Commit Graph

20268 Commits

Author SHA1 Message Date
Christoph Oelckers de4627a477 - added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs.
The flag is explicitly blocked for script use.
2022-06-16 10:07:22 +02:00
Christoph Oelckers 74866c28ce - allow taking screenshots in cutscenes. 2022-06-16 09:51:09 +02:00
Christoph Oelckers 18115ef455 - fixed JIT target function for GetTimeFrac.
I_GetTimeFrac has default parameters so it cannot be used directly.
2022-06-16 09:34:40 +02:00
Christoph Oelckers c5eec7b8bb - fixed: For cutscenes the alternative clean scaling factors need to be activated.
This setting was at odds with the internals of the intermission and summary screen handlers.
2022-06-16 09:18:27 +02:00
Christoph Oelckers 2397b9c117 - missed a ZScript declaration. 2022-06-16 08:23:09 +02:00
Christoph Oelckers e62fe65d00 - silenced a few more float conversion warnings. 2022-06-16 08:21:27 +02:00
Christoph Oelckers 355219d614 - fixed several scale related floating point conversion warnings. 2022-06-15 22:15:36 +02:00
Christoph Oelckers 431c47c957 - fixed setup of ready state with Dehacked.
This needs to emulate the hard coded chainsaw sound when weapon states get reassigned.
2022-06-15 22:04:01 +02:00
nashmuhandes 972e9cba09 Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix. 2022-06-15 20:20:16 +02:00
nashmuhandes 004a962ed5 Actually parse the new ZDRayInfo keys 2022-06-15 13:48:57 +02:00
nashmuhandes ac5e969759 Update ZDRay keywords 2022-06-15 11:30:21 +02:00
Magnus Norddahl 34f1b23c3f Fix the discolored sky bug 2022-06-13 21:34:30 -04:00
Christoph Oelckers be2fe0f304 - check point pushers/pullers by inheritance, not absiolute match 2022-06-13 00:08:34 +02:00
Christoph Oelckers 851a211be2 - fixed some warnings 2022-06-13 00:08:08 +02:00
RaveYard 519f9f4298 Fix JIT pointer offsets 2022-06-12 17:57:44 +02:00
RaveYard f9bf6f9311 Implement FVector ZScript for Actor Scale 2022-06-12 17:57:44 +02:00
Blue Shadow d862bf4347 - added FailSound property to PuzzleItem 2022-06-12 17:26:18 +02:00
Rachael Alexanderson f1dec835d7 - add `i_pauseinbackground` to the menu. note: please pull the language file for this 2022-06-09 04:13:55 -04:00
Rachael Alexanderson 0344462684 - set `i_pauseinbackground` to match `!(i_soundinbackground)` for all configs before this commit. 2022-06-09 04:11:44 -04:00
Christoph Oelckers 013f2003e8 Revert "-got rid of shared_ptr in postprocessing system"
This reverts commit 40872a2b21.

