- oops forgot the namespace

This commit is contained in:
Rachael Alexanderson 2021-09-29 10:52:46 -04:00
parent e9ce77c39e
commit a15d4e574d

View file

@ -109,21 +109,22 @@ static inline bool P_IsThingSpecial(int specnum)
return (specnum >= Thing_Projectile && specnum <= Thing_SpawnNoFog) ||
specnum == Thing_SpawnFacing || specnum == Thing_ProjectileIntercept || specnum == Thing_ProjectileAimed;
}
enum
namespace
{
Dm=1, // Doom
Ht=2, // Heretic
Hx=4, // Hexen
St=8, // Strife
Zd=16, // ZDoom
Zdt=32, // ZDoom Translated
Va=64, // Vavoom
// will be extended later. Unknown namespaces will always be treated like the base
// namespace for each game
};
enum
{
Dm=1, // Doom
Ht=2, // Heretic
Hx=4, // Hexen
St=8, // Strife
Zd=16, // ZDoom
Zdt=32, // ZDoom Translated
Va=64, // Vavoom
// will be extended later. Unknown namespaces will always be treated like the base
// namespace for each game
};
}
#define CHECK_N(f) if (!(namespace_bits&(f))) break;
//===========================================================================