Nikolay Ambartsumov
cf30982ddf
Add Polyobj_StopSound special
2021-04-24 15:31:04 -03:00
alexey.lysiuk
4bcea0ab78
- handle empty command names when getting key binds
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See https://github.com/Realm667/WolfenDoom/issues/498
2021-04-19 18:09:20 +03:00
alexey.lysiuk
de0361842f
- removed useless initializations in binds printing ACS code
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variables are initialized by FKeyBindings::GetKeysForCommand() anyway
2021-04-19 18:05:52 +03:00
emily
e24ff0ac9c
Don't warn about UDMF comments or user fields
2021-04-19 14:07:54 +02:00
Christoph Oelckers
ba146ed5e5
- Backend update from Raze
2021-04-19 12:58:35 +02:00
Blue Shadow
55ce0510c2
- added a A_SetFriendly function
2021-04-04 08:57:56 +02:00
alexey.lysiuk
9be78b1ebd
- unified continuous integration settings with Raze
2021-04-01 11:44:55 +03:00
Rachael Alexanderson
0ecd35b0b4
- remove Vulkan button on startup if Vulkan compilation is disabled
2021-03-31 18:39:52 -04:00
drfrag
25ab8e20ba
- Fix crash with fog and software light modes.
2021-03-29 09:38:51 -04:00
Magnus Norddahl
4e503a1d1b
Removed depthClamp requirement (note: portals will not render correctly on such devices)
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Added format fallback support for VK_FORMAT_A2R10G10B10_UNORM_PACK32 since the pi4 doesn't support it
2021-03-28 18:26:23 +02:00
Rachael Alexanderson
ad8ae0f146
- set libADL and libOPN bank settings (only) to game specific
2021-03-28 09:01:54 -04:00
Erick Vasquez Garcia
03473abea2
A software implementation for gamma, brightness, contrast and saturation effects on SoftPoly. Based on original code by @dpjudas, thanks for the code.
2021-03-27 10:35:41 +01:00
Erick Vasquez Garcia
bf3018cc84
Bug fix in invulnerability in Doom Software Render Mode and True Color SW Render in SoftPoly.
2021-03-27 10:35:41 +01:00
nashmuhandes
4d353318d9
Don't let the game start if the saved game passed to -loadgame is invalid. Often times, especially during a multiplayer game, a player can accidentally pass an invalid save file to load at the command line, which results in the netgame starting anyway before immediately desyncing. This aims to address that.
2021-03-26 07:13:39 -04:00
Magnus Norddahl
61d49a2007
Fix texture loading race condition and improve performance by only locking the load mutex if data hasn't already been updated for this frame
2021-03-26 07:09:33 -04:00
Magnus Norddahl
d1f47afd96
Add debug code for showing the render slices
2021-03-26 07:09:33 -04:00
Magnus Norddahl
272ca6cd92
Fix truecolor drawer crash
2021-03-26 07:09:33 -04:00
Magnus Norddahl
e7476e5dac
Fix fullbright shade bug
2021-03-26 07:09:33 -04:00
Magnus Norddahl
bdb35e5e86
Fix some r_scene_multithreaded crashes
2021-03-26 07:09:33 -04:00
Magnus Norddahl
fb87f90d86
Fix some r_scene_multithreaded related bugs
2021-03-26 07:09:33 -04:00
Magnus Norddahl
4cd994c027
Remove threading from the drawers
2021-03-26 07:09:33 -04:00
Rachael Alexanderson
6e5dbbc8ec
Revert "Merge dpJudas's renderslices branch ( #1356 )"
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This reverts commit a5cba1aba5
.
2021-03-26 07:08:31 -04:00
Xaser Acheron
a5cba1aba5
Merge dpJudas's renderslices branch ( #1356 )
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* Remove threading from the drawers
* Fix some r_scene_multithreaded related bugs
* Fix some r_scene_multithreaded crashes
* Fix fullbright shade bug
* Fix truecolor drawer crash
* Add debug code for showing the render slices
* Fix texture loading race condition and improve performance by only locking the load mutex if data hasn't already been updated for this frame
Co-authored-by: Magnus Norddahl <dpjudas@users.noreply.github.com>
2021-03-25 20:58:08 -04:00
emily
c6073d9c9d
Make i_timescale cvar virtual
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Changing i_timescale in a netgame would cause its callback to recurse
into itself infinitely. CVAR_VIRTUAL prevents this.
