GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
Find a file
sgrunt 3873ad6151 Fix behaviour of VelIntercept's oldvel parameter
Previously Vel would be reset only if the target was moving. This change
ensures that Vel is always reset, as seems to be the intent of the
oldvel parameter.
2021-03-19 20:12:20 +01:00
.github/workflows - replace gcc 9 with 10 in continuous integration workflow 2021-02-06 15:01:08 +02:00
bin/windows/zmusic - implemented replay gain calculation and management. 2021-03-10 23:06:21 +01:00
cmake - add missing __arch64__ detection to the main #if section in TargetArch 2020-12-13 02:23:15 -05:00
docs
fm_banks
libraries - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
soundfont
specs
src Fix behaviour of VelIntercept's oldvel parameter 2021-03-19 20:12:20 +01:00
tools - fixed cross-compilation support 2021-03-14 15:01:51 +02:00
unused
wadsrc - account for KEEPDEPLETED flag when destroying items with InterHubAmount of 0 upon leaving a level 2021-03-19 20:10:25 +01:00
wadsrc_bm - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
wadsrc_extra New letter И for Strife 2021-03-18 12:35:32 +01:00
wadsrc_lights - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
wadsrc_widescreen - bumped CMake version to 3.1.0 in all projects to reduce warning spam in recent versions. 2021-03-08 13:58:29 +01:00
.gitattributes - force git to store Windows files with native line-endings. it cannot be trusted to handle crlf correctly. 2020-10-27 12:53:59 -04:00
.gitignore
.gitmodules
CMakeLists.txt - enabled Vulkan support by default 2020-12-27 13:29:43 +02:00
LICENSE
README.md Update README.md 2020-12-20 10:26:59 -05:00

Welcome to GZDoom!

Build Status

GZDoom is a modder-friendly OpenGL and Vulkan source port based on the DOOM engine

Copyright (c) 1998-2021 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

Please see license files for individual contributor licenses

Special thanks to Coraline of the EDGE team for allowing us to use her README.md as a template for this one.

Licensed under the GPL v3

https://www.gnu.org/licenses/quick-guide-gplv3.en.html

How to build GZDoom

To build GZDoom, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform.