Commit Graph

20268 Commits

Author SHA1 Message Date
Christoph Oelckers c48de5d8d3 - added a 'no MBF21' compatibility flag.
Turns out that there's a few old maps that have the extended line flags set but not the guard bit that forces their clearance.
Astrostein 1's first map is an example for this.
2022-02-14 20:00:06 +01:00
nashmuhandes 396bac5e4f - Initialize some variables in FModelVertex::Set
- Fix wrong normal vector in the FModelVertexBuffer constructor

This fixes models having strange flickering when the model animation frame changes
2022-02-14 12:16:45 -05:00
Rachael Alexanderson 64ee08d80b - fix: player landing sound was not properly playing, error in morph logic check 2022-02-14 10:17:52 -05:00
Rachael Alexanderson add4ff12ac - virtualize player landing on thing sound 2022-02-14 08:07:10 +01:00
Chronos Ouroboros 238952da35 - fixed local array initialization for const values. 2022-02-13 22:42:15 -05:00
Chronos Ouroboros 2f56ff3833 - fixed local vector array initialization. 2022-02-12 10:44:58 -05:00
Emile Belanger 3ff27b4281 GLES: Fix data buffer resize 2022-02-10 23:46:52 +01:00
Emile Belanger 5939f1947f Fix func_paletted.fp to use alpha channel for index. This was needed due to GLES renderer change from Raze 2022-02-10 23:46:23 +01:00
Emile Belanger 93b62d4f15 Fix Texture Mode 7 shader compilation bug 2022-02-10 23:46:23 +01:00
Rachael Alexanderson 08b5f95e07 Revert "Fixed: opaque blood decals did not respect the GAMEINFO's blood color. This fixes opaque blood decals not getting the correct color in Chex Quest, as an example."
This reverts commit ee0330b0b1.
2022-02-09 09:11:07 -05:00
nashmuhandes ee0330b0b1 Fixed: opaque blood decals did not respect the GAMEINFO's blood color. This fixes opaque blood decals not getting the correct color in Chex Quest, as an example. 2022-02-09 07:26:06 -05:00
Rachael Alexanderson 084c4f84bd - another fix 2022-02-09 07:20:34 -05:00
Rachael Alexanderson 1b9148a443 - fix a few glaring issues with cvar uniforms 2022-02-09 07:05:21 -05:00
Rachael Alexanderson eae2704a9b - allow floats for uniform cvar defaults 2022-02-06 10:33:35 -05:00
Rachael Alexanderson 751f859c7a - fix compile on clang 2022-02-01 12:50:51 -05:00
Rachael Alexanderson e7e5bd99fc - fix compiling on Linux/et-al 2022-02-01 12:32:44 -05:00
Rachael Alexanderson 267e714bf1 - implement direct cvar linking to custom shader uniforms 2022-02-01 11:42:55 -05:00
Rachael Alexanderson 95c5449a75 - silence some warning spam in `textures.h` 2022-01-26 18:30:55 -05:00
Nikolay Ambartsumov df976e218e Add per-tier sidedef light levels to UDMF maps 2022-01-26 18:25:04 -05:00
Rachael Alexanderson a9eaae074f - move lightmaps warning down the return chain a bit to show only when a map has valid lightmaps 2022-01-24 13:44:42 -05:00
Rachael Alexanderson f0c5328481 - lock lightmaps behind a command line argument with a warning 2022-01-24 13:39:17 -05:00
Christoph Oelckers 78c8aa6e62 - file update. 2022-01-24 19:05:47 +01:00
Christoph Oelckers 6a92470846 - made a few more names common.
These are needed by the ZScript compiler backend.
2022-01-24 19:05:46 +01:00
Christoph Oelckers 673f06c05f - make m_alloc optional for tarray and memarena 2022-01-24 19:05:46 +01:00
Rachael Alexanderson 410c35b942 Merge commit 'refs/pull/1508/head' of https://github.com/coelckers/gzdoom 2022-01-24 12:30:59 -05:00
emily 20d16381f8 Add TexMan.SetCameraTextureAspectRatio
Allows ZScript to change the aspect ratio of a camera texture.
2022-01-24 12:18:55 -05:00
Major Cooke 6432e4f6a8 Optimized P_TestMobjZ by not running the iterator if `actor` also has THRUACTORS. 2022-01-24 12:17:52 -05:00
Rachael Alexanderson 688e5ac694 Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps-new 2022-01-24 12:10:18 -05:00
drfrag 6112307cc8 - Fix decals in Softpoly.
(partial revert of "- cleanup of the revised y-clamping feature.")
2022-01-24 12:01:34 -05:00
Blue Shadow fefb0e9702 - make `m_quickexit` a global CVAR 2022-01-24 12:01:04 -05:00
Major Cooke 046799db68 Removed all attempts to stop the sprite from appearing in portals. This may likely require a fundamental breakdown of the system itself in order to address the problem. 2022-01-24 12:00:33 -05:00
Major Cooke 4e8d59951b Added `A_SetViewPos(Vector3 Offset, int Flags = -1)`
- Offset: The offset from the actor's view to move the camera about.
 - Flags: (Default is -1, which means don't change flags)
  - VPSF_ABSOLUTEOFFSET: Don't include actor angles in calculation.
  - VPSF_ABSOLUTEPOS: Position is absolute, and disables all transformations. Modders are responsible for being portal aware!

