Alexanderson
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6e2aef617c
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- update widescreen graphics, with strife support
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2021-09-21 13:00:17 -04:00 |
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Emile Belanger
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4de6b769d3
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GLES: Only use GPU sync if necessary and available.
If there are complaints of reduced performance, or visual artefacts compared to 4.6.1, it may be worth increasing HW_MAX_PIPELINE_BUFFERS to 4 again.
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2021-09-21 18:45:55 +02:00 |
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Rachael Alexanderson
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24aa497e4f
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- fix icon in .gitattributes, it must always be checked out as binary
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2021-09-21 11:52:36 -04:00 |
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Emile Belanger
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db59a4f9af
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Add buffer synchronisation for GLES when using mapped buffers.
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2021-09-20 18:12:20 -04:00 |
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Emile Belanger
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76875f0a3c
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Fix spot lights for GLES
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2021-09-20 18:12:20 -04:00 |
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Emile Belanger
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e361ff1a9c
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Removed unused EGL files
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2021-09-20 18:12:20 -04:00 |
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Emile Belanger
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c20cb92961
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Removed unused GLES shader files
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2021-09-20 18:12:20 -04:00 |
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Yarn366
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6d8862b514
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Added detection for IWADs downloaded via the Bethesda.net Launcher
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2021-09-20 10:50:19 -04:00 |
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Cacodemon345
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567bff403a
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Fix broken text input when SDL2 is using Wayland
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2021-09-20 10:49:41 -04:00 |
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Rachael Alexanderson
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cb0c8922e0
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- downgrade GL_EXTENSIONS message in OpenGL ES to logging level
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2021-09-20 08:46:34 -04:00 |
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Christoph Oelckers
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2fd8113576
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- text update.
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2021-09-19 16:12:40 +02:00 |
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Christoph Oelckers
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a0043ec09d
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- better handling of texture clamp state.
Free combination of clamping with all texture modes still missing in GLES and Softpoly renderers!
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2021-09-19 14:54:34 +02:00 |
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Christoph Oelckers
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3acc5a2723
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- fixed code generation issues with parameterized MBF21 functions.
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2021-09-19 12:59:24 +02:00 |
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Christoph Oelckers
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fb107f80e6
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- fixed vertex generation when splitting walls by planes on old hardware.
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2021-09-18 13:09:05 +02:00 |
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Rachael Alexanderson
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614b8477b8
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- change URL for stats script
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2021-09-18 06:58:21 -04:00 |
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Christoph Oelckers
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fc2818b195
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- menu system update from Raze for better control of animated menus.
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2021-09-18 12:19:35 +02:00 |
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Christoph Oelckers
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31de21e6aa
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- GLES fixed: The weapon sprite must be rendered with the fullscreen colormap on.
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2021-09-18 10:27:41 +02:00 |
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Christoph Oelckers
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1fe5fc2edc
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- changed survey control CVAR to avoid sending data for participants of the previous survey without confirmation.
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2021-09-18 10:19:23 +02:00 |
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Christoph Oelckers
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7aaea65f28
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- fixed GLES startup
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2021-09-18 10:18:23 +02:00 |
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Christoph Oelckers
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a6819bfe62
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- use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
A new command, "screensize", has been added to allow setting it explicitly, and this has been used for all the stock animations.
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2021-09-18 09:19:34 +02:00 |
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Christoph Oelckers
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914b54ffd5
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- fix compatibility handler for KDiZD's Z1M3.
The sector needs both tags - the original 83 for the deep water effect, plus 82 for the fade, to render and act correctly.
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2021-09-17 23:35:03 +02:00 |
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Christoph Oelckers
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2350780db0
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- fixed: "Dialogue" in MAPINFO must clear all "AddDialogues" that came before.
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2021-09-17 23:04:13 +02:00 |
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Christoph Oelckers
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08baad6e21
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- fixed melee attack disance being off after adding MBF21 support.
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2021-09-17 22:59:30 +02:00 |
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Christoph Oelckers
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67958833b7
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Merge branch 'gles2_merge'
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2021-09-17 21:22:41 +02:00 |
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Christoph Oelckers
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c9d9982b68
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- fixed: Decal things did not spawn their lower decals.
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2021-09-17 00:48:12 +02:00 |
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Christoph Oelckers
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918e9e9b0d
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- fixed texture clamping for elements that are partially behind a slope.
This is mainly mid textures on linedefs and decals.
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2021-09-17 00:25:28 +02:00 |
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Christoph Oelckers
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fdf879167c
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- fixed bad parameter order in MinoraurSlam.
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2021-09-16 07:45:09 +02:00 |
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