mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-14 00:20:51 +00:00
- oops forgot the namespace
This commit is contained in:
parent
e9ce77c39e
commit
a15d4e574d
1 changed files with 14 additions and 13 deletions
|
@ -109,21 +109,22 @@ static inline bool P_IsThingSpecial(int specnum)
|
|||
return (specnum >= Thing_Projectile && specnum <= Thing_SpawnNoFog) ||
|
||||
specnum == Thing_SpawnFacing || specnum == Thing_ProjectileIntercept || specnum == Thing_ProjectileAimed;
|
||||
}
|
||||
|
||||
enum
|
||||
namespace
|
||||
{
|
||||
Dm=1, // Doom
|
||||
Ht=2, // Heretic
|
||||
Hx=4, // Hexen
|
||||
St=8, // Strife
|
||||
Zd=16, // ZDoom
|
||||
Zdt=32, // ZDoom Translated
|
||||
Va=64, // Vavoom
|
||||
|
||||
// will be extended later. Unknown namespaces will always be treated like the base
|
||||
// namespace for each game
|
||||
};
|
||||
enum
|
||||
{
|
||||
Dm=1, // Doom
|
||||
Ht=2, // Heretic
|
||||
Hx=4, // Hexen
|
||||
St=8, // Strife
|
||||
Zd=16, // ZDoom
|
||||
Zdt=32, // ZDoom Translated
|
||||
Va=64, // Vavoom
|
||||
|
||||
// will be extended later. Unknown namespaces will always be treated like the base
|
||||
// namespace for each game
|
||||
};
|
||||
}
|
||||
#define CHECK_N(f) if (!(namespace_bits&(f))) break;
|
||||
|
||||
//===========================================================================
|
||||
|
|
Loading…
Reference in a new issue