This crashed on Vulkan in a very weird way.
2022-06-09 09:16:58 +02:00
Christoph Oelckers 86a5545fa8 - fixed division by zero with unvalidated ticdup values. 2022-06-09 08:36:11 +02:00
Christoph Oelckers eb56eb380e - reinstated con_scale. 2022-06-08 16:42:32 +02:00
James Le Cuirot 3f9842dabb Exclude the Discord RPC library from "all" in CMake
Otherwise the headers and separate library file get installed
system-wide with the rest of GZDoom.
2022-06-07 23:35:54 +02:00
Christoph Oelckers 07a8701f8d - make sure the last notch on the start screen is rendered. 2022-06-07 23:14:17 +02:00
Ricardo Luís Vaz Silva 121045e48d move relative path resolution earlier, to prevent problems with include deduplication 2022-06-07 20:16:50 +02:00
Ricardo Luís Vaz Silva 6f6942609c fix relative include path when loading folders 2022-06-07 10:02:12 -04:00
Christoph Oelckers 9454ba1009 - eliminated more unneeded shared_ptr’s. 2022-06-07 14:09:00 +02:00
Christoph Oelckers 40872a2b21 -got rid of shared_ptr in postprocessing system 2022-06-07 13:59:00 +02:00
Christoph Oelckers c7798d5503 - use a unique_ptr for the GL debug object.
This doesn’t get shared and the containing class doesn’t need to be copied so this is sufficient.
2022-06-07 00:11:56 +02:00
Christoph Oelckers 989dcfcf1c - avoid storing texture pointers in longer lived data
* these circumvented all internal texture replacement logic. Texture objects should only be resolved right before drawing them
* added an explicit ‚tilebackground‘ option for the summary screen to fix problems with bad decision logic based on incorrect texture type checks. Automatic tiling no longer depends on texture type, but solely on size.
* added a DrawTexture variant that can be passed a texture ID instead of a pointer
2022-06-07 00:00:54 +02:00
Christoph Oelckers 21b6f722be - actually GCC is really dumb. 2022-06-06 20:11:01 +02:00
Christoph Oelckers f4d240b05d - this behaves a little better on OpenGL. 2022-06-06 19:50:10 +02:00
Christoph Oelckers 90def7e8b0 - GCC is dumb 2022-06-06 19:49:57 +02:00
Christoph Oelckers d1caf3a471 - made TObjPtr as trivial as possible.
Mainly to avoid problems with Raze, but eliminating this constructor lets us catch erroneous local definitions via 'auto', which can cause major problems if left undetected.
2022-06-06 15:19:31 +02:00
Christoph Oelckers 71ce8aa79a - block wipes when streaming movies are playing.
For synchronization purposes they cannot be interrupted by the wipe loop.
This also groups the cutscene state in a struct for readability purposes.
2022-06-06 12:30:47 +02:00
Christoph Oelckers c62e14d2c1 - Backend update from Raze
Mostly cleanup and better separation of game/backend concerns.
2022-06-06 12:09:29 +02:00
Christoph Oelckers b7f3cc157d - remove accidentally committed file. 2022-06-06 08:53:22 +02:00
Christoph Oelckers 7e57aeb24a - re-enabled translation initialization.
This had been commented out for testing and was forgotten.
2022-06-06 08:50:27 +02:00
Christoph Oelckers 4cb7c70e27 - restored accidentally deleted line of code. 2022-06-05 16:43:12 +02:00
Christoph Oelckers efd4a0b33a - the chat should use the console's scaling, not the one for the messages printed with the small font. 2022-06-05 16:29:42 +02:00
Christoph Oelckers a59436c4c2 - fixed auto-scaling for console. 2022-06-05 12:34:22 +02:00
Christoph Oelckers e266fb1c16 - removed all vid_fps offsetting.
To compensate there is now also a "stat fps" which displays the FPS rate in the lower left corner. This had to go because unconditionally altering positions was causing problems with custom HUDs.
2022-06-05 12:16:56 +02:00
Christoph Oelckers 24a275804c - HUD scaling for automap HUD. 2022-06-05 12:16:15 +02:00
Christoph Oelckers efaaa3c118 - added Raze-style HUD scaling. 2022-06-05 10:57:21 +02:00
Christoph Oelckers 0ee1cc85ec - fixed: The IVF decoder never accounted for odd dimensions when applying the UV subsampling.
To simplify the code the 'optimized' loop was replaced with one iterating over all pixels - even in the worst of cases the little savings are hardly performance relevant.
2022-06-05 08:09:50 +02:00
Christoph Oelckers 6f22eeac00 - added a few more names to the reserved names for main folder detection.
Also consolidated the access into a single function to avoid indexing errors.
2022-06-04 22:11:14 +02:00
Christoph Oelckers 3c96f7e21c - added handling for start-of-episode cutscenes. 2022-06-04 21:58:46 +02:00
Christoph Oelckers c597ba2fef - made cutscenes at engine startup work. 2022-06-04 21:31:19 +02:00
Christoph Oelckers ab856e4f6a - consider "fonts" and "models" reserved folder names. 2022-06-04 18:49:31 +02:00
Christoph Oelckers 26a377c009 - fixed undefined behavior with Dehacked's value parser.
From the looks of it MSVC's strtoul function does parse negative values, while GCC's does not. Since negative values are allowed for some properties this now uses strtoll and stores the value with 64 bit to preserve both the value range of signed int and unsigned int.
2022-06-04 09:23:46 +02:00