2021-03-24 19:03:41 +01:00
Cacodemon345
3b50f7dfa6
SDL: Don't write garbage to output if it is redirected
2021-03-21 12:09:19 +02:00
sgrunt
0c776e3acd
Move the modified behaviour to a new "resetvel" parameter
2021-03-19 20:12:20 +01:00
sgrunt
3873ad6151
Fix behaviour of VelIntercept's oldvel parameter
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Previously Vel would be reset only if the target was moving. This change
ensures that Vel is always reset, as seems to be the intent of the
oldvel parameter.
2021-03-19 20:12:20 +01:00
drfrag
cdbae4b5d9
- Fixed crash with voodoo dolls in MP after players quit the game.
2021-03-19 20:10:39 +01:00
Blue Shadow
acd553aa6f
- account for KEEPDEPLETED flag when destroying items with InterHubAmount of 0 upon leaving a level
2021-03-19 20:10:25 +01:00
James Le Cuirot
8ef02544a7
Fix camera texture aspect ratio in hardware renderer
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It wasn't respecting the map's pixel ratio setting. This wouldn't have
been very noticeable with the default pixel ratio of 1.2 but it was
very obvious with 1.8.
2021-03-19 00:04:46 +01:00
nashmuhandes
229b065289
Add missing tag for Strife's KneelingGuy.
2021-03-18 19:11:37 +01:00
K0stov
3892e42f7c
New letter И for Strife
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The old one was a simple mirror of the letter N, switching around the proportions. The new variant is designed to look more faithful to the letter it’s based on.
2021-03-18 12:35:32 +01:00
nashmuhandes
43937e4338
Add missing tag for the sub-Entity bosses. This was missed in the previous commit.
2021-03-15 22:05:25 +01:00
nashmuhandes
b28e5cb917
Add GetCharacterName() to retrieve an NPC's name as defined in its dialogue script, if it exists. Otherwise it will just return the same output as GetTag().
2021-03-15 21:31:16 +01:00
nashmuhandes
45c1cc8c08
Add tag properties to Strife's enemies.
2021-03-15 20:10:49 +01:00
alexey.lysiuk
1b3c67ee1f
- fixed cross-compilation support
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Lemon's post build command aborts configuration step after CMake version bump to 3.1.0 in ba618d308c
When CMake version was 2.8.7 the same command produced a warning
CMake Error at tools/lemon/CMakeLists.txt:11 (add_custom_command):
TARGET 'lemon' is IMPORTED and does not build here.
2021-03-14 15:01:51 +02:00
Christoph Oelckers
5c84177142
- lower the step size for module master volume to adapt to the altered value range.
2021-03-14 08:50:42 +01:00
Christoph Oelckers
798604e6de
- removed config updates for pre-GZDoom versions of ZDoom.
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GZDoom 0.9 had config version 205, so the adapters for 202-204 are not needed.
2021-03-14 08:44:30 +01:00
Christoph Oelckers
a80775a1e8
- adapt mod_dumb_mastervolume to the increased default volume in ZMusic.
2021-03-14 08:40:34 +01:00
Christoph Oelckers
f0ddc063b0
- do not sort level names in the statistics output when saving.
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Instead do this when creating the data to avoid trashing manual edits. The old sorter resorted all data loaded from the old file as well.
2021-03-13 13:11:03 +01:00
Christoph Oelckers
fa0be28af1
- print a message if saving the statistics file fails.
2021-03-13 12:21:35 +01:00
Christoph Oelckers
ae09ca7a48
- moved EColorManipulation into the backend.
2021-03-13 12:21:07 +01:00
Christoph Oelckers
a0cffca3bb
- restore accidentally deleted 'testmusicvol' CCMD.
2021-03-12 08:48:59 +01:00
Christoph Oelckers
3d55c76a89
Merge branch 'replaygain'
2021-03-12 08:48:00 +01:00
Christoph Oelckers
d1023046ba
- default replay gain to 'off'.
2021-03-11 15:47:05 +01:00
Christoph Oelckers
b9dafaaa6b
- fill in the MIDI defaults for generating the lookup string for replay gain.
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Both synth and sound font can be very relevant here for the final volume so using the same song with different settings needs to create different strings.
2021-03-11 00:20:19 +01:00
Christoph Oelckers
f11780600f
- implemented replay gain calculation and management.
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This is done entirely on the streamed sound data, unlike the old relative volume which uses the backend's volume setting.
2021-03-10 23:06:21 +01:00
nashmuhandes
bf33403381
Show subtitles for the Entity's greeting lines in Strife.
2021-03-10 14:41:36 +01:00
drfrag
12aa7a8ff6
- Fix crash with wind effect on special water sectors.
2021-03-10 13:37:57 +01:00
nashmuhandes
b7bbfd4efd
Add SetSubtitleNumber(int num, str sound) ACS function. Works exactly like its ZScript counterpart. The activator of the script must be a player.
2021-03-09 09:37:10 +01:00