Notes:
- `ViewPos` in Actor will be `null` until A_SetViewPos is called for the first time.

**Issues:**
- Hiding sprite while in portal incomplete.
2022-01-24 12:00:33 -05:00
Xaser Acheron a07e16099d move WeaponScaleX/Y namedefs to namedef_custom.h; clean unwanted stuff from merge 2022-01-23 20:05:32 -06:00
Xaser Acheron bfb79e5b32 Merge branch 'master' into feature_weaponscale 2022-01-23 20:01:59 -06:00
Xaser Acheron e9c86017e4 apply WeaponScaleX/Y to all PSprites on a weapon 2022-01-23 19:59:06 -06:00
nashmuhandes cd33fb8607 Merge branch 'lightmaps2' of https://github.com/nashmuhandes/gzdoom into lightmaps2 2022-01-22 18:06:22 +08:00
nashmuhandes db92e63e22 Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-22 18:06:05 +08:00
Rachael Alexanderson 2ab4539d40 - fix logic error with shader compatibility layer 2022-01-21 16:40:04 -05:00
Rachael Alexanderson 4c4fafc2c0 - add debug ccmds to manipulate custom postprocess shaders and their uniforms from the console 2022-01-20 22:38:46 -05:00
Rachael Alexanderson 64f4332b43 - add cmath includes to fix the mac compile std::floor errors 2022-01-20 13:31:57 -05:00
Rachael Alexanderson 060e2cefc6 - add cmath includes to fix the mac compile std::floor errors 2022-01-20 13:31:26 -05:00
nashmuhandes e67c421201 Add the lightmap UDMF keywords into namedef_custom.h 2022-01-21 01:42:54 +08:00
nashmuhandes 8ea47fdcc3 Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
# Conflicts:
#	src/common/engine/namedef.h
2022-01-21 01:39:37 +08:00
nashmuhandes f79bbed130 Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2 2022-01-20 14:19:45 +08:00
Christoph Oelckers 851d058a4b - split up namedef.h into a shared and game specific part and cleaned out many unused names. 2022-01-20 00:14:08 +01:00
Xaser Acheron 0d8d4a2ad7 fix mbf21 A_FindTracer fov cone being twice as big as intended 2022-01-18 08:06:29 +01:00
Xaser Acheron efbb31fa39 add SMF_PRECISE flag to mbf21 A_SeekTracer, for accuracy 2022-01-18 08:06:29 +01:00
Xaser Acheron 40a5c4c1c5 fix mbf21 A_SeekTracer not working (arg type shenanigans) 2022-01-18 08:06:29 +01:00
Xaser Acheron a4b124bff8 fix mbf21 A_ConsumeAmmo ignoring explicit amount arg if weapon's ammopershot field set 2022-01-18 08:06:29 +01:00
Xaser Acheron 25f28c4b50 fix mbf21 A_ConsumeAmmo taking 0 ammo instead of 1 if ammopershot field not set (need to amend the spec for this, argh) 2022-01-18 08:06:29 +01:00