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- fix logic error with shader compatibility layer
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1 changed files with 1 additions and 1 deletions
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@ -704,7 +704,7 @@ struct Shader native
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// This interface was deprecated for the pointless player dependency
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private static bool IsConsolePlayer(PlayerInfo player)
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{
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return player && !player.mo && player == players[consoleplayer];
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return player && player.mo && player == players[consoleplayer];
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}
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deprecated("4.8", "Use PPShader.SetEnabled() instead") clearscope static void SetEnabled(PlayerInfo player, string shaderName, bool enable)
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